Difference between revisions of "Locust IIC"
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===Prime=== | ===Prime=== | ||
− | + | The role of a stricker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Should your damage tanking mate fall victim to it, you most probably next to die too.<br> | |
+ | Having that aside, let it be known the [[CERSL|Clan Extended Range Small Laser]] has the damage profile nearly equaling that of the [[ML|standard medium laser]] (5:7 damage per hit) we see across the Inner Sphere. This in effect means, this unit has almost 5 medium lasers worth of damage, or there about.<br> | ||
+ | Not bad, right? Now get in the mech and ''go get'em tiger!''<br> | ||
+ | The [[BAP]] will provide extra 200m of detection range and the [[iJJ]] ease hasty departures behind massive obstacles, should the need for that suddenly arise. | ||
===Variant A - ''"Al-Azif"''=== | ===Variant A - ''"Al-Azif"''=== |
Revision as of 20:52, 1 August 2019
Locust IIC | ||
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Class: | Light Mech | |
Faction: | Clan | |
Ticket cost: | 3 upon destruction | |
Tier: | 4 | |
Tonnage: | 25 tons | |
Speed: | 130 km/h (181 km/h with MASC) | |
Torso yaw: | 360° | |
Torso pitch: | -9° to +35° while standing -9° to +45° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 34 750 CBills Total armor: 25 456 Engine Size: 200 Standard |
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A: Price: 30 400 CBills Total armor: 25 456 Engine Size: 200 Standard |
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B: Price: 31 200 CBills Total armor: 25 546 Engine Size: 200 Standard |
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C: Price: 33 300 CBills Total armor: 25 546 Engine Size: 200 Standard |
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D: Price: 34 100 CBills Total armor: 25 546 Engine Size: 200 Standard |
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E: Price: 32 500 CBills Total armor: 25 546 Engine Size: 200 Standard |
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F: Price: 32 800 CBills Total armor: 25 546 Engine Size: 200 Standard |
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G: Price: 36 500 CBills Total armor: 25 546 Engine Size: 200 Standard |
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Armor Points Distribution | ||
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All stats current as of release 0.15.3
The Locust IIC is a Clan light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed clocking in at 130 km/h (181 km/h with MASC), 360° Torso yaw to see in any direction and hit-and-run weapons loadouts. A front-line unit making it a excellent anti-infantry BattleMech with capabilities to harass heavier BattleMechs.
Contents
Roles and Gameplay Hints
Prime
The role of a stricker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Should your damage tanking mate fall victim to it, you most probably next to die too.
Having that aside, let it be known the Clan Extended Range Small Laser has the damage profile nearly equaling that of the standard medium laser (5:7 damage per hit) we see across the Inner Sphere. This in effect means, this unit has almost 5 medium lasers worth of damage, or there about.
Not bad, right? Now get in the mech and go get'em tiger!
The BAP will provide extra 200m of detection range and the iJJ ease hasty departures behind massive obstacles, should the need for that suddenly arise.
Variant A - "Al-Azif"
Variant B
Variant C - "Hangnail"
Variant D
Variant E
Variant F
Variant G
History
The Locust IIC released in version 0.11.0.
Canon
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.
Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker