Difference between revisions of "Corsair"

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m (fixed infobox; variant eval go bye-bye; still need to add maneuverability ratings and max. speeds)
m (added maneuver and maxSpeed values)
Line 10: Line 10:
 
| ArmorT Prime = 21 000
 
| ArmorT Prime = 21 000
 
| Class Prime = Fighter
 
| Class Prime = Fighter
 +
| Maneuver Prime = 9.1
 +
| MaxSpeed Prime = 442
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
 
<li>2x [[ERSBL|Air ERSBL]]
 
<li>2x [[ERSBL|Air ERSBL]]
Line 19: Line 21:
 
<li>6 [[DHS]]
 
<li>6 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
 +
<li>10t [[Armor]]
 
</ul>
 
</ul>
  
Line 24: Line 27:
 
| ArmorT A = 21 000
 
| ArmorT A = 21 000
 
| Class A = Fighter
 
| Class A = Fighter
 +
| Maneuver A = 9.1
 +
| MaxSpeed A = 442
 
| Weapons A = <ul>
 
| Weapons A = <ul>
 
<li>2x [[Tbolt|Air TBolt]]
 
<li>2x [[Tbolt|Air TBolt]]
Line 32: Line 37:
 
<li>1 [[DHS]]
 
<li>1 [[DHS]]
 
<li>2 [[free tons]]
 
<li>2 [[free tons]]
 +
<li>10t [[Armor]]
 
</ul>
 
</ul>
  
Line 37: Line 43:
 
| ArmorT B = 21 000
 
| ArmorT B = 21 000
 
| Class B = Fighter
 
| Class B = Fighter
 +
| Maneuver B = 9.1
 +
| MaxSpeed B = 442
 
| Weapons B = <ul>
 
| Weapons B = <ul>
 
<li>4x [[MXPL|Air MXPL]]
 
<li>4x [[MXPL|Air MXPL]]
Line 45: Line 53:
 
<li>4 [[DHS]]
 
<li>4 [[DHS]]
 
<li>2 [[free tons]]
 
<li>2 [[free tons]]
 +
<li>10t [[Armor]]
 
</ul>
 
</ul>
  
Line 50: Line 59:
 
| ArmorT C = 19 000
 
| ArmorT C = 19 000
 
| Class C = Attacker
 
| Class C = Attacker
 +
| Maneuver C = 7.6
 +
| MaxSpeed C = 424
 
| Weapons C = <ul>
 
| Weapons C = <ul>
 
<li>3x [[ERMBL|Air ERMBL]]
 
<li>3x [[ERMBL|Air ERMBL]]
Line 61: Line 72:
 
<li>3 [[DHS]]
 
<li>3 [[DHS]]
 
<li>1 [[free tons]]
 
<li>1 [[free tons]]
 +
<li>9.5t [[Armor]]
 
</ul>
 
</ul>
  
Line 66: Line 78:
 
| ArmorT D = 19 000
 
| ArmorT D = 19 000
 
| Class D = Attacker
 
| Class D = Attacker
 +
| Maneuver D = 7.6
 +
| MaxSpeed D = 424
 
| Weapons D = <ul>
 
| Weapons D = <ul>
 
<li>2x [[MRM20|Air MRM20]]
 
<li>2x [[MRM20|Air MRM20]]
Line 74: Line 88:
 
<li>5 [[DHS]]
 
<li>5 [[DHS]]
 
<li>2 [[free tons]]
 
<li>2 [[free tons]]
 +
<li>9.5t [[Armor]]
 
</ul>
 
</ul>
  
Line 79: Line 94:
 
| ArmorT E = 19 000
 
| ArmorT E = 19 000
 
| Class E = Attacker
 
| Class E = Attacker
 +
| Maneuver E = 7.6
 +
| MaxSpeed E = 424
 
| Weapons E = <ul>
 
| Weapons E = <ul>
 
<li>2x [[UAC5|Air UAC5]]
 
<li>2x [[UAC5|Air UAC5]]
Line 87: Line 104:
 
<li>1 [[DHS]]
 
<li>1 [[DHS]]
 
<li>2 [[free tons]]
 
<li>2 [[free tons]]
 +
<li>9.5t [[Armor]]
 
</ul>
 
</ul>
  
Line 92: Line 110:
 
| ArmorT F = 17 000
 
| ArmorT F = 17 000
 
| Class F = Bomber
 
| Class F = Bomber
 +
| Maneuver F = 5.8
 +
| MaxSpeed F = 408
 
| Weapons F = <ul>
 
| Weapons F = <ul>
 
<li>2x [[SRM6|Air SRM6]]
 
<li>2x [[SRM6|Air SRM6]]
Line 100: Line 120:
 
<li>4 [[DHS]]
 
<li>4 [[DHS]]
 
<li>6 [[free tons]]
 
<li>6 [[free tons]]
 +
<li>8.5t [[Armor]]
 
</ul>
 
</ul>
  
Line 105: Line 126:
 
| ArmorT G = 17 000
 
| ArmorT G = 17 000
 
| Class G = Bomber
 
| Class G = Bomber
 +
| Maneuver G = 5.8
 +
| MaxSpeed G = 408
 
| Weapons G = <ul>
 
| Weapons G = <ul>
 
<li>1x [[LXPL]]
 
<li>1x [[LXPL]]
Line 114: Line 137:
 
<li>3 [[DHS]]
 
<li>3 [[DHS]]
 
<li>3 [[free tons]]
 
<li>3 [[free tons]]
 +
<li>8.5t [[Armor]]
 
</ul>
 
</ul>
  
Line 119: Line 143:
 
| ArmorT H = 17 000
 
| ArmorT H = 17 000
 
| Class H = Bomber
 
| Class H = Bomber
 +
| Maneuver H = 5.8
 +
| MaxSpeed H = 408
 
| Weapons H = <ul>
 
| Weapons H = <ul>
 
<li>2x [[LRM10|Air LRM10]]
 
