Difference between revisions of "Shiva"

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m (fixed infobox; variant eval go bye-bye; still need to add maneuverability ratings and max. speeds)
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{{ASF|
 
{{ASF|
| Image =[[File:Shiva.jpg|300px]]
+
| Image = File:Shiva.jpg
| Name =Shiva
+
| Name = Shiva
| Faction =Inner Sphere
+
| Faction = Inner Sphere
| Class =Assault
+
| Class = Assault
| Tickets=12
+
| Tickets = 12
| Speed =285
+
| Speed = 285
  
| Prime = * 3 [[ERLBL]]
+
| Price Prime = 117 200
* 1 [[SRM6|Air SRM6]]
 
* 2 [[LBX10]]
 
* 2 [[Bomb#Cluster|Bomb (CL)]]
 
* 2 [[Bomb#High Explosive|Bomb (HE)]]
 
| Price = 117 200
 
 
| ArmorT Prime = 31 000
 
| ArmorT Prime = 31 000
| Prime Equip = * [[EOptics]]
+
| Class Prime = Bomber
* 4 [[DHS]]
+
| Weapons Prime = <ul>
* 6 [[free tons]]
+
<li>3x [[ERLBL]]
 +
<li>1x [[SRM6|Air SRM6]]
 +
<li>2x [[LBX10]]
 +
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 +
<li>2x [[Bomb#High Explosive|Bomb (HE)]]
 +
</ul>
 +
| Equip Prime = <ul>
 +
<li>[[EOptics]]
 +
<li>4 [[DHS]]
 +
<li>6 [[free tons]]
 +
</ul>
  
| A = * 1 [[RAC5|Air RAC5]]
+
| Price A = 120 450
* 1 [[ERPPC]]
 
* 1 [[LRM10|Air LRM10]]
 
* 1 [[LRM5|Air LRM5]]
 
* 4 [[ERMBL|Air ERMBL]]
 
* 3 [[Bomb#Laser-Guided|Bomb (LG)]]
 
| PriceA = 120 450
 
 
| ArmorT A = 31 000
 
| ArmorT A = 31 000
| A Equip = * [[EOptics]]
+
| Class A = Attacker
* [[GECM]]
+
| Weapons A = <ul>
* [[BAP]]
+
<li>1x [[RAC5|Air RAC5]]
* 3 [[DHS]]
+
<li>1x [[ERPPC]]
* 1 [[free tons]]
+
<li>1x [[LRM10|Air LRM10]]
 +
<li>1x [[LRM5|Air LRM5]]
 +
<li>4x [[ERMBL|Air ERMBL]]
 +
<li>3x [[Bomb#Laser-Guided|Bomb (LG)]]
 +
</ul>
 +
| Equip A = <ul>
 +
<li>[[EOptics]]
 +
<li>[[GECM]]
 +
<li>[[BAP]]
 +
<li>3 [[DHS]]
 +
<li>1 [[free tons]]
 +
</ul>
  
| B = * 2 [[RAC5|Air RAC5]]
+
| Price B = 121 000
* 2 [[MRM40|Air MRM40]]
 
* 4 [[Bomb#Cluster|Bomb (CL)]]
 
| PriceB = 121 000
 
 
| ArmorT B = 31 000
 
| ArmorT B = 31 000
| B Equip = * 3 [[DHS]]
+
| Class B = Bomber
* 6 [[free tons]]
+
| Weapons B = <ul>
 +
<li>2x [[RAC5|Air RAC5]]
 +
<li>2x [[MRM40|Air MRM40]]
 +
<li>4x [[Bomb#Cluster|Bomb (CL)]]
 +
</ul>
 +
| Equip B = <ul>
 +
<li>3 [[DHS]]
 +
<li>6 [[free tons]]
 +
</ul>
  
| C = * 3 [[PPC]]
+
| Price C = 114 500
* 1 [[HGauss|Air HGauss]]
 
