Difference between revisions of "Pulse Lasers"

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m (Weapon Stats: added air class weapons)
m (Weapon Stats: testing new, compact layout)
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==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.8.6.
+
All stats are current as of release 0.9.0.
  
 
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;"
 
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;"
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! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
 
! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
 
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
 
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
 
! '''Shots/min'''
 
! '''Shots/min'''
! '''Overheat'''
 
! '''Cooldown'''
 
 
! '''Mech Damage/sec'''
 
! '''Mech Damage/sec'''
 
! '''Mech Damage/Heat'''
 
! '''Mech Damage/Heat'''
Line 32: Line 27:
  
 
<!-- Use this template when adding new energy weapons. It should match the column format above.
 
<!-- Use this template when adding new energy weapons. It should match the column format above.
| [[Weapon]]
+
| Weapon
 
| Listed Range
 
| Listed Range
 
| Heat
 
| Heat
 
| Damage
 
| Damage
 
| Damage Type
 
| Damage Type
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
 
| Beam Duration
 
| Beam Duration
 
| Shots/min
 
| Shots/min
| Overheat
 
| Cooldown
 
 
| Mech Damage/sec
 
| Mech Damage/sec
 
| Mech Damage/Heat
 
| Mech Damage/Heat
Line 51: Line 41:
 
-->
 
-->
  
| Air SPL
+
| Air Small Pulse Laser
 
| 400m
 
| 400m
 
| 23.88
 
| 23.88
 
| 147.17
 
| 147.17
 
| Energy-Air
 
| Energy-Air
| ---
 
| ---
 
| ---
 
 
| 6x 0.06s
 
| 6x 0.06s
 
| 26.32
 
| 26.32
| ---
 
| ---
 
 
| 64.55
 
| 64.55
 
| 6.16
 
| 6.16
Line 70: Line 55:
  
  
| SPL
+
| Small Pulse Laser
 
| 250m
 
| 250m
 
| 23.88
 
| 23.88
 
| 147.17
 
| 147.17
 
| Energy
 
| Energy
| ---
 
| ---
 
| ---
 
 
| 6x 0.06s
 
| 6x 0.06s
 
| 26.32
 
| 26.32
| ---
 
| ---
 
 
| 64.55
 
| 64.55
 
| 6.16
 
| 6.16
Line 88: Line 68:
 
|-
 
|-
  
| Air MPL
+
| Air Medium Pulse Laser
 
| 500m
 
| 500m
 
| 23.93
 
| 23.93
 
| 178.11
 
| 178.11
 
| Energy-Air
 
| Energy-Air
| ---
 
| ---
 
| ---
 
 
| 2x 0.06s
 
| 2x 0.06s
 
| 34.09
 
| 34.09
| ---
 
| ---
 
 
| 101.2
 
| 101.2
 
| 7.44
 
| 7.44
Line 106: Line 81:
 
|-
 
|-
  
| MPL
+
| Medium Pulse Laser
 
| 400m
 
| 400m
 
| 23.93
 
| 23.93
 
| 178.11
 
| 178.11
 
| Energy
 
| Energy
| ---
 
| ---
 
| ---
 
 
| 2x 0.06s
 
| 2x 0.06s
 
| 34.09
 
| 34.09
| ---
 
| ---
 
 
| 101.2
 
| 101.2
 
| 7.44
 
| 7.44
Line 124: Line 94:
 
|-
 
|-
  
| LPL
+
| Air Large Pulse Laser
 +
| 700m
 +
| 102.50
 +
| 667.93
 +
| Energy
 +
| 5x 0.06s
 +
| 13.64
 +
| 151.8
 +
| 6.52
 +
| 23.30
 +
| Fires five pulses
 +
|-
 +
 
 +
| Large Pulse Laser
 
| 650m
 
| 650m
| 47.83
+
| 41.00
 
| 267.17
 
| 267.17
 
| Energy
 
| Energy
| ---
 
| ---
 
| ---
 
 
| 2x 0.06s
 
| 2x 0.06s
 
| 34.09
 
| 34.09
| ---
 
| ---
 
 
| 151.8
 
| 151.8
| 5.58
+
| 6.52
| 27.18
+
| 23.30
 
| Fires two pulses
 
| Fires two pulses
 
|- <!--------------------------------------->
 
|- <!--------------------------------------->
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! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
 
! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
 
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
 
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
 
! '''Shots/min'''
 
! '''Shots/min'''
! '''Overheat'''
 
! '''Cooldown'''
 
 
! '''Mech Damage/sec'''
 
! '''Mech Damage/sec'''
 
! '''Mech Damage/Heat'''
 
! '''Mech Damage/Heat'''
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|-
 
|-
  
| Air CSPL
+
| Air Clan Small Pulse Laser
 
| 450m
 
| 450m
 
| 23.88
 
| 23.88
 
| 147.17
 
| 147.17
 
| Energy-Air
 
| Energy-Air
| ---
 
| ---
 
| ---
 
 
| 6x 0.06s
 
| 6x 0.06s
 
| 26.32
 
| 26.32
| ---
 
| ---
 
 
| 64.55
 
| 64.55
 
| 6.16
 
| 6.16
Line 178: Line 146:
 
|-
 
|-
  
| CSPL
+
| Clan Small Pulse Laser
 
| 350m
 
| 350m
 
| 23.88
 
| 23.88
 
| 147.17
 
| 147.17
 
| Energy
 
| Energy
| ---
 
| ---
 
| ---
 
 
| 6x 0.06s
 
| 6x 0.06s
 
| 26.32
 
| 26.32
| ---
 
| ---
 
 
| 64.55
 
| 64.55
 
| 6.16
 
| 6.16
Line 196: Line 159:
 
|-
 
|-
  
| Air CMPL
+
| Air Clan Medium Pulse Laser
 
| 600m
 
| 600m
 
| 27.91
 
| 27.91
 
| 207.5
 
| 207.5
 
| Energy-Air
 
| Energy-Air
| ---
 
| ---
 
| ---
 
 
| 2x 0.06s
 
| 2x 0.06s
 
| 34.09
 
| 34.09
| ---
 
| ---
 
 
| 117.9
 
| 117.9
 
| 7.43
 
| 7.43
Line 214: Line 172:
 
|-
 
|-
  
| CMPL
+
| Clan Medium Pulse Laser
 
| 500m
 
| 500m
 
| 27.9
 
| 27.9
 
| 207.5
 
| 207.5
 
| Energy
 
| Energy
| ---
 
| ---
 
| ---
 
 
| 2x 0.06s
 
| 2x 0.06s
 
| 34.1
 
| 34.1
| ---
 
| ---
 
 
| 117.9
 
| 117.9
 
| 7.43
 
| 7.43
Line 232: Line 185:
 
|-
 
|-
  
| CLPL
+
| Air Clan Large Pulse Laser
 +
| 850m
 +
| 59.81
 +
| 742.14
 +
| Energy
 +
| 5x 0.06s
 +
| 13.64
 +
| 168.67
 +
| 4.96
 +
| 33.98
 +
| Fires five pulses
 +
|-
 +
 
 +
| Clan Large Pulse Laser
 
| 850m
 
| 850m
 
| 59.81
 
| 59.81
 
| 296.86
 
| 296.86
 
| Energy
 
| Energy
| ---
 
| ---
 
| ---
 
 
| 2x 0.06s
 
| 2x 0.06s
 
| 34.09
 
| 34.09
| ---
 
| ---
 
 
| 168.67
 
| 168.67
 
| 4.96
 
| 4.96

Revision as of 06:19, 24 October 2017

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Pulse Lasers differ from Beam Lasers by delivering their damage through rapid-cycling, high-energy laser pulses generating the energy weapon equivalent to machine gun fire.

Overview

Schematic of a Large Pulse Laser

Although a Pulse Laser's individual laser pulse is less powerful than the beam created by a Beam Laser, this is more than made up for by the higher rate-of-fire and the fact that the high energy pulses do not require that the laser be held on the target to achieve full damage. Unlike X-Pulse Lasers a standard Pulse Laser cannot maintain its fire indefinitely and requires a short cool down time between firings. Clan versions have slightly increased damage output but also generate more heat, but otherwise function identically to their Inner Sphere counterparts.

Compared to Standard Beam Lasers a Pulse Laser has two main drawbacks. First, the higher rate of fire naturally translates into more heat. Second, Pulse Lasers have a shorter range. This makes designs which rely Pulse Lasers engage at medium-short range and forces them to watch their heat closely or risk taking damage from overheating.

Weapon Stats

All stats are current as of release 0.9.0.

Weapon Listed Range Heat Damage Damage Type Beam Duration Shots/min Mech Damage/sec Mech Damage/Heat Heat/sec Notes
Air Small Pulse Laser 400m 23.88 147.17 Energy-Air 6x 0.06s 26.32 64.55 6.16 10.48 Fires six pulses
Small Pulse Laser 250m 23.88 147.17 Energy 6x 0.06s 26.32 64.55 6.16 10.48 Fires six pulses
Air Medium Pulse Laser 500m 23.93 178.11 Energy-Air 2x 0.06s 34.09 101.2 7.44 13.6 Fires two pulses
Medium Pulse Laser 400m 23.93 178.11 Energy 2x 0.06s 34.09 101.2 7.44 13.6 Fires two pulses
Air Large Pulse Laser 700m 102.50 667.93 Energy 5x 0.06s 13.64 151.8 6.52 23.30 Fires five pulses
Large Pulse Laser 650m 41.00 267.17 Energy 2x 0.06s 34.09 151.8 6.52 23.30 Fires two pulses
Weapon Listed Range Heat Damage Damage Type Beam Duration Shots/min Mech Damage/sec Mech Damage/Heat Heat/sec Notes
Air Clan Small Pulse Laser 450m 23.88 147.17 Energy-Air 6x 0.06s 26.32 64.55 6.16 10.48 Fires six pulses
Clan Small Pulse Laser 350m 23.88 147.17 Energy 6x 0.06s 26.32 64.55 6.16 10.48 Fires six pulses
Air Clan Medium Pulse Laser 600m 27.91 207.5 Energy-Air 2x 0.06s 34.09 117.9 7.43 15.86 Fires two pulses
Clan Medium Pulse Laser 500m 27.9 207.5 Energy 2x 0.06s 34.1 117.9 7.43 15.86 Fires two pulses
Air Clan Large Pulse Laser 850m 59.81 742.14 Energy 5x 0.06s 13.64 168.67 4.96 33.98 Fires five pulses
Clan Large Pulse Laser 850m 59.81 296.86 Energy 2x 0.06s 34.09 168.67 4.96 33.98 Fires two pulses


(C)SPL and (C)MPL

Both SPLs and MPLs are reasonably heat efficient for the damage they cause, but their range limitations make them strictly short-range weapons making them most at home on brawler type units. Often they are used to keep a steady stream of fire on an enemy while more powerful weapons are recycling. Their high rate-of-fire also makes them competent anti-Battle Armor weapons. Units which get the most use out of these two systems either have a high speed, enabling them to close the range to target quickly, or operate in locations where it is difficult to take advantage of their short range.

(C)LPL

With a range of 700m, the LPLs are just able to qualify as medium-range weapons. Their high rate of fire and respectable damage make them respectably powerful. Because of their similar ranges and different capabilities, LPLs make a good match for the AC10, UAC10, or LBX10, with the LPL maintaining pressure on the target while the heavier ballistic weapon inflicts heavy damage upon it. Sustained fire of LPL's will almost certainly overheat a unit.


Canon

Pulse Lasers (of all types) were introduced in 2609 by the Terran Hegemony and were able to deal heavier damage upon a target because the staggered pulses gave ablative protection in armor a chance to disperse before the next hit was delivered. The rapid rate of fire also made it easier to strike targets, although the weapons proved to have shorter range than either ER or Standard Lasers.

As with all advanced technology, the Inner Sphere lost the ability to produce Pulse Lasers in 2950 during the Succession Wars, but the technology was later recovered by the Draconis Combine in 3037 with the discovery of the Helm Core. The Clans, meanwhile, continued to refine existing Pulse Laser technology, improving its range and power (at a cost of increased heat) while making them more compact. Clan Smoke Jaguar also produced a Micro Pulse Laser in 3060 before being annihilated in Operation Bulldog.

Usage

The following vehicles equip these weapons.

(C)SPL (C)MPL (C)LPL

See Also