Difference between revisions of "Locust IIC"

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<!-- template taken from Soli, WIP -->
 
 
{{ stub }}
 
 
 
{{Mech|
 
{{Mech|
| Image = File: soon ;)
+
| Image = File:LocustIIC.png
 +
| ImageGif = File:LocustIIC_spin.gif
 
| Class = Light
 
| Class = Light
 
| Faction = Clan
 
| Faction = Clan
| Tickets = 3
+
| Tickets = 2
 
| Tier = 4
 
| Tier = 4
 
| Tonnage = 25
 
| Tonnage = 25
| Speed = ?
+
| Speed = 130
| SpeedWithMasc = ?
+
| SpeedWithMasc = 181
 
| Rotation = 360
 
| Rotation = 360
| PitchStand =  -to +
+
| PitchStand =  -to +35°
| PitchCrouch =  -to +
+
| PitchCrouch =  -to +45°
  
| Price Prime = 35 400
+
| Price Prime = 35 750
| ArmorT Prime = 23 968
+
| ArmorT Prime = 27 739
 
| Engine Prime = 200 Standard
 
| Engine Prime = 200 Standard
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>5x [[CERSBL]]
+
<li>5x [[CERSL]]
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
<li>2 [[DHS]]
+
<li>[[iJJ]]
 +
<li>[[BAP]]
 +
<li>3 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price A = 36 900
+
| Price A = 33 050
| ArmorT A = 23 968
+
| ArmorT A = 27 739
 
| Engine A = 200 Standard
 
| Engine A = 200 Standard
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>1x [[CLPL]]
+
<li>1x [[ATM3|ATM3 (HE)]]
<li>3x [[CSRM2]]
+
<li>6x [[HMG]]
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
<li>[[EOptics]]
+
<li>[[iJJ]]
<li> [[iJJ]]
+
<li>[[BAP]]
<li>2 [[DHS]]
+
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price B = 43 000
+
| Price B = 34 400
| ArmorT B = 23 968
+
| ArmorT B = 25 779
 
| Engine B = 200 Standard
 
| Engine B = 200 Standard
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>
+
<li>1x [[CERLL]]
 +
<li>1x [[ATM3|ATM3 (ER)]]
 +
<li>1x [[cNARC]]
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
<li>[[MASC]]
 
<li>[[JJ]]
 
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>2 [[DHS]]
+
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price C = 33 800
+
| Price C = 34 100
| ArmorT C = 23 968
+
| ArmorT C = 25 779
 
| Engine C = 200 Standard
 
| Engine C = 200 Standard
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>2x [[ATM3#High Explosive|ATM3 (HE)]]
+
<li>1x [[HML]]
<li>4x [[Flamer]]
+
<li>2x [[CERML]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
<li>[[MASC]]
+
<li>[[EOptics]]
 +
<li>[[JJ]]
 
<li>2 [[DHS]]
 
<li>2 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price D = 31 000
+
| Price D = 31 800
| ArmorT D = 27 897
+
| ArmorT D = 25 779
 
| Engine D = 200 Standard
 
| Engine D = 200 Standard
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>1x [[CLBX10]]
+
<li>3x [[LRM5]]
<li>2x [[CERSBL]]
+
<li>2x [[CSPL]]
<li>2x [[MG]]
 
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
 +
<li>[[EOptics]]
 +
<li>[[JJ]]
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
Line 86: Line 87:
 
</ul>
 
</ul>
  
| Price E = 41 500
+
| Price E = 32 500
| ArmorT E = 23 968
+
| ArmorT E = 23 934
 
| Engine E = 200 Standard
 
| Engine E = 200 Standard
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>1x [[CERPPC]]
+
<li>5x [[CSPL]]
<li>3x [[CERSBL]]
 
<li>2x [[MG]]
 
