Difference between revisions of "Xerxes"
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{{ASF| | {{ASF| | ||
− | | Image = File:Xerxes. | + | | Image = File:Xerxes.png |
+ | | ImageGif = File:Xerxes_spin.gif | ||
| Faction = Clan | | Faction = Clan | ||
| Tickets = 13 | | Tickets = 13 | ||
Line 7: | Line 8: | ||
| Class = Heavy | | Class = Heavy | ||
− | | Price Prime = | + | | Price Prime = 131 000 |
| ArmorT Prime = 26 837 | | ArmorT Prime = 26 837 | ||
| Class Prime = Attacker | | Class Prime = Attacker | ||
Line 13: | Line 14: | ||
| Maneuver Prime = 3 | | Maneuver Prime = 3 | ||
| MaxSpeed Prime = 481 | | MaxSpeed Prime = 481 | ||
+ | | TurnSpeed Prime = 315 | ||
| Weapons Prime = <ul> | | Weapons Prime = <ul> | ||
<li>2x [[UAC20|Air UAC20]] | <li>2x [[UAC20|Air UAC20]] | ||
− | <li>2x [[CERLL]] | + | <li>2x [[CERLL|Air CERLL]] |
<li>3x [[Bomb#High Explosive|Bomb (HE)]] | <li>3x [[Bomb#High Explosive|Bomb (HE)]] | ||
</ul> | </ul> | ||
Line 31: | Line 33: | ||
| Maneuver A = 2.4 | | Maneuver A = 2.4 | ||
| MaxSpeed A = 448 | | MaxSpeed A = 448 | ||
+ | | TurnSpeed A = 310 | ||
| Weapons A = <ul> | | Weapons A = <ul> | ||
<li>2x [[LRM15|Air LRM15]] | <li>2x [[LRM15|Air LRM15]] | ||
<li>2x [[LRM10|Air LRM10]] | <li>2x [[LRM10|Air LRM10]] | ||
− | <li>2x [[CERLL]] | + | <li>2x [[CERLL|Air CERLL]] |
<li>2x [[CERML|Air CERML]] | <li>2x [[CERML|Air CERML]] | ||
<li>3x [[Bomb#Laser-Guided|Bomb (LG)]] | <li>3x [[Bomb#Laser-Guided|Bomb (LG)]] | ||
Line 44: | Line 47: | ||
<li>9 [[DHS]] | <li>9 [[DHS]] | ||
<li>6 [[free tons]] | <li>6 [[free tons]] | ||
− | <li>12.5t Armor | + | <li>12.5t [[Armor]] |
</ul> | </ul> | ||
Line 53: | Line 56: | ||
| Maneuver B = 3 | | Maneuver B = 3 | ||
| MaxSpeed B = 481 | | MaxSpeed B = 481 | ||
+ | | TurnSpeed B = 315 | ||
| Weapons B = <ul> | | Weapons B = <ul> | ||
<li>2x [[HML|Air HML]] | <li>2x [[HML|Air HML]] | ||
Line 67: | Line 71: | ||
</ul> | </ul> | ||
− | | Price C = | + | | Price C = 132 500 |
| ArmorT C = 29 687 | | ArmorT C = 29 687 | ||
| Class C = Bomber | | Class C = Bomber | ||
Line 73: | Line 77: | ||
| Maneuver C = 2.4 | | Maneuver C = 2.4 | ||
| MaxSpeed C = 448 | | MaxSpeed C = 448 | ||
+ | | TurnSpeed C = 310 | ||
| Weapons C = <ul> | | Weapons C = <ul> | ||
− | <li>2x [[ | + | <li>2x [[CERPPC]] |
− | <li>2x [[CLBX10|Air | + | <li>2x [[CLBX10|Air LBX10]] |
<li>2x [[CMPL|Air CMPL]] | <li>2x [[CMPL|Air CMPL]] | ||
<li>3x [[Bomb#High Explosive|Bomb (HE)]] | <li>3x [[Bomb#High Explosive|Bomb (HE)]] | ||
Line 84: | Line 89: | ||
<li>5 [[DHS]] | <li>5 [[DHS]] | ||
<li>6 [[free tons]] | <li>6 [[free tons]] | ||
− | <li>12.5t Armor | + | <li>12.5t [[Armor]] |
</ul> | </ul> | ||
− | | Price D = | + | | Price D = 126 500 |
| ArmorT D = 26 837 | | ArmorT D = 26 837 | ||
| Class D = Attacker | | Class D = Attacker | ||
Line 93: | Line 98: | ||
| Maneuver D = 3 | | Maneuver D = 3 | ||
| MaxSpeed D = 481 | | MaxSpeed D = 481 | ||
+ | | TurnSpeed D = 315 | ||
| Weapons D = <ul> | | Weapons D = <ul> | ||
− | <li> | + | <li>1x [[Gauss|Air Gauss]] |
− | <li> | + | <li>3x [[CLPL|Air CLPL]] |
<li>3x [[Bomb#Laser-Guided|Bomb (LG)]] | <li>3x [[Bomb#Laser-Guided|Bomb (LG)]] | ||
</ul> | </ul> | ||
Line 101: | Line 107: | ||
<li>[[EOptics]] | <li>[[EOptics]] | ||
<li>[[RFL]] | <li>[[RFL]] | ||
− | <li> | + | <li>8 [[DHS]] |
<li>0 [[free tons]] | <li>0 [[free tons]] | ||
<li>11.5t [[Armor]] | <li>11.5t [[Armor]] | ||
Line 112: | Line 118: | ||
| Maneuver E = 2.4 | | Maneuver E = 2.4 | ||
| MaxSpeed E = 448 | | MaxSpeed E = 448 | ||
+ | | TurnSpeed E = 310 | ||
| Weapons E = <ul> | | Weapons E = <ul> | ||
<li>2x [[UAC10|Air UAC10]] | <li>2x [[UAC10|Air UAC10]] | ||
Line 124: | Line 131: | ||
