Difference between revisions of "Partisan"

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{{Vehicle|
 
{{Vehicle|
| Image = File:Partisan.jpg
+
| Image = File:Partisan.png
 +
| ImageGif = File:Partisan_spin.gif
 
| Class = Tank
 
| Class = Tank
 
| Faction = Inner Sphere
 
| Faction = Inner Sphere
| Tickets = 4
+
| Tickets = 6
| Tier = 5
+
| Tier = 6
 
| Tonnage = 80
 
| Tonnage = 80
| Speed = 63
+
| Speed = 60
 
| Rotation = 360
 
| Rotation = 360
 
| Pitch = -5° to +90°
 
| Pitch = -5° to +90°
  
| Price Prime = 51 500
+
| Price Prime = 63 000
| ArmorT Prime = 24 399
+
| ArmorT Prime = 37 681
 
| Engine Prime = GM SuperLoad 240 I.C.E.
 
| Engine Prime = GM SuperLoad 240 I.C.E.
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
Line 17: Line 18:
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
 +
<li>[[EOptics]]
 
<li>[[GECM]]
 
<li>[[GECM]]
 
<li>[[LAMS]]
 
<li>[[LAMS]]
<li>[[EOptics]]
 
 
<li>0 [[HS]]
 
<li>0 [[HS]]
<li>2 [[free tons]]
+
<li>0 [[free tons]]
<li>7t [[Armor]]
+
<li>9t [[Armor]]
 
</ul>
 
</ul>
  
| Price A = 50 500
+
| Price A = 60 000
| ArmorT A = 24 399
+
| ArmorT A = 28 480
 
| Engine A = GM SuperLoad 240 I.C.E.
 
| Engine A = GM SuperLoad 240 I.C.E.
 
| Weapons A = <ul>
 
| Weapons A = <ul>
Line 32: Line 33:
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
 +
<li>[[EOptics]]
 
<li>[[GECM]]
 
<li>[[GECM]]
<li>[[EOptics]]
 
 
<li>0 [[HS]]
 
<li>0 [[HS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
Line 39: Line 40:
 
</ul>
 
</ul>
  
| Price B = 59 600
+
| Price B = 63 100
| ArmorT B = 24 399
+
| ArmorT B = 28 480
 
| Engine B = GM SuperLoad 240 I.C.E.
 
| Engine B = GM SuperLoad 240 I.C.E.
 
| Weapons B = <ul>
 
| Weapons B = <ul>
Line 52: Line 53:
 
</ul>
 
</ul>
  
| Price C = 52 600
+
| Price C = 58 100
| ArmorT C = 24 399
+
| ArmorT C = 30 320
 
| Engine C = GM SuperLoad 240 I.C.E.
 
| Engine C = GM SuperLoad 240 I.C.E.
 
| Weapons C = <ul>
 
| Weapons C = <ul>
Line 59: Line 60:
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
<li> [[LAMS]]
 
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 +
<li>[[LAMS]]
 
<li>1 [[HS]]
 
<li>1 [[HS]]
<li>4 [[free tons]]
+
<li>6 [[free tons]]
 
<li>7t [[Armor]]
 
<li>7t [[Armor]]
 
</ul>
 
</ul>
  
| Price D = 56 500
+
| Price D = 57 700
| ArmorT D = 31 760
+
| ArmorT D = 35 840
 
| Engine D = GM SuperLoad 240 I.C.E.
 
| Engine D = GM SuperLoad 240 I.C.E.
 
| Weapons D = <ul>
 
| Weapons D = <ul>
 +
<li>1x [[AC10]]
 +
<li>2x [[MPL]]
 
<li>1x [[MRM30]]
 
<li>1x [[MRM30]]
<li>2x [[ERMBL]]
+
</ul>
<li>1x [[LBL]]
 
 
| Equip D = <ul>
 
| Equip D = <ul>
<li>[[GECM]]
 
<li>[[LAMS]]
 
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>4 [[HS]]
+
<li>[[PDS]]
<li>1 [[free tons]]
+
<li>0 [[HS]]
<li>8t [[Armor]]
+
<li>1 [[free ton]]
 +
<li>8.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price E = 40 500
+
| Price E = 56 500
| ArmorT E = 24 399
+
| ArmorT E = 24 799
 
| Engine E = GM SuperLoad 240 I.C.E.
 
