Difference between revisions of "Hephaestus"
(29 intermediate revisions by 5 users not shown) | |||
Line 30: | Line 30: | ||
</ul> | </ul> | ||
− | | Price A = | + | | Price A = 41 450 |
− | | ArmorT A = | + | | ArmorT A = 18 434 |
| Engine A = Fusion 110 | | Engine A = Fusion 110 | ||
| Weapons A = <ul> | | Weapons A = <ul> | ||
− | <li> | + | <li>2x [[Flamer]] |
− | <li>1x [[ | + | <li>1x [[CLRM20]] |
− | <li> | + | <li>2x [[HMG]] |
</ul> | </ul> | ||
| Equip A = <ul> | | Equip A = <ul> | ||
<li>[[EOptics]] | <li>[[EOptics]] | ||
− | <li>[[ | + | <li>[[BAP]] |
<li>0 [[DHS]] | <li>0 [[DHS]] | ||
− | <li> | + | <li>1 [[free ton]] |
− | <li> | + | <li>6t [[Armor]] |
</ul> | </ul> | ||
Line 108: | Line 108: | ||
</ul> | </ul> | ||
− | | Price F = | + | | Price F = 39 300 |
| ArmorT F = 18 434 | | ArmorT F = 18 434 | ||
| Engine F = Fusion 110 | | Engine F = Fusion 110 | ||
| Weapons F = <ul> | | Weapons F = <ul> | ||
− | <li> | + | <li>1x [[CLPL]] |
<li>1x [[ATM6#Extended Range|ATM6 (ER)]] | <li>1x [[ATM6#Extended Range|ATM6 (ER)]] | ||
<li>1x [[TAG]] | <li>1x [[TAG]] | ||
Line 119: | Line 119: | ||
<li>[[EOptics]] | <li>[[EOptics]] | ||
<li>0 [[HS]] | <li>0 [[HS]] | ||
− | <li> | + | <li>0 [[free tons]] |
<li>6t [[Armor]] | <li>6t [[Armor]] | ||
</ul> | </ul> | ||
Line 145: | Line 145: | ||
| Armor T = 3433 | | Armor T = 3433 | ||
− | | | + | | Version153 = 0.16.1 |
}} | }} | ||
− | The '''Hephaestus''' is a [[Clan]] | + | The '''Hephaestus''' is a [[Clan]] [[scout]] [[Hovercraft]]. Besides the [[APC]], the Hephaestus is the only [[starter]] with an [[infantry bay]]. and can carry up to one [[Battle Armor]] passenger. Only the passenger can carry extra [[BA weapons]]. The pilot must exit the heph to purchase weapons. |
+ | |||
+ | Note: In the [[map menu]], the Hephaestus appears as a small blue hexagon spawn point instead of an arrow. | ||
==Roles and Gameplay Hints== | ==Roles and Gameplay Hints== | ||
===Prime=== | ===Prime=== | ||
− | + | Very effective [[scout]] and [[supporter]]. Not effective in combat without nearby allies. | |
+ | |||
+ | {{Commentbox | ||
+ | | Comment1=The Hepheastus Prime is somewhat atypical to most variants, sporting an offensive armament consisting entirely of pulse lasers, namely 2 CMPL and 1 CSPL. Coupled with the usual electronics package, supplemented with AECM, this allows this bad boi to endlessly excrete CBills in the presence of both allies and enemies. This, combined with a TAG, allows the user of this asset to reap untold profits from simultaneously supplying radar information, providing AECM cover and directing a storm of missiles onto a target, potentially turning the tide of an engagement. | ||
+ | | Writer1= - Arcticus }} | ||
===Variant A=== | ===Variant A=== | ||
− | + | {{Starter}} | |
+ | [[Generalist]]. LRMs struggle to hit light [[assets]]. More effective as a starter in the [[mid-game]] or [[late-game]]. Good for [[kiting]]. Good anti-[[BA]]. | ||
===Variant B=== | ===Variant B=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Well-[[armor]]ed [[early-game]] [[brawler]] and [[scout]]. Good at earning [[C-Bills]] quickly. | |
+ | |||
+ | Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]]. | ||
===Variant C=== | ===Variant C=== | ||
− | + | {{Starter}} | |
+ | Excellent [[scout]] and [[supporter]]. Poor [[armor]] and low [[damage]] output. More effective as a starter in the [[mid-game]] or [[late-game]]. | ||
+ | |||
+ | {{Commentbox | ||
+ | | Comment1= No extra [[ammo]] for the [[cNARC]], so aim carefully. Stay close to allies to provide them [[AECM]]. | ||
+ | | Writer1= - Warlord Kentax }} | ||
