Difference between revisions of "Advanced Tactical Missiles"

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m (Weapon Stats: stats updated to 0.9.1)
m (Gameplay & Hints: Linked Screen Shake page for HE ATM hint)
 
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==Overview==
 
==Overview==
An Advanced Tactical Missile Launcher fires a powerful warhead that is able to quickly lock onto and impact an enemy target. ATM Launchers come in three distinct types: Extended Range (ER), Standard (STD) and High Explosive (HE). ATMs are the most powerful conventional missile weapon system deployed and are only outclassed by the [[ArrowIV]] and [[Thunderbolt]] Missiles. The ER and STD variants are hampered by a minimum range (120m for STD and 150m for ER), making them less useful for close-range engagements but more effective for medium-long range fighting. However their lack of the [[Long Range Missiles|LRM's]] ballistic trajectory coupled with a shorter lock-on time makes them more useful at direct engagements than their non-ATM counterparts. The HE variant has no arming deadzone, making it the weapon of choice for close-range and brawling Mechs, and its staggered launching pattern helps prevent enemy players from returning effective fire due to the shaking imparted by the explosions. ATMs will not travel further than their maximum range, instead exploding when the maximum range has been reached.
+
An Advanced Tactical Missile Launcher fires fast direct flying warheads that are able to quickly lock onto and impact an enemy target. ATM Launchers come in three distinct types: Standard (STD), Extended Range (ER) and High Explosive (HE). The STD and ER variants are hampered by a [[minimum range]] (120m for STD and 150m for ER), making them less useful for close-range engagements. The HE variant on the other hand is the weapon of choice for close-range combat and brawling, and its staggered launching pattern helps prevent enemy players from returning effective fire due to the shaking imparted by the explosions.
  
 
The ATM is a Clan-only weapon system.
 
The ATM is a Clan-only weapon system.
 +
  
 
==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.9.1.
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
+
{| class= "sortable hoverTable statTable stickyCol"
===Standard===
+
|- style="height:70px;"
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #eeec00; text-align:center; background:#101010;"
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
|- class="stripe_yellow" style="height:50px; text-align:center"
+
! data-sort-type="number" style="width: 70px" | '''Min Range'''
! style="width: 10%" | '''Weapon'''
+
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Lock Range'''
+
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range'''
! '''Max Range'''
+
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Time'''
! '''Min Range'''
+
! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! '''Ammo/ton'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! '''Heat'''
+
! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
! '''Damage'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
! '''Secondary Damage'''
+
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 6%" | '''Secondary Damage Type'''
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''Splash Radius'''
+
! data-sort-type="number" style="width: 70px" | '''Max Speed<br>(m/s)'''
! '''Shots/min'''
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! '''Mech Damage/sec'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! '''Heat/sec'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
<!-- Use this template when adding new missile weapons. It should match the column format above.
+
! data-sort-value="1" | '''ATM3 (Std)'''
| Weapon
+
| rowspan="4" | 120m
| Lock Range
+
| rowspan="4" | 780m
| Max Range
+
| rowspan="4" | 750m
| Minimum Range
+
| 0.9s
| Ammo/ton
+
| Data-sort-value="414" | 3 x 138
| Heat
+
| rowspan="4" | Missile
| Damage
+
| Data-sort-value="414" | 3 x 138
| Damage Type
+
| rowspan="4" | Frag
| Secondary Damage
+
| rowspan="4" | 1m / 3m
| Secondary Damage Type
+
| 11.1
| Splash Radius
+
| 78
| Shots/min
+
| rowspan="4" | 300
| Mech Damage/sec
+
| 43
| Heat/sec
+
| rowspan="4" | 108
| Ammo Cost/ton
+
| rowspan="4" | 1100
| Max Damage/ton Ammo
 
| Notes
 
 
|-
 
|-
-->
 
  
| Air ATM3
+
! data-sort-value="2" | '''ATM6 (Std)'''
| 750m
+
| 1.2s
| 750m
+
| Data-sort-value="828" | 6 x 138
| 40m
+
| Data-sort-value="828" | 6 x 138
| 108
 
| 43
 
| 3x 120
 
| Missile
 
| 3x 120
 
| Frag
 
| 1m / 3m
 
 
| 8
 
| 8
| 50.4
+
| 112
| 5.73
+
| 86
| 1100
 
| 13608
 
| 1 sec. lock time
 
 
|-
 
|-
  
| ATM3
+
! data-sort-value="3" | '''ATM9 (Std)'''
| 750m
+
| 1.5s
| 750m
+
| Data-sort-value="1242" | 9 x 138
| 120m
+
| Data-sort-value="1242" | 9 x 138
| 108
+
| 6.8
| 43
+
| 144
| 3x 138.42
+
| 129
| Missile
 
| 3x 138.42
 
| Frag
 
| 1m / 3m
 
| 12
 
| 87.21
 
| 8.6
 
| 1100
 
| 15696.94
 
| Missiles move quickly;<br>Have low arc<br>1 sec. lock time
 
 
|-
 
|-
  
| Air ATM6
+
! data-sort-value="4" | '''ATM12 (Std)'''
| 750m
+
| 1.8s
| 750m
+
| Data-sort-value="1656" | 12 x 138
| 40m
+
| Data-sort-value="1656" | 12 x 138
| 108
+
| 5.8
| 43
+
| 164
| 6x 60
+
| 172
| Missile
 
| 6x 60
 
| Frag
 
| 1m / 3m
 
| 120
 
| 756
 
| 86
 
| 1100
 
| 13608
 
| 1 sec. lock time
 
 
|-
 
|-
  
| ATM6
+
! data-sort-value="5" | '''ATM3 (ER)'''
| 750m
+
| rowspan="4" | 150m
| 750m
+
| rowspan="4" | 1500m
| 120m
+
| rowspan="4" | 1250m
| 108
+
| 1s
| 86
+
| Data-sort-value="291" | 3 x 97
| 6x 138.42
+
| rowspan="4" | Missile
| Missile
+
| Data-sort-value="291" | 3 x 97
| 6x 138.42
+
| rowspan="4" | Frag
| Frag
+
| rowspan="4" | 1m / 3m
| 1m / 3m
+
| 11.3
| 9
+
| 56
| 130.81
+
| rowspan="4" | 300
| 12.9
+
| 33
| 1100
+
| rowspan="4" | 108
| 15696.94
+
| rowspan="4" | 1100
| Missiles move quickly;<br>Have low arc<br>1.3 sec. lock time
 
 
|-
 
|-
  
| Air ATM9
+
! data-sort-value="6" | '''ATM6 (ER)'''
| 750m
+
| 1.2s
| 750m
+
| Data-sort-value="582" | 6 x 97
| 40m
+
| Data-sort-value="582" | 6 x 97
| 108
+
| 8.2
| 43
+
| 81
| 9x 40
+
| 66
| Missile
 
| 9x 10
 
| Frag
 
| 1m / 3m
 
| 120
 
| 756
 
| 86
 
| 1100
 
| 13608
 
| 1 sec. lock time
 
 
|-
 
|-
  
| ATM9
+
! data-sort-value="7" | '''ATM9 (ER)'''
| 750m
+
| 1.4s
| 750m
+
| Data-sort-value="873" | 9 x 97
| 120m
+
| Data-sort-value="873" | 9 x 97
| 108
+
| 7.1
| 129
+
| 105
| 9x 138.42
+
| 99
| Missile
 
| 9x 138.42
 
| Frag
 
| 1m / 3m
 
| 8
 
| 174.41
 
| 17.2
 
| 1100
 
| 15696.94
 
| Missiles move quickly;<br>Have low arc<br>1.6 sec. lock time
 
 
|-
 
|-
  
| Air ATM12
+
! data-sort-value="8" | '''ATM12 (ER)'''
| 750m
+
| 1.6s
| 750m
+
| Data-sort-value="1164" | 12 x 97
| 40m
+
| Data-sort-value="1164" | 12 x 97
| 108
+
| 6.1
| 43
 
| 12x 30
 
| Missile
 
| 12x 30
 
| Frag
 
| 1m / 3m
 
 
| 120
 
| 120
| 756
+
| 132
| 86
 
| 1100
 
| 13608
 
| 1 sec. lock time
 
 
|-
 
|-
  
| ATM12
+
! data-sort-value="9" | '''ATM3 (HE)'''
| 750m
+
| rowspan="4" | ---
| 750m
+
| rowspan="4" | 320m
| 120m
+
| rowspan="4" | 300m
| 108
+
| rowspan="4" | 0.6s
| 172
+
| Data-sort-value="555" | 3 x 185
| 12x 138.42
+
| rowspan="4" | Missile
| Missile
+
| Data-sort-value="555" | 3 x 185
| 12x 138.42
+
| rowspan="4" | Frag
| Frag
+
| rowspan="4" | 1m / 3m
| 1m / 3m
+
| 9.8
| 7
+
| 93
| 203.5
+
| rowspan="4" | 200
| 20.07
+
| 51
| 1100
+
| rowspan="4" | 108
| 15696.94
+
| rowspan="4" | 1100
| Missiles move quickly;<br>Have low arc<br>2 sec. lock time
 
 
|-
 
|-
|}
 
  
 
+
! data-sort-value="10" | '''ATM6 (HE)'''
===Extended Range===
+
| Data-sort-value="1110" | 6 x 185
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
+
| Data-sort-value="1110" | 6 x 185
|- class="stripe_green" style="height:50px; text-align:center"
+
| 7.7
! style="width: 10%" | '''Weapon'''
+
| 145
! '''Lock Range'''
+
| 102
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
 
+
! data-sort-value="11" | '''ATM9 (HE)'''
| Air ATM3 ER
+
| Data-sort-value="1665" | 9 x 185
| 1250m
+
| Data-sort-value="1665" | 9 x 185
| 1500m
+
| 7
| 50m
+
| 197
| 108
+
| 153
| 43
 
| 3x 86
 
| Missile
 
| 3x 86
 
| Frag
 
| 1m / 3m
 
| 8
 
| 36.12
 
| 5.73
 
| 1100
 
| 9752.4
 
| 1 sec. lock time
 
 
|-
 
|-
  
| ATM3 ER
+
! data-sort-value="12" | '''ATM12 (HE)'''
| 1250m
+
| Data-sort-value="2220" | 12 x 185
| 1500m
+
| Data-sort-value="2220" | 12 x 185
| 150m
+
| 6.2
| 108
+
| 234
| 43
+
| 204
| 3x 87.17
 
| Missile
 
| 3x 87.17
 
| Frag
 
| 1m / 3m
 
| 12
 
| 54.92
 
| 8.6
 
| 1100
 
| 9885.4
 
| Missiles move quickly;<br>Have low arc<br>1 sec. lock time
 
 
|-
 
|-
  
| Air ATM6 ER
+
! data-sort-value="13" | '''Air ATM3 (Std)'''
| 1250m
+
| rowspan="4" | 40m
| 1500m
+
| rowspan="4" | 810m
| 50m
+
| rowspan="4" | 750m
| 108
+
| rowspan="4" | 1s
| 43
+
| rowspan="4" Data-sort-value="360" | 3 x 120*
| 6x 43
+
| rowspan="4" | Missile
| Missile
+
| rowspan="4" Data-sort-value="360" | 3 x 120*
| 6x 43
+
| rowspan="4" | Frag
| Frag
+
| rowspan="4" | 1m / 3m
| 1m / 3m
+
| 7.9
| 120
+
| 48
| 541.8
+
| rowspan="4" | 300
| 86
+
| rowspan="4" | 43
| 1100
+
| rowspan="4" | 108
| 9752.4
+
| rowspan="4" | 1100
| 1 sec. lock time
 
 
|-
 
|-
  
| ATM6 ER
+
! data-sort-value="14" | '''Air ATM6 (Std)'''
| 1250m
+
| 18.5
| 1500m
+
| 113
| 150m
 
| 108
 
| 86
 
| 6x 87.17
 
| Missile
 
| 6x 87.17
 
| Frag
 
| 1m / 3m
 
| 9
 
| 82.38
 
| 12.9
 
| 1100
 
| 9885.4
 
| Missiles move quickly;<br>Have low arc<br>1.2 sec. lock time
 
 
|-
 
|-
  
| Air ATM9 ER
+
! data-sort-value="15" | '''Air ATM9 (Std)'''
| 1250m
+
| 25.7
| 1500m
+
| 157
| 50m
 
| 108
 
| 43
 
| 9x 28.67
 
| Missile
 
| 9x 28.67
 
| Frag
 
| 1m / 3m
 
| 120
 
| 541.8
 
| 86
 
| 1100
 
| 9752.4
 
| 1 sec. lock time
 
 
|-
 
|-
  
| ATM9 ER
+
! data-sort-value="16" | '''Air ATM12 (Std)'''
| 1250m
+
| 32
| 1500m
+
| 196
| 150m
 
| 108
 
| 129
 
| 9x 87.17
 
| Missile
 
| 9x 87.17
 
| Frag
 
| 1m / 3m
 
| 8
 
| 109.84
 
| 17.2
 
| 1100
 
| 9885.4
 
| Missiles move quickly;<br>Have low arc<br>1.4 sec. lock time
 
 
|-
 
|-
  
| Air ATM12 ER
+
! data-sort-value="17" | '''Air ATM3 (ER)'''
| 1250m
+
| 50m
 
| 1500m
 
| 1500m
| 50m
 
| 108
 
| 43
 
| 12x 21.5
 
| Missile
 
| 12x 21.5
 
| Frag
 
| 1m / 3m
 
| 120
 
| 541.8
 
| 86
 
| 1100
 
| 9752.4
 
| 1 sec. lock time
 
|-
 
 
| ATM12 ER
 
 
| 1250m
 
| 1250m
| 1500m
+
| 1s
| 150m
+
| Data-sort-value="291" | 3 x 97*
| 108
 
| 172
 
| 12x 87.17
 
 
| Missile
 
| Missile
| 12x 87.17
+
| Data-sort-value="291" | 3 x 97*
 
| Frag
 
| Frag
 
| 1m / 3m
 
| 1m / 3m
| 7
+
| 7.9
| 128.144
+
| 39
| 20.07
+
| 300
| 1100
+
| 33
| 9885.4
 
| Missiles move quickly;<br>Have low arc<br>1.6 sec. lock time
 
|-
 
|}
 
 
 
===High Explosive===
 
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;"
 
|- class="stripe_red" style="height:50px; text-align:center"
 
! style="width: 10%" | '''Weapon'''
 
! '''Lock Range'''
 
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|-
 
 
 
| ATM3 HE
 
| 300m
 
| 293m
 
| 0m
 
 
| 108
 
| 108
| 51
 
| 3x 184.56
 
| Missile
 
| 3x 184.56
 
| Frag
 
| 1m / 3m
 
| 12
 
| 116.27
 
| 10.2
 
 
| 1100
 
| 1100
| 20929.1
 
| Missiles are stagger-fired (one at a time)<br>1 sec. lock time
 
 
|-
 
|-
  
| ATM6 HE
 
| 300m
 
| 293m
 
| 0m
 
| 108
 
| 102
 
| 6x 184.56
 
| Missile
 
| 6x 184.56
 
| Frag
 
| 1m / 3m
 
| 9
 
| 174.41
 
| 15.3
 
| 1100
 
| 20929.1
 
| Missiles are stagger-fired (three at a time)<br>1 sec. lock time
 
|-
 
 
| ATM9 HE
 
| 300m
 
| 293m
 
| 0m
 
| 108
 
| 153
 
| 9x 184.56
 
| Missile
 
| 9x 184.56
 
| Frag
 
| 1m / 3m
 
| 8
 
| 232.55
 
| 20.4
 
| 1100
 
| 20929.1
 
| Missiles are stagger-fired (three at a time)<br>1 sec. lock time
 
|-
 
 
| ATM12 HE
 
| 300m
 
| 293m
 
| 0m
 
| 108
 
| 204
 
| 12x 184.56
 
| Missile
 
| 12x 184.56
 
| Frag
 
| 1m / 3m
 
| 7
 
| 271.3
 
| 23.8
 
| 1100
 
| 20929.1
 
| Missiles are stagger-fired (three at a time)<br>1 sec. lock time
 
|-
 
 
|}
 
|}
<br>
+
</div>
 
+
{{Version tag | Width = 1710px | Footnote1 = *All Air ATMs launch 3 missiles per shot | Version149=0.14.9}}
==Advantages/Disadvantages==
 
The main advantage of the ER and STD ATM weapons are their fast travel speed and maneuverability, which when coupled with the flat trajectory makes it well suited for engaging airborne targets. The HE ATM weapon fires in a staggered launching pattern and imparts screen shaking, making it good for preventing accurate return fire.
 
  
On the down side ATMs carry less missiles per ton of ammunition, giving it less staying power than comparable missile racks of different systems, making them more prone to running out of munitions than other systems. In addition their smaller salvo size means they are affected by enemy [[AMS]] more than systems with larger salvos.
+
==Gameplay & Hints==
 +
*The main advantage of the STD and ER ATM weapons are their fast travel speed and maneuverability, which when coupled with the flat trajectory makes them best suited for shooting at targets in the open and out of cover.
 +
*When shooting at aircraft, it is often best to wait until they are moving away before firing, as even the awesome maneuverability of ATMs has a hard time keeping up with a high speed flyover.
 +
*Ballistic trajectory can be achieved by launching missiles away from the target and upwards.
 +
*The HE ATM weapon fires in a staggered launching pattern and imparts [[screenshake|screen shaking]], making it good for preventing accurate return fire.
 +
*Smaller salvo size of ATM's means they are affected by enemy [[AMS]] more than systems with larger salvos.
 +
*As with all missiles, crouching will decrease lock-on time.
  
 
<!-- ==MWLL History== -->
 
<!-- ==MWLL History== -->
Line 494: Line 231:
 
To date the Inner Sphere has not attempted to duplicate the ATM, instead focusing on specialized munitions for the LRM and SRM launchers already available in the field.
 
To date the Inner Sphere has not attempted to duplicate the ATM, instead focusing on specialized munitions for the LRM and SRM launchers already available in the field.
  
 +
[http://www.sarna.net/wiki/Advanced_Tactical_Missile BattleTech reference]
  
 
==Usage==
 
==Usage==
The following vehicles equip these weapons.
+
The following Clan assets equip ATMs:
  
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:1080px">
|- class="stripe_green" style="text-align:center;"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
! Air ATM3 || ATM3 || Air ATM6 || ATM6 || Air ATM9 || ATM9 || Air ATM12 || ATM12
+
|- style="height:70px;"
|- style="vertical-align:top;"
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
|
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
*[[Avar]] (Std)
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
*[[Sulla]] (Std)
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
*[[Visigoth]] (ER)
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''ATM3'''
*[[Donar]] (Std/HE)
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''ATM6'''
|
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''ATM9'''
*[[Morrigu]]  
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''ATM12'''
*[[Hephaestus]]  
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air ATM3'''
*[[Solitaire]] (HE)
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air ATM6'''
*[[Ryoken]] (Std)
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air ATM9'''
*[[Loki]] (Std)
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air ATM12'''
*[[Masakari]] (HE)
+
|-
|
+
![[Locust IIC|Locust IIC C]]
*[[Avar]] (ER)
+
||Mech||CL||25||2||||||||||||||
*[[Visigoth]] (Std)
+
|-
|
+
![[Cougar|Cougar E ]]
*[[Ares]]  
+
||Mech||CL||35||||2||||||||||||
*[[Hephaestus]]
+
|-
*[[Epona]]
+
![[Hellhound|Hellhound D]]
*[[Cougar]] (Std/ER)
+
||Mech||CL||50||||||||1||||||||
*[[Black Lanner]] (Std/ER/HE)
+
|-
*[[Shadowcat]] (HE)
+
![[Stormcrow|Stormcrow C ]]
*[[Loki]] (HE)
+
||Mech||CL||55||||||2||||||||||
*[[Thor]] (HE)
+
|-
*[[Masakari]] (Std)
+
![[Vulture|Vulture D ]]
*[[Madcat_MKII]] (HE)
+
||Mech||CL||60||||||2||||||||||
*[[Blood Asp]] (ER)
+
|-
*[[Daishi]] (Std)
+
![[Cauldronborn|Cauldronborn C ]]
|
+
||Mech||CL||65||||2||||||||||||
*[[Xerxes]] (Std/ER)
+
|-
|
+
![[Loki|Loki B ]]
*[[Shadowcat]] (ER)
+
||Mech||CL||65||2||||||||||||||
*[[Ryoken]] (Std)
+
|-
*[[Vulture]] (Std/HE)
+
![[Thor|Thor B ]]
*[[Thor]] (Std)
+
||Mech||CL||70||||||1||||||||||
*[[Madcat]] (HE)
+
|-
*[[Masakari]] (ER)
+
![[Madcat|Madcat E ]]
*[[Madcat_MKII]] (Std)
+
||Mech||CL||75||||||||2||||||||
*[[Blood Asp]] (Std)
+
|-
|
+
![[Bloodasp|Bloodasp B ]]
*[[Sulla]] (Std)
+
||Mech||CL||90||||||1||||||||||
|
+
|-
*[[Ares]]
+
![[Bloodasp|Bloodasp C ]]
*[[Huitzilopochtli]]  
+
||Mech||CL||90||||||||1||||||||
*[[Puma]] (HE)
+
|-
*[[Ryoken]] (ER)
+
![[MadCatMKII|MadCatMKII D ]]
*[[Thor]] (ER)
+
||Mech||CL||90||||||||2||||||||
*[[Masakari]] (Std)
+
|-
*[[Madcat_MKII]] (Std)
+
![[MadCatMKII|MadCatMKII E ]]
*[[Blood Asp]] (Std)
+
||Mech||CL||90||||||2||||||||||
 +
|-
 +
![[Daishi|Daishi F ]]
 +
||Mech||CL||100||||||2||1||||||||
 +
|-
 +
![[Hephaestus|Hephaestus G ]]
 +
||Vehicle||CL||30||||1||||||||||||
 +
|-
 +
![[Ares|Ares C ]]
 +
||Vehicle||CL||40||||2||||||||||||
 +
|-
 +
![[Oro|Oro E ]]
 +
||Vehicle||CL||60||||||||1||||||||
 +
|-
 +
![[Shoden|Shoden Prime]]
 +
||Vehicle||CL||70||||||3||||||||||
 +
|-
 +
![[Morrigu|Morrigu E ]]
 +
||Vehicle||CL||80||||||2||||||||||
 +
|-
 +
![[Huitzilopochtli|Huitzilopochtli E ]]
 +
||Vehicle||CL||85||||3||||||||||||
 +
|-
 +
![[Mars|Mars A ]]
 +
||Vehicle||CL||100||||||||3||||||||
 +
|-
 +
![[Donar|Donar F ]]
 +
||VTOL||CL||25||||||||||2||||||
 +
|-
 +
![[Avar|Avar B ]]
 +
||ASF||CL||35||||||||||3||||||
 +
|-
 +
![[Sulla|Sulla A ]]
 +
||ASF||CL||45||||||||||2||||||
 +
|-
 +
![[Sulla|Sulla D ]]
 +
||ASF||CL||45||||||||||||||||1
 +
|-
 +
![[Xerxes|Xerxes B ]]
 +
||ASF||CL||85||||||||||||2||2||
 +
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 1070px | Version149=0.14.9}}
  
==See Also==
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:1080px">
*[[Long Range Missiles]]
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
 
+
|- style="height:70px;"
*[[Extended Long Range Missiles]]
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
 +
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
 +
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
 +
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''ERATM3'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''ERATM6'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''ERATM9'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''ERATM12'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''HEATM3'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''HEATM6'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''HEATM9'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''HEATM12'''
 +
|-
 +
![[Locust IIC|Locust IIC A]]
 +
||Mech||CL||25||||||||||1||||||
 +
|-
 +
![[Locust IIC|Locust IIC B]]
 +
||Mech||CL||25||1||||||||||||||
 +
|-
 +
![[Solitaire|Solitaire C ]]
 +
||Mech||CL||25||||||||||1||||||
 +
|-
 +
![[Cougar|Cougar G ]]
 +
||Mech||CL||35||||2||||||||||||
 +
|-
 +
![[Puma|Puma E ]]
 +
||Mech||CL||35||||||||||||||||1
 +
|-
 +
![[Shadowcat|Shadowcat D ]]
 +
||Mech||CL||45||||||||||||1||||
 +
|-
 +
![[Shadowcat|Shadowcat G ]]
 +
||Mech||CL||45||||||||||||||1||
 +
|-
 +
![[Hellhound|Hellhound A]]
 +
||Mech||CL||50||||||||||2||||||
 +
|-
 +
![[Blacklanner|Blacklanner B ]]
 +
||Mech||CL||55||||||||||||1||||
 +
|-
 +
![[Blacklanner|Blacklanner E ]]
 +
||Mech||CL||55||2||||||||||||||
 +
|-
 +
![[Stormcrow|Stormcrow D ]]
 +
||Mech||CL||55||||||||||||2||||
 +
|-
 +
![[Stormcrow|Stormcrow F ]]
 +
||Mech||CL||55||||||||2||||||||
 +
|-
 +
![[Vulture|Vulture B ]]
 +
||Mech||CL||60||||||||||||||2||
 +
|-
 +
![[Cauldronborn|Cauldronborn G ]]
 +
||Mech||CL||65||||||||||||||1||
 +
|-
 +
![[Loki|Loki C ]]
 +
||Mech||CL||65||||||||||||1||||
 +
|-
 +
![[Loki|Loki G ]]
 +
||Mech||CL||65||||1||||||||||||
 +
|-
 +
![[Novacat|Novacat D ]]
 +
||Mech||CL||70||||||||||||||||1
 +
|-
 +
![[Thor|Thor D ]]
 +
||Mech||CL||70||||||||||||||1||
 +
|-
 +
![[Thor|Thor F ]]
 +
||Mech||CL||70||||||||1||||||||
 +
|-
 +
![[Madcat|Madcat C ]]
 +
||Mech||CL||75||||||||1||||||||
 +
|-
 +
![[Madcat|Madcat F ]]
 +
||Mech||CL||75||||||||||||||1||
 +
|-
 +
![[Masakari|Masakari A ]]
 +
||Mech||CL||85||2||||||||||||||
 +
|-
 +
![[Masakari|Masakari B ]]
 +
||Mech||CL||85||||3||||||||||||
 +
|-
 +
![[Masakari|Masakari C ]]
 +
||Mech||CL||85||||||||||2||||||
 +
|-
 +
![[Bloodasp|Bloodasp A ]]
 +
||Mech||CL||90||||||1||||||||||
 +
|-
 +
![[Bloodasp|Bloodasp D ]]
 +
||Mech||CL||90||||||||||||1||||
 +
|-
 +
![[MadCatMKII|MadCatMKII A ]]
 +
||Mech||CL||90||||||||||||2||||
 +
|-
 +
![[MadCatMKII|MadCatMKII F ]]
 +
||Mech||CL||90||||||2||||||||||
 +
|-
 +
![[Daishi|Daishi A ]]
 +
||Mech||CL||100||||2||||||||||||
 +
|-
 +
![[Kodiak|Kodiak D ]]
 +
||Mech||CL||100||||||||||1||3||||
 +
|-
 +
![[Mithras|Mithras B ]]
 +
||Vehicle||CL||25||||||||||2||||||
 +
|-
 +
![[Hephaestus|Hephaestus B ]]
 +
||Vehicle||CL||30||||||||||||1||||
 +
|-
 +
![[Hephaestus|Hephaestus F ]]
 +
||Vehicle||CL||30||||1||||||||||||
 +
|-
 +
![[Ares|Ares F ]]
 +
||Vehicle||CL||40||||||2||||||||||
 +
|-
 +
![[Ares|Ares G ]]
 +
||Vehicle||CL||40||||||||||||1||||
 +
|-
 +
![[Epona|Epona F ]]
 +
||Vehicle||CL||50||||||||||||||||1
 +
|-
 +
![[Oro|Oro G ]]
 +
||Vehicle||CL||60||||||||||||||||1
 +
|-
 +
![[Shoden|Shoden D]]
 +
||Vehicle||CL||70||||||||||||||1||
 +
|-
 +
![[Morrigu|Morrigu D ]]
 +
||Vehicle||CL||80||||||||||||||2||
 +
|-
 +
![[Mars|Mars B ]]
 +
||Vehicle||CL||100||||||||||||||||3
 +
|-
 +
![[Mars|Mars D ]]
 +
||Vehicle||CL||100||||||3||||||||||
 +
|-
 +
![[Donar|Donar D ]]
 +
||VTOL||CL||25||||||||||||2||||
 +
|-
 +
|}
 +
</div>
 +
{{Version tag | Width = 1070px | Version149=0.14.9}}
  
