Difference between revisions of "Commando"

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<!-- template taken from Anubis, WIP -->
 
 
{{ stub }}
 
 
 
{{Mech
 
{{Mech
 
| Image = File:Commando.png
 
| Image = File:Commando.png
 +
| ImageGif = File:Commando_spin.gif
 
| ImageSize =  
 
| ImageSize =  
 
| Tonnage = 25
 
| Tonnage = 25
Line 10: Line 7:
 
| Faction = Inner Sphere
 
| Faction = Inner Sphere
 
| Tickets = 2
 
| Tickets = 2
| Tier = 3
+
| Tier = 1
 
| Speed = 97
 
| Speed = 97
| SpeedWithMasc = ?
+
| SpeedWithMasc = 136
| Rotation =
+
| Rotation = 220
| PitchStand = -to +
+
| PitchStand = -29° to +30°
| PitchCrouch = -to +
+
| PitchCrouch = -30° to +29°
  
| Price Prime = 43 700
+
| Price Prime = 33 300
| ArmorT Prime = 27 508
+
| ArmorT Prime = 25 689
 
| Engine Prime = GM 150 XL
 
| Engine Prime = GM 150 XL
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>3x [[ERSBL]]
+
<li>1x [[SRM6]]
<li>2x [[LRM5]]
+
<li>2x [[SRM2]]
<li>2x [[TBolt5]]
+
<li>1x [[ML]]
 +
<li>2x [[ERSL]]
 
</ul>
 
</ul>
 
| Equip Prime = <ul>  
 
| Equip Prime = <ul>  
<li>[[JJ]]
+
<li>[[iJJ]]
<li>[[GECM]]
 
 
<li>1 [[DHS]]
 
<li>1 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5.5t [[Stealth Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
| Price A = 46 800
+
 
| ArmorT A = 29 143
+
| Price A = 33 000
 +
| ArmorT A = 25 689
 
| Engine A = GM 150 XL
 
| Engine A = GM 150 XL
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>2x [[MPL]]
+
<li>1x [[LPL]]
<li>2x [[SPL]]
+
<li>6x [[MG]]
<li>2x [[SSRM2]]
 
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
<li>[[GECM]]
+
<li>[[EOptics]]
<li>[[MASC]]
+
<li>[[iJJ]]
<li>3 [[DHS]]
+
<li>2 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>6t [[Stealth Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
| Price B = 40 700
+
 
| ArmorT B = 29 143
+
| Price B = 34 700
 +
| ArmorT B = 25 689
 
| Engine B = GM 150 XL
 
| Engine B = GM 150 XL
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>4x [[LBX2]]
+
<li>2x [[Standard_AutoCannons|LAC2]]
<li>2x [[SRM2]]
+
<li>1x [[UAC5]]
<li>2x [[SBL]]
+
<li>1x [[MXPL]]
 +
<li>2x [[MG]]
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
<li>[[GECM]]
+
<li>[[EOptics]]
<li>1 [[DHS]]
+
<li>[[iJJ]]
 +
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>6t [[Stealth Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
| Price C = 44 200
+
 
| ArmorT C = 29 143
+
| Price C = 33 400
 +
| ArmorT C = 25 689
 
| Engine C = GM 150 XL
 
| Engine C = GM 150 XL
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>2x [[LPPC]]
+
<li>1x [[SSRM4]]
<li>2x [[SRM4]]
+
<li>6x [[SXPL]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
<li>[[iJJ]]
+
<li>2 [[DHS]]
<li>[[GECM]]
+
<li>0 [[free ton]]s
<li>1 [[DHS]]
+
<li>5.5t [[Armor]]
<li>0 [[free tons]]
 
<li>6t [[Stealth Armor]]
 
 
</ul>
 
</ul>
| Price D = 46 000
+
 
| ArmorT D = 29 143
+
| Price D = 35 800
 +
| ArmorT D = 25 689
 
| Engine D = GM 150 XL
 
| Engine D = GM 150 XL
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>2x [[LPPC]]
+
<li>1x [[MRM10]]
<li>4x [[SXPL]]
+
<li>2x [[HMG]]
 +
<li>2x [[MPL]]
 +
<li>2x [[SL]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
<li>[[iJJ]]
+
<li>[[EOptics]]
<li>[[GECM]]
+
<li>[[JJ]]
<li>4 [[DHS]]
+
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>6t [[Stealth Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
| Price E = 46 800
+
 
| ArmorT E = 29 143
+
| Price E = 34 900
 +
| ArmorT E = 25 689
 
| Engine E = GM 150 XL
 
| Engine E = GM 150 XL
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>4x [[Flamer]]
+
<li>1x [[SRM4]]
<li>4x [[SSRM2]]
+
<li>2x [[LPPC]]
 +
<li>2x [[ERSL]]
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
<li>[[GECM]]
+
<li>[[EOptics]]
<li>[[MASC]]
+
<li>[[iJJ]]
 
<li>1 [[DHS]]
 
<li>1 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>6t [[Stealth Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
| Price F = 39 800
+
 
| ArmorT F = 29 143
+
| Price F = 30 500
 +
| ArmorT F = 25 689
 
| Engine F = GM 150 XL
 
| Engine F = GM 150 XL
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>2x [[MBL]]
+
<li>1x [[TBolt10]]
<li>2x [[SSRM4]]
+
<li>6x [[SL]]
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
<li>[[GECM]]
+
<li>[[iJJ]]
 
<li>1 [[DHS]]
 
<li>1 [[DHS]]
<li>2 [[free tons]]
+
<li>1 [[free ton]]
<li>6t [[Stealth Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
| Price G = 41 750
+
 
| ArmorT G = 27 508
+
| Price G = 33 500
 +
| ArmorT G = 25 689
 
| Engine G = GM 150 XL
 
| Engine G = GM 150 XL
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>5x [[ERSBL]]
+
<li>1x [[LL]]
<li>1x [[LPPC]]
+
<li>2x [[ML]]
<li>1x [[UAC5]]
+
<li>2x [[SL]]
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
<li>[[JJ]]
+
<li>[[EOptics]]
<li>[[GECM]]
+
<li>[[MASC]]
 
<li>2 [[DHS]]
 
<li>2 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5.5t [[Stealth Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
| Armor H = ?
+
| Armor H = 1380
| Armor CT = ?
+
| Armor CT = 3538
| Armor LRT = ?
+
| Armor LRT = 2229
| Armor B = ?
+
| Armor B = 2123
| Armor LRA = ?
+
| Armor LRA = 2282
| Armor INT = ?
+
| Armor INT = 1805
| Armor LRL = ?
+
| Armor LRL = 3008
  
 +
| Version153 = 0.16.1
 
}}
 
}}
<!-- Current for N/A -->
 
  
The '''Commando''' is an Inner Sphere light mech confirmed for release with upcoming version 0.11.0.
+
The most lightweight [[IS]] mech, the '''Commando''' is surprisingly [[tanking|tanky]] due to its small figure and hitboxes. Having the lowest possible [[tier]] helps gathering [[Cbills]] when the Commando damages higher tier assets. All Commando variants are available for the starting [[rank]].
 +
 
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
 
===Prime===
 
===Prime===
A stealthy long range missile support mech is the Anubis Prime's main role. Its [[JJ|jumpjet]]s help it jump out, unleash a volley from its dual [[LRM5]]s and pair of [[Tbolt5]]s at range and back into cover without being detected on enemy radar. If caught in close range, 3 [[ERSBL]] are its backup weapons while the Tbolt5s can be dumbfired if needed. A single [[DHS]] is sufficient for the low heat output of the Prime's weapons. Having no [[free tons]] of ammo is not that much of a limitation as the LRM5s and Tbolt5s take a significant time to run dry. The Prime also has one of the least amount of armor of all the variants.  
+
{{Starter}}
 +
Good [[brawler]] and somewhat functional [[skirmisher]] by using [[iJJ]]s. Best [[alpha strike]] of all Commandos.
  
