Difference between revisions of "Sparrowhawk"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
(Variant F)
m (infobox stats update pass (0.16.1))
 
(33 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{ASF|
 
{{ASF|
| Image = File:Sparrowhawk.jpg
+
| Image = File:Sparrowhawk.png
 +
| ImageGif = File:Sparrowhawk_spin.gif
 
| Faction = Inner Sphere
 
| Faction = Inner Sphere
 
| Tickets = 3
 
| Tickets = 3
Line 8: Line 9:
 
| Speed = 362
 
| Speed = 362
  
| Price Prime = 48 000
+
| Price Prime = 50 000
 
| ArmorT Prime = 12 825
 
| ArmorT Prime = 12 825
 
| Class Prime = Fighter
 
| Class Prime = Fighter
Line 14: Line 15:
 
| Maneuver Prime = 7.6
 
| Maneuver Prime = 7.6
 
| MaxSpeed Prime = 467
 
| MaxSpeed Prime = 467
 +
| TurnSpeed Prime = 235
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>4x [[SXPL|Air SXPL]]
+
<li>2x [[LBX|Air LBX2]]
<li>2x [[MXPL|Air MXPL]]
+
<li>2x [[MPL|Air MPL]]
 +
<li>2x [[SL|Air SL]]
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>2 [[DHS]]
+
<li>1 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
 
<li>5.5t [[Armor]]
 
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price A = 48 250
+
| Price A = 49 250
 
| ArmorT A = 14 725
 
| ArmorT A = 14 725
 
| Class A = Fighter
 
| Class A = Fighter
Line 31: Line 34:
 
| Maneuver A = 7.6
 
| Maneuver A = 7.6
 
| MaxSpeed A = 467
 
| MaxSpeed A = 467
 +
| TurnSpeed A = 235
 
| Weapons A = <ul>
 
| Weapons A = <ul>
 
<li>1x [[TBolt|Air TBolt]]
 
<li>1x [[TBolt|Air TBolt]]
Line 42: Line 46:
 
</ul>
 
</ul>
  
| Price B = 53 300
+
| Price B = 43 100
 
| ArmorT B = 14 725
 
| ArmorT B = 14 725
 
| Class B = Fighter
 
| Class B = Fighter
Line 48: Line 52:
 
| Maneuver B = 7.6
 
| Maneuver B = 7.6
 
| MaxSpeed B = 467
 
| MaxSpeed B = 467
 +
| TurnSpeed B = 235
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>2x [[LBX2|Air LBX2]]
+
<li>4x [[ERSL|Air ERSL]]
<li>1x [[iNARC]]
+
<li>2x [[MRM10|Air MRM10]]
<li>2x [[HMG]]
 
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[BHP]]
+
<li>[[GECM|Air GECM]]
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
<li>1 [[free tons]]
+
<li>0 [[free tons]]
 
<li>6.5t [[Armor]]
 
<li>6.5t [[Armor]]
 
</ul>
 
</ul>
Line 67: Line 71:
 
| Maneuver C = 6.4
 
| Maneuver C = 6.4
 
| MaxSpeed C = 456
 
| MaxSpeed C = 456
 +
| TurnSpeed C = 240
 
| Weapons C = <ul>
 
| Weapons C = <ul>
 
<li>2x [[LBX5|Air LBX5]]
 
<li>2x [[LBX5|Air LBX5]]
Line 85: Line 90:
 
| Maneuver D = 6.4
 
| Maneuver D = 6.4
 
| MaxSpeed D = 456
 
| MaxSpeed D = 456
 +
| TurnSpeed D = 240
 
| Weapons D = <ul>
 
| Weapons D = <ul>
 
<li>2x [[MPL|Air MPL]]
 
<li>2x [[MPL|Air MPL]]
Line 103: Line 109:
 
| Maneuver E = 6.4
 
| Maneuver E = 6.4
 
| MaxSpeed E = 456
 
| MaxSpeed E = 456
 +
| TurnSpeed E = 240
 
| Weapons E = <ul>
 
| Weapons E = <ul>
 
<li>4x [[SPL|Air SPL]]
 
<li>4x [[SPL|Air SPL]]
Line 111: Line 118:
 
| Equip E = <ul>
 
| Equip E = <ul>
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
<li>0 [[free ton]]
+
<li>0 [[free tons]]
 
<li>6t [[Armor]]
 
<li>6t [[Armor]]
 
