Locust IIC
| Locust IIC | ||
|---|---|---|
| Class: | Light Mech | |
| Faction: | Clan | |
| Ticket cost: | 2 upon destruction | |
| Tier: | 4 | |
| Tonnage: | 25 tons | |
| Speed: | 130 km/h (181 km/h with MASC) | |
| Torso yaw: | 360° | |
| Torso pitch: | -9° to +35° while standing -9° to +45° while crouching | |
| Variant Armament | ||
| Variant | Weapons | Equipment |
| Prime: Price: 35 750 CBills Total armor: 27 739 Engine Size: 200 Standard |
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| A: Price: 33 050 CBills Total armor: 27 739 Engine Size: 200 Standard |
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| B: Price: 34 400 CBills Total armor: 25 779 Engine Size: 200 Standard |
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| C: Price: 34 100 CBills Total armor: 25 779 Engine Size: 200 Standard |
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| D: Price: 31 800 CBills Total armor: 25 779 Engine Size: 200 Standard |
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| E: Price: 32 500 CBills Total armor: 23 934 Engine Size: 200 Standard |
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| F: Price: 36 300 CBills Total armor: 27 739 Engine Size: 200 Standard |
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| G: Price: 35 300 CBills Total armor: 25 779 Engine Size: 200 Standard |
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| Armor Points Distribution | ||
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All stats current as of release 0.19.1
The Locust IIC is a highly maneuverable Clan Light Mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed, 360° Torso yaw and many hit-and-run weapon loadouts. All Locusts have standard engines, which makes it possible to survive longer on the battlefield than XL engine mechs when one of the side torsos gets destroyed. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor downward torso pitch is noticeable and renders the Locust unable to fire at enemies below it.
Contents
Roles and Gameplay Hints
Prime
| Starter Asset |
A short range support skirmisher. Best played poking from cover and focusing on arming targets.
Variant A - "Al-Azif"
| Starter Asset |
A DPS brawler. Focus fire on vehicles first in order to take advantage of the 6 HMG's bonus damage to vehicles and air assets. One HEATM3 contributes good screen shake.
Variant B
| Starter Asset |
Support mech with a NARC and no free tons for it.
Variant C
| Starter Asset |
A mid range skirmisher with a high alpha strike. Poke from cover as much as you can, and use the iJJ to reposition.
Variant D - "Daisy"
| Starter Asset |
Extremely weak LRM missile boat in the early game (because faster assets will outrun missiles), but is stronger in the mid game. Chainfire to extend the cLRM's screen shake.
Variant E
| Starter Asset |
Powerful and speedy cSPL brawler with MASC. Focus on arming targets. Great at hit and runs, but suffers from lighter armor.
Variant F
| Starter Asset |
A brawling support mech. Prioritize using the Heavy Flamers to distract targets during big team battles.
Variant G
| Starter Asset |
A Streak SRM missile boat. Prioritize using the cSSRM4s and use the iJJ to draw fire.
History
The Locust IIC was added in version 0.11.0.
Canon
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action. Notable Pilots - [CJF} Dead Salmon -MERC, ~SJ~ Red -CL, Spooky -MERC
Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker

