Awesome

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Revision as of 01:47, 5 August 2017 by Bird Thing (talk | contribs) (fixed infobox; variant eval go bye-bye)
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Awesome
Awesome.jpg
Awesome.jpg
Class: Assault Mech
Faction: Inner Sphere
Ticket cost: 11 upon destruction
Tier: {{{Tier}}}
Speed: 64.8 km/h
Torso yaw: 160°
Torso pitch: -34° to +45° while standing.
-34° to +55° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 108 650 CBills
Total armor: 79 898
Engine Size:
A:
Price: 90 000 CBills
Total armor: 73 471
Engine Size:
B:
Price: 91 000 CBills
Total armor: 76 684
Engine Size:
C:
Price: 94 000 CBills
Total armor: 76 684
Engine Size:
D:
Price: 91 000 CBills
Total armor: 73 471
Engine Size:
E:
Price: 101 750 CBills
Total armor: 73 471
Engine Size:
F:
Price: 102 600 CBills
Total armor: 76 684
Engine Size:
G:
Price: 95 200 CBills
Total armor: 76 684
Engine Size:

All stats current as of release 0.15.3

The Awesome is an Inner Sphere Assault Mech focused entirely on Energy Weapons, making it comparable to the Clan's Novacat Heavy Mech. Being one of the the cheapest Assault 'Mechs, the Awesome doesn't have nearly as much Armor as the Atlas, but still mounts ferocious long-range firepower in a fairly durable chassis. All Awesomes, excepting the A variant, mount an LAMS to help the slow, cumbersome Mech survive Missile barrages, and large Heat Sink arrays allow continuous, controlled firing of the multitude of powerful Weapons, making the Awesome a powerful force on the battlefield. It should be noted that the Awesome's Weapons are mounted in a horizontal line on arms and side torsos making it more difficult to render an Awesome combat-ineffective, but this also means that the Awesome can be vulnerable to enemy fire before it can fire back due to the relatively low placement of its Weapons.

Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.8.6. You may help MWLL Wiki by logging in and updating it.

Prime

The Awesome Prime mounts 3 ERPPC's as its main Weapons, giving it a potent long-range punch. When coupled with Eoptics and 12 Heat Sinks, the Prime variant can lay down a continuous stream of deadly ERPPC shots at nearly any range, punching through Armor and disorienting pilots. A single ERLBL serves as a powerful backup weapon, suitable for disabling smaller Mechs and Vehicles, as well as for dealing with any pesky Battle Armor that may try to sneak up and ambush the Awesome Prime.

Though equipped with a multitude of Heat Sinks, the heat generated by the 3 ERPPC's is still tremendous, so care must be taken to use Coolant effectively to avoid untimely power downs.

Variant A

Variant B

Variant C

Variant D

Variant E

Variant F

Variant E

Canon

Originally designed during the Star League era, the Awesome is a powerful Assault Mech built around an impressive array of Energy Weapons. It can operate for extended periods of time both as a defensive Mech and offensive Mech because it doesn't rely on ammo. This allows it to win battles by bleeding it's enemies ammo stores dry.
BattleTech Reference