<li>2x [[LRM10|Air LRM10]]
Line 128: Line 154:
 
<li>2 [[DHS]]
 
<li>2 [[DHS]]
 
<li>5 [[free tons]]
 
<li>5 [[free tons]]
<li>-1t Armor
+
<li>8.5t [[Armor]]
 
</ul>
 
</ul>
  

Revision as of 17:07, 5 August 2017

Corsair
Corsair.jpg
Corsair.jpg
Faction Inner Sphere
Ticket cost: 6 upon destruction
Tier: {{{Tier}}}
Variant Armament
Variant Weapons Equipment
Prime:
Class: Fighter
Price: 62 400 CBills
Total Armor: 21 000
Maneuverability: 9.1
Max Speed: 442 km/h
Opt. Turning:
A:
Class: Fighter
Price: 63 250 CBills
Total Armor: 21 000
Maneuverability: 9.1
Max Speed: 442 km/h
Opt. Turning:
B:
Class: Fighter
Price: 59 000 CBills
Total Armor: 21 000
Maneuverability: 9.1
Max Speed: 442 km/h
Opt. Turning:
C:
Class: Attacker
Price: 74 400 CBills
Total Armor: 19 000
Maneuverability: 7.6
Max Speed: 424 km/h
Opt. Turning:
D:
Class: Attacker
Price: 57 600 CBills
Total Armor: 19 000
Maneuverability: 7.6
Max Speed: 424 km/h
Opt. Turning:
E:
Class: Attacker
Price: 72 500 CBills
Total Armor: 19 000
Maneuverability: 7.6
Max Speed: 424 km/h
Opt. Turning:
F:
Class: Bomber
Price: 71 400 CBills
Total Armor: 17 000
Maneuverability: 5.8
Max Speed: 408 km/h
Opt. Turning:
G:
Class: Bomber
Price: 73 000 CBills
Total Armor: 17 000
Maneuverability: 5.8
Max Speed: 408 km/h
Opt. Turning:
H:
Class: Bomber
Price: 70 000 CBills
Total Armor: 17 000
Maneuverability: 5.8
Max Speed: 408 km/h
Opt. Turning:

All stats current as of release 0.15.3

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The Corsair is a 50 ton Inner Sphere Aerospace fighter that was released with MWLL version 0.6.0.

Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.8.6. You may help MWLL Wiki by logging in and updating it.

Prime

The Corsair Prime variant is a capable Fighter, with one of the most dazzling arrays of Energy weapons in the skies. Lasers abound, starting at 800m with a pair of ERLBL, for longest range poking. Next come a pair of Air ERMBL for 500m engagement and more efficiency. Finishing off, a pair of tiny Air ERSBL provide quick refresh at short range. This is a high accuracy Fighter that gets steadily more dangerous as it closes in, but only the Air ERMBL and ERLBL are safe to use against ground targets without risk of collision. Air GECM keeps a low profile, but 6 DHS will struggle to handle alpha strikes.

Variant A

The A Variant of the Corsair is an even more dedicated Fighter platform, but sacrifices almost all Air to Ground capability. Its primary weapons are a pair of Air RAC2, spitting a wall of lead out to 800M. Backing this up are two heavy hitting Air TBolt launchers, and 2 free tons of ammo. BAP helps lock faster and keep the eyes open for assets far away. The Air TBolt will deal heavy damage and pursue very quickly, but are slower turning than other missiles and very weak against ground targets. This is best used to hunt and kill Air targets with impunity

Variant B

A different flavour of firepower from the A, the Corsair B Fighter trades lead and missiles for pure Wattage. Primary weapons are a quartet of Air MXPL, delivering a constant stream of energy out to 600m. Backing this up is a NARC launcher with 2 free tons, for some ground support capabilities, and BHP gives first class radar detection. While DPS is through the roof during a chase, on strafing runs performance is limited against ground targets. 4 DHS will cope with the heat in most circumstances.

Variant C

Do you like gatling guns? Do you like firing a nearly non-stop stream of lead at your opponents? Is your team being constantly harassed by VTOLs or Shivas? Then this is the plane for you! Carrying three RAC2s, one on each wing and the third under the nose, the Corsair C excels at carving up enemy air assets and can pose a serious threat to certain land assets, namely light 'Mechs or tanks. With three free tons, ammo dependencies aren't as big of an issue as at first glance; however, this Corsair will need to spend time reloading during extended air patrols.

Perhaps the C's biggest weakness is its lack of heat sinks, limiting use of the built-in booster/afterburner common to all planes in MWLL. It is recommended to limit booster use as much as possible in this variant.

Variant D

Variant E

Variant F

Variant G

Variant H

Variant I

The Ostrogoth

Canon

Designed by SLDF forces as an easy-to-refit aerospace fighter, the Corsair became a very common design, and a favorite medium fighter of the Federated Suns. However, its history was marked by many casualties, as the first 8 versions of the Corsair contained various flaws related to fuel tank, life support systems, and landing gear. Still, this fighter had an advantage in atmospheric combat, and an impressive load-out of energy weapons saw the Corsair enter into common service.

The Corsair's main purpose was to engage in combat in nearly any conditions, and withstand intense battle while striking the enemy with its quad Small Beam Lasers, 2 Medium Beam Lasers and 2 Large Lasers. This load relied on 13 tons of heat sinks which allow the Corsair to constantly fire its weapons. Meanwhile, 13.5 tons of armor provided protection against AA-fire. The 50 ton Corsair reached over 18 various versions through its career, and became one of most notable Medium Fighters.
BattleTech Reference