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
<li>[[EOptics]]
+
<li>[[MASC]]
<li>[[JJ]]
+
<li>2 [[DHS]]
<li>3 [[DHS]]
+
<li>0 [[free tons]]
<li>0 [[free ton]]
 
 
<li>5t [[Armor]]
 
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
| Price F = 44 500
+
| Price F = 36 300
| ArmorT F = 22 006
+
| ArmorT F = 27 739
 
| Engine F = 200 Standard
 
| Engine F = 200 Standard
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>2x [[CERSBL]]
+
<li>2x [[Heavy Flamer]]
<li>2x [[CMPL]]
+
<li>4x [[iHSL]]
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
<li>[[GECM]]
+
<li>[[JJ]]
<li>[[MASC]]
+
<li>1 [[DHS]]
<li>[[EOptics]]
+
<li>0 [[free tons]]
<li>[[iJJ]]
+
<li>5.5t [[Armor]]
<li>3 [[DHS]]
 
<li>0 [[free ton]]
 
<li>4.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price G = 33 900
+
| Price G = 35 300
| ArmorT G = 23 968
+
| ArmorT G = 25 779
 
| Engine G = 200 Standard
 
| Engine G = 200 Standard
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>1x [[CUAC5]]
+
<li>2x [[CSSRM4]]
<li>1x [[CERMBL]]
+
<li>2x [[CERSL]]
<li>2x [[CSSRM2]]
 
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[JJ]]
+
<li>[[iJJ]]
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
<li>0 [[free ton]]
+
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
| Armor H = ?
+
| Pods = RE
| Armor CT = ?
+
| Armor H = 1380
| Armor LT = ?
+
| Armor CT = 3709
| Armor RT = ?
+
| Armor LRT = 2296
| Armor B = ?
+
| Armor B = 2119
| Armor LRA = ?
+
| Armor LRA = 1960
| Armor LRL = ?
+
| Armor RE = 1845
| Armor INT = ?
+
| Armor LRL = 3179
 +
| Armor INT = 1908
  
<!-- Current for 0.N/A -->
+
| Version153 = 0.19.1
 
}}
 
}}
The Locust is the fast light mech. The mech however, is weak in terms of armor and can easily be destroyed if the pilot is over confident.  
+
 
 +
The '''Locust IIC''' is a highly maneuverable [[Clan]] [[Light Mech]]. While it carries considerably low [[armor]] for a light mech, it makes up for this with its high movement speed, 360° Torso yaw and many hit-and-run weapon loadouts. All Locusts have standard [[engines]], which makes it possible to survive longer on the battlefield than XL engine mechs when one of the side torsos gets destroyed. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor downward torso pitch is noticeable and renders the Locust unable to fire at enemies below it.
  
  
Line 152: Line 148:
  
 
===Prime===
 
===Prime===
The Prime is probably one of the best Solitaires available. Its [[cHLL]] gives it a high-heat, high-exposure, high-damage medium-range punch. The Prime also mounts 3 [[cHSL]]s in its arms and side torso as backup weapons. At 4 [[DHS]]es, the highest number of any Solitaire, the Prime can only barely handle its heat. Being equipped with only heavy lasers means that the Prime is forced to face its opponent for extended periods of time denying the Prime the ability to torso twist after each volley to conceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.
+
{{Starter}}
 +
A [[short range]] [[support]] [[skirmisher]]. Best played [[poking]] from cover and focusing on [[arming]] targets.
  