*[[Medium Range Missiles]]
 
  
*[[Short Range Missiles]]
+
----
  
*[[Streak Short Range Missiles]]
 
  
 +
{{Navbox Weapons}}
 
[[Category:Lists]]
 
[[Category:Lists]]
 
[[Category:Missile weapons]]
 
[[Category:Missile weapons]]
<br>{{Navbox Weapons}}
 

Latest revision as of 21:05, 21 August 2022

Advanced Tactical Missiles, or ATMs are a medium-long range weapon system with improved tracking compared to other missile weapons.

Overview

An Advanced Tactical Missile Launcher fires fast direct flying warheads that are able to quickly lock onto and impact an enemy target. ATM Launchers come in three distinct types: Standard (STD), Extended Range (ER) and High Explosive (HE). The STD and ER variants are hampered by a minimum range (120m for STD and 150m for ER), making them less useful for close-range engagements. The HE variant on the other hand is the weapon of choice for close-range combat and brawling, and its staggered launching pattern helps prevent enemy players from returning effective fire due to the shaking imparted by the explosions.

The ATM is a Clan-only weapon system.


Weapon Stats

Weapon Min Range Max Range Lock On
Range
Lock On
Time
Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Max Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
ATM3 (Std) 120m 780m 750m 0.9s 3 x 138 Missile 3 x 138 Frag 1m / 3m 11.1 78 300 43 108 1100
ATM6 (Std) 1.2s 6 x 138 6 x 138 8 112 86
ATM9 (Std) 1.5s 9 x 138 9 x 138 6.8 144 129
ATM12 (Std) 1.8s 12 x 138 12 x 138 5.8 164 172
ATM3 (ER) 150m 1500m 1250m 1s 3 x 97 Missile 3 x 97 Frag 1m / 3m 11.3 56 300 33 108 1100
ATM6 (ER) 1.2s 6 x 97 6 x 97 8.2 81 66
ATM9 (ER) 1.4s 9 x 97 9 x 97 7.1 105 99
ATM12 (ER) 1.6s 12 x 97 12 x 97 6.1 120 132
ATM3 (HE) --- 320m 300m 0.6s 3 x 185 Missile 3 x 185 Frag 1m / 3m 9.8 93 200 51 108 1100
ATM6 (HE) 6 x 185 6 x 185 7.7 145 102
ATM9 (HE) 9 x 185 9 x 185 7 197 153
ATM12 (HE) 12 x 185 12 x 185 6.2 234 204
Air ATM3 (Std) 40m 810m 750m 1s 3 x 120* Missile 3 x 120* Frag 1m / 3m 7.9 48 300 43 108 1100
Air ATM6 (Std) 18.5 113
Air ATM9 (Std) 25.7 157
Air ATM12 (Std) 32 196
Air ATM3 (ER) 50m 1500m 1250m 1s 3 x 97* Missile 3 x 97* Frag 1m / 3m 7.9 39 300 33 108 1100
*All Air ATMs launch 3 missiles per shot All stats are current as of release 0.14.10

Gameplay & Hints

  • The main advantage of the STD and ER ATM weapons are their fast travel speed and maneuverability, which when coupled with the flat trajectory makes them best suited for shooting at targets in the open and out of cover.
  • When shooting at aircraft, it is often best to wait until they are moving away before firing, as even the awesome maneuverability of ATMs has a hard time keeping up with a high speed flyover.
  • Ballistic trajectory can be achieved by launching missiles away from the target and upwards.
  • The HE ATM weapon fires in a staggered launching pattern and imparts screen shaking, making it good for preventing accurate return fire.
  • Smaller salvo size of ATM's means they are affected by enemy AMS more than systems with larger salvos.
  • As with all missiles, crouching will decrease lock-on time.


