Difference between revisions of "Machine Gun"
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Revision as of 00:42, 5 April 2018
Contents
Overview
The Machine Gun or MGun/MG, is a rapid fire Ballistic Weapon. It is comparable to contemporary machine guns (with caliber less than 20mm, above it's AC2), simply upscaled to Mechwarrior standards. Its rapid fire and fast projectile movement speed makes it an effective counter to Battle Armor. However it does little damage against any other target, unless used en masse over a long period of time.
Weapon Stats
All stats are current as of release 0.9.3.
Weapon | Listed Range | Max Range | Ammo/ton | Heat | Damage | Damage Type | Shots/min | Overheat | Cooldown | Mech Damage/sec | Heat/sec | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Machine Gun | 1600m | 1600m | ∞ | 0.003 | 2 | Light Kinetic | 1200 | 12s | 4s | 30 | 0.06 | --- |
Gameplay
It is worth noting that the MGun has no spin up time mechanic; it begins firing immediately.
Canon
The Machine Gun is the quintessential anti-infantry weapon, issuing a stream of bullets at a high rate of fire to cut down opposing soldiers, while still being effective at damaging BattleMechs. Vehicular-scale machine guns mounted on BattleMechs can lay low entire platoons in just a few passes thanks to their high rate of fire, though they are more commonly found on Combat Vehicles and ProtoMechs.
Usage
The following Variants equip these weapons:
Clan Mechs | Clan Vehicle | Clan Aero | IS Mechs | IS Vehicle | IS Aero |
---|---|---|---|---|---|