<li>3 [[DHS]] | <li>3 [[DHS]] | ||
<li>6 [[free tons]] | <li>6 [[free tons]] | ||
− | <li>12.5t Armor | + | <li>12.5t [[Armor]] |
</ul> | </ul> | ||
Line 133: | Line 140: | ||
| Maneuver F = 3 | | Maneuver F = 3 | ||
| MaxSpeed F = 481 | | MaxSpeed F = 481 | ||
+ | | TurnSpeed F = 315 | ||
| Weapons F = <ul> | | Weapons F = <ul> | ||
<li>4x [[UAC5|Air UAC5]] | <li>4x [[UAC5|Air UAC5]] | ||
Line 152: | Line 160: | ||
| Maneuver G = 2.4 | | Maneuver G = 2.4 | ||
| MaxSpeed G = 448 | | MaxSpeed G = 448 | ||
+ | | TurnSpeed G = 310 | ||
| Weapons G = <ul> | | Weapons G = <ul> | ||
<li>2x [[HAG20]] | <li>2x [[HAG20]] | ||
<li>2x [[CERLL|Air CERLL]] | <li>2x [[CERLL|Air CERLL]] | ||
− | <li>2x [[CERML|Air | + | <li>2x [[CERML|Air CERML]] |
<li>3x [[Bomb#Cluster|Bomb (CL)]] | <li>3x [[Bomb#Cluster|Bomb (CL)]] | ||
</ul> | </ul> | ||
Line 165: | Line 174: | ||
<li>7 [[DHS]] | <li>7 [[DHS]] | ||
<li>3 [[free tons]] | <li>3 [[free tons]] | ||
− | <li>12.5t Armor | + | <li>12.5t [[Armor]] |
</ul> | </ul> | ||
Line 173: | Line 182: | ||
| Armor T = 3685 | | Armor T = 3685 | ||
+ | | Version153 = 0.16.3 | ||
}} | }} | ||
− | + | The '''Xerxes''' supersedes the [[Visigoth]] as the heaviest [[Clan]] aerospace fighter by a large margin. Many variants of the Xerxes carry immense anti-ground firepower in the form of direct-fire weapons such as the Air [[UAC20]] and a significant payload of bombs for finishing off damaged targets. In this regard, it is very similar to the [[Shiva]] - lethal to unwary ground units, yet virtually helpless against enemy aerospace assets. Every variant is equipped with a [[RFL|Rear-Firing Laser]] to provide some level of defense against tailgating enemy aircraft. Do to it's immense size and weight controlling flight can be a challenge. | |
− | + | Note in Stats the; Maneuverability / Max Speed / Optimal Turning Speed, between the 3 different classes. The Xerxes is the least maneuverable Aerospace unit. | |
− | |||
− | |||
==Roles and Gameplay Hints== | ==Roles and Gameplay Hints== | ||
− | |||
===Prime=== | ===Prime=== | ||
− | One of the deadliest aerospace fighters in [[MWLL]], the Prime variant makes use of two air [[UAC20]]s to deliver crushing firepower against any ground assets caught in its strafing run. | + | One of the deadliest aerospace fighters in [[MWLL]], the Prime variant makes use of two air [[UAC20]]s to deliver crushing firepower against any ground assets caught in its strafing run. Two ER Large Lasers provide some additional damage when lining up a pass, while three [[Bomb#High_Explosive|High-Explosive Bomb]]s are excellent for delivering the killing blow or for busting targets trying to hide from the rain of shells. With such incredible firepower, this Xerxes tends to be a player favorite. Of course, not every aircraft can be without flaws: The lack of any spare tonnage does mean that the Xerxes Prime is forced to make resupply trips quite often, and the exclusively anti-ground focus of its armament means enemy aerospace fighters can pose a significant threat to it. |
===Variant A=== | ===Variant A=== | ||
− | + | With its two [[LRM10|Air LRM10]]s, two [[LRM15|Air LRM15]]s, and two ER Large Lasers, the Xerxes A can deliver a punishing blow from afar and with impunity. When working together with a spotter using [[TAG]] or [[NARC]], its bomb payload of three [[Bomb#Laser-Guided|Laser-Guided Bomb]]s can together deal devastating damage to distracted or unwary ground targets. A pair of [[CERML|Clantech Air ER Medium Laser]]s are the only backup weapons, offering light close- to medium-range firepower in the event anything survives the bomber's initial bombardment or another aircraft attempts to intercept it. Nine Double Heat Sinks can just barely keep heat in check, while six free tons for ammo can give the Xerxes A up to two extra bombing runs if its pilot chooses to use all three bombs at once each run. An extra ton of armor helps maintain this bomber's presence in the skies, and a [[Beagle Active Probe]] allows it to detect enemies from 1200 meters away and lock its LRMs slightly faster. | |
===Variant B - ''"Apep"''=== | ===Variant B - ''"Apep"''=== | ||
− | + | Simply lock your thirty [[ATM6#Standard|Standard Air ATMs]] and let loose – they will deal tons of damage, provided the enemy hasn't reached cover. Three [[Bomb#Cluster|Cluster Bombs]] round out the ''Apep'''s air-to-ground attack capabilities, while a pair of [[HML|Heavy Medium]] and [[Heavy Small Laser]]s provide some form of anti-air deterrence. The lack of spare tonnage does force this variant to make rearm trips often. | |
===Variant C - ''"Storm"''=== | ===Variant C - ''"Storm"''=== | ||
− | Two [[LBX10|Air LBX10s]] with two [[CERPPC | + | Two [[LBX10|Air LBX10s]] with two [[CERPPC]]s, wrapped in the fiery explosions of up to nine High Explosive Bombs. The bow tie of this package is a pair of [[CMPL|Air CMPL]]s, providing additional anti-ground and minor anti-air damage. This variant is quite an interesting – if niche - pick on cold maps and, thanks to its good bomb payload, can deal massive damage in one run before having to rearm. |
===Variant D=== | ===Variant D=== | ||
− | A loadout consisting of | + | A loadout consisting of an [[Gauss Rifle|Air Gauss Rifle]] with three [[CLPL|Air CLPLs]] and three Laser-Guided Bombs. Very high damage [[alpha strike]] at long range. When [[boosting]] for extended periods of time, the D is effectively the fastest aerospace in MWLL. Have a second [[weapon group]] for the CLPLs and set that group to [[chain fire]], that way the pilot can easily switch between [[group fire]] and chain fire depending on [[heat]]. |
===Variant E=== | ===Variant E=== | ||
− | + | One may write this off as just a 'budget Xerxes Prime' with its two [[UAC10|Air UAC10s]] - yet the accompanying four [[CERML|Air CERML]] and twelve [[SSRM|Air SSRMs]] give it nearly as much terrifying damage from a much safer distance. That extra survivability from that range advantage will allow you to use each of your generous 6 free tons of nine High Explosive Bombs. Additionally, it also mounts [[GECM|Air GECM]], offering some added defense against enemy missile locks. | |
===Variant F=== | ===Variant F=== | ||
− | + | A classic example of an attacker aircraft, the Xerxes F wields - as its only long-range weapons - four Air [[UAC5|Ultra AC5]]s, which can provide ample firepower from range as it lines up a strafing run and closes in on its target. Once it's dropped altitude to just above the target, this attacker can unleash a devastating volley of twenty individual [[SRM]]s from its two Air SRM4s and two Air SRM6s. As the Xerxes F nears the end of its run, it can call upon three [[Bomb|Cluster Bombs]] to ensure anything left in its wake is thoroughly obliterated. Of course, all this raw damage output potential is balanced by an absence of any electronic warfare equipment or spare tonnage for ammunition, making this variant vulnerable to easy radar detection and forcing it to make frequent resupply trips. Two Double Heat Sinks keep heat under control. | |
===Variant G - ''"Suplex"''=== | ===Variant G - ''"Suplex"''=== | ||
− | Two [[HAG20]]s, two Air CERLLs, GECM, and [[ | + | Two [[HAG20]]s, two [[CERLL|Air CERLLs]], two [[ERML|Air ERMLs]], [[RFL|Rear Firing Laser]], [[EOptics]], [[GECM]], [[BHP]], 7 [[DHS]] and 3 [[Free ton]] make this variant the most expensive of the ASF for when you've pissed off the enemy team with ASFs hard enough for them to put out a few huits and partisans on the field. Hit them with the HAG20s from 1250-900m under the cover of GECM, and BHP to spot them better yourself. Opening up that dual HAG20 on unsuspecting enemy fighters is also effective. Additionally, the Suplex can carry a total of six [[Bomb|Cluster Bombs]] for finishing off crippled assets. |
+ | |||
+ | |||
+ | ==Trivia== | ||
+ | * The Xerxes was a canceled [[Clan]] [[Aerospace]] fighter that could not be finished before the 0.7.0 final beta release, being only 70% complete at the time. However, since development restarted under the MWLL community's efforts, the Xerxes was finally finished and released in the [[Mechwarrior: Living Legends/Versions#0.8.3|0.8.3 patch]] in 2017. | ||
+ | * Wandering Samurai Studio had planned for the Xerxes to be released with a future 0.8 or 0.9 update. | ||
==Canon== | ==Canon== | ||
The Xerxes is an 85 ton second-line air supremacy Aerospace Fighter, nicknamed the ''Hunchback IIC of the skies''. Its main role was to bring down enemy aerospace quickly, its heavy armor allowing it to survive prolonged engagements against more agile assets, though it was also a deadly ground attack fighter capable of crippling Mechs. Designed by Clan Smoke Jaguar, the Xerxes mounts two [[UAC20]] on its wings and 2 [[ERLL]], making it able to strip off enormous amounts of armor in a single pass. A squadron of Xerxes can easily bring destruction to any unit that managed to withstand its first strike. It also saw use in space battles, where its immense array of weapons could tear away the main armor of DropShips with other fighters finishing what was left. After the annihilation of Clan Smoke Jaguar, Clan Hell's Horses captured the factory where the Xerxes was being built, leading to a variant mounting two ERLL and two [[Gauss]] Rifles. | The Xerxes is an 85 ton second-line air supremacy Aerospace Fighter, nicknamed the ''Hunchback IIC of the skies''. Its main role was to bring down enemy aerospace quickly, its heavy armor allowing it to survive prolonged engagements against more agile assets, though it was also a deadly ground attack fighter capable of crippling Mechs. Designed by Clan Smoke Jaguar, the Xerxes mounts two [[UAC20]] on its wings and 2 [[ERLL]], making it able to strip off enormous amounts of armor in a single pass. A squadron of Xerxes can easily bring destruction to any unit that managed to withstand its first strike. It also saw use in space battles, where its immense array of weapons could tear away the main armor of DropShips with other fighters finishing what was left. After the annihilation of Clan Smoke Jaguar, Clan Hell's Horses captured the factory where the Xerxes was being built, leading to a variant mounting two ERLL and two [[Gauss]] Rifles. | ||
+ | |||
+ | Date Introduced 2827 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Dogfighter | ||
[http://www.sarna.net/wiki/Xerxes BattleTech Reference] | [http://www.sarna.net/wiki/Xerxes BattleTech Reference] | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery mode=packed heights=150px style="text-align:left"> | ||
+ | File:Xerxes_Concept.jpg|Pre-alpha concept model | ||
+ | File:Old_UnfinishedAssets_Xerxes.png|Unfinished model revealed at the time of v0.7.0's release | ||
+ | </gallery> | ||
[[Category: Community Edition Assets]] | [[Category: Community Edition Assets]] | ||
{{Template:Navbox Assets Clan}} | {{Template:Navbox Assets Clan}} |
Latest revision as of 04:03, 25 March 2024
Xerxes | ||
---|---|---|
Faction | Clan | |
Ticket cost: | 13 upon destruction | |
