Difference between revisions of "Uller"

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</ul>
 
</ul>
  
| Price B = 44 000
+
| Price B = 45 500
 
| ArmorT B = 29 853
 
| ArmorT B = 29 853
 
| Engine B = Starfire 180 XL
 
| Engine B = Starfire 180 XL
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</ul>
 
</ul>
  
| Price D = 46 000
+
| Price D = 48 000
 
| ArmorT D = 28 271
 
| ArmorT D = 28 271
 
| Engine D = Starfire 180 XL
 
| Engine D = Starfire 180 XL
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</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
 +
<li>[[EOptics]]
 
<li>2x [[LAMS]]
 
<li>2x [[LAMS]]
 
<li>1 [[DHS]]
 
<li>1 [[DHS]]
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| Equip F = <ul>
 
| Equip F = <ul>
 
<li>3 [[DHS]]
 
<li>3 [[DHS]]
<li>2 [[free ton]]
+
<li>2 [[free tons]]
 
<li>6t [[Armor]]
 
<li>6t [[Armor]]
 
</ul>
 
</ul>
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</ul>
 
</ul>
  
| Armor H = 1880
+
| Armor H = 1380
 
| Armor LRT = 3071
 
| Armor LRT = 3071
 
| Armor CT = 4542
 
| Armor CT = 4542
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| Armor INT = 1817
 
| Armor INT = 1817
  
| Version130 = 0.13.1
+
| Version153 = 0.16.1
 
}}
 
}}
  
The '''Uller''' (Clan designation '''Kit Fox''') is a [[Clan]] [[Light Mech]] which packs a surprising amount of firepower for its size, while still mainatining decent speed for a light mech. Holding most of the units firepower, having an easy to target profile, and only light mech allowance of armoring; the Uller's arms are excellent targets, especially compared to its compact torso. Some of the Uller variants are available for the starting [[rank]], and are considerable choices for both experienced and new players that can respect its glass cannon nature.
+
The '''Uller''' ('''Kit Fox''') is a [[Clan]] [[Light Mech]] which emphasizes firepower over mobility compared to other starting and second [[Rank]] choices. Defensive torso twisting and situational awareness are the keys to maximizing its effectiveness, due to the combination of comparatively lower speed and arm-mounted weapons. A skilled Uller pilot can wreak havoc on other lights, or punch well above their weight in larger battles.
  
  
==Roles and Gameplay Hints==
+
==Gameplay Hints==
 +
===Overview===
 +
As a [[glass cannon]], the Uller demands cautious play. An Uller pilot needs to quickly identify winning matchups and weakened targets that can be dispatched with its massive firepower. While it's less maneuverable than most of its competitors, it remains armored and agile enough to dive in on targets of opportunity and survive. Choose your engagements wisely, and always have an escape route planned before committing to a team fight. Above all, stay on the move, or else your [[arms]] won't be attached for very long. The Uller is a great choice if you're confident in your aim and [[awareness]], offering pure performance over economy or flexibility.
 +
 
 
===Prime===
 
===Prime===
 
{{Starter}}
 
{{Starter}}
The Uller Prime is a formidable brawler, with the ability to damage enemies at longer ranges. With a weapons array consisting of a [[CERLL]], [[LBX5]], [[SRM6]] and a pair of [[CERSL]], it's easy to consider this a schizo variant and shy away, but its use is not that complicated. The Large Laser and LBX autocannon can shoot at enemies up to 900m and 800m away perspectively. This might not be enough firepower to make fighting at range viable, but it's capable of softening up approaching brawlers and forcing longer range assets to consider taking cover as you close in, or dealing the finishing blow to a fleeing enemy. At close range the Uller Prime is capable of bringing all of its weapons to bear, with only the missiles needing any involved leading as landing the lbx becomes trivial. Two [[DHS]] keep things cool, the large laser causing the only appreciable heat spikes. Being afforded no free tons, pilots will find their SRMs running dry after prolonged skirmishes.
+
Generalist capable of taking on almost any competitor. Alpha strike and twist to preserve your arms, use the SRM6 to disrupt your opponent's aim.
  