| Engine E = GM SuperLoad 240 I.C.E.
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>4x [[UAC2]]
+
<li>4x [[HVAC2]]
<li>2x [[MGun]]
 
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
 
<li>[[Eoptics]]
 
<li>[[Eoptics]]
 
<li>0 [[HS]]
 
<li>0 [[HS]]
<li>4 [[free tons]]
+
<li>0 [[free tons]]
<li>7t [[Armor]]
+
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
| Price F = 69 900
+
| Price F = 72 300
| ArmorT F = 31 760
+
| ArmorT F = 37 681
| Engine F = GM SuperLoad 240 I.C.E.
+
| Engine F = Fusion 275
 +
| AltSpeed F = 76
 +
| AltBoost F = 76
 
| Weapons F = <ul>
 
| Weapons F = <ul>
 +
<li>3x [[MXPL]]
 
<li>1x [[RAC5]]
 
<li>1x [[RAC5]]
<li>3x [[MXPL]]
 
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>9 [[HS]]
+
<li>13 [[HS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
 
<li>9t [[Armor]]
 
<li>9t [[Armor]]
 
</ul>
 
</ul>
  
| Price G = 53 900
+
| Price G = 62 100
| ArmorT G = 24 399
+
| ArmorT G = 28 480
 
| Engine G = GM SuperLoad 240 I.C.E.
 
| Engine G = GM SuperLoad 240 I.C.E.
 
| Weapons G = <ul>
 
| Weapons G = <ul>
 
<li>2x [[DSSRM6]]
 
<li>2x [[DSSRM6]]
<ul>
+
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
 +
<li> [[PDS]]
 
<li>5 [[HS]]
 
<li>5 [[HS]]
 
<li>6 [[free tons]]
 
<li>6 [[free tons]]
Line 122: Line 125:
 
</ul>
 
</ul>
  
<!--Commenting out due to armour display being unavailable currently
+
| Hull = 6400
| Hull = 6000
+
| Armor F = 7556
| Armor T = 5333
+
| Armor S = 5440
| Armor F = 4444
+
| Armor B = 3778
| Armor S = 3200
+
| Armor T = 9067
| Armor B = 2222
+
 
-->
+
| Version153 = 0.16.1
 
}}
 
}}
  
<!--Stats current for 0.9.3
+
The '''Partisan''' is an [[Inner Sphere]] [[tank]], specialized for [[AA|anti-aircraft]] roles. It is lightly armored and moves slowly, but its weapons allow it to sit behind the main battle line to perform its main function exceptionally well. With great turret rotation range and equipment, it excels at taking down aircraft. Its secondary roll is to provide an inexpensive but quite effective fire support platform. While its boost does not add any speed, it does give the Partisan a little more torque helping it get up hills and over uneven terrain.
FLuff current for 0.9.3 -->
+
 
The '''Partisan''' is an [[Inner Sphere]] [[tank]], specialized for [[AA|anti-aircraft]] roles. It is lightly armored and moves slowly, but its weapons allow it to sit behind the main battle line to perform its main function. With great turret rotation range and equipment, it excels at taking down aircraft. Its secondary roll is to provide an inexpensive but quite effective fire support platform.  
 
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
  
 
===Prime===
 
===Prime===
The Partisan Prime's light ACs allow it to rip into aircraft at fairly long range, and its enhanced optics and radar probe allow the driver to spot aircraft easily. It is also a fantastic [[BA]] killer: two hits will usually take one out. It can also be effective against other ground light assets, in part because its weapons outrange many other weapons. [[GECM]] and [[LAMS]] equipment gives the Prime much needed protection from enemy radar and missiles.
+
The Partisan Prime's [[AC5]]s allow it to rip into aircraft and at fairly long range, while its enhanced optics aid in aiming. It is also highly effective against other ground light to medium assets. [[GECM]] and [[LAMS]] equipment gives the Prime much needed protection from enemy radar and missiles. 2 aditional tons of [[armor]] greatly helps with survivability. Prime is a force to be reckoned with.
  
