Difference between revisions of "Anubis"

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| Speed = 130
 
| Speed = 130
 
| SpeedWithMasc = 181
 
| SpeedWithMasc = 181
| Rotation = 110
+
| Rotation = 240
 
| PitchStand = -24° to +35°
 
| PitchStand = -24° to +35°
 
| PitchCrouch = -24° to +35°
 
| PitchCrouch = -24° to +35°
 +
  
 
| Price Prime = 41 700
 
| Price Prime = 41 700
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<li>5.5t [[Stealth Armor]]
 
<li>5.5t [[Stealth Armor]]
 
</ul>
 
</ul>
 +
 
| Price A = 42 600
 
| Price A = 42 600
 
| ArmorT A = 29 143
 
| ArmorT A = 29 143
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<li>6t [[Stealth Armor]]
 
<li>6t [[Stealth Armor]]
 
</ul>
 
</ul>
 +
 
| Price B = 38 700
 
| Price B = 38 700
 
| ArmorT B = 29 143
 
| ArmorT B = 29 143
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<li>6t [[Stealth Armor]]
 
<li>6t [[Stealth Armor]]
 
</ul>
 
</ul>
 +
 
| Price C = 42 200
 
| Price C = 42 200
 
| ArmorT C = 29 143
 
| ArmorT C = 29 143
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<li>6t [[Stealth Armor]]
 
<li>6t [[Stealth Armor]]
 
</ul>
 
</ul>
 +
 
| Price D = 41 600
 
| Price D = 41 600
 
| ArmorT D = 29 143
 
| ArmorT D = 29 143
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<li>6t [[Stealth Armor]]
 
<li>6t [[Stealth Armor]]
 
</ul>
 
</ul>
 +
 
| Price E = 42 800
 
| Price E = 42 800
 
| ArmorT E = 29 143
 
| ArmorT E = 29 143
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<li>6t [[Stealth Armor]]
 
<li>6t [[Stealth Armor]]
 
</ul>
 
</ul>
 +
 
| Price F = 37 800
 
| Price F = 37 800
 
| ArmorT F = 29 143
 
| ArmorT F = 29 143
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<li>6t [[Stealth Armor]]
 
<li>6t [[Stealth Armor]]
 
</ul>
 
</ul>
 +
 
| Price G = 40 000
 
| Price G = 40 000
 
| ArmorT G = 27 508
 
| ArmorT G = 27 508
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| Armor LRL = 3374
 
| Armor LRL = 3374
  
| Version130 = 0.13.0
+
| Version153 = 0.16.1
 
}}
 
}}
  
The '''Anubis''' is an [[Inner Sphere]] Light Mech that excels at stealthy scouting due to its unique [[Stealth Armor]] which reduces its active radar signature to only 350m. Downside of the stealth armor is that it requires the elimination of a [[coolant]] flush system, so pilots have one less option available for heat management.  
+
The '''Anubis''' is an [[Inner Sphere]] [[Light Mech]]. Very fast [[skirmisher]] and [[backcapper]], great [[hit-and-run]] mech. [[Stealth Armor]] reduces its active radar signature by 700m. Difficult [[heat|heat management]] because stealth armor eliminates the [[coolant]] flush system. Can be hard to aim, because the Anubis walks funny.
  
Despite the limited armor, the slender profile combined with good maneuverability and low radar signature can make the Anubis surprisingly survivable. These traits makes it a fine choice for waltzing undetected deep into enemy territory to capture undefended capture points in the [[Terrain Control]] game mode. Another strategy: Hit and Run tactic for distracting the enemy or finishing off stragglers returning to base for repairs.
 
  
  
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===Prime===
 
===Prime===
 
{{Starter}}
 
{{Starter}}
A stealthy long range missile support mech is the Anubis Prime's main role. Its [[JJ|jumpjet]]s help it jump out, unleash a volley from its dual [[LRM5]]s and pair of [[Tbolt5]]s at range and back into cover without being detected on enemy radar. If caught in close range, 3 [[ERSL]] are its backup weapons while the Tbolt5s can be dumb fired if needed. A single [[DHS]] is sufficient for the low heat output of the Prime's weapons. Having no [[free tons]] of ammo is not that much of a limitation as the LRM5s and Tbolt5s take a significant time to run dry. The Prime also has one of the least amount of armor of all the variants.  
+
Few [[fire-support]] assets are good [[starters]] in the [[early game]]. The Anubis Prime is probably the best one because it has far more [[short range]] weapons than other fire-support starters. The [[TBolt]]s can be fired as soon as the lock-on sound plays, but wait for a second lock-on sound to play before firing the LRM5s. [[JJ]]s can be used to gain distance or elevation before firing missiles.
  
