Difference between revisions of "Commando"

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The Commando a 600-year-old humanoid-type design, despite being the most lightweight [[IS]] mech, the '''Commando''' can be surprisingly tanky due to its small figure and hitboxes. Having the lowest possible [[tier]] helps gathering [[Cbills]] by damaging higher tier assets. All Commando variants are available for the starting [[rank]].
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The most lightweight [[IS]] mech, the '''Commando''' is surprisingly [[tanking|tanky]] due to its small figure and hitboxes. Having the lowest possible [[tier]] helps gathering [[Cbills]] when the Commando damages higher tier assets. All Commando variants are available for the starting [[rank]].
  
  
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===Variant A===
 
===Variant A===
 
{{Starter}}
 
{{Starter}}
[[Fire-support]] mech with some usefulness as [[AA]] against early [[VTOL]]s. Don't try to [[jump snipe]], the Commando A uses its [[iJJ]]s to find good firing positions or to escape combat.
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[[Fire-support]] mech. Its [[Mgun]]s have a good [[Damage_Types|damage multiplier]] against air, making the Commando A useful as [[AA]] against early [[VTOL]]s. Don't try to [[jump snipe]], the Commando A uses its [[iJJ]]s to find good firing positions or to escape combat.
  
 
===Variant B===
 
===Variant B===
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===Variant G===
 
===Variant G===
 
{{Starter}}
 
{{Starter}}
The Commando G is a pinpoint accurate [[skirmisher]] and [[brawler]]. It is also capable of acting as a [[backcapper]] by using its [[MASC]] to quickly move from [[base]] to base. Players are advised to carefully watch their [[heat]] and to use [[coolant]] when necessary as the G's [[weapon loadout]] is exclusively [[energy weapons|energy-based]] and it's MASC competes with those weapons for heat capacity. Players can effectively utilize the G in combat through two main tactics. The first is to maximize [[DPS]], to do this, keep all weapons split between three [[weapon groups|groups]] and continually fire these weapons while [[staring]] at the enemy. The second, is to [[alpha strike]], then [[damage spread]] while the G's weapons are recharging. The downside to the second tactic is that the G will [[heat|cool]] less efficiently and have a lower DPS. For skirmishing, the G can [[poke]] out to 600m with its [[LL]] and 500m with its two [[ML]]s. In this capacity, mechs like the [[Owens#Variant G|Owens G]] often perform better. The Commando G makes up for this by being a better brawler, thanks to its two [[SL]]s, and by having a better [[tier]].
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A [[skirmisher]] able to get in and out of combat quickly. Good at cutting off individual [[component]]s by using [[group fire]]. Good at [[backcapping]].
  
 
==History==
 
==History==

Latest revision as of 07:35, 5 September 2023

Commando
Commando spin.gif
360.png
Commando.png
360.png
Class: Light Mech
Faction: Inner Sphere
Ticket cost: 2 upon destruction
Tier: 1
Tonnage: 25 tons
Speed: 97 km/h (136 km/h with MASC)
Torso yaw: 220°
Torso pitch: -29° to +30° while standing
-30° to +29° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 33 300 CBills
Total armor: 25 689
Engine Size: GM 150 XL
A:
Price: 33 000 CBills
Total armor: 25 689
Engine Size: GM 150 XL
B:
Price: 34 700 CBills
Total armor: 25 689
Engine Size: GM 150 XL
C:
Price: 33 400 CBills
Total armor: 25 689
Engine Size: GM 150 XL
D:
Price: 35 800 CBills
Total armor: 25 689
Engine Size: GM 150 XL
E:
Price: 34 900 CBills
Total armor: 25 689
Engine Size: GM 150 XL
F:
Price: 30 500 CBills
Total armor: 25 689
Engine Size: GM 150 XL
G:
Price: 33 500 CBills
Total armor: 25 689
Engine Size: GM 150 XL
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
2123
1380
2282
2282
3008
2229
3538
2229
2282
3008
1805

All stats current as of release 0.16.1

The most lightweight IS mech, the Commando is surprisingly tanky due to its small figure and hitboxes. Having the lowest possible tier helps gathering Cbills when the Commando damages higher tier assets. All Commando variants are available for the starting rank.


Roles and Gameplay Hints

Prime

Starter Asset

Good brawler and somewhat functional skirmisher by using iJJs. Best alpha strike of all Commandos.

Variant A

Starter Asset

Fire-support mech. Its Mguns have a good damage multiplier against air, making the Commando A useful as AA against early VTOLs. Don't try to jump snipe, the Commando A uses its iJJs to find good firing positions or to escape combat.

Variant B

Starter Asset

Generalist. When brawling, group fire the MXPL with the Mguns to reduce the number of total weapon groups from four to three. Can poke.

Variant C

Starter Asset

Dedicated brawler. Overheats easily, prioritize the SSRM4 when overheating because it is a more heat-efficient weapon. Good at arming and destroying individual components. Excellent DPS. Works best in team fights where it might go unnoticed.

Variant D - "RealToughGuy"

Starter Asset

Primarily a brawler. Watch out for the minimum range with the MRM10.

Variant E - "Enoch"

Starter Asset

Effective short range skirmisher with some ability to brawl.

Variant F

Starter Asset

The Commando F may not look like a generalist, but it's ability to fight in close range, jump snipe at medium range, and shoot NARCed and TAGed targets at long range, make it more than capable of filling the role.

Variant G

Starter Asset

A skirmisher able to get in and out of combat quickly. Good at cutting off individual components by using group fire. Good at backcapping.

History

The Commando was originally a canceled Inner Sphere Light Mech, under development by Wandering Samurai Studios. It was announced as planned even before the 0.1.0 release, but no renders or images were ever released. It was unknown when and if it was still being developed until it was officially announced canceled on November 1st in 2012.

With version 0.11.0, the Commando was confirmed for release and finally saw the light of day.


Canon

Coventry Defense Conglomerate produced the Commando as one of the Commonwealth's first home-grown entries into the newly created industry of BattleMech design and manufacture. By the time of the Clan Invasion (3050–3061), this renaissance man, the 'Commando' had gone through many versions & was a nearly 600-year-old design for an early reconnaissance 'Mech. Despite its age, it was still an impressive unit with its SRM6 and SRM4 missile launchers supported by a single Medium Laser. With 4 tons of armor (a half-ton less than the Raven), it could run up to 97 km/h. One of the first Mechs designed for Reconnaissance, then upgraded to Stricker. Variants of the Commando were created even after the invasion, proving the success and popularity of this design.

Date Introduced 2463 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Reconnaissance, then in 2486 upgraded to Striker

BattleTech Reference