Difference between revisions of "Heavy Lasers"
m (→Usage: update) |
(fluffery) |
||
Line 1: | Line 1: | ||
− | '''Heavy Lasers''' are | + | '''Heavy Lasers''' are powerful [[Clan]] used [[Lasers|laser weapons]], sacrificing range for raw firepower. |
==Overview== | ==Overview== | ||
[[File:MHL.gif|framed|[[Battle Armor Weapons#Micro Heavy Laser|Micro Heavy Laser]] in action]] | [[File:MHL.gif|framed|[[Battle Armor Weapons#Micro Heavy Laser|Micro Heavy Laser]] in action]] | ||
− | Heavy Lasers are Clan weapons which deal more damage per shot than any other laser weapon. | + | Heavy Lasers are Clan weapons which deal more damage per shot than any other laser weapon. A Heavy Laser's beam fires for a noticeably longer (1.5s) time than [[Standard Lasers]] or [[Extended Range Lasers]], and like those weapons it deals damage over time requiring the beam to be maintained upon its target. Because of the long beam duration, it can be difficult to maintain fire on a single location on the target -- especially if it is actively evading. |
− | In exchange for this high damage yield, Heavy Lasers sacrifice | + | In exchange for this high damage yield, Heavy Lasers have to sacrifice other qualities. Their range is lower than that of other Clan energy weapons and they produce quite a bit of waste [[heat]] which must be carefully managed to prevent overheating. This makes them best suited for shorter-range brawling and hit-and-run units firing the weapons in carefully controlled volleys to manage their heat. Smart use of [[Coolant]] and taking advantage of bodies of water can help deal with the heavy heat load. |
− | There is a handheld version available for [[BA|Battle Armor]] known as the [[Battle Armor Weapons#Micro Heavy Laser|Micro Heavy Laser]]. | + | There is also a handheld version available for [[BA|Battle Armor]] known as the [[Battle Armor Weapons#Micro Heavy Laser|Micro Heavy Laser]]. Although Heavy Lasers are exclusively Clan technology, even Inner Sphere [[BA|Battle Armor]] can equip the BA mHL. |
− | Although Heavy Lasers are exclusively Clan technology, even Inner Sphere [[BA|Battle Armor]] can equip the BA mHL. | ||
− | |||
+ | {{Clear}} | ||
==Weapon Stats== | ==Weapon Stats== | ||
Line 96: | Line 95: | ||
==Gameplay & Hints== | ==Gameplay & Hints== | ||
===[[Battle Armor Weapons#Micro Heavy Laser|BA mHL]]=== | ===[[Battle Armor Weapons#Micro Heavy Laser|BA mHL]]=== | ||
− | The most powerful [[Battle Armor Weapons|Battle Armor weapon]] | + | The most powerful [[Battle Armor Weapons|Battle Armor weapon]] but extremely range limited. This can be problematic when out in the open so it is best to only use on maps where there is ample cover to dodge behind, making it a good weapon choice in urban-like environments or when defending a base in [[Terrain Control]] matches. It is important to note that the BA mHL is a dedicated Battle Armor weapon, meaning that it cannot be taken on [[Mechs|BattleMechs]], [[VTOL]]s, [[Aerospace|Fighters]], or [[Vehicles]] (excluding the [[APC]]). |
===CHSL and CHML=== | ===CHSL and CHML=== | ||
− | The CHSL and CHML only have the range to be effective during short-range encounters. | + | The CHSL and CHML only have the range to be effective during short-range encounters. While they are impressively powerful for weapons their size the associated heat load can be problematic over time if the unit boasts more than a couple. If you get in prolonged combat situation, it might be useful to avoid firing off too many in a single volley, so either break the weapons into separate groups or take advantage of the [[Combat Guide#Chainfire|chain fire]] firing mode. |
===CHLL=== | ===CHLL=== | ||
− | The CHLL produces more heat than any other weapon in the game. | + | The CHLL produces more heat than any other weapon in the game. It also deals the highest pinpoint alpha damage of any [[Energy Weapon]] and as with all lasers can operate independent of ammunition supplies. The main drawback of the CHLL is that its range restricts it from being a truly effective sniper weapon, and the intense heat load can be dangerous even if fired conservatively. Still, units mounting even a single CHLL represent a significant threat to any enemy that crosses their path. |
− | |||
==Canon== | ==Canon== | ||
Line 112: | Line 110: | ||
[http://www.sarna.net/wiki/Laser BattleTech reference] | [http://www.sarna.net/wiki/Laser BattleTech reference] | ||
+ | |||
==Usage== | ==Usage== |
Revision as of 14:50, 27 April 2020
Heavy Lasers are powerful Clan used laser weapons, sacrificing range for raw firepower.