 
===Variant A===
 
===Variant A===
This variant carries 4 [[Lubalin_Ballistics-X_AutoCannons|LBX5s]] which reach up to 800m range. It is very dangerous to hostile aircraft that wander within range. Furthermore, it'll fill the air with buckshot while staying hidden from enemy radar by its [[GECM]] equipment. This tank shines at destroying light and medium Mechs: two shots of all cannons, if all projectiles connect, will destroy the rear armor of any of these Mechs. One particularly devious tactic is to drive in the path of an enemy Mech circling another in a brawl- this may stop it entirely, allowing you to get a good shot at a component as well as helping your teammate.
+
This variant carries 4 [[Lubalin_Ballistics-X_AutoCannons|LBX5s]] which reach up to 800m range. It is very dangerous to hostile aircraft and tanks that wander within it's striking range. Furthermore, it'll fill the air with buckshot while staying hidden from enemy radar by its [[GECM]] equipment. This tank shines at destroying light and medium Mechs: two shots of all cannons, if all projectiles connect, will destroy the rear armor of any of these Mechs. One particularly devious tactic is to drive in the path of an enemy Mech circling another in a brawl- this may stop it entirely, allowing you to get a good shot at a component as well as helping your teammate.
  
 
===Variant B===
 
===Variant B===
This variant mounts 4 [[RAC2]]s, giving it a frightening rate of fire. It will devastate any BA that it encounters, and once in range can take down aircraft easily (there is a lot of spread, so it will burn through ammo quickly when firing at distant targets) as well as light Mechs. Its damage output is generally insufficient for larger targets, however.
+
This variant mounts 4 [[RAC2]]s, giving it a frightening rate of fire. It will devastate any BA that it encounters, and once in range it can take down most aircraft easily (there is a lot of spread, so it will burn through ammo quickly when firing at distant targets) as well as some light Mechs. When an enemy is distracted by other attackers, the Partisan's low profile and the RAC2's deceptively low, but constant damage, can allow the Partisan B to whittle away armor almost unnoticed. Even assault Mechs can find themselves missing an arm or side torso because of the otherwise meek-looking Partisan B.
  
 
===Variant C===
 
===Variant C===
This is a simple but effective extreme range missile boat, with no close combat abilities. Eoptics and BHP allow it to pick targets from a good distance. While more expensive than other early- to mid-game assets with ELRMs, it packs more punch with its [[ELRM20]]s and can carry some extra ammo.
+
This is a simple but effective extreme range missile boat, with no close combat abilities. [[EOptics]] allow it to pick targets from a good distance. While more expensive than other early- to mid-game assets with ELRMs, it packs more punch with its [[ELRM20]]s and much needed 6 [[free tons]] of ammo.
  
===Variant D===
+
===Variant D - ''"Redbeard MK-IV"''===
Nicknamed "Redbeard", the Partisan D lays down the hurt at medium to close range. The 2 [[ERMBL]]s and [[LBL]] can snipe targets out to 600m and 700m respectively. The [[MRM30]] functions as a versatile take-down weapon, able to dish out serious damage at close range in a shotgun-esque manner, or land blows on slow, immobile or oblivious targets out to 650m. The unit has 1 ton to spare for its MRM30, as well as [[GECM]] to remain relatively hidden. It also has an extra ton of armor and [[LAMS]] for increased protection.
+
Partisan D lays down the hurt at medium range with it's [[AC10]] while the two [[MPL]]s kick in at 500m. The [[MRM30]] functions as a versatile take-down weapon, able to dish out serious damage at close range in a shotgun-esque manner, or land blows on slow, immobile or oblivious targets out to 675m. The unit has 1 [[free tons|tons to spare]]. It also has an extra 2 tons of [[armor]] for increased protection. Zero added [[HS|Heat Sinks]] so keep your eye on your temperture due to the heat generated MRM's, extra coolant will be required while in heavy battle. [[EOptics]] aids in surveying the battlefield before an engagement. [[PDS|Point Defense System]] will deter Battle Armor while giving you the oppertunity to finish them off.
  
===Variant E===
+
===Variant E - ''"Hooptie"''===
The variant E, as the cheapest of all ''Partisans'' mounts 4 [[UAC2]]s. Those give it a high damage potential, only surpassed by the ''B variant'', and the highest possible range for non-missile and non-artillery units. It also mounts 2 [[MG]]s as secondary weapons, that are best used to add additional firepower against air units, or as your main weapon against [[BA]], as the [[UAC2]]s ammo is far to sparse for usage against them. Its greatest disadvantage is that the [[UAC2|Ultra Autocannon]]s are very ammo inefficient, and only 2 spare tons of ammo are not nearly enough to keep the Partisan supplied, so it can never stray far from a friendly base or [[APC]].
+
The variant E, is a long-range fire support unit as the cheapest of all Partisans with only 7 tons of [[Armor]] and [[EOptics]] it excel's as a sniper. Mounting 4 [[HVAC2]]s give it a high damage potential and an extreme long range. The E has the ability to rip holes in any Aero wings, whittle down opponents from afar and picking off stragglers heading back to base. Partisan E is a support vehicle so try to keep your distance at all times. [[LAMS]] is mounted to assist you, should missiles come flying your way. Stay with a group when piloting this unit.
  
===Variant F===
+
===Variant F - ''"Manteuffel"''===
Being the most pricey variant, the F is suited for close to medium range battles. Mounting the [[RAC5|Rotary AutoCannon 5]] and three [[MXPL|X-Pulse Lasers]], this Partisan can chew into opponent's armor quickly with sustained firepower supported by a good 9 [[DHS|Heatsinks]]. Both weapons will reach up to 500m, but the RAC5's will be best used at closer range to tear off specific components. 1 ton of ammo is insufficient for extended battles though, potentially hindering its deployment range. Unlike the other variants, this one has a full two tons of extra armor which allows it to ''tank'' far longer than expected, surprising many enemy pilots.
+
At '''76 km/h''' the Manteuffel is the fastest and most pricey Partisan. It is well suited for close range battles and for some medium range battles. Mounting the [[RAC5|Rotary AutoCannon 5]] and three [[MXPL| Medium X-Pulse Lasers]], the Manteuffel can chew into opponents' armor quickly with sustained firepower supported by 13 [[DHS|Heatsinks]]. Both weapon systems reach up to at least 500m, but the RAC5 is best used at closer range, or against slower targets. At longer ranges, players will find it impossible to hit fast moving targets with both weapon systems at the same time. One [[free tons|ton of ammo]] is insufficient for extended battles, the Manteuffel must make use of its high speed for frequent trips to [[rearm]]. This close range beast has a full 2 tons of extra [[armor]] which allows it to [[tanking|tank]] far longer than expected, surprising many enemy pilots. The Manteuffel is an effective choice on most maps and at most stages of the game, although the [[Rommel#Variant E - "Easy Eight"|Easy Eight]] can outperform the Manteuffel in many ways, the Manteuffel benefits from an amazing turret [[pitch]] that the Easy Eight does not have. This makes the Manteuffel more effective against [[BA]] and [[aircraft]] than other assets with similar weapon loadouts.
  
 
===Variant G===
 
===Variant G===
A pure brawler, the Partisan G mounts twin [[DSSRM6|Dual SSRM6]] launchers as its only weapons. Within 350m, enemies can expect either an alphastrike wall of 24 tracking missiles or a constant screen-shaking barrage of 12 tracking missiles launching every 2 seconds. With 6 free tons of ammo, the G will be able to stay in the battle for quite a while. Pilots should be wary of its limited engagement range as it is too slow to chase down all but the slowest opponents.
+
A pure brawler, the Partisan G mounts twin [[DSSRM6|Dual SSRM6]] launchers as its only weapons. Within 350m, enemies can expect either an alphastrike wall of 24 tracking missiles or a constant screen-shaking barrage of 12 tracking missiles launching every 2 seconds. With 6 [[free tons]] of ammo, the G will be able to stay in the battle for quite a while. Pilots should be wary of its limited engagement range as it is too slow to chase down all but the slowest opponents. Whenever an ally has an active [[TAG]] or [[NARC]] that is near the G, [[flick]] the SSRMs to achieve [[indirect fire]] to prevent the SSRMs from hitting cover.
  
 
==Canon==
 
==Canon==
 
Designed as a counterpart to Clan air superiority, Partisan was dedicated air defense tank. This 80 ton tank was deployed in 3057 as a first unit in Federated Commonwealth to incorporate [[C3]] computer. This allowed tanks to concentrate firepower quickly and efficiently, while all tanks had best available targeting data, making an efficient mobile anti-air defense. In between many successes of these tanks one can count crippling the Blakist Triumph-class Troop Carrier of total weight 5,600 tons. Typical Partisan is armed with twin [[LBX10]] and two [[AC2]] which could take advantage of precision-guided or armor-piercing rounds. 4 spare tons of ammunition were devoted mostly to LBX rounds. Maximum speed of tank was 54 km/h, while it's armor protection reached 8 tons
 
Designed as a counterpart to Clan air superiority, Partisan was dedicated air defense tank. This 80 ton tank was deployed in 3057 as a first unit in Federated Commonwealth to incorporate [[C3]] computer. This allowed tanks to concentrate firepower quickly and efficiently, while all tanks had best available targeting data, making an efficient mobile anti-air defense. In between many successes of these tanks one can count crippling the Blakist Triumph-class Troop Carrier of total weight 5,600 tons. Typical Partisan is armed with twin [[LBX10]] and two [[AC2]] which could take advantage of precision-guided or armor-piercing rounds. 4 spare tons of ammunition were devoted mostly to LBX rounds. Maximum speed of tank was 54 km/h, while it's armor protection reached 8 tons
<br>[http://www.sarna.net/wiki/Partisan Battletech Reference]
+
 
 +
Date Introduced 2791 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Sniper
 +
 
 +
[http://www.sarna.net/wiki/Partisan Battletech Reference]
  
  
 
{{Template:Navbox_Assets_IS}}
 
{{Template:Navbox_Assets_IS}}

Latest revision as of 02:44, 1 September 2023

Partisan
Partisan spin.gif
360v2.png
Partisan.png
360v2.png
Class: Tank
Faction Inner Sphere
Ticket cost: 6 upon destruction
Tier: 6
Tonnage: 80 tons
Speed:

60 km/h

Turret rotation: 360°
Turret pitch: -5° to +90°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 63 000 CBills
Total armor: 37 681
Engine: GM SuperLoad 240 I.C.E.
A:
Price: 60 000 CBills
Total armor: 28 480
Engine: GM SuperLoad 240 I.C.E.
B:
Price: 63 100 CBills
Total armor: 28 480
Engine: GM SuperLoad 240 I.C.E.
C:
Price: 58 100 CBills
Total armor: 30 320
Engine: GM SuperLoad 240 I.C.E.
D:
Price: 57 700 CBills
Total armor: 35 840
Engine: GM SuperLoad 240 I.C.E.
E:
Price: 56 500 CBills
Total armor: 24 799
Engine: GM SuperLoad 240 I.C.E.
F:
Price: 72 300 CBills
Total armor: 37 681
Engine: Fusion 275
Speed: 76 km/h
Boost Speed: 76 km/h
G:
Price: 62 100 CBills
Total armor: 28 480
Engine: GM SuperLoad 240 I.C.E.
Armor Points Distribution
H
L
R
F
T
B
6400
5440
5440
7556
9067
3778

All stats current as of release 0.16.1

The Partisan is an Inner Sphere tank, specialized for anti-aircraft roles. It is lightly armored and moves slowly, but its weapons allow it to sit behind the main battle line to perform its main function exceptionally well. With great turret rotation range and equipment, it excels at taking down aircraft. Its secondary roll is to provide an inexpensive but quite effective fire support platform. While its boost does not add any speed, it does give the Partisan a little more torque helping it get up hills and over uneven terrain.


Roles and Gameplay Hints

Prime

The Partisan Prime's AC5s allow it to rip into aircraft and at fairly long range, while its enhanced optics aid in aiming. It is also highly effective against other ground light to medium assets. GECM and LAMS equipment gives the Prime much needed protection from enemy radar and missiles. 2 aditional tons of armor greatly helps with survivability. Prime is a force to be reckoned with.

Variant A

This variant carries 4 LBX5s which reach up to 800m range. It is very dangerous to hostile aircraft and tanks that wander within it's striking range. Furthermore, it'll fill the air with buckshot while staying hidden from enemy radar by its GECM equipment. This tank shines at destroying light and medium Mechs: two shots of all cannons, if all projectiles connect, will destroy the rear armor of any of these Mechs. One particularly devious tactic is to drive in the path of an enemy Mech circling another in a brawl- this may stop it entirely, allowing you to get a good shot at a component as well as helping your teammate.

Variant B

This variant mounts 4 RAC2s, giving it a frightening rate of fire. It will devastate any BA that it encounters, and once in range it can take down most aircraft easily (there is a lot of spread, so it will burn through ammo quickly when firing at distant targets) as well as some light Mechs. When an enemy is distracted by other attackers, the Partisan's low profile and the RAC2's deceptively low, but constant damage, can allow the Partisan B to whittle away armor almost unnoticed. Even assault Mechs can find themselves missing an arm or side torso because of the otherwise meek-looking Partisan B.

Variant C

This is a simple but effective extreme range missile boat, with no close combat abilities. EOptics allow it to pick targets from a good distance. While more expensive than other early- to mid-game assets with ELRMs, it packs more punch with its ELRM20s and much needed 6 free tons of ammo.

Variant D - "Redbeard MK-IV"

Partisan D lays down the hurt at medium range with it's AC10 while the two MPLs kick in at 500m. The MRM30 functions as a versatile take-down weapon, able to dish out serious damage at close range in a shotgun-esque manner, or land blows on slow, immobile or oblivious targets out to 675m. The unit has 1 tons to spare. It also has an extra 2 tons of armor for increased protection. Zero added Heat Sinks so keep your eye on your temperture due to the heat generated MRM's, extra coolant will be required while in heavy battle. EOptics aids in surveying the battlefield before an engagement. Point Defense System will deter Battle Armor while giving you the oppertunity to finish them off.

Variant E - "Hooptie"

The variant E, is a long-range fire support unit as the cheapest of all Partisans with only 7 tons of Armor and EOptics it excel's as a sniper. Mounting 4 HVAC2s give it a high damage potential and an extreme long range. The E has the ability to rip holes in any Aero wings, whittle down opponents from afar and picking off stragglers heading back to base. Partisan E is a support vehicle so try to keep your distance at all times. LAMS is mounted to assist you, should missiles come flying your way. Stay with a group when piloting this unit.

Variant F - "Manteuffel"

At 76 km/h the Manteuffel is the fastest and most pricey Partisan. It is well suited for close range battles and for some medium range battles. Mounting the Rotary AutoCannon 5 and three Medium X-Pulse Lasers, the Manteuffel can chew into opponents' armor quickly with sustained firepower supported by 13 Heatsinks. Both weapon systems reach up to at least 500m, but the RAC5 is best used at closer range, or against slower targets. At longer ranges, players will find it impossible to hit fast moving targets with both weapon systems at the same time. One ton of ammo is insufficient for extended battles, the Manteuffel must make use of its high speed for frequent trips to rearm. This close range beast has a full 2 tons of extra armor which allows it to tank far longer than expected, surprising many enemy pilots. The Manteuffel is an effective choice on most maps and at most stages of the game, although the Easy Eight can outperform the Manteuffel in many ways, the Manteuffel benefits from an amazing turret pitch that the Easy Eight does not have. This makes the Manteuffel more effective against BA and aircraft than other assets with similar weapon loadouts.

Variant G

A pure brawler, the Partisan G mounts twin Dual SSRM6 launchers as its only weapons. Within 350m, enemies can expect either an alphastrike wall of 24 tracking missiles or a constant screen-shaking barrage of 12 tracking missiles launching every 2 seconds. With 6 free tons of ammo, the G will be able to stay in the battle for quite a while. Pilots should be wary of its limited engagement range as it is too slow to chase down all but the slowest opponents. Whenever an ally has an active TAG or NARC that is near the G, flick the SSRMs to achieve indirect fire to prevent the SSRMs from hitting cover.

Canon

Designed as a counterpart to Clan air superiority, Partisan was dedicated air defense tank. This 80 ton tank was deployed in 3057 as a first unit in Federated Commonwealth to incorporate C3 computer. This allowed tanks to concentrate firepower quickly and efficiently, while all tanks had best available targeting data, making an efficient mobile anti-air defense. In between many successes of these tanks one can count crippling the Blakist Triumph-class Troop Carrier of total weight 5,600 tons. Typical Partisan is armed with twin LBX10 and two AC2 which could take advantage of precision-guided or armor-piercing rounds. 4 spare tons of ammunition were devoted mostly to LBX rounds. Maximum speed of tank was 54 km/h, while it's armor protection reached 8 tons

Date Introduced 2791 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Sniper

Battletech Reference