</ul>
 
</ul>
Line 121: Line 128:
 
| Maneuver F = 4.5
 
| Maneuver F = 4.5
 
| MaxSpeed F = 443
 
| MaxSpeed F = 443
 +
| TurnSpeed F = 250
 
| Weapons F = <ul>
 
| Weapons F = <ul>
 
<li>1x [[LtGauss|Air LtGauss]]
 
<li>1x [[LtGauss|Air LtGauss]]
Line 129: Line 137:
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
<li>1 [[free tons]]
+
<li>1 [[free ton]]
 
<li>5.5t [[Armor]]
 
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
Line 139: Line 147:
 
| Maneuver G = 4.5
 
| Maneuver G = 4.5
 
| MaxSpeed G = 443
 
| MaxSpeed G = 443
 +
| TurnSpeed G = 250
 
| Weapons G = <ul>
 
| Weapons G = <ul>
 
<li>2x [[LPL|Air LPL]]
 
<li>2x [[LPL|Air LPL]]
Line 155: Line 164:
 
| Armor T = 1761
 
| Armor T = 1761
  
| Version = 0.11.2
+
| Version153 = 0.16.1
 
}}
 
}}
  
<!--FLuff current for 0.10.3-->
+
The '''Sparrowhawk''' is an [[Inner Sphere]] Light [[Aerospace]]. It is the least expensive of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.
{{ stub }}
+
 
The '''Sparrowhawk''' is an [[Inner Sphere]] scout [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.
+
Note in Stats the; Maneuverability / Max Speed / Optimal Turning Speed, between the 3 different classes.
 +
 
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
  
 
=== Prime ===
 
=== Prime ===
{{Fluff}}
+
The Sparrowhawk Prime is best used as an interceptor against larger enemy aircraft. Using it's loadout of 2 [[LBX2|Air LBX2]], 2 [[MPL|Air Medium Pulse Laser]]s as well as 2 [[SL|Air Small Laser]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. [[EOptics]] allows it to survey the battle field for targets of opportunity. 1 [[DHS]] ensure it can perform it's scrapping run with little worry of heat overload.
 
 
The Sparrowhawk Prime is among the cheapest Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 2 [[LBX5]]s as well as 2 [[ERSL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies.
 
  
 
=== Variant A  - ''"The Tickler"''===  
 
=== Variant A  - ''"The Tickler"''===  
{{Fluff}}
+
"'''''The Tickler'''''" mounts a bizarre array of weaponry, best suited to hunting down slow moving [[VTOLs]] or ground units heading back for repair. Mounting one [[Thunderbolt|Air TBolt]] and two [[UAC2|Air UAC2]]s  which can provide damage over time at great distances. The "A" comes equipped with [[BAP]] increasing radar range by 200m thus, allowing it to spot targets before being spotted. Head for the ceiling, eye your prey then unleash your weapons while your targets wonder where the hurt is coming from.
  
"'''''The Tickler'''''" mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [[Thunderbolt]]s, which can cause decent damage to slow-moving or hovering VTOLs. It also mounts [[UAC2]] and 2 [[MG]]s, which can provide great damage over time to air units. The A is also equipped with [[BAP]], allowing it to spot targets easier.
+
=== Variant B ===
 +
Sporting a pair of [[MRM10|Air Mrm10s]] for reliable damage against slow or large ground targets as well as a quartet of [[ERSL|ERSLs]] for AtA engagements the Sparrowhawk B is a good late join flyer for softening up larger assets.
  
=== Variant B  - ''"M5"''===
+
[[GECM|Air GECM]] Helps with this variants survivability, making those strafing runs against unaware enemies easier.
{{Fluff}}
 
 
 
Nicknamed "'''''M5'''''", the Sparrowhawk B sports 2 [[ERSL]]s and single [[MXPL]] for defence. [[iNARC]] and [[BHP]] being its only redeeming factor, for homing of friendly missiles or laser guided bombs and looking for [[Gameplay Tactics#Powering Down|powered-down]] [[APC]]s. It also does things like flying and shooting things.
 
  
 
=== Variant C ===
 
=== Variant C ===
{{Fluff}}
+
The Sparrowhawk "C" is a multipurpose unit capable of reaching out with it's shotgun style 2x [[LBX5|Air LBX5s]] to deter incoming Aero or peppering advancing ground units. 2 [[ERSL]]s are well suited for short strafing runs on slow mechs or damaging a predator Aero's engine. When not distracted with the above chores, the "C" comes equipped with one [[Bomb#High Explosive|High Explosive bomb]] to disrupt any gathered group of enemies. Rounding out this unit is [[EOptics]] and a additional [[DHS]].
 