* 3 [[Bomb#High Explosive|Bomb (HE)]]
 
| PriceC = 114 500
 
 
| ArmorT C = 31 000
 
| ArmorT C = 31 000
| C Equip = * [[EOptics]]
+
| Class C = Attacker
* 1 [[DHS]]
+
| Weapons C = <ul>
* 0 [[free tons]]
+
<li>3x [[PPC]]
 +
<li>1x [[HGauss|Air HGauss]]
 +
<li>3x [[Bomb#High Explosive|Bomb (HE)]]
 +
</ul>
 +
| Equip C = <ul>
 +
<li>[[EOptics]]
 +
<li>1 [[DHS]]
 +
<li>0 [[free tons]]
 +
</ul>
  
| D = * 2 [[ERPPC]]
+
| Price D = 127 500
* 2 [[LRM10|Air LRM10]]
 
* 2 [[LtGauss|Air LtGauss]]
 
* 4 [[Bomb#Laser-Guided|Bomb (LG)]]
 
| PriceD = 127 500
 
 
| ArmorT D = 31 000
 
| ArmorT D = 31 000
| D Equip = * [[EOptics]]
+
| Class D = Bomber
* 2 [[DHS]]
+
| Weapons D = <ul>
* 4 [[free tons]]
+
<li>2x [[ERPPC]]
 +
<li>2x [[LRM10|Air LRM10]]
 +
<li>2x [[LtGauss|Air LtGauss]]
 +
<li>4x [[Bomb#Laser-Guided|Bomb (LG)]]
 +
</ul>
 +
| Equip D = <ul>
 +
<li>[[EOptics]]
 +
<li>2 [[DHS]]
 +
<li>4 [[free tons]]
 +
</ul>
  
| E = * 4 [[MPL|Air MPL]]
+
| Price E = 107 000
* 2 [[UAC10|Air UAC10]]
 
* 1 [[Bomb#High Explosive|Bomb (HE)]]
 
* 2 [[Bomb#Cluster|Bomb (CL)]]
 
| PriceE = 107 000
 
 
| ArmorT E = 31 000
 
| ArmorT E = 31 000
| E Equip = * 3 [[DHS]]
+
| Class E = Attacker
* 2 [[free tons]]
+
| Weapons E = <ul>
 +
<li>4x [[MPL|Air MPL]]
 +
<li>2x [[UAC10|Air UAC10]]
 +
<li>1x [[Bomb#High Explosive|Bomb (HE)]]
 +
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 +
</ul>
 +
| Equip E = <ul>
 +
<li>3 [[DHS]]
 +
<li>2 [[free tons]]
 +
</ul>
  
| F = * 2 [[LXPL]]
+
| Price F = 130 500
* 2 [[Gauss|Air Gauss]]
 
* 2 [[Bomb#Laser-Guided|Bomb (LG)]]
 
* 2 [[Bomb#Cluster|Bomb (CL)]]
 
| PriceF = 130 500
 
 
| ArmorT F = 31 000
 
| ArmorT F = 31 000
| F Equip = * [[EOptics]]
+
| Class F = Bomber
* 5 [[DHS]]
+
| Weapons F = <ul>
* 4 [[free tons]]
+
<li>2x [[LXPL]]
 +
<li>2x [[Gauss|Air Gauss]]
 +
<li>2x [[Bomb#Laser-Guided|Bomb (LG)]]
 +
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 +
</ul>
 +
| Equip F = <ul>
 +
<li>[[EOptics]]
 +
<li>5 [[DHS]]
 +
<li>4 [[free tons]]
 +
</ul>
  
| G = * 8 [[ERSBL|Air ERSBL]]
+
| Price G = 117 700
* 2 [[LRM20|Air LRM20]]
 
* 2 [[LRM10|Air LRM10]]
 
* 1 [[Bomb#Laser-Guided|Bomb (LG)]]
 
* 2 [[Bomb#Cluster|Bomb (CL)]]
 
| PriceG = 117 700
 
 
| ArmorT G = 31 000
 
| ArmorT G = 31 000
| G Equip = * [[EOptics]]
+
| Class G = Attacker
* [[GECM|Air GECM]]
+
| Weapons G = <ul>
* 4 [[DHS]]
+
<li>8x [[ERSBL|Air ERSBL]]
* 0 [[free tons]]
+
<li>2x [[LRM20|Air LRM20]]
 +
<li>2x [[LRM10|Air LRM10]]
 +
<li>1x [[Bomb#Laser-Guided|Bomb (LG)]]
 +
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 +
</ul>
 +
| Equip G = <ul>
 +
<li>[[EOptics]]
 +
<li>[[GECM|Air GECM]]
 +
<li>4 [[DHS]]
 +
<li>0 [[free tons]]
 +
</ul>
  