Contents
Overview
Heavy Lasers are Clan weapons which deal more damage per shot than any other laser weapon. A Heavy Laser's beam fires for a noticeably longer (1.5s) time than Standard Lasers or Extended Range Lasers, and like those weapons it deals damage over time requiring the beam to be maintained upon its target. Because of the long beam duration, it can be difficult to maintain fire on a single location on the target -- especially if it is actively evading.
In exchange for this high damage yield, Heavy Lasers have to sacrifice other qualities. Their range is lower than that of other Clan energy weapons and they produce quite a bit of waste heat which must be carefully managed to prevent overheating. This makes them best suited for shorter-range brawling and hit-and-run units firing the weapons in carefully controlled volleys to manage their heat. Smart use of Coolant and taking advantage of bodies of water can help deal with the heavy heat load.
There is also a handheld version available for Battle Armor known as the Micro Heavy Laser. Although Heavy Lasers are exclusively Clan technology, even Inner Sphere Battle Armor can equip the BA mHL.
Weapon Stats
Weapon | Max Range |
Beam Duration | Hit Damage |
Damage Type |
Shots /min |
Sustained DPS |
Speed | Heat /Shot |
---|---|---|---|---|---|---|---|---|
BA mHL | 80m | 1.5s | 1349 | Energy | 8.6 | 203 | Hitscan | --- |
HSL | 200m | 1.5s | 420 | Energy | 11.4 | 84 | 46 | |
HML | 400m | 720 | 9.2 | 117 | 106 | |||
HLL | 600m | 1500 | 7.1 | 186 | 331 | |||
Air HSL | 400m | 1.5s | 420 | Energy-air | 11.4 | 96 | 46 | |
Air HML | 500m | 720 | 9.2 | 133 | 106 | |||
Air HLL | 650m | 1500 | 7.1 | 212 | 298 |
All stats are current as of release 0.14.10 | |
Gameplay & Hints
BA mHL
The most powerful Battle Armor weapon but extremely range limited. This can be problematic when out in the open so it is best to only use on maps where there is ample cover to dodge behind, making it a good weapon choice in urban-like environments or when defending a base in Terrain Control matches. It is important to note that the BA mHL is a dedicated Battle Armor weapon, meaning that it cannot be taken on BattleMechs, VTOLs, Fighters, or Vehicles (excluding the APC).
CHSL and CHML
The CHSL and CHML only have the range to be effective during short-range encounters. While they are impressively powerful for weapons their size the associated heat load can be problematic over time if the unit boasts more than a couple. If you get in prolonged combat situation, it might be useful to avoid firing off too many in a single volley, so either break the weapons into separate groups or take advantage of the chain fire firing mode.
CHLL
The CHLL produces more heat than any other weapon in the game. It also deals the highest pinpoint alpha damage of any Energy Weapon and as with all lasers can operate independent of ammunition supplies. The main drawback of the CHLL is that its range restricts it from being a truly effective sniper weapon, and the intense heat load can be dangerous even if fired conservatively. Still, units mounting even a single CHLL represent a significant threat to any enemy that crosses their path.
Canon
The Heavy Laser was introduced by Clan Star Adder in 3059, making use of a larger barrel, focusing crystals, and power feeds to produce a weapon capable of far higher damage. The lasers lost much of their range advantage (with ranges similar to that of Inner Sphere Standard Lasers) and had some targeting difficulties because of the weapon shielding reduction and a significant pre-charging period, however a Clan Medium Heavy Laser had the same punch as an Inner Sphere PPC at a fraction of the weight.
Although not particularly innovative, the weapon system, in addition to the Advanced Tactical Missiles introduced by Clan Coyote a few years earlier, are significant because they represent an end to the technological stagnation the Clans had settled into.
Usage
The following Clan assets equip Heavy Lasers:
Air HSL | HSL | Air HML | HML | Air HLL | HLL |
---|---|---|---|---|---|
All lists are current as of release 0.14.10 | |