 
More suited in a anti-ground role, this model features 2 [[ERSL]]s, 2 [[ML]]s and 2 [[MRM10]]s. More suited for short strafing runs on slow mechs, also thanks to its [[Bomb#High Explosive|High Explosive bomb]]
 
  
 
=== Variant D ===
 
=== Variant D ===
Carrying 2 [[MPL]] for protection is rather weak, thats why this one specialises in anti ground work. Twin [[LRM10]], [[Bomb#Laser-Guided|Laser guided Bomb]] all supported and delivered by [[NARC]] will make this a pain in the back alley for anyone who wants to have fun on the ground, untill you piss everyone off and they will ruin your fun by getting more AA capable assets.
+
Find the juiciest target in a group, plant your [[NARC|Narc Missile Beacon]] on him, then release [[Bomb|Laser-guided (LG) bomb]]. Bombs away good-bye prey. Want to soften up the enemy first, then acquire tone-lock and fire the 2x [[LRM10|Air LRM10s]]. Need to finish off a stragger or harass someone in your air space then say hi with your 2x [[MPL|Air MPLs]]. Opportunity abounds with the Sparrowhawk "D".
  
 
=== Variant E ===
 
=== Variant E ===
Carrying 4 [[SPL]], 2 [[SSRM4]]s and 2 [[SSRM2]], this variant can do things, and can do them within its capable capabilities. It also have [[Bomb#Cluster|Cluster bomb]] so theres that.
+
Close Up & In Your Face. The "E" is not for the faint of heart.
 +
This unit is a pilots dream for kissing your enemy on the cheek and then Carpet Bombing them into oblivion. No extra equipment here, you just commit to your run and never look back. 600m and below you get tone lock, unlease 2x [[SSRM4|Air SSRM4]] followed by the 2x [[SSRM2|Air SSRM2]]. You now have covered enough ground to fire the 4x [[SPL|Air SPL's]]. A press of the release button drops 5 [[Bomb|Cluster Bombs]] in a row. Hit the after burners and pull up hard, watching the the devastation behind you. Talk about an Adrenaline Rush!
 +
 
 +
Tidbit: ''Just be sure to be above the 40 meter mark or you will sustain damage from the blast.''
  
 
=== Variant F ===
 
=== Variant F ===
Mounting [[EOptics]] and long range offensive weaponry, the Sparrowhawk F is played more as a long range sniping aircaft, while it's [[Bomb#Laser-Guided]] can be saved for if someone decides to [[NARC]] for you. Don't make your bombs the focus when flying it, as without being able to guide them yourself, they won't be very effective.
+
Mounting [[EOptics]] to survey the battlefield and long range offensive weaponry, the Sparrowhawk F is right at home as a sniping aircraft. One [[Light Gauss|Air LtGauss]] can reach out as far as the eye can see, while the [[ERPPC]] strikes not far behind. Loaded in the under belly is the  [[Bomb#Laser-Guided|Laser Guided Bomb]] great when someone decides to [[NARC]] or [[TAG]] for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. One [[Free ton|Free Ton of Ammo]] needs to be loaded up prior to takeoff.
  
 
=== Variant G ===
 
=== Variant G ===
Bomber with duo of [[LPL]]s and [[Bomb#High Explosive|High Explosive bomb]] with 3 [[free tons]]. You have maneuverability of heavy bomber and everyone hates you.
+
[[EOptics]] to eye up your bombing run, three [[Free ton|Tons]] of bomb storage and three [[DHS|Double Heat Sinks]] for Heat Control - Check.
 +
Two [[Pulse Lasers|Air Large Pulse Lasers]] plow the road on your approach to the target. One [[Bomb|High Explosive Bomb]] upon striking deals damage to everything within it's blast radius, not once but with 4 bombing runs before having to head back to rearm. Bring on the Hurt.
 +
 
  
 
==History==
 
==History==
 
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.
 
