Difference between revisions of "Solitaire"
m (imgae position) |
m (Properly added comment to variant E) |
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| Tonnage = 25 | | Tonnage = 25 | ||
| Speed = 151.2 | | Speed = 151.2 | ||
− | | SpeedWithMasc = | + | | SpeedWithMasc = 212 |
| Rotation = 190 | | Rotation = 190 | ||
| PitchStand = -29° to +30° | | PitchStand = -29° to +30° | ||
Line 51: | Line 51: | ||
</ul> | </ul> | ||
| Equip B = <ul> | | Equip B = <ul> | ||
+ | <li>[[EOptics]] | ||
+ | <li>[[JJ]] | ||
<li>[[MASC]] | <li>[[MASC]] | ||
− | |||
− | |||
<li>2 [[DHS]] | <li>2 [[DHS]] | ||
<li>0 [[free tons]] | <li>0 [[free tons]] | ||
Line 69: | Line 69: | ||
| Equip C = <ul> | | Equip C = <ul> | ||
<li>[[MASC]] | <li>[[MASC]] | ||
− | <li> | + | <li>3 [[DHS]] |
<li>0 [[free tons]] | <li>0 [[free tons]] | ||
<li>5t [[Armor]] | <li>5t [[Armor]] | ||
</ul> | </ul> | ||
− | | Price D = | + | | Price D = 32 500 |
− | | ArmorT D = | + | | ArmorT D = 23 968 |
| Engine D = Model SF-25 (XL) | | Engine D = Model SF-25 (XL) | ||
| Weapons D = <ul> | | Weapons D = <ul> | ||
<li>1x [[CLBX10]] | <li>1x [[CLBX10]] | ||
− | <li> | + | <li>3x [[CERSL]] |
<li>2x [[MG]] | <li>2x [[MG]] | ||
</ul> | </ul> | ||
Line 85: | Line 85: | ||
<li>0 [[DHS]] | <li>0 [[DHS]] | ||
<li>0 [[free tons]] | <li>0 [[free tons]] | ||
− | <li> | + | <li>5t [[Armor]] |
</ul> | </ul> | ||
− | | Price E = | + | | Price E = 40 500 |
| ArmorT E = 23 968 | | ArmorT E = 23 968 | ||
| Engine E = Model SF-25 (XL) | | Engine E = Model SF-25 (XL) | ||
Line 113: | Line 113: | ||
</ul> | </ul> | ||
| Equip F = <ul> | | Equip F = <ul> | ||
− | |||
− | |||
<li>[[EOptics]] | <li>[[EOptics]] | ||
<li>[[iJJ]] | <li>[[iJJ]] | ||
+ | <li>[[MASC]] | ||
+ | <li>[[GECM]] | ||
<li>3 [[DHS]] | <li>3 [[DHS]] | ||
<li>0 [[free ton]] | <li>0 [[free ton]] | ||
Line 147: | Line 147: | ||
| Armor INT = 1773 | | Armor INT = 1773 | ||
− | | | + | | Version153 = 0.16.1 |
}} | }} | ||
Line 158: | Line 158: | ||
===Prime=== | ===Prime=== | ||
{{Starter}} | {{Starter}} | ||
− | + | [[Fire-support]] mech with some ability to [[Skirmisher|skirmish]]. The long refire rate on the [[HLL]] makes [[hit-and-run]] tactics better than a head-to-head brawl. | |
+ | {{Commentbox | ||
+ | | Comment1=The Prime can only barely handle its heat. [[Gameplay_Tactics#Twisting_and_Damage_Spreading|torso twist]] after each [[alpha strike]] to protect the left torso. | ||
+ | | Writer1= - Warlord Kentax}} | ||
===Variant A=== | ===Variant A=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Better at [[poking]] than the Prime, this [[Skirmisher]] can also use [[iJJ]]s to find a good place to [[sniper|snipe]]. | |
+ | |||
+ | {{Commentbox | ||
+ | | Comment1=The accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration. | ||
+ | | Writer1= - Warlord Kentax}} | ||
===Variant B=== | ===Variant B=== | ||
{{Starter}} | {{Starter}} | ||
− | + | [[Supporter]], one of the best [[backcapper]]s. | |
+ | |||
+ | {{Commentbox | ||
+ | | Comment1=Sip [[coolant]], avoid using [[MASC]], or occasionally hold back on firing the cERLL to avoid dangerous [[heat|overheating]]. After [[backcapping]] if you have good aim and your allies have missiles, use the [[TAG]] to help acquire targets. | ||
+ | | Writer1= - Warlord Kentax}} | ||
===Variant C=== | ===Variant C=== | ||
{{Starter}} | {{Starter}} | ||
− | {{ | + | [[Supporter|Supports]] allies by distracting enemies and harassing them with [[flamers]]. Excellent [[backcapper]]. |
− | + | ||
+ | {{Commentbox | ||
+ | | Comment1=[[overheat|Overheats]] easily. Usually has a hard time in 1-on-1 fights, it's often best to run away. Doesn't earn [[C-Bills]] or [[points]] very quickly. Works best when joining in [[late game]]. | ||
+ | | Writer1= - Warlord Kentax}} | ||
===Variant D=== | ===Variant D=== | ||
{{Starter}} | {{Starter}} | ||
− | + | [[Skirmisher]] and [[tank hunter]]. | |
===Variant E=== | ===Variant E=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Excellent [[sniper]]. Great at [[Gameplay Tactics#Poptarting|poptarting]]. | |
+ | |||
+ | {{Commentbox | ||
+ | | Comment1=[[overheat|Overheats]] easily, be careful not to reveal your [[radar signature]] to all your enemies, use some [[coolant]] if you are repeatedly jumping and firing the Clan [[ERPPC]]. | ||
+ | | Writer1= - Warlord Kentax | ||
+ | |||
+ | | Comment2=Great mech when joining a match late. Most enemies will be in slower assets, so use your speed to backcap and perform hit-and-run attacks. Always try to keep your throttle high—slowing down will likely mean death with your paper-thin armor, slow turn rate, and poor torso twist. | ||
+ | |||
+ | The Echo performs well when dashing between pieces of cover. You're exposed for a minimal amount of time, and the cERPPC's [[screenshake]] should mitigate return fire while you cross. | ||
+ | |||
+ | If slowly peaking around corners, try to do so next to tall cover. You can use your [[Jump Jets]] to quickly move back behind cover instead of slowly accelerating backwards. | ||
+ | |||
+ | | Writer2= - Xcalibur | ||
+ | }} | ||
+ | |||
<!-- variants removed from game | <!-- variants removed from game | ||
Line 188: | Line 216: | ||
While most Solitaires opt for dropping a high alpha strike and scurrying out of the fray, this one has significantly more sustain with its [[UAC5]] enabling it to have significantly higher DPS, especially coupled with its fast recycling [[SSRM2]]s assisting in close engagements. A single [[cERML]] keeps the Solitaire's burst alpha somewhat relevant at 700m as well. | While most Solitaires opt for dropping a high alpha strike and scurrying out of the fray, this one has significantly more sustain with its [[UAC5]] enabling it to have significantly higher DPS, especially coupled with its fast recycling [[SSRM2]]s assisting in close engagements. A single [[cERML]] keeps the Solitaire's burst alpha somewhat relevant at 700m as well. | ||
--> | --> | ||
− | |||
==History== | ==History== |
Latest revision as of 07:09, 8 November 2024
Solitaire | ||
---|---|---|
Class: | Light Mech | |
Faction: | Clan | |
Ticket cost: | 3 upon destruction | |
Tier: | 4 | |
Tonnage: | 25 tons | |
Speed: | 151.2 km/h (212 km/h with MASC) | |
Torso yaw: | 190° | |
Torso pitch: | -29° to +30° while standing -29° to +30° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 35 400 CBills Total armor: 23 968 Engine Size: Model SF-25 (XL) |
||
A: Price: 36 900 CBills Total armor: 23 968 Engine Size: Model SF-25 (XL) |
||
B: Price: 43 000 CBills Total armor: 23 968 Engine Size: Model SF-25 (XL) |
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C: Price: 35 400 CBills Total armor: 23 968 Engine Size: Model SF-25 (XL) |
||
D: Price: 32 500 CBills Total armor: 23 968 Engine Size: Model SF-25 (XL) |
||
E: Price: 40 500 CBills Total armor: 23 968 Engine Size: Model SF-25 (XL) |
||
Armor Points Distribution | ||
|
All stats current as of release 0.16.1
The 25 ton Solitaire is the fastest mech in the game, being able to reach 150 km/h speed without MASC. It has similar weapon concept to a Hollander II, by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate.
All Solitaire variants have non-standard armor distribution for Left and Right Torsos. Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.
Contents
Roles and Gameplay Hints
Prime
Starter Asset |
Fire-support mech with some ability to skirmish. The long refire rate on the HLL makes hit-and-run tactics better than a head-to-head brawl.
Variant A
Starter Asset |
Better at poking than the Prime, this Skirmisher can also use iJJs to find a good place to snipe.
Variant B
Starter Asset |
Supporter, one of the best backcappers.
Variant C
Starter Asset |
Supports allies by distracting enemies and harassing them with flamers. Excellent backcapper.
Variant D
Starter Asset |
Skirmisher and tank hunter.
Variant E
Starter Asset |
Excellent sniper. Great at poptarting.
The Echo performs well when dashing between pieces of cover. You're exposed for a minimal amount of time, and the cERPPC's screenshake should mitigate return fire while you cross.
If slowly peaking around corners, try to do so next to tall cover. You can use your Jump Jets to quickly move back behind cover instead of slowly accelerating backwards.
History
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the MWLL 0.7.0 New Assets forum thread and was a complete surprise.
Canon
The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.
Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Striker