Difference between revisions of "Pulse Lasers"
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==Weapon Stats== | ==Weapon Stats== | ||
− | All stats are current as of release 0. | + | All stats are current as of release 0.9.0. |
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;" | {| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;" | ||
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! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" --> | ! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" --> | ||
! style="width: 6%" | '''[[Damage types|Damage Type]]''' | ! style="width: 6%" | '''[[Damage types|Damage Type]]''' | ||
− | |||
− | |||
− | |||
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs --> | ! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs --> | ||
! '''Shots/min''' | ! '''Shots/min''' | ||
− | |||
− | |||
! '''Mech Damage/sec''' | ! '''Mech Damage/sec''' | ||
! '''Mech Damage/Heat''' | ! '''Mech Damage/Heat''' | ||
Line 32: | Line 27: | ||
<!-- Use this template when adding new energy weapons. It should match the column format above. | <!-- Use this template when adding new energy weapons. It should match the column format above. | ||
− | | | + | | Weapon |
| Listed Range | | Listed Range | ||
| Heat | | Heat | ||
| Damage | | Damage | ||
| Damage Type | | Damage Type | ||
− | |||
− | |||
− | |||
| Beam Duration | | Beam Duration | ||
| Shots/min | | Shots/min | ||
− | |||
− | |||
| Mech Damage/sec | | Mech Damage/sec | ||
| Mech Damage/Heat | | Mech Damage/Heat | ||
Line 51: | Line 41: | ||
--> | --> | ||
− | | Air | + | | Air Small Pulse Laser |
| 400m | | 400m | ||
| 23.88 | | 23.88 | ||
| 147.17 | | 147.17 | ||
| Energy-Air | | Energy-Air | ||
− | |||
− | |||
− | |||
| 6x 0.06s | | 6x 0.06s | ||
| 26.32 | | 26.32 | ||
− | |||
− | |||
| 64.55 | | 64.55 | ||
| 6.16 | | 6.16 | ||
Line 70: | Line 55: | ||
− | | | + | | Small Pulse Laser |
| 250m | | 250m | ||
| 23.88 | | 23.88 | ||
| 147.17 | | 147.17 | ||
| Energy | | Energy | ||
− | |||
− | |||
− | |||
| 6x 0.06s | | 6x 0.06s | ||
| 26.32 | | 26.32 | ||
− | |||
− | |||
| 64.55 | | 64.55 | ||
| 6.16 | | 6.16 | ||
Line 88: | Line 68: | ||
|- | |- | ||
− | | Air | + | | Air Medium Pulse Laser |
| 500m | | 500m | ||
| 23.93 | | 23.93 | ||
| 178.11 | | 178.11 | ||
| Energy-Air | | Energy-Air | ||
− | |||
− | |||
− | |||
| 2x 0.06s | | 2x 0.06s | ||
| 34.09 | | 34.09 | ||
− | |||
− | |||
| 101.2 | | 101.2 | ||
| 7.44 | | 7.44 | ||
Line 106: | Line 81: | ||
|- | |- | ||
− | | | + | | Medium Pulse Laser |
| 400m | | 400m | ||
| 23.93 | | 23.93 | ||
| 178.11 | | 178.11 | ||
| Energy | | Energy | ||
− | |||
− | |||
− | |||
| 2x 0.06s | | 2x 0.06s | ||
| 34.09 | | 34.09 | ||
− | |||
− | |||
| 101.2 | | 101.2 | ||
| 7.44 | | 7.44 | ||
Line 124: | Line 94: | ||
|- | |- | ||
− | | | + | | Air Large Pulse Laser |
+ | | 700m | ||
+ | | 102.50 | ||
+ | | 667.93 | ||
+ | | Energy | ||
+ | | 5x 0.06s | ||
+ | | 13.64 | ||
+ | | 151.8 | ||
+ | | 6.52 | ||
+ | | 23.30 | ||
+ | | Fires five pulses | ||
+ | |- | ||
+ | |||
+ | | Large Pulse Laser | ||
| 650m | | 650m | ||
− | | | + | | 41.00 |
| 267.17 | | 267.17 | ||
| Energy | | Energy | ||
− | |||
− | |||
− | |||
| 2x 0.06s | | 2x 0.06s | ||
| 34.09 | | 34.09 | ||
− | |||
− | |||
| 151.8 | | 151.8 | ||
− | | | + | | 6.52 |
− | | | + | | 23.30 |
| Fires two pulses | | Fires two pulses | ||
|- <!---------------------------------------> | |- <!---------------------------------------> | ||
Line 147: | Line 125: | ||
! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" --> | ! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" --> | ||
! style="width: 6%" | '''[[Damage types|Damage Type]]''' | ! style="width: 6%" | '''[[Damage types|Damage Type]]''' | ||
− | |||
− | |||
− | |||
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs --> | ! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs --> | ||
! '''Shots/min''' | ! '''Shots/min''' | ||
− | |||
− | |||
! '''Mech Damage/sec''' | ! '''Mech Damage/sec''' | ||
! '''Mech Damage/Heat''' | ! '''Mech Damage/Heat''' | ||
Line 160: | Line 133: | ||
|- | |- | ||
− | | Air | + | | Air Clan Small Pulse Laser |
| 450m | | 450m | ||
| 23.88 | | 23.88 | ||
| 147.17 | | 147.17 | ||
| Energy-Air | | Energy-Air | ||
− | |||
− | |||
− | |||
| 6x 0.06s | | 6x 0.06s | ||
| 26.32 | | 26.32 | ||
− | |||
− | |||
| 64.55 | | 64.55 | ||
| 6.16 | | 6.16 | ||
Line 178: | Line 146: | ||
|- | |- | ||
− | | | + | | Clan Small Pulse Laser |
| 350m | | 350m | ||
| 23.88 | | 23.88 | ||
| 147.17 | | 147.17 | ||
| Energy | | Energy | ||
− | |||
− | |||
− | |||
| 6x 0.06s | | 6x 0.06s | ||
| 26.32 | | 26.32 | ||
− | |||
− | |||
| 64.55 | | 64.55 | ||
| 6.16 | | 6.16 | ||
Line 196: | Line 159: | ||
|- | |- | ||
− | | Air | + | | Air Clan Medium Pulse Laser |
| 600m | | 600m | ||
| 27.91 | | 27.91 | ||
| 207.5 | | 207.5 | ||
| Energy-Air | | Energy-Air | ||
− | |||
− | |||
− | |||
| 2x 0.06s | | 2x 0.06s | ||
| 34.09 | | 34.09 | ||
− | |||
− | |||
| 117.9 | | 117.9 | ||
| 7.43 | | 7.43 | ||
Line 214: | Line 172: | ||
|- | |- | ||
− | | | + | | Clan Medium Pulse Laser |
| 500m | | 500m | ||
| 27.9 | | 27.9 | ||
| 207.5 | | 207.5 | ||
| Energy | | Energy | ||
− | |||
− | |||
− | |||
| 2x 0.06s | | 2x 0.06s | ||
| 34.1 | | 34.1 | ||
− | |||
− | |||
| 117.9 | | 117.9 | ||
| 7.43 | | 7.43 | ||
Line 232: | Line 185: | ||
|- | |- | ||
− | | | + | | Air Clan Large Pulse Laser |
+ | | 850m | ||
+ | | 59.81 | ||
+ | | 742.14 | ||
+ | | Energy | ||
+ | | 5x 0.06s | ||
+ | | 13.64 | ||
+ | | 168.67 | ||
+ | | 4.96 | ||
+ | | 33.98 | ||
+ | | Fires five pulses | ||
+ | |- | ||
+ | |||
+ | | Clan Large Pulse Laser | ||
| 850m | | 850m | ||
| 59.81 | | 59.81 | ||
| 296.86 | | 296.86 | ||
| Energy | | Energy | ||
− | |||
− | |||
− | |||
| 2x 0.06s | | 2x 0.06s | ||
| 34.09 | | 34.09 | ||
− | |||
− | |||
| 168.67 | | 168.67 | ||
| 4.96 | | 4.96 |
Revision as of 06:19, 24 October 2017
Pulse Lasers differ from Beam Lasers by delivering their damage through rapid-cycling, high-energy laser pulses generating the energy weapon equivalent to machine gun fire.
Overview
Although a Pulse Laser's individual laser pulse is less powerful than the beam created by a Beam Laser, this is more than made up for by the higher rate-of-fire and the fact that the high energy pulses do not require that the laser be held on the target to achieve full damage. Unlike X-Pulse Lasers a standard Pulse Laser cannot maintain its fire indefinitely and requires a short cool down time between firings. Clan versions have slightly increased damage output but also generate more heat, but otherwise function identically to their Inner Sphere counterparts.
Compared to Standard Beam Lasers a Pulse Laser has two main drawbacks. First, the higher rate of fire naturally translates into more heat. Second, Pulse Lasers have a shorter range. This makes designs which rely Pulse Lasers engage at medium-short range and forces them to watch their heat closely or risk taking damage from overheating.
Weapon Stats
All stats are current as of release 0.9.0.
Weapon | Listed Range | Heat | Damage | Damage Type | Beam Duration | Shots/min | Mech Damage/sec | Mech Damage/Heat | Heat/sec | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Air Small Pulse Laser | 400m | 23.88 | 147.17 | Energy-Air | 6x 0.06s | 26.32 | 64.55 | 6.16 | 10.48 | Fires six pulses |
Small Pulse Laser | 250m | 23.88 | 147.17 | Energy | 6x 0.06s | 26.32 | 64.55 | 6.16 | 10.48 | Fires six pulses |
Air Medium Pulse Laser | 500m | 23.93 | 178.11 | Energy-Air | 2x 0.06s | 34.09 | 101.2 | 7.44 | 13.6 | Fires two pulses |
Medium Pulse Laser | 400m | 23.93 | 178.11 | Energy | 2x 0.06s | 34.09 | 101.2 | 7.44 | 13.6 | Fires two pulses |
Air Large Pulse Laser | 700m | 102.50 | 667.93 | Energy | 5x 0.06s | 13.64 | 151.8 | 6.52 | 23.30 | Fires five pulses |
Large Pulse Laser | 650m | 41.00 | 267.17 | Energy | 2x 0.06s | 34.09 | 151.8 | 6.52 | 23.30 | Fires two pulses |
Weapon | Listed Range | Heat | Damage | Damage Type | Beam Duration | Shots/min | Mech Damage/sec | Mech Damage/Heat | Heat/sec | Notes |
Air Clan Small Pulse Laser | 450m | 23.88 | 147.17 | Energy-Air | 6x 0.06s | 26.32 | 64.55 | 6.16 | 10.48 | Fires six pulses |
Clan Small Pulse Laser | 350m | 23.88 | 147.17 | Energy | 6x 0.06s | 26.32 | 64.55 | 6.16 | 10.48 | Fires six pulses |
Air Clan Medium Pulse Laser | 600m | 27.91 | 207.5 | Energy-Air | 2x 0.06s | 34.09 | 117.9 | 7.43 | 15.86 | Fires two pulses |
Clan Medium Pulse Laser | 500m | 27.9 | 207.5 | Energy | 2x 0.06s | 34.1 | 117.9 | 7.43 | 15.86 | Fires two pulses |
Air Clan Large Pulse Laser | 850m | 59.81 | 742.14 | Energy | 5x 0.06s | 13.64 | 168.67 | 4.96 | 33.98 | Fires five pulses |
Clan Large Pulse Laser | 850m | 59.81 | 296.86 | Energy | 2x 0.06s | 34.09 | 168.67 | 4.96 | 33.98 | Fires two pulses |
(C)SPL and (C)MPL
Both SPLs and MPLs are reasonably heat efficient for the damage they cause, but their range limitations make them strictly short-range weapons making them most at home on brawler type units. Often they are used to keep a steady stream of fire on an enemy while more powerful weapons are recycling. Their high rate-of-fire also makes them competent anti-Battle Armor weapons. Units which get the most use out of these two systems either have a high speed, enabling them to close the range to target quickly, or operate in locations where it is difficult to take advantage of their short range.
(C)LPL
With a range of 700m, the LPLs are just able to qualify as medium-range weapons. Their high rate of fire and respectable damage make them respectably powerful. Because of their similar ranges and different capabilities, LPLs make a good match for the AC10, UAC10, or LBX10, with the LPL maintaining pressure on the target while the heavier ballistic weapon inflicts heavy damage upon it. Sustained fire of LPL's will almost certainly overheat a unit.
Canon
Pulse Lasers (of all types) were introduced in 2609 by the Terran Hegemony and were able to deal heavier damage upon a target because the staggered pulses gave ablative protection in armor a chance to disperse before the next hit was delivered. The rapid rate of fire also made it easier to strike targets, although the weapons proved to have shorter range than either ER or Standard Lasers.
As with all advanced technology, the Inner Sphere lost the ability to produce Pulse Lasers in 2950 during the Succession Wars, but the technology was later recovered by the Draconis Combine in 3037 with the discovery of the Helm Core. The Clans, meanwhile, continued to refine existing Pulse Laser technology, improving its range and power (at a cost of increased heat) while making them more compact. Clan Smoke Jaguar also produced a Micro Pulse Laser in 3060 before being annihilated in Operation Bulldog.
Usage
The following vehicles equip these weapons.
(C)SPL | (C)MPL | (C)LPL |
---|---|---|