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.
 +
  
 
==Canon==
 
==Canon==

Latest revision as of 22:05, 27 July 2023

Sparrowhawk
Sparrowhawk spin.gif
360v4.png
Sparrowhawk.png
360v4.png
Faction Inner Sphere
Ticket cost: 3 upon destruction
Tier: 3
Tonnage: 30 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Fighter
Price: 50 000 CBills
Total Armor: 12 825
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning: 235 km/h
A:
Class: Fighter
Price: 49 250 CBills
Total Armor: 14 725
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning: 235 km/h
B:
Class: Fighter
Price: 43 100 CBills
Total Armor: 14 725
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning: 235 km/h
C:
Class: Attacker
Price: 53 300 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning: 240 km/h
D:
Class: Attacker
Price: 49 500 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning: 240 km/h
E:
Class: Attacker
Price: 49 800 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning: 240 km/h
F:
Class: Bomber
Price: 51 500 CBills
Total Armor: 12 825
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning: 250 km/h
G:
Class: Bomber
Price: 49 500 CBills
Total Armor: 12 825
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning: 250 km/h
Armor Points Distribution
B
LW
RW
E
T
4785
1838
1838
2603
1761

All stats current as of release 0.16.1


The Sparrowhawk is an Inner Sphere Light Aerospace. It is the least expensive of the aerospace fighters, and the fastest unit available in MWLL. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the Shiva, though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.

Note in Stats the; Maneuverability / Max Speed / Optimal Turning Speed, between the 3 different classes.


Roles and Gameplay Hints

Prime

The Sparrowhawk Prime is best used as an interceptor against larger enemy aircraft. Using it's loadout of 2 Air LBX2, 2 Air Medium Pulse Lasers as well as 2 Air Small Lasers, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. EOptics allows it to survey the battle field for targets of opportunity. 1 DHS ensure it can perform it's scrapping run with little worry of heat overload.

Variant A - "The Tickler"

"The Tickler" mounts a bizarre array of weaponry, best suited to hunting down slow moving VTOLs or ground units heading back for repair. Mounting one Air TBolt and two Air UAC2s which can provide damage over time at great distances. The "A" comes equipped with BAP increasing radar range by 200m thus, allowing it to spot targets before being spotted. Head for the ceiling, eye your prey then unleash your weapons while your targets wonder where the hurt is coming from.

Variant B

Sporting a pair of Air Mrm10s for reliable damage against slow or large ground targets as well as a quartet of ERSLs for AtA engagements the Sparrowhawk B is a good late join flyer for softening up larger assets.

Air GECM Helps with this variants survivability, making those strafing runs against unaware enemies easier.

Variant C

The Sparrowhawk "C" is a multipurpose unit capable of reaching out with it's shotgun style 2x Air LBX5s to deter incoming Aero or peppering advancing ground units. 2 ERSLs are well suited for short strafing runs on slow mechs or damaging a predator Aero's engine. When not distracted with the above chores, the "C" comes equipped with one High Explosive bomb to disrupt any gathered group of enemies. Rounding out this unit is EOptics and a additional DHS.

Variant D

Find the juiciest target in a group, plant your Narc Missile Beacon on him, then release Laser-guided (LG) bomb. Bombs away good-bye prey. Want to soften up the enemy first, then acquire tone-lock and fire the 2x Air LRM10s. Need to finish off a stragger or harass someone in your air space then say hi with your 2x Air MPLs. Opportunity abounds with the Sparrowhawk "D".

Variant E

Close Up & In Your Face. The "E" is not for the faint of heart. This unit is a pilots dream for kissing your enemy on the cheek and then Carpet Bombing them into oblivion. No extra equipment here, you just commit to your run and never look back. 600m and below you get tone lock, unlease 2x Air SSRM4 followed by the 2x Air SSRM2. You now have covered enough ground to fire the 4x Air SPL's. A press of the release button drops 5 Cluster Bombs in a row. Hit the after burners and pull up hard, watching the the devastation behind you. Talk about an Adrenaline Rush!

Tidbit: Just be sure to be above the 40 meter mark or you will sustain damage from the blast.

Variant F

Mounting EOptics to survey the battlefield and long range offensive weaponry, the Sparrowhawk F is right at home as a sniping aircraft. One Air LtGauss can reach out as far as the eye can see, while the ERPPC strikes not far behind. Loaded in the under belly is the Laser Guided Bomb great when someone decides to NARC or TAG for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. One Free Ton of Ammo needs to be loaded up prior to takeoff.

Variant G

EOptics to eye up your bombing run, three Tons of bomb storage and three Double Heat Sinks for Heat Control - Check. Two Air Large Pulse Lasers plow the road on your approach to the target. One High Explosive Bomb upon striking deals damage to everything within it's blast radius, not once but with 4 bombing runs before having to head back to rearm. Bring on the Hurt.


History

The SparrowHawk 3D model was available in Sandbox 2 with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.


Canon

The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.

Date Introduced 2520 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Interceptor


BattleTech Reference