Canon

Introduced in 3054 by Clan Coyote, the Advanced Tactical Missiles featured the ability to select different ammunition types. ER Ammunition significantly extended the range of the launcher beyond that of even LRM's, HE Ammunition gave the missiles a much more powerful warhead at a cost of range, and Standard Ammunition split the difference. With each launcher having an integrated Artemis IV FCS the Advanced Tactical Missile launchers also featured improved cluster accuracy over traditional LRM and SRM launchers. ATM's are mounted in tube clusters of three. The release of the ATM is significant because it ended the technological stagnation of the Clans (along with the Heavy Laser that would be introduced a few years later).

To date the Inner Sphere has not attempted to duplicate the ATM, instead focusing on specialized munitions for the LRM and SRM launchers already available in the field.

BattleTech reference

Usage

The following Clan assets equip ATMs:

Asset Type Faction Tons ATM3 ATM6 ATM9 ATM12 Air ATM3 Air ATM6 Air ATM9 Air ATM12
Locust IIC C Mech CL 25 2
Cougar E Mech CL 35 2
Hellhound D Mech CL 50 1
Stormcrow C Mech CL 55 2
Vulture D Mech CL 60 2
Cauldronborn C Mech CL 65 2
Loki B Mech CL 65 2
Thor B Mech CL 70 1
Madcat E Mech CL 75 2
Bloodasp B Mech CL 90 1
Bloodasp C Mech CL 90 1
MadCatMKII D Mech CL 90 2
MadCatMKII E Mech CL 90 2
Daishi F Mech CL 100 2 1
Hephaestus G Vehicle CL 30 1
Ares C Vehicle CL 40 2
Oro E Vehicle CL 60 1
Shoden Prime Vehicle CL 70 3
Morrigu E Vehicle CL 80 2
Huitzilopochtli E Vehicle CL 85 3
Mars A Vehicle CL 100 3
Donar F VTOL CL 25 2
Avar B ASF CL 35 3
Sulla A ASF CL 45 2
Sulla D ASF CL 45 1
Xerxes B ASF CL 85 2 2
All stats are current as of release 0.14.10
Asset Type Faction Tons ERATM3 ERATM6 ERATM9 ERATM12 HEATM3 HEATM6 HEATM9 HEATM12
Locust IIC A Mech CL 25 1
Locust IIC B Mech CL 25 1
Solitaire C Mech CL 25 1
Cougar G Mech CL 35 2
Puma E Mech CL 35 1
Shadowcat D Mech CL 45 1
Shadowcat G Mech CL 45 1
Hellhound A Mech CL 50 2
Blacklanner B Mech CL 55 1
Blacklanner E Mech CL 55 2
Stormcrow D Mech CL 55 2
Stormcrow F Mech CL 55 2
Vulture B Mech CL 60 2
Cauldronborn G Mech CL 65 1
Loki C Mech CL 65 1
Loki G Mech CL 65 1
Novacat D Mech CL 70 1
Thor D Mech CL 70 1
Thor F Mech CL 70 1
Madcat C Mech CL 75 1
Madcat F Mech CL 75 1
Masakari A Mech CL 85 2
Masakari B Mech CL 85 3
Masakari C Mech CL 85 2
Bloodasp A Mech CL 90 1
Bloodasp D Mech CL 90 1
MadCatMKII A Mech CL 90 2
MadCatMKII F Mech CL 90 2
Daishi A Mech CL 100 2
Kodiak D Mech CL 100 1 3
Mithras B Vehicle CL 25 2
Hephaestus B Vehicle CL 30 1
Hephaestus F Vehicle CL 30 1
Ares F Vehicle CL 40 2
Ares G Vehicle CL 40 1
Epona F Vehicle CL 50 1
Oro G Vehicle CL 60 1
Shoden D Vehicle CL 70 1
Morrigu D Vehicle CL 80 2
Mars B Vehicle CL 100 3
Mars D Vehicle CL 100 3
Donar D VTOL CL 25 2
All stats are current as of release 0.14.10