 
===Variant A===
 
===Variant A===
The A variant is centered around one of the hardest hitting weapons around, the [[CGauss]]. The CGauss is absolute death to Light Mechs, and can be used effectively at mid- to long-range.  It also packs enough of a punch to threaten heavier Mechs.  The 2 [[CERML]]s are there to supplement mid-range firepower. To give the Uller A some anti [[Battle Armor]] abilities, it carries [[B-Pod]].  If the CGauss arm is lost, however, the Uller A loses most of it's damage output, so care should be taken to protect the CGauss. Also, without a small CBill donation from a teammate, it is impossible to use an Uller A at the start of the game.
+
Powerful sniper, devastating if fielded early. Keep your sensors passive and reposition between salvos to avoid return fire.
  
 
===Variant B - ''"Badger"''===
 
===Variant B - ''"Badger"''===
The Uller B is one of the rare light mechs boasting one very big and very dangerous gun. Its [[CUAC20]] can easily shred light Mechs with some well-placed shots and is a serious threat to both medium and even heavy Mechs. Supporting the Ultra AC20 are three [[cERSL]]s, which are capable of dealing the last few points of damage in order to score a kill. This variant also carries a [[GECM]], which can help in getting on closer ranges undetected. Using the [[Free_tons|extra available ton]] for Ultra AC20 ammo is highly recommended, as without the main gun the B becomes little more than a pushover in combat. It is also vital to protect the B's cannon arm for this reason.
+
Unmatched short-range firepower with [[Guardian ECM]] to enable risky plays. Be patient and wait for a good target, be prepared to flee as soon as your arm starts taking damage.
  
 
===Variant C===
 
===Variant C===
The C variant can put out massive damage over a short period of time and can engage it's enemies very quickly using [[MASC]]. The C boasts 4 [[DHS]] which is quite appropriate considering the fact that it has 4 [[CMPL]]s and [[MASC]]. Even so, the C tends to overheat, especially when using the [[MASC]]. The 4 [[CMPL]]s and 2 [[HMG]] give the C incredible pinpoint damage, giving it incredible ability to slice off arms or melt off an external components that few light, or even medium mechs can compete with. As an energy-based mech with MASC, the C should be able to stay out in the battlefield for long periods of time, but it has a relatively short range coupled with high heat weapons making frequent trips to repair bays a necessity. All 4 of the C's [[CMPL]]s are in it's arms making the C's arms priority targets for it's enemies. Mechwarriors piloting the C should take extra care to protect their arms.
+
Punishing [[DPS]] with [[MASC]] to facilitate [[hit-and-run]] tactics. Use your extra speed to attack vulnerable flanks and other targets of opportunity.
  
 
===Variant D===
 
===Variant D===
The Uller D is a is a sniping mech capable of inflicting precise damage at long-range. With it's [[CERPPC]] reaching out to 900m followed by a single [[CUAC5]] range within 800m - 900m. Good positioning is a must due to the long recharge time of the [[CERPPC]] and the cool down of the [[CUAC5]]. Two [[CERSL]] provide a punch at 450m good for finishing off crippled units and fighting off BA. Uller D also comes equipped with 2x [[LAMS]] to shoot down any enemy Missiles and Artillery that fall into its range. Housing only 1 [[DHS]] pilots still need to watch the heat spikes. 5t Armor makes it one of the lessor armored units. Uller D should be used as a sniper or fire support but never a brawler or scout.
+
Anti-missile support with decent long-range weapons. Stay near high-value friendlies to protect them.
  
 
===Variant E===
 
===Variant E===
 
{{Starter}}
 
{{Starter}}
The Uller E is one of the most formidable starter brawlers. Equipped with a reliable up to mid-range [[LBX10]], a large [[DSRM4]] launcher and a trio of [[SPL]] boasting enough firepower that calling them backup weapons doesn't do them justice, it boasts the highest DPS potential amongst starters while still opening with a devastating alpha. Its stellar firepower doesn't mean it doesn't come without weaknesses, though. Being an Uller means it's lightly armored, despite being one of the better protected variants, while not having enough speed to choose its engagements, especially compared to other starters. The nature of its small pulse lasers means it will have to keep its torso exposed in order to maximize its damage dealt, and carrying no extra [[DHS]], despite being relatively cool, makes prolonged engagements a tough proposition. Being unable to carry any extra ammo, pilots need to be aware of their remaining shots, as the missiles will run out after twelve salvos and the lbx carries just twice that amount of shells.
+
Dedicated brawler with excellent DPS. Effective counter-pick for vehicles and Battle Armor.
  