===Variant D=== | ===Variant D=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Great [[skirmisher]] and [[sniper]]. Limited [[ammo]], but has the speed to go get more. Good at [[kiting]] and [[anti-air]]. | |
===Variant E=== | ===Variant E=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Mostly works as a [[skirmisher]], but can also do well in a [[brawl]]. | |
+ | |||
+ | {{Commentbox | ||
+ | | Comment1= When trying to be stealthy, the E still needs to use [[Passive Radar]] in order to avoid detection because its weapons are [[short range]]. Poor choice for [[scout]]ing without C3. The E's pilot must use the [[chat]] or [[VoIP]] to communicate enemy positions. | ||
+ | | Writer1= - Warlord Kentax }} | ||
===Variant F=== | ===Variant F=== | ||
− | + | {{Starter}} | |
+ | [[Sniper]] with excellent [[kiting]] and [[flick]]ing abilities. Struggles to fight at [[close range]] due to [[minimum range]]. | ||
+ | |||
+ | {{Commentbox | ||
+ | | Comment1= Use the [[TAG]] to [[flick]] missiles without a [[missile lock]]. | ||
+ | | Writer1= - Warlord Kentax }} | ||
===Variant G=== | ===Variant G=== | ||
{{Starter}} | {{Starter}} | ||
− | The favorite starter asset of community legend Proxema, the Hephaestus G is a safe, powerful mid-range attacker easily capable of carrying a canny player straight to a high-end assault mech. Inside 700m, the two [[cERML]]s provide primary firepower, targeting a single component. The single [[ATM6]] launcher provides screenshake and bursts of extra splash damage. The [[GECM]] and [[BAP]] allow you to pick fights and flee from superior foes—you can confidently tackle nearly any 1v1 fight with starter assets slower than you, but against groups, you'll need teammates as a screen. The trick to the Heph G is knowing when to get in to pursue the kill and when to get out to safety, a skill that can only be developed with experience. Battle armor and ASF may give you trouble, but your Clan medium lasers will deter if not actively destroy them. The biggest threat you'll face are fast assets with LBX autocannons rushing you down. | + | [[medium range|Medium-]] to [[long-range]] [[fire-support]]. Excellent at [[kiting]] and effective at [[skirmishing]]. |
+ | |||
+ | {{Commentbox | ||
+ | | Comment1=The favorite starter asset of community legend Proxema, the Hephaestus G is a safe, powerful mid-range attacker easily capable of carrying a canny player straight to a high-end assault mech. Inside 700m, the two [[cERML]]s provide primary firepower, targeting a single component. The single [[ATM6]] launcher provides screenshake and bursts of extra splash damage. The [[GECM]] and [[BAP]] allow you to pick fights and flee from superior foes—you can confidently tackle nearly any 1v1 fight with starter assets slower than you, but against groups, you'll need teammates as a screen. The trick to the Heph G is knowing when to get in to pursue the kill and when to get out to safety, a skill that can only be developed with experience. Battle armor and ASF may give you trouble, but your Clan medium lasers will deter if not actively destroy them. The biggest threat you'll face are fast assets with LBX autocannons rushing you down. | ||
+ | | Writer1= - General battuta }} | ||
+ | ==History== | ||
+ | Introduced with MWLL 0.4.0. Due to improperly placed [[hitbox]]es, the Heph was more survivable than many heavy mechs and piloting it was considered to be tantamount to [[exploit]]ing. The Heph was the second [[hover]] added to the MWLL beta (although there was at least one unreleased hover in an old alpha build.) | ||
==Canon== | ==Canon== | ||
