Sulla
Sulla | ||
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Faction | Clan | |
Ticket cost: | 6 upon destruction | |
Tier: | 8 | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Class: Attacker Price: 81 000 CBills Total Armor: 18 000 Maneuverability: 7.6 Max Speed: 460 km/h Opt. Turning: |
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A: Class: Fighter Price: 62 800 CBills Total Armor: 21 000 Maneuverability: 9.2 Max Speed: 474 km/h Opt. Turning: |
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B: Class: Attacker Price: 61 000 CBills Total Armor: 18 000 Maneuverability: 7.6 Max Speed: 460 km/h Opt. Turning: |
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C: Class: Fighter Price: 64 000 CBills Total Armor: 20 000 Maneuverability: 9.2 Max Speed: 474 km/h Opt. Turning: |
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D: Class: Bomber Price: 74 200 CBills Total Armor: 18 000 Maneuverability: 5.9 Max Speed: 440 km/h Opt. Turning: |
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E: Class: Fighter Price: 69 200 CBills Total Armor: 20 000 Maneuverability: 9.2 Max Speed: 474 km/h Opt. Turning: |
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F: Class: Attacker Price: 75 250 CBills Total Armor: 18 000 Maneuverability: 7.6 Max Speed: 460 km/h Opt. Turning: |
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G: Class: Bomber Price: 68 500 CBills Total Armor: 18 000 Maneuverability: 5.9 Max Speed: 440 km/h Opt. Turning: |
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H: Class: Bomber Price: 68 300 CBills Total Armor: 18 000 Maneuverability: 5.9 Max Speed: 440 km/h Opt. Turning: |
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All stats current as of release 0.15.3
The Sulla is a Clan Medium Aerospace fighter, mixing high firepower with good speed and armor. The Sulla is an extremely versatile chassis, with some of the best Air To Air variants in game, and dependable Air To Ground Attacker and Bomber loadouts.
Contents
Roles and Gameplay Hints
Prime
The Sulla Prime is a standout among Aerospace, as it is the smallest Prime variant to be classed as an Attacker. It loads a blistering energy weapon loadout, primarily a CERPPC and pair of CERLBL. It earns its Attacker status with a pair of low slung Bomb (LG), allowing it to deliver a precise payload once per sortie. Backing this up is a pair of Air CSPL mounted in the nose, and EOptics for extra precision. This variant works best as a longer ranged ground support unit, maintaining distance and staying around for a long time thanks to its lack of ammo dependency. The Air CSPL are mostly only useful when dogfighting larger planes, and Alpha Strikes can run a bit hot. It is an Attacker, so be wary of fighters who can easily outturn you.
Variant A
The A Variant, or "Falcon", is one of the most effective Aerospace Fighters in the game. Its primary weapons are a pair of Air UAC2 and MG's, which most importantly are packed in tight towards the center of the fighter. This means that their dispersion (spread) is very low, allowing accurate fire at all distances. Backing this up are a pair of Air ATM3 (Std) launchers under the wings, giving this Fighter an excellent Air To Air loadout. While the ATM's can contribute some damage to ground support, this Fighter is only marginally effective outside its intended role. This variant also packs Air GECM, making it hard to detect until it is too late.
Variant B
The second Attacker variant in the Sulla family, this is a more close range and personal variant than the Prime. The primary weapons are a CLBX10 and Air SRM6 in the wings, giving a lethal punch within 600m. For longer ranges, or to contribute to burst weight, a pair of CLBX2 in the nose are mounted. For its Attacker credentials, a lethal pair of Bomb (HE) are carried. It also has two spare tonnes, but cannot carry extra bombs. Rounding off is EOptics for extra precision. This is a more capable Air to Air attacker than the Prime, but loses the safety of 900m main guns. With good precision and a close range attack, the full force of its LBX's and Air SRM6 can be quite deadly.
Variant C
The Charlie variant is the simplest Sulla available, and a deadly Fighter in the right hands. 4xAir CMPL are the primary, and only direct weapons on this craft, providing withering rapid fire within 500m. However, due to that same 500m range, this Sulla is almost useless against ground targets, as at best 2 bursts can be had before the ground itself becomes a deadly enemy. To add at least some versatility, it packs NARC's and 2 spare tons of reloads, allowing a skilled pilot to provide support to the team. BHP rounds out this Fighter with excellent radar coverage.
Variant D
The first Bomber variant for the Sulla, the primary weapons are paired Bomb (LG). Backing this up are two of the largest Clan weapons available, a Air ATM12, and an HLL, dealing withering damage within 600m. Additionally carried are two Air HSL's, though due to their short range using them on ground targets is risky. Ideally with a friend providing TAG or NARC support from the ground, this is an excellent platform for removing larger ground assets. Bomber maneuverability makes it very vulnerable to Fighters however, though it can easily chase down larger Aerospace. 5 Free tons give excellent endurance.
Variant E
The last Fighter variant of the Sulla, the primary weapons are a pair of Air HML and Air CERSBL's, providing massive damage under 400m. Unlike on the "Falcon" A variant, no bullet leading is needed, but long discharge time on the Air HML's means precise aim is required to be effective. Backing this up are a pair of devastating Air SSRM6 launchers, and Air GECM to provide a stealthy edge. This variant is more capable than other Sulla Fighters at Air To Ground, as the Air SSRM6 are very dangerous and lock quickly at 600m. Particularly effective against larger Aerospace, where small inaccuracies with the lasers matters less. Tends to run a bit hot, so watch the afterburners.
Variant F
The last Attacker in the Sulla family, this variant packs the most rapid fire weaponry outside of the Fighters. Its primary weapons are a pair of CLPL and one Air UAC5, which can peel armor off ground and air targets with impunity within 800m. EOptics allow for precision fire, and a pair of Air SRM2 round off the direct fire ordnance. The Attacker designation is fulfilled with a pair of Bomb (CL) under the wings, allowing this variant to soften up targets and flatten infantry with ease. Due to the difficulty of using Bomb (CL)'s, this variant is best used to strafe ground targets. It can also double duty as Air to Air, as its rapid fire armament can quickly damage enemy Aerospace.
Variant G
The second Bomber Sulla packs the most indirect fire weapons on the chassis, starting with paired Air LRM15's under the wings. With NARC or TAG support on the ground, orbiting the battlefield is a viable option. For direct fire purposes, a pair of CERLBL provide some minor Air to Air firepower if needed. Finally 2xBomb (CL) units and 4 spare tons give plenty of endurance. The relative lack of direct fire weapons makes this unit very vulnerable to other Aerospace and even VTOL's, but it is capable of remaining at great distances if desired, and has EOptics to boot.
Variant H
The final and deadliest Sulla Bomber in the game. Packing 2xBomb (HE) and 4 spare tons, allows up to 3 bomb runs, more than enough to cripple an Assault mech. This is backed up by a devastating Air UAC10, ripping into targets with ferocity from 600m out. Further boosting firepower is a CERPPC, and a pair of LBX2's in the nose, providing an awesome alpha strike. Due to the vaguely similar ballistics, the LBX and CERPPC can be used simultaneously, though heat dissipation isn't great.. The only downside is a lack of appropriate weapons to poke other Aerospace fighters, but this is more than made up for with its stellar Air to Ground performance.
History
Till version 0.3.0 the Sulla was lightest and fastest Aerospace available. That distinction has been taken by the SparrowHawk.
Canon
The Sulla was designed as an all-purpose OmniFighter. It is maneuverable and decently armored, and performs well in prolonged engagements.