 
===Variant F===
 
===Variant F===
 
{{Starter}}
 
{{Starter}}
At exactly 43,000 c-bills, the Uller F is a reasonable starter Mech. Its weapons are not quite as formidable as the Uller C dps-wise, but its [[HLL]] can deal a significant front-loaded strike provided the pilot can accurately land it for its full duration. It's heat management is much easier to handle. That being said, the Heavy Laser by itself can cause shutdowns on hot maps with just 3 [[DHS]]. Chainfiring its packs of [[CSSRM6]], an arm mounted six and two torso mounted [[CSSRM2]], can keep an enemy constantly rocking from the impacts while helping keep heat under control. Two [[Free tons]] of ammo to divide between the launchers. Pilots shouldn't be misguided into thinking this variant is a brawler, the nature of its weapons make it most suited to tearing apart distracted opponents.
+
Burst damage build, thrives in urban environments. Treat the Streak SRMs as your main weapons.
  
 
===Variant G===
 
===Variant G===
Formerly a lightly armed sprinter, the Uller G is now a long-ranged fire support mech. Built around a pair of arm-mounted [[cLRM15]]s, the Uller G is a dangerous early-game missile boat. In order to purchase one, a small donation from a teammate is necessary. In conjunction with a spotting Mech such as a [[Raven]] or [[Owens]], the G can set up behind cover and rain barrages of LRMs that few other light Mechs can match. Two [[cERML]]s add extra punch against closer enemies or when the G's relatively meager ammo supplies are exhausted, as it cannot carry extra ammo with it into battle. [[B-Pod]] helps with finishing off wounded [[Battle Armor]] if they get too close.
+
Missile support build, useful for indirect fire and defending rough terrain unsuited to an otherwise superior [[Ares]] Prime.
 +
 
 +
==Comparisons==
 +
[[Commando]] - Tougher and more agile, similar builds but with less weapon tonnage. Tricky but often favorable matchup.
 +
 
 +
[[Anubis]], [[Owens]], [[Locust IIC]], [[Solitaire]] - Don't chase these, just shield your arms and return fire to ward them off. These pilots want to [[kite]] you forever, using their mobility to avoid return fire until your arms are removed.
 +
 
 +
[[Osiris]], [[Raven]] - Favorable matchups, lacking distinct advantages to leverage in most cases. Beware of pilots with defensive torso twisting skills.
 +
 
 +
[[Chevalier]] - Tougher and equally dangerous, bring [[Damage_Types|Light Kinetic]] weapons or wait for an opportunity to blast through its side armor.
 +
 
 +
[[Harasser]], [[Hephaestus]] - Dangerous combination of weapons and speed, but even more fragile. Avoid their weapons until you can close in to guarantee a kill.
 +
 
 +
[[Mithras]] - Equal or superior firepower, but also quite vulnerable. Approach with caution; corner it and rip through a side if possible.
  
 
==Gallery==
 
==Gallery==
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==Canon==
 
==Canon==
 
The Kit Fox is a light Clan OmniMech with long-range combat as a primary focus, earning it the Inner Sphere codename of Uller, after the Norse god of archery. The Kit Fox was another light OmniMech designed by Clan Cloud Cobra, and was first produced in 2890 with the aid of new resources coming from the Tanite Worlds. Rather than emphasize speed, the Kit Fox emphasizes armor and firepower, complementary to the role of the Fire Moth.
 
The Kit Fox is a light Clan OmniMech with long-range combat as a primary focus, earning it the Inner Sphere codename of Uller, after the Norse god of archery. The Kit Fox was another light OmniMech designed by Clan Cloud Cobra, and was first produced in 2890 with the aid of new resources coming from the Tanite Worlds. Rather than emphasize speed, the Kit Fox emphasizes armor and firepower, complementary to the role of the Fire Moth.
 
Date Introduced 2890 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Sniper
 
 
   
 
   
 
[http://www.sarna.net/wiki/Kit_Fox BattleTech Reference]
 
[http://www.sarna.net/wiki/Kit_Fox BattleTech Reference]
 +
 +
Notable Pilots -  Rask666, Leeko, Rogue_One, ~SJ~ Crush_Libs, OptimusShr
  
 
{{Template:Navbox Assets Clan}}
 
{{Template:Navbox Assets Clan}}

Latest revision as of 00:23, 30 September 2023

Uller
Uller spin.gif
360.png
Uller.png
360.png
Class: Light Mech
Faction: Clan
Ticket cost: 3 upon destruction
Tier: 4
Tonnage: 30 tons
Speed: 97.2 km/h (136 km/h with MASC)
Torso yaw: 280°
Torso pitch: -35° to +40° while standing
-35° to +49° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 42 400 CBills
Total armor: 29 853
Engine Size: Starfire 180 XL
A:
Price: 43 500 CBills
Total armor: 28 271
Engine Size: Starfire 180 XL
B:
Price: 45 500 CBills
Total armor: 29 853
Engine Size: Starfire 180 XL
C:
Price: 45 800 CBills
Total armor: 29 853
Engine Size: Starfire 180 XL
D:
Price: 48 000 CBills
Total armor: 28 271
Engine Size: Starfire 180 XL
E:
Price: 41 700 CBills
Total armor: 29 853
Engine Size: Starfire 180 XL
F:
Price: 43 000 CBills
Total armor: 28 271
Engine Size: Starfire 180 XL
G:
Price: 44 100 CBills
Total armor: 28 271
Engine Size: Starfire 180 XL
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
2596
1380
2535
2968
3028
3071
4542
3071
3028
1817

All stats current as of release 0.16.1

The Uller (Kit Fox) is a Clan Light Mech which emphasizes firepower over mobility compared to other starting and second Rank choices. Defensive torso twisting and situational awareness are the keys to maximizing its effectiveness, due to the combination of comparatively lower speed and arm-mounted weapons. A skilled Uller pilot can wreak havoc on other lights, or punch well above their weight in larger battles.


Gameplay Hints

Overview

As a glass cannon, the Uller demands cautious play. An Uller pilot needs to quickly identify winning matchups and weakened targets that can be dispatched with its massive firepower. While it's less maneuverable than most of its competitors, it remains armored and agile enough to dive in on targets of opportunity and survive. Choose your engagements wisely, and always have an escape route planned before committing to a team fight. Above all, stay on the move, or else your arms won't be attached for very long. The Uller is a great choice if you're confident in your aim and awareness, offering pure performance over economy or flexibility.

Prime

Starter Asset

Generalist capable of taking on almost any competitor. Alpha strike and twist to preserve your arms, use the SRM6 to disrupt your opponent's aim.

Variant A

Powerful sniper, devastating if fielded early. Keep your sensors passive and reposition between salvos to avoid return fire.

Variant B - "Badger"

Unmatched short-range firepower with Guardian ECM to enable risky plays. Be patient and wait for a good target, be prepared to flee as soon as your arm starts taking damage.

Variant C

Punishing DPS with MASC to facilitate hit-and-run tactics. Use your extra speed to attack vulnerable flanks and other targets of opportunity.

Variant D

Anti-missile support with decent long-range weapons. Stay near high-value friendlies to protect them.

Variant E

Starter Asset

Dedicated brawler with excellent DPS. Effective counter-pick for vehicles and Battle Armor.

Variant F

Starter Asset

Burst damage build, thrives in urban environments. Treat the Streak SRMs as your main weapons.

Variant G

Missile support build, useful for indirect fire and defending rough terrain unsuited to an otherwise superior Ares Prime.

Comparisons

Commando - Tougher and more agile, similar builds but with less weapon tonnage. Tricky but often favorable matchup.

Anubis, Owens, Locust IIC, Solitaire - Don't chase these, just shield your arms and return fire to ward them off. These pilots want to kite you forever, using their mobility to avoid return fire until your arms are removed.

Osiris, Raven - Favorable matchups, lacking distinct advantages to leverage in most cases. Beware of pilots with defensive torso twisting skills.

Chevalier - Tougher and equally dangerous, bring Light Kinetic weapons or wait for an opportunity to blast through its side armor.

Harasser, Hephaestus - Dangerous combination of weapons and speed, but even more fragile. Avoid their weapons until you can close in to guarantee a kill.

Mithras - Equal or superior firepower, but also quite vulnerable. Approach with caution; corner it and rip through a side if possible.

Gallery


Canon

The Kit Fox is a light Clan OmniMech with long-range combat as a primary focus, earning it the Inner Sphere codename of Uller, after the Norse god of archery. The Kit Fox was another light OmniMech designed by Clan Cloud Cobra, and was first produced in 2890 with the aid of new resources coming from the Tanite Worlds. Rather than emphasize speed, the Kit Fox emphasizes armor and firepower, complementary to the role of the Fire Moth.

BattleTech Reference

Notable Pilots - Rask666, Leeko, Rogue_One, ~SJ~ Crush_Libs, OptimusShr