Difference between revisions of "Goblin"

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==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
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===Prime===
 
===Prime===

Revision as of 22:30, 19 February 2019

Goblin
Goblin temp.jpg
Goblin temp.jpg
Class: Tank
Faction Inner Sphere
Ticket cost: 4 upon destruction
Tier: 5
Tonnage: 45 tons
Speed:

62 km/h (73 km/h with boost)

Turret rotation: 360°
Turret pitch: -8° to +60°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 51 900 CBills
Total armor: 31 000
A:
Price: 44 800 CBills
Total armor: 29 160
B:
Price: 48 100 CBills
Total armor: 29 160
C:
Price: 45 400 CBills
Total armor: 29 160
D:
Price: 49 200 CBills
Total armor: 29 160
E:
Price: 45 200 CBills
Total armor: 29 160
F:
Price: 50 000 CBills
Total armor: 29 160
G:
Price: 45 200 CBills
Total armor: 29 160
Armor Points Distribution
H
L
R
F
T
B
3400
4800
4800
6667
8000
3333

All stats current as of release 0.15.3

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The Gobblin is an Inner Sphere light tank added for the 10.0 release. It features an BA spawn bay and can sell weapons to BA only. It's 45 ton provide for quite a punch for the few brawl variants, although it's utility shines the most as fire support asset. Should his Armor come to bear it won't trade for much time - especially if the driver is too occupied with laying suppression fire and neglecting damage sharing over more armor sections.

Roles and Gameplay Hints

Prime

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Variant A

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Variant B

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Variant C

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Variant D

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Variant E

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Variant F

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Variant G

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Canon

Overview

No one knows where the design concept for the Goblin originated, but it appeared either during the final years of the so-called Age of War or the early first Star League. The Goblin’s production was taken over by Johnston Industries towards the end of the First Succession War.

Capabilities

Instead of mounting a bulky autocannon or cumbersome missile units, the Goblin’s main weapon is a large laser. The energy weapon possesses both good range and firepower without the need to carry ammunition. The BlazeFire Systems Large Laser lacks the long barrel of an autocannon, allowing for a compact turret design that is not hindered by tight quarters. The BlazeFire targeting and tracking system has optional link-ups for the rest of the tank’s three-man crew so that one of them can fire if the gunner becomes disabled, but the MiniGun can only be fired by the driver. The Goblin’s most interesting feature is the Infantry Compartment in the rear of the tank. Large enough to hold seven infantrymen and their equipment or one support weapons team, the compartment is surprisingly spacious and reasonably comfortable. With organic infantry support and a turret design not hindered by a long barrel, the Goblin is an excellent urban combat vehicle.

Battletech Reference - Technical Readout: 3039, p. 58-59, "Goblin Medium Tank"

Battletech Reference