Tier: | 15 | |
Tonnage: | 85 tons | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Class: Attacker Price: 131 000 CBills Total Armor: 26 837 Maneuverability: 3 Max Speed: 481 km/h Opt. Turning: 315 km/h |
||
A: Class: Bomber Price: 122 750 CBills Total Armor: 29 687 Maneuverability: 2.4 Max Speed: 448 km/h Opt. Turning: 310 km/h |
||
B: Class: Attacker Price: 119 300 CBills Total Armor: 26 837 Maneuverability: 3 Max Speed: 481 km/h Opt. Turning: 315 km/h |
|
|
C: Class: Bomber Price: 132 500 CBills Total Armor: 29 687 Maneuverability: 2.4 Max Speed: 448 km/h Opt. Turning: 310 km/h |
||
D: Class: Attacker Price: 126 500 CBills Total Armor: 26 837 Maneuverability: 3 Max Speed: 481 km/h Opt. Turning: 315 km/h |
||
E: Class: Bomber Price: 128 500 CBills Total Armor: 29 687 Maneuverability: 2.4 Max Speed: 448 km/h Opt. Turning: 310 km/h |
||
F: Class: Attacker Price: 124 000 CBills Total Armor: 26 837 Maneuverability: 3 Max Speed: 481 km/h Opt. Turning: 315 km/h |
||
G: Class: Bomber Price: 143 500 CBills Total Armor: 29 687 Maneuverability: 2.4 Max Speed: 448 km/h Opt. Turning: 310 km/h |
||
Armor Points Distribution | ||
|
All stats current as of release 0.16.3
The Xerxes supersedes the Visigoth as the heaviest Clan aerospace fighter by a large margin. Many variants of the Xerxes carry immense anti-ground firepower in the form of direct-fire weapons such as the Air UAC20 and a significant payload of bombs for finishing off damaged targets. In this regard, it is very similar to the Shiva - lethal to unwary ground units, yet virtually helpless against enemy aerospace assets. Every variant is equipped with a Rear-Firing Laser to provide some level of defense against tailgating enemy aircraft. Do to it's immense size and weight controlling flight can be a challenge.
Note in Stats the; Maneuverability / Max Speed / Optimal Turning Speed, between the 3 different classes. The Xerxes is the least maneuverable Aerospace unit.
Contents
Roles and Gameplay Hints
Prime
One of the deadliest aerospace fighters in MWLL, the Prime variant makes use of two air UAC20s to deliver crushing firepower against any ground assets caught in its strafing run. Two ER Large Lasers provide some additional damage when lining up a pass, while three High-Explosive Bombs are excellent for delivering the killing blow or for busting targets trying to hide from the rain of shells. With such incredible firepower, this Xerxes tends to be a player favorite. Of course, not every aircraft can be without flaws: The lack of any spare tonnage does mean that the Xerxes Prime is forced to make resupply trips quite often, and the exclusively anti-ground focus of its armament means enemy aerospace fighters can pose a significant threat to it.
Variant A
With its two Air LRM10s, two Air LRM15s, and two ER Large Lasers, the Xerxes A can deliver a punishing blow from afar and with impunity. When working together with a spotter using TAG or NARC, its bomb payload of three Laser-Guided Bombs can together deal devastating damage to distracted or unwary ground targets. A pair of Clantech Air ER Medium Lasers are the only backup weapons, offering light close- to medium-range firepower in the event anything survives the bomber's initial bombardment or another aircraft attempts to intercept it. Nine Double Heat Sinks can just barely keep heat in check, while six free tons for ammo can give the Xerxes A up to two extra bombing runs if its pilot chooses to use all three bombs at once each run. An extra ton of armor helps maintain this bomber's presence in the skies, and a Beagle Active Probe allows it to detect enemies from 1200 meters away and lock its LRMs slightly faster.
Variant B - "Apep"
Simply lock your thirty Standard Air ATMs and let loose – they will deal tons of damage, provided the enemy hasn't reached cover. Three Cluster Bombs round out the Apep's air-to-ground attack capabilities, while a pair of Heavy Medium and Heavy Small Lasers provide some form of anti-air deterrence. The lack of spare tonnage does force this variant to make rearm trips often.
Variant C - "Storm"
Two Air LBX10s with two CERPPCs, wrapped in the fiery explosions of up to nine High Explosive Bombs. The bow tie of this package is a pair of Air CMPLs, providing additional anti-ground and minor anti-air damage. This variant is quite an interesting – if niche - pick on cold maps and, thanks to its good bomb payload, can deal massive damage in one run before having to rearm.
Variant D
A loadout consisting of an Air Gauss Rifle with three Air CLPLs and three Laser-Guided Bombs. Very high damage alpha strike at long range. When boosting for extended periods of time, the D is effectively the fastest aerospace in MWLL. Have a second weapon group for the CLPLs and set that group to chain fire, that way the pilot can easily switch between group fire and chain fire depending on heat.
Variant E
One may write this off as just a 'budget Xerxes Prime' with its two Air UAC10s - yet the accompanying four Air CERML and twelve Air SSRMs give it nearly as much terrifying damage from a much safer distance. That extra survivability from that range advantage will allow you to use each of your generous 6 free tons of nine High Explosive Bombs. Additionally, it also mounts Air GECM, offering some added defense against enemy missile locks.
Variant F
A classic example of an attacker aircraft, the Xerxes F wields - as its only long-range weapons - four Air Ultra AC5s, which can provide ample firepower from range as it lines up a strafing run and closes in on its target. Once it's dropped altitude to just above the target, this attacker can unleash a devastating volley of twenty individual SRMs from its two Air SRM4s and two Air SRM6s. As the Xerxes F nears the end of its run, it can call upon three Cluster Bombs to ensure anything left in its wake is thoroughly obliterated. Of course, all this raw damage output potential is balanced by an absence of any electronic warfare equipment or spare tonnage for ammunition, making this variant vulnerable to easy radar detection and forcing it to make frequent resupply trips. Two Double Heat Sinks keep heat under control.
Variant G - "Suplex"
Two HAG20s, two Air CERLLs, two Air ERMLs, Rear Firing Laser, EOptics, GECM, BHP, 7 DHS and 3 Free ton make this variant the most expensive of the ASF for when you've pissed off the enemy team with ASFs hard enough for them to put out a few huits and partisans on the field. Hit them with the HAG20s from 1250-900m under the cover of GECM, and BHP to spot them better yourself. Opening up that dual HAG20 on unsuspecting enemy fighters is also effective. Additionally, the Suplex can carry a total of six Cluster Bombs for finishing off crippled assets.
Trivia
- The Xerxes was a canceled Clan Aerospace fighter that could not be finished before the 0.7.0 final beta release, being only 70% complete at the time. However, since development restarted under the MWLL community's efforts, the Xerxes was finally finished and released in the 0.8.3 patch in 2017.
- Wandering Samurai Studio had planned for the Xerxes to be released with a future 0.8 or 0.9 update.
Canon
The Xerxes is an 85 ton second-line air supremacy Aerospace Fighter, nicknamed the Hunchback IIC of the skies. Its main role was to bring down enemy aerospace quickly, its heavy armor allowing it to survive prolonged engagements against more agile assets, though it was also a deadly ground attack fighter capable of crippling Mechs. Designed by Clan Smoke Jaguar, the Xerxes mounts two UAC20 on its wings and 2 ERLL, making it able to strip off enormous amounts of armor in a single pass. A squadron of Xerxes can easily bring destruction to any unit that managed to withstand its first strike. It also saw use in space battles, where its immense array of weapons could tear away the main armor of DropShips with other fighters finishing what was left. After the annihilation of Clan Smoke Jaguar, Clan Hell's Horses captured the factory where the Xerxes was being built, leading to a variant mounting two ERLL and two Gauss Rifles.
Date Introduced 2827 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Dogfighter