Enfield

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Revision as of 03:40, 3 November 2024 by Warlord Kentax (talk | contribs) (Variant A - "Larry")
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Enfield
Enfield spin.gif
360.png
Enfield.png
360.png
Class: Medium Mech
Faction: Inner Sphere
Ticket cost: 7 upon destruction
Tier: 7
Tonnage: 50 tons
Speed: 86 km/h (121 km/h with MASC)
Torso yaw: 260°
Torso pitch: -35° to +50° while standing
-33° to +61° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 58 600 CBills
Total armor: 49 623
Engine Size: Magna 250 XL
A:
Price: 65 300 CBills
Total armor: 49 623
Engine Size: Magna 250 XL
B:
Price: 58 900 CBills
Total armor: 49 623
Engine Size: Magna 250 XL
C:
Price: 73 500 CBills
Total armor: 49 623
Engine Size: Magna 250 XL
D:
Price: 66 200 CBills
Total armor: 49 623
Engine Size: Magna 250 XL
E:
Price: 65 300 CBills
Total armor: 49 623
Engine Size: Magna 250 XL
F:
Price: 61 500 CBills
Total armor: 47 822
Engine Size: Magna 250 XL
G:
Price: 61 000 CBills
Total armor: 49 623
Engine Size: Magna 250 XL
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
4327
2760
4147
4147
5517
4688
7212
4688
4147
5517
3310

All stats current as of release 0.17.0

The Enfield is an Inner Sphere Medium Mech introduced in update 0.17.0. A rugged generalist that roughly fills the role between the Bushwacker and the Uziel, it often employs a diverse amount of many smaller weapons instead of relying on one or two larger ones. Being more armored than the Bushwacker and often leveraging GECM, its battlefield endurance is increased.


Roles and Gameplay Hints

Prime

Medium range jumpsniper. Unlike most jumpsnipers, the Enfield Prime can tank a lot of damage.

Variant A - "Larry"

As a generalist, Larry can jumpsnipe and poke out to extreme long range, but he performs best in a brawl. Since the HMGs require significant stare time, Larry's three SRM4s should be chainfired to optimize screenshake. When in a turn fight, the SRMs and three AC2s should be group fired to help spread damage.

Variant B - "Lobster"

The Lobster is a strong brawler within 400m of range. Between 401 and 700m, the Lobster is able to help screen shake enemies, but lacks sufficient firepower to perform well at that range. GECM helps the Lobster stay hidden while coming in to brawling range.

Variant C

Excellent skirmisher well suited for backcapping. Very stealthy and fast. Doesn't have any coolant. Chainfire can be used to help manage heat during long fights.

Variant D

Variant E

Variant F

Variant G - "G.I."

Canon

Discovered nearly two centuries ago by Davion soldiers in the system of Achernar, the plans for the ’Mech dubbed the Enfield were for a medium urban ’Mech designed to replace the aging Wyvern. Enthusiastic about having such an advanced design, the Federated Suns kept the plans hidden until they had the technology to finally begin development of the design in the early 3050s. Looking for a companion to the highly popular Enforcer, NAIS (New Avalon Institute of Science) made some changes to the aesthetics and load out to make it more compatible. In 3055, Blackstone BattleMechs, Ltd. was licensed to produce the design, and Blackstone began shipping to units to the Clan border and to any Federated Commonwealth-employed mercenary units. Ironically very few Enfield's made it to Davion units since production started; the Lyran Alliance broke away before full production could begin. While some Enfield's went to Davion troops, all of them belonged to loyalist units. But those Davion units that received the Enfield immediately assigned it to a lance with a accompanying Enforcer and began evaluation of the combination.


Date Introduced 3055 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Skirmisher

BattleTech reference