Locust IIC

From MechWarrior: Living Legends Wiki
Revision as of 02:05, 22 July 2026 by Jester Avali (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Locust IIC
LocustIIC spin.gif
360.png
LocustIIC.png
360.png
Class: Light Mech
Faction: Clan
Ticket cost: 2 upon destruction
Tier: 4
Tonnage: 25 tons
Speed: 130 km/h (181 km/h with MASC)
Torso yaw: 360°
Torso pitch: -9° to +35° while standing
-9° to +45° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 35 750 CBills
Total armor: 27 739
Engine Size: 200 Standard
A:
Price: 33 050 CBills
Total armor: 27 739
Engine Size: 200 Standard
B:
Price: 34 400 CBills
Total armor: 25 779
Engine Size: 200 Standard
C:
Price: 34 100 CBills
Total armor: 25 779
Engine Size: 200 Standard
D:
Price: 31 800 CBills
Total armor: 25 779
Engine Size: 200 Standard
E:
Price: 32 500 CBills
Total armor: 23 934
Engine Size: 200 Standard
F:
Price: 36 300 CBills
Total armor: 27 739
Engine Size: 200 Standard
G:
Price: 35 300 CBills
Total armor: 25 779
Engine Size: 200 Standard
Armor Points Distribution
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
2119
1845
1380
1960
1960
3179
2296
3709
2296
1960
3179
1908

All stats current as of release 0.19.1

The Locust IIC is a highly maneuverable Clan Light Mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed, 360° Torso yaw and many hit-and-run weapon loadouts. All Locusts have standard engines, which makes it possible to survive longer on the battlefield than XL engine mechs when one of the side torsos gets destroyed. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor downward torso pitch is noticeable and renders the Locust unable to fire at enemies below it.


Roles and Gameplay Hints

Prime

Starter Asset

A short range support skirmisher. Best played poking from cover and focusing on arming targets.

Player Comments:
The Locust IIC is a simple starter sporting 5 cERSLs, plus a BAP can sniff out hidden enemies. It has a standard engine which makes it extremely tanky while twist fighting. The Prime is a bit of a one trick pony, but I have seen it draw some serious fire away from bigger pushes by jetting around like a runaway balloon with its iJJ.
Willow


Variant A - "Al-Azif"

Starter Asset

A DPS brawler. Focus fire on vehicles first in order to take advantage of the 6 HMG's bonus damage to vehicles and air assets. One HEATM3 contributes good screen shake.

Player Comments:
This is a very strong brawler because it can out-DPS most other assets at the same tonnage, plus the standard engine gives it more durability. Do not jam the HMGs because the jam duration is longer than the cooldown duration. Twist when you are not able to keep firing, and use the HEATM3 for screen shake. Use your MASC to pursue or escape from targets.
Willow


Variant B

Starter Asset

Support mech with a NARC and no free tons for it.

Player Comments:
I have never taken this asset and I can't see myself using it. It has incredibly low DPS. It doesn't even have jump jets to poptart with the NARC. I would recommend a Hephaestus over this thing, but if you're playing puretech and you need a clan NARC on legs from the start, this is the mech to take.
Willow


Variant C

Starter Asset

A mid range skirmisher with a high alpha strike. Poke from cover as much as you can, and use the iJJ to reposition.

Player Comments:
A mid-range skirmisher. 2 cERMLs reach out to 700 meters while the HML reaches out to 400. Half of your alpha is dealt by the HML. Try playing this from 350 meters.
Willow


Variant D - "Daisy"

Starter Asset

Extremely weak LRM missile boat in the early game (because faster assets will outrun missiles), but is stronger in the mid game. Chainfire to extend the cLRM's screen shake.

Player Comments:
A popular noob trap and extremely weak in the early game, but a surprisingly flexible brawler in the mid game due to the cSPLs and the cLRM's tiny minimum range. Keep your speed up and use the and 360 torso twist to keep enemies within optimal range at all times.
Willow


Variant E

Starter Asset

Powerful and speedy cSPL brawler with MASC. Focus on arming targets. Great at hit and runs, but suffers from lighter armor.

Player Comments:
This is an interesting mech because the 5 cSPLs implies brawler, but the lighter armor makes a considerable difference for the tonnage. Use the MASC only in emergencies because two DHS won't be able to cool you down fast enough before a fight breaks out, and you're going to want all of your heat bar to dump lasers into the enemy.
Willow


Variant F

Starter Asset

A brawling support mech. Prioritize using the Heavy Flamers to distract targets during big team battles.

Player Comments:
This is a surprisingly weak 1v1 mech, so I would recommend using this specifically in team fights. The iHSLs do not have the DPS nor the heat to win very many battles on their own, plus you have to lead your target in order to use the Heavy Flamer so you can't even use both at the same time. You are also likely to overheat very quickly if you try.
Willow


Variant G

Starter Asset

A Streak SRM missile boat. Prioritize using the cSSRM4s and use the iJJ to draw fire.

Player Comments:
This can be a decent streak boat to pick, especially if you use your iJJ to be the first to open an engagement and draw the first volley away from your team while also giving you an opportunity to fire back accurately with the lock-on. Hide to cool down, and then continue engaging. Go to second line if your armor gets low, but stick around to cause more screen shake. Mind your heat because it has no heatsinks.
Willow


History

The Locust IIC was added in version 0.11.0.


Canon

One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action. Notable Pilots - [CJF} Dead Salmon -MERC, ~SJ~ Red -CL, Spooky -MERC

Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker

BattleTech Reference