− | The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its | + | The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnaissance role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents. |
The prime configuration is designed for electronic warfare, carrying TAG and ECM. | The prime configuration is designed for electronic warfare, carrying TAG and ECM. | ||
+ | |||
+ | Notable Pilots: Kell - MERC, Buff Skeleton - MERC, BloodRaven - MERC, ~SJ~Proxema - MERC, [12vr]Hammerzeitgeist - MERC | ||
Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Scout | Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Scout |
Latest revision as of 07:17, 29 September 2023
Hephaestus | ||
---|---|---|
Class: | Hovercraft | |
Faction | Clan | |
Ticket cost: | 3 upon destruction | |
Tier: | 4 | |
Tonnage: | 30 tons | |
Speed: |
84 km/h (126 km/h with boost) | |
Turret rotation: | 360° | |
Turret pitch: | -10° to +70° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 46 100 CBills Total armor: 18 434 Engine: Fusion 110 |
||
A: Price: 41 450 CBills Total armor: 18 434 Engine: Fusion 110 |
||
B: Price: 40 400 CBills Total armor: 21 194 Engine: Fusion 110 |
||
C: Price: 42 250 CBills Total armor: 17 055 Engine: Fusion 110 |
||
D: Price: 35 750 CBills Total armor: 18 434 Engine: Fusion 110 |
||
E: Price: 42 050 CBills Total armor: 18 434 Engine: Fusion 110 |
||
F: Price: 39 300 CBills Total armor: 18 434 Engine: Fusion 110 |
||
G: Price: 40 550 CBills Total armor: 18 434 Engine: Fusion 110 |
|
|
Armor Points Distribution | ||
|
All stats current as of release 0.16.1
The Hephaestus is a Clan scout Hovercraft. Besides the APC, the Hephaestus is the only starter with an infantry bay. and can carry up to one Battle Armor passenger. Only the passenger can carry extra BA weapons. The pilot must exit the heph to purchase weapons.
Note: In the map menu, the Hephaestus appears as a small blue hexagon spawn point instead of an arrow.
Contents
Roles and Gameplay Hints
Prime
Very effective scout and supporter. Not effective in combat without nearby allies.
Variant A
Starter Asset |
Generalist. LRMs struggle to hit light assets. More effective as a starter in the mid-game or late-game. Good for kiting. Good anti-BA.
Variant B
Starter Asset |
Well-armored early-game brawler and scout. Good at earning C-Bills quickly.
Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.
Variant C
Starter Asset |
Excellent scout and supporter. Poor armor and low damage output. More effective as a starter in the mid-game or late-game.
Variant D
Starter Asset |
Great skirmisher and sniper. Limited ammo, but has the speed to go get more. Good at kiting and anti-air.
Variant E
Starter Asset |
Mostly works as a skirmisher, but can also do well in a brawl.
Variant F
Starter Asset |
Sniper with excellent kiting and flicking abilities. Struggles to fight at close range due to minimum range.
Variant G
Starter Asset |
Medium- to long-range fire-support. Excellent at kiting and effective at skirmishing.
History
Introduced with MWLL 0.4.0. Due to improperly placed hitboxes, the Heph was more survivable than many heavy mechs and piloting it was considered to be tantamount to exploiting. The Heph was the second hover added to the MWLL beta (although there was at least one unreleased hover in an old alpha build.)
Canon
The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnaissance role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents. The prime configuration is designed for electronic warfare, carrying TAG and ECM.
Notable Pilots: Kell - MERC, Buff Skeleton - MERC, BloodRaven - MERC, ~SJ~Proxema - MERC, [12vr]Hammerzeitgeist - MERC
Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Scout