===Variant A===
+
{{Commentbox
The A is also a hot-running mech like the Prime. Instead of a [[cHLL]], the A is equipped with a [[cLPL]] giving it a 850m range, far beyond the Prime's 600m range. For short-range the A has 3 [[cSRM2]]s. The pin-point accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration. Clever use of the A's [[iJJ|improved Jump Jets]] enable it to kite slow enemies until support can arrive.
+
| Comment1=The Locust IIC is a simple [[starter]] sporting 5 [[cERSL]]s, plus a [[BAP]] can sniff out hidden enemies. It has a standard engine which makes it extremely tanky while [[twist fighting]]. The Prime is a bit of a one trick pony, but I have seen it draw some serious fire away from bigger pushes by jetting around like a runaway balloon with its [[iJJ]].
 +
| Writer1= Willow}}
 +
 
 +
===Variant A - ''"Al-Azif"''===
 +
{{Starter}}
 +
A DPS [[brawler]]. Focus fire on vehicles first in order to take advantage of the 6 [[HMG]]'s [[tank hunter|bonus damage]] to vehicles and air assets. One [[HEATM3]] contributes good [[screen shake]].
 +
 
 +
{{Commentbox
 +
| Comment1=This is a very strong brawler because it can out-DPS most other assets at the same tonnage, plus the standard engine gives it more durability. Do not jam the HMGs because the jam duration is longer than the cooldown duration. [[Twist fighting|Twist]] when you are not able to keep firing, and use the [[HEATM3]] for [[screen shake]]. Use your [[MASC]] to pursue or escape from targets.
 +
| Writer1= Willow}}
  
 
===Variant B===
 
===Variant B===
In effect the most manoeuvrable variant, if not the fastest ground unit, period, Solitaire B augments its blinding speed with [[MASC]] and [[JJ|Jump Jets]]. Using its agility to discreetly get into a spotting vantage point, it's capable of using its [[TAG]] to designate targets for friendly artillery units. Its main armament is a [[cERLBL]] capable of pinpoint strikes to 900m out, a range . Backing that up are a pair of [[cSPL]] for point defence and two [[MG|Machineguns]] for long range harassment and increased protection against BA. All in all its weaponry isn't very threatening, but it's the superior choice compared to the C variant, the only other Solitaire equipped with MASC. It's not uncommon to see it as a starter in TC, picked by players hoping to get the first cap. Its two [[DHS]] have no chance of managing the careless use all of its equipment and weaponry.
+
{{Starter}}
 +
[[Support]] mech with a [[NARC]] and no free tons for it.
  
===Variant C===
+
{{Commentbox
The C variant is the flamer boat of the bunch. One of the three Solitaires equipped with [[MASC]], it is capable of reaching the fastest land speeds in the game (212kph), leading itself well to fast initial caps, or stealthy backcap duty. Its armament consists of four [[Flamers]] meant for overheating heat intensive opponents, making some of the heavier clan assets especially attractive targets if singled out. Pilots should keep in mind that overheating enemies counts as them killing themselves, resulting in no extra points for the flamer boat. This is somewhat alleviated by the variant's pair of [[ATM|ATM3(HE)]] that allow you to lay  your claim on the damage percentage dealt on the enemy, despite not being a straight on threatening weapon. All in all this is a very situational asset, dedicated to annoying enemies by having them frantically reach for the coolant button while covering their line of sight in flames and shaking their screen with missiles.
+
| Comment1=I have never taken this asset and I can't see myself using it. It has incredibly low DPS. It doesn't even have [[jump jets]] to [[poptart]] with the [[NARC]]. I would recommend a [[Hephaestus]] over this thing, but if you're playing puretech and you need a clan [[NARC]] on legs from the start, this is the mech to take.
 +
| Writer1= Willow}}
  
===Variant D===
+
===Variant C ===
What used to be a variant carrying an oversized [[LBX20]] was scaled down to keep with build rules and common sense. Solitaire D now carries a single [[LBX10]], not as powerful as its predecessor but always reliable. A pair of [[cERSBL|Small Lasers]] and two [[MG|Machineguns]] provide backup firepower for the mid to close range engagements it will find itself in, and are a collective nightmare for approaching [[BA|Battle Armour]]. Compared to the other Solitaires it generates minimal heat, but at the same time doesn't sport any heatsinks besides those supplied with its reactor. Forgoing flashy weaponry or fancy equipment it is