 
===Variant A===
 
===Variant A===
Unlike the prime, the Anubis A variant is a fast hit and run close range mech. Mechwarriors piloting this variant typically zip into combat at 181 KMH with [[MASC]] and unleash four pulse lasers in two pairs of [[MPL]]s and [[SPL]]s blazing away while supported by a pair of tracking [[SSRM2|Streak short range missile 2]]s into unaware enemy mechs. Though, its 3 [[DHS]] struggle to deal with the heat from multiple alphastrikes while mascing, so pilots should closely watch their heat levels.  
+
{{Starter}}
 +
[[Fire-support]] mech. Its [[Mgun]]s have a good [[Damage_Types|damage multiplier]] against air, making the Commando A useful as [[AA]] against early [[VTOL]]s. Don't try to [[jump snipe]], the Commando A uses its [[iJJ]]s to find good firing positions or to escape combat.
  
===Variant B - ''"Set"''===
+
===Variant B===
The Anubis B is a wonderfully stealthy long range harasser. Reaching up to 1300m, the quad [[LBX2]]s can annoy the piss out of a much larger enemy LRM boat with the fury of buckshot every 3 seconds (or less than a second when chain fired), while the enemy can't even see the B on its radar. Changing position ever so often makes this harassing tactic even more effective. Close range back up weaponry is a couple of [[SBL]]s and two [[SRM2]]s. This variant can be a great cbill maker, especially when targeting heavier enemy assets. Remember to set all weapons to one of the extra Fire Groups for a massive Alpha Strike and use it when at 300m or below.
+
{{Starter}}
 +
[[Generalist]]. When [[brawling]], [[group fire]] the [[MXPL]] with the [[Mgun]]s to reduce the number of total weapon groups from four to three. Can [[poke]].
  
 
===Variant C===
 
===Variant C===
With two [[LPPC|Light PPCs]] and a pair of [[SRM4]]s, the Anubis C is a highly mobile close range fighter. Chain firing the light PPCs can disrupt the enemy's aim every 3 seconds while the [[SRM4]]s gradually wilt away the enemy's armor. Pilots should use their [[IJJ|Improved JumpJets]]' great maneuverability to their advantage, dodging shots and placing themselves into positions where they can coax the enemy to come straight at them, maximizing the potential of all weapons hitting. Only 1 [[DHS]] is available to remove the heat; it can be easily overwhelmed with alphastrikes and liberal [[iJJ|improved jumpjet]] use.
+
{{Starter}}
 +
Dedicated [[brawler]]. [[Overheat]]s easily, prioritize the [[SSRM4]] when overheating because it is a more heat-efficient weapon. Good at [[arming]] and destroying individual [[component]]s. Excellent [[DPS]]. Works best in [[team fights]] where it might go unnoticed.
  
===Variant D - ''"Jaws"''===
+
===Variant D - ''"RealToughGuy"''===
The Anubis D is the twin brother to the C variant, replacing its SRM4s with the damage over time [[SXPL]], 4 of them. 4 [[DHS]] are needed to keep the higher heat output in check. Tactics are similar to the C but the increased face-the-enemy time the X-pulse require, the more exposed the D is to counter-fire.
+
{{Starter}}
 +
Primarily a [[brawler]]. Watch out for the [[minimum range]] with the MRM10.
  
===Variant E===
+
===Variant E - ''"Enoch"''===
Roast and toast - the E variant has 4 [[flamers]] that can overheat enemy mechs in short order. Dashing into knife fighting range at 181 KMH and unleashing quad [[SSRM2]]s and quad flamers is a favorite tactic by Anubis E pilots. Many pilots have bragged about overheating a massive Assault laser boat with the E, although the truth is probably closer that many have died trying to achieve such glory... Perhaps the best use of this mech is in hot climates such as [[TC_Inferno]]. Watch your heat too, the single [[DHS]] will surely struggle as well! For the less confrontational pilot, its [[MASC]] can bring great team honor by stealthily stealing enemy bases from deep behind the battle lines.
+
{{Starter}}
 +
Effective [[short range]] [[skirmisher]] with some ability to [[brawl]].
  