 +
<!--Commenting out due to armour display being unavailable currently
 
| Armor B = 10941
 
| Armor B = 10941
 
| Armor LRW = 4559
 
| Armor LRW = 4559
 
| Armor E = 6382
 
| Armor E = 6382
 
| Armor T = 4559
 
| Armor T = 4559
 +
-->
 
}}
 
}}
<!--Stats current for 0.8.5
+
<!--Stats current for 0.8.6
 
Fluff current for 0.8.2-->
 
Fluff current for 0.8.2-->
 
The '''Shiva''' is an [[Inner Sphere]] heavy variable-sweep wing [[Aerospace]]. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance.
 
The '''Shiva''' is an [[Inner Sphere]] heavy variable-sweep wing [[Aerospace]]. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance.
Line 101: Line 143:
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
{{Section out of date|0.8.5}}
+
{{Section out of date|0.8.6}}
 
===Prime===
 
===Prime===
  
Line 125: Line 167:
 
===Variant G===
 
===Variant G===
 
The '''''Agent Orange''''' is the least expensive Shiva variant, and the most fun - at least from the perspective of "Wow! I just shot 140 missiles at someone".  Mounting 2 [[MRM30]] and 2 [[MRM40]]s, the Agent Orange fields an incredible array of inaccurate missiles.  However, paired up with a scout who [[NARC]]s targets, the G can bring an incredible amount of pain to bear.  [[EOptics]] help to spot targets somewhat, and 3 [[DHS]] reduce, but don't offset the heat generated by this weapon loadout.  [[Chain fire|Chain firing]] two successive MRM30/MRM40 salvo's is recommended to keep the heat in check, also helps with convergence to fire only the left side or right side weaponry.
 
The '''''Agent Orange''''' is the least expensive Shiva variant, and the most fun - at least from the perspective of "Wow! I just shot 140 missiles at someone".  Mounting 2 [[MRM30]] and 2 [[MRM40]]s, the Agent Orange fields an incredible array of inaccurate missiles.  However, paired up with a scout who [[NARC]]s targets, the G can bring an incredible amount of pain to bear.  [[EOptics]] help to spot targets somewhat, and 3 [[DHS]] reduce, but don't offset the heat generated by this weapon loadout.  [[Chain fire|Chain firing]] two successive MRM30/MRM40 salvo's is recommended to keep the heat in check, also helps with convergence to fire only the left side or right side weaponry.
 
===Variant H===
 
 
===Variant I===
 
 
 
==Variant Evaluations==
 
{{Section out of date|0.8.5}}
 
These charts are supposed to give a rough evaluation on how useful the Variant in question is in different situations, and to show a more visible impression of its strengths and weaknesses. <br>
 
For an explanation of the terms used visit the [[Evaluation Charts]] help page.
 
<br>
 
{| border="1" cellspacing="0" cellpadding="5" style="text-align:center; background:#101010"
 
|- style="text-align:left"
 
|- class="stripe_blue"
 
! Variant
 
!
 
! vs. Ground
 
! vs. Air
 
! vs. BA
 
!
 
! Short Range
 
! Med. Range
 
! Long Range
 
! Extreme Range
 
!
 
! Support
 
! Efficiency
 
|- class="gray"
 
| Prime
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| A
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| B
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| C
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| D
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| E
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| F
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| G
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| H
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| I
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|}
 
 
  
  