 
===Variant A===
 
===Variant A===
 
{{Starter}}
 
{{Starter}}
Unlike the prime, the Anubis A variant is a fast hit and run close range mech. Mechwarriors piloting this variant typically zip into combat and unleash the two medium pulse lasers [[MPL]]s while supported by a pair of [[SRM4|Short Range Missile 4]]s, followed by the two small pulse lasers at 250m [[SPL]]s blazing away into unaware enemy mechs. Though, its 3 [[DHS]] will struggle to deal with the heat from multiple alpha strikes, so pilots should closely watch their heat levels as the Anubis carries no coolant.
+
Excellent stealthy [[brawler]] for the [[early game]]. Be careful of [[overheating]].
  
 
===Variant B - ''"Set"''===
 
===Variant B - ''"Set"''===
 
{{Starter}}
 
{{Starter}}
The Anubis B is a wonderfully stealthy long range harasser. Reaching up to 1300m, the quad [[LBX2]]s can annoy the piss out of a much larger enemy LRM boat with the fury of buckshot every 3 seconds (or less than a second when chain fired), while the enemy can't even see the B on its radar. Changing position ever so often makes this harassing tactic even more effective. Close range back up weaponry is a couple of [[SL]]s and two [[SRM2]]s. This variant can be a great cbill maker, especially when targeting heavier enemy assets. Remember to set all weapons to one of the extra Fire Groups for a massive Alpha Strike and use it when at 300m or below.
+
Great [[generalist]] and [[tank hunter]]. Functions well in a [[twist fight]]. Great at [[poking]]. The Set's team will lose more [[team fights]] in the [[early game]] if the Set tries to be a [[Asset_Roles#Sniper|sniper]].
  
 
===Variant C===
 
===Variant C===
 
{{Starter}}
 
{{Starter}}
With two [[LPPC|Light PPCs]] and a pair of [[SRM4]]s, the Anubis C is a highly mobile close range fighter. Chain firing the light PPCs can disrupt the enemy's aim every 3 seconds while the [[SRM4]]s gradually whittle away the enemy's armor. Pilots should use their [[IJJ|Improved JumpJets]]' great maneuverability to their advantage, dodging shots and placing themselves into positions where they can coax the enemy to come straight at them, maximizing the potential of all weapons hitting. Only 1 [[DHS]] is available to remove the heat; it can be easily overwhelmed with alpha strikes and liberal [[iJJ|improved jumpjet]] use.
+
Functions as a [[skirmisher]] (use [[iJJ]]s and [[group fire]]) or [[brawler]] (use [[chain fire]] to cause [[screen shake]].)
  
 
===Variant D - ''"Jaws"''===
 
===Variant D - ''"Jaws"''===
 
{{Starter}}
 
{{Starter}}
The Anubis D is the twin brother to the C variant, but replacing its SRM4s with four [[HMG|Heavy Machine Guns]]. The HMGs can keep the pressure on while the [[LPPC]]s recharge. Two [[DHS]] work well to keep the heat output in check. Tactics are similar to the C but the increased face-the-enemy time the HMG are required, exposing the D is to counter-fire.
+
Excellent [[brawler]]. Very good [[backcapper]] in the [[Terrain_Control_Guide#The_Middle_Game_.E2.80.93_Losing|mid game]]. [[Chain fire]] the [[LPPC]]s to [[screen shake|throw off enemy aim]] while using the [[HMG]]s.
  
 
===Variant E===
 
===Variant E===
 
{{Starter}}
 
{{Starter}}
Roast and Toast - the E variant has Four [[Flamers]] that can overheat enemy mechs in short order while is 2 [[SSRM2|Streak Short Range Milssiles]] blow holes in armor and shake your opponent. Dashing into knife fight and unleashing dual [[SSRM2]]s and quad flamers is a favorite tactic by Anubis E pilots. Many pilots have bragged about overheating a massive Assault laser boat with the E, although the truth is probably closer that many have died trying to achieve such glory... Perhaps the best use of this mech is in hot climates such as [[TC_Inferno]]. Watch your heat too, the single [[DHS]] will surely struggle as well!
+
[[Brawler]]. Usually a terrible choice for a [[starter]]. [[Flamer]]s aren't good weapons for earning [[rank]] or [[C-bills]]. Most useful in a [[team fight]] where allies can deal massive damage to [[overheat|overheated]] enemies. Use the [[SSRM]]s in [[chain fire]] to throw off enemy aim while using the [[Flamers]].
  
 
===Variant F===
 
===Variant F===
 
{{Starter}}
 
{{Starter}}
A medium to close range fighter is the F variants role. It can reach out to 500m with its dual [[ML]]s to do pinpoint damage on enemy assets. Its pair of [[SSRM4|Streak short range missile]]s coupled with 2 [[Free tons]] of ammo will track targets up to 350m away and do the majority of the damage. Having two [[free tons]] give the Anubis F a good combat time while the cool running beam lasers only require one [[DHS]] allowing many alphastrikes before overheating.
+
Works best as a [[skirmisher]] shooting off an [[alpha strike]] and then repositioning. Easy to use, but lower [[DPS]] than other Anubis.
  
 
===Variant G - ''"Kane"''===
 
===Variant G - ''"Kane"''===
 
{{Starter}}
 
{{Starter}}
The heaviest hitting Anubis is the G variant. Boasting 5 [[ERSL]], a [[LPPC|Light PPC]] and an [[UAC5]] this variant can unleash some serious damage in a short amount of time. Its prime fighting range is 400m and under where it can bring all of its weapons to bear. The UAC5 is effective to 800m and can do 3 quick bursts before having to cool down. Though, the G can stay in combat for a relative short while before having to return to base for reloads since it lacks any [[free tons]] of ammo. Two [[DHS]] keep the heat somewhat in check. This variant is one of the lightest armored, so care must be taken not to brawl at point blank range. Use its speed and [[JJ]] mobility to your advantage and keep the range around 300m.
+
[[Generalist]] that is more [[mid range]] capable. Maneuverable thanks to [[JJ]]s.
 
 
  
 
==Canon==
 
==Canon==

Latest revision as of 22:32, 15 July 2024

Anubis
Anubis spin.gif
360.png
Anubis.png
360.png
Class: Light Mech
Faction: Inner Sphere
Ticket cost: 3 upon destruction
Tier: 4
Tonnage: 30 tons
Speed: 130 km/h (181 km/h with MASC)
Torso yaw: 240°
Torso pitch: -24° to +35° while standing
-24° to +35° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 41 700 CBills
Total armor: 27 508
Engine Size: Ceres Motors 240 XL
A:
Price: 42 600 CBills
Total armor: 29 143
Engine Size: Ceres Motors 240 XL
B:
Price: 38 700 CBills
Total armor: 29 143
Engine Size: Ceres Motors 240 XL
C:
Price: 42 200 CBills
Total armor: 29 143
Engine Size: Ceres Motors 240 XL
D:
Price: 41 600 CBills
Total armor: 29 143
Engine Size: Ceres Motors 240 XL
E:
Price: 42 800 CBills
Total armor: 29 143
Engine Size: Ceres Motors 240 XL
F:
Price: 37 800 CBills
Total armor: 29 143
Engine Size: Ceres Motors 240 XL
G:
Price: 40 000 CBills
Total armor: 27 508
Engine Size: Ceres Motors 240 XL
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
2249
1380
2043
2043
3374
2624
3749
2624
2043
3374
2024

All stats current as of release 0.16.1

The Anubis is an Inner Sphere Light Mech. Very fast skirmisher and backcapper, great hit-and-run mech. Stealth Armor reduces its active radar signature by 700m. Difficult heat management because stealth armor eliminates the coolant flush system. Can be hard to aim, because the Anubis walks funny.


Roles and Gameplay Hints

Prime

Starter Asset

Few fire-support assets are good starters in the early game. The Anubis Prime is probably the best one because it has far more short range weapons than other fire-support starters. The TBolts can be fired as soon as the lock-on sound plays, but wait for a second lock-on sound to play before firing the LRM5s. JJs can be used to gain distance or elevation before firing missiles.

Variant A

Starter Asset

Excellent stealthy brawler for the early game. Be careful of overheating.

Variant B - "Set"

Starter Asset

Great generalist and tank hunter. Functions well in a twist fight. Great at poking. The Set's team will lose more team fights in the early game if the Set tries to be a sniper.

Variant C

Starter Asset

Functions as a skirmisher (use iJJs and group fire) or brawler (use chain fire to cause screen shake.)

Variant D - "Jaws"

Starter Asset

Excellent brawler. Very good backcapper in the mid game. Chain fire the LPPCs to throw off enemy aim while using the HMGs.

Variant E

Starter Asset

Brawler. Usually a terrible choice for a starter. Flamers aren't good weapons for earning rank or C-bills. Most useful in a team fight where allies can deal massive damage to overheated enemies. Use the SSRMs in chain fire to throw off enemy aim while using the Flamers.

Variant F

Starter Asset

Works best as a skirmisher shooting off an alpha strike and then repositioning. Easy to use, but lower DPS than other Anubis.

Variant G - "Kane"

Starter Asset

Generalist that is more mid range capable. Maneuverable thanks to JJs.

Canon

Designed by two engineers from Fredonian Industrial Technologies, Gittleman and Abzug, the Anubis was originally designed to compliment the Osiris BattleMech in use by the Federated Suns. They turned to Detroit Consolidated MechWorks only after the design was turned down by Achernar BattleMechs. The Mech incorporates a large number of advanced technologies that reach the Capellan Confederation's allies in the Magistracy of Canopus and Taurian Concordat. The Anubis is built on a weight-saving Detroit Type III Endo Steel chassis. The Mech's lightweight chassis carries a powerful Ceres Motors 240 XL engine that gives the Anubis a top speed of 129.6 km/h and is covered in a protective skin of five and a half tons of Hellespont Lite Stealth Armor, making the Anubis extremely hard to hit at long range. In addition, an ECM Suite is used for protection against advanced electronic warfare systems.

Date Introduced 3063 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Fire Support

BattleTech reference