 
===Variant F===
 
===Variant F===
A medium to close range fighter is the F variants role. It can reach out to 500m with its dual [[MBL]]s to do pinpoint damage on enemy assets. Its pair of [[SSRM4|Streak short range missile]]s coupled with 2 [[Free tons]] of ammo will track targets up to 350m away and do the majority of the damage. Having two [[free tons]] give the Anubis F a good combat time while the cool running beam lasers only require one [[DHS]] allowing many alphastrikes before overheating.
+
{{Starter}}
 +
The Commando F may not look like a [[generalist]], but it's ability to fight in [[close range]], [[jump snipe]] at [[medium range]], and shoot [[NARC]]ed and [[TAG]]ed targets at [[long range]], make it more than capable of filling the role.
  
===Variant G - ''"Kane"''===
+
===Variant G===
The heaviest hitting Anubis is the G variant. Boasting 5 [[ERSBL]], a [[LPPC|Light PPC]] and an [[UAC5]] this variant can unleash some serious damage in a short amount of time. Its prime fighting range is 400m and under where it can bring all of its weapons to bear. The UAC5 is effective to 800m and can do 3 quick bursts before having to cool down. Though, the G can stay in combat for a relative short while before having to return to base for reloads since it lacks any [[free tons]] of ammo. Two [[DHS]] keep the heat somewhat in check. This variant is one of the lightest armored, so care must be taken not to brawl at point blank range. Use its speed and [[JJ]] mobility to your advantage and keep the range around 300m.
+
{{Starter}}
 +
A [[skirmisher]] able to get in and out of combat quickly. Good at cutting off individual [[component]]s by using [[group fire]]. Good at [[backcapping]].
  
 +
==History==
 +
The Commando was originally a ''canceled'' [[Inner Sphere]] [[Light Mech]], under development by Wandering Samurai Studios. It was announced as planned even before the 0.1.0 release, but no renders or images were ever released. It was unknown when and if it was still being developed until it was officially announced canceled on November 1st in 2012.
 +
 +
With version 0.11.0, the Commando was confirmed for release and finally saw the light of day.
  
==History==
 
The '''Commando''' was a '''canceled''' [[Inner Sphere]] [[Light Mech]]. It was announced as planned even before the 0.1.0 release, but no renders or images were ever released. It was unknown when and if it was still being developed until it was officially announced canceled on november 1st in 2012. <br>
 
Commando made a comback in 0.11.0 release
 
  
 
==Canon==
 
==Canon==
By the time of the [[Clans|Clans']] invasion, the Commando was a nearly 600-year-old design for an early reconnaissance 'Mech. Despite its age, it was still an impressive unit with its [[SRM6]] and SRM4 missile launchers supported by a single [[MBL|Medium Laser]]. With 4 tons of armor (a half-ton less than the [[Raven]]), it could run up to 97 km/h. One of the first Mechs designed for Reconnaissance, then upgraded to Stricker. Variants of the Commando were created even after the invasion, proving the success and popularity of this design.
+
Coventry Defense Conglomerate produced the Commando as one of the Commonwealth's first home-grown entries into the newly created industry of BattleMech design and manufacture.
 +
By the time of the [[Clans|Clan]] Invasion (3050–3061), this renaissance man, the 'Commando' had gone through many versions & was a nearly 600-year-old design for an early reconnaissance 'Mech. Despite its age, it was still an impressive unit with its [[SRM6]] and [[SRM4]] missile launchers supported by a single [[ML|Medium Laser]]. With 4 tons of armor (a half-ton less than the [[Raven]]), it could run up to 97 km/h. One of the first Mechs designed for Reconnaissance, then upgraded to Stricker. Variants of the Commando were created even after the invasion, proving the success and popularity of this design.
  
 
Date Introduced 2463 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Reconnaissance, then in 2486 upgraded to Striker
 
Date Introduced 2463 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Reconnaissance, then in 2486 upgraded to Striker

Latest revision as of 07:35, 5 September 2023

Commando
Commando spin.gif
360.png
Commando.png
360.png
Class: Light Mech
Faction: Inner Sphere
Ticket cost: 2 upon destruction
Tier: 1
Tonnage: 25 tons
Speed: 97 km/h (136 km/h with MASC)
Torso yaw: 220°
Torso pitch: -29° to +30° while standing
-30° to +29° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 33 300 CBills
Total armor: 25 689
Engine Size: GM 150 XL
A:
Price: 33 000 CBills
Total armor: 25 689
Engine Size: GM 150 XL
B:
Price: 34 700 CBills
Total armor: 25 689
Engine Size: GM 150 XL
C:
Price: 33 400 CBills
Total armor: 25 689
Engine Size: GM 150 XL
D:
Price: 35 800 CBills
Total armor: 25 689
Engine Size: GM 150 XL
E:
Price: 34 900 CBills
Total armor: 25 689
Engine Size: GM 150 XL
F:
Price: 30 500 CBills
Total armor: 25 689
Engine Size: GM 150 XL
G:
Price: 33 500 CBills
Total armor: 25 689
Engine Size: GM 150 XL
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
2123
1380
2282
2282
3008
2229
3538
2229
2282
3008
1805

All stats current as of release 0.16.1

The most lightweight IS mech, the Commando is surprisingly tanky due to its small figure and hitboxes. Having the lowest possible tier helps gathering Cbills when the Commando damages higher tier assets. All Commando variants are available for the starting rank.


Roles and Gameplay Hints

Prime

Starter Asset

Good brawler and somewhat functional skirmisher by using iJJs. Best alpha strike of all Commandos.

Variant A

Starter Asset

Fire-support mech. Its Mguns have a good damage multiplier against air, making the Commando A useful as AA against early VTOLs. Don't try to jump snipe, the Commando A uses its iJJs to find good firing positions or to escape combat.

Variant B

Starter Asset

Generalist. When brawling, group fire the MXPL with the Mguns to reduce the number of total weapon groups from four to three. Can poke.

Variant C

Starter Asset

Dedicated brawler. Overheats easily, prioritize the SSRM4 when overheating because it is a more heat-efficient weapon. Good at arming and destroying individual components. Excellent DPS. Works best in team fights where it might go unnoticed.

Variant D - "RealToughGuy"

Starter Asset

Primarily a brawler. Watch out for the minimum range with the MRM10.

Variant E - "Enoch"

Starter Asset

Effective short range skirmisher with some ability to brawl.

Variant F

Starter Asset

The Commando F may not look like a generalist, but it's ability to fight in close range, jump snipe at medium range, and shoot NARCed and TAGed targets at long range, make it more than capable of filling the role.

Variant G

Starter Asset

A skirmisher able to get in and out of combat quickly. Good at cutting off individual components by using group fire. Good at backcapping.

History

The Commando was originally a canceled Inner Sphere Light Mech, under development by Wandering Samurai Studios. It was announced as planned even before the 0.1.0 release, but no renders or images were ever released. It was unknown when and if it was still being developed until it was officially announced canceled on November 1st in 2012.

With version 0.11.0, the Commando was confirmed for release and finally saw the light of day.


Canon

Coventry Defense Conglomerate produced the Commando as one of the Commonwealth's first home-grown entries into the newly created industry of BattleMech design and manufacture. By the time of the Clan Invasion (3050–3061), this renaissance man, the 'Commando' had gone through many versions & was a nearly 600-year-old design for an early reconnaissance 'Mech. Despite its age, it was still an impressive unit with its SRM6 and SRM4 missile launchers supported by a single Medium Laser. With 4 tons of armor (a half-ton less than the Raven), it could run up to 97 km/h. One of the first Mechs designed for Reconnaissance, then upgraded to Stricker. Variants of the Commando were created even after the invasion, proving the success and popularity of this design.

Date Introduced 2463 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Reconnaissance, then in 2486 upgraded to Striker

BattleTech Reference