Revision as of 05:18, 5 August 2017

Shiva
Shiva.jpg
Shiva.jpg
Faction Inner Sphere
Ticket cost: 12 upon destruction
Tier: {{{Tier}}}
Variant Armament
Variant Weapons Equipment
Prime:
Class: Bomber
Price: 117 200 CBills
Total Armor: 31 000
Maneuverability: {{{Maneuver Prime}}}
Max Speed:
Opt. Turning:
A:
Class: Attacker
Price: 120 450 CBills
Total Armor: 31 000
Maneuverability: {{{Maneuver A}}}
Max Speed:
Opt. Turning:
B:
Class: Bomber
Price: 121 000 CBills
Total Armor: 31 000
Maneuverability: {{{Maneuver B}}}
Max Speed:
Opt. Turning:
C:
Class: Attacker
Price: 114 500 CBills
Total Armor: 31 000
Maneuverability: {{{Maneuver C}}}
Max Speed:
Opt. Turning:
D:
Class: Bomber
Price: 127 500 CBills
Total Armor: 31 000
Maneuverability: {{{Maneuver D}}}
Max Speed:
Opt. Turning:
E:
Class: Attacker
Price: 107 000 CBills
Total Armor: 31 000
Maneuverability: {{{Maneuver E}}}
Max Speed:
Opt. Turning:
F:
Class: Bomber
Price: 130 500 CBills
Total Armor: 31 000
Maneuverability: {{{Maneuver F}}}
Max Speed:
Opt. Turning:
G:
Class: Attacker
Price: 117 700 CBills
Total Armor: 31 000
Maneuverability: {{{Maneuver G}}}
Max Speed:
Opt. Turning:

All stats current as of release 0.15.3

The Shiva is an Inner Sphere heavy variable-sweep wing Aerospace. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance.


Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.8.6. You may help MWLL Wiki by logging in and updating it.

Prime

Variant A

Variant B

Variant C

This variant has garnered the nickname "Nuke Shiva", and rightly so. It carries four Fire Bomb launchers, which when used with precision can annihilate heavy Mechs with ease. However, its firepower comes at the enormous cost in Cbills (and don't forget another 8k for ammo) - more than the starting funds given at Khan rank, making it difficult to acquire and very painful to lose. When faced with a Shiva C, fielding dedicated AA units sometimes becomes a necessity.

Variant D

Variant E

You've been Thunderstruck when one of these launches it's full 2 Thunderbolt 20 and 2 Thunderbolt 15 salvo at you. TAG helps ensure a hit on these missiles, though their fairly poor maneuverability discourages top-down shots on anything but stationary targets. Zero free tons for ammo, and only 2 shots per Tbolt20 and 3 on the Tbolt15 means a skilled pilot is called for in order to make those hits count. A good electronics suite in the form of EOptics and GECM helps find to targets and evade detection.


Variant F

The mighty Flying Beat Stick. The Shiva F packs on it two frighting LBX20s backed up by two LBX10s giving it horrifying close range fire power that is able to critically damage a mech if it gets close enough or to one shot lighter assets. This variant is able to cause havoc to anything that isn't able to shoot back and decimate other planes that are not maneuverable enough to stay away or if they are get caught in its cross hairs. The real draw back to this variant though is even though it has terrifying damage potential it has to get almost point blank for its weapons to do there full damage to one spot which really puts the plane in danger, even with its moderate armour there is a strong chance that it'll be shot up once it gets in its gun range. There is also the chance that the plane will not come out of its pass all together because some times it will crash when the pilot isn't careful. The planes BHP lets it pick a unfortunate target from range then choose if it wants to close the gap to critically damage it.

Variant G

The Agent Orange is the least expensive Shiva variant, and the most fun - at least from the perspective of "Wow! I just shot 140 missiles at someone". Mounting 2 MRM30 and 2 MRM40s, the Agent Orange fields an incredible array of inaccurate missiles. However, paired up with a scout who NARCs targets, the G can bring an incredible amount of pain to bear. EOptics help to spot targets somewhat, and 3 DHS reduce, but don't offset the heat generated by this weapon loadout. Chain firing two successive MRM30/MRM40 salvo's is recommended to keep the heat in check, also helps with convergence to fire only the left side or right side weaponry.


History

The Shiva has been available since the first beta version of MWLL and has undergone few changes in its role since then. It has the distinction of being among the first units to receive more than four variants with the release of version 0.3.0.

Canon

This 85 ton OmniFighter takes its name from the Hindu god of death. The Shiva was designed by the Free Worlds League with help from the Word of Blake, and it was a cutting-edge Aerospace fighter of its time. It was seen operating mainly from carriers, though because of its high maintenance costs it was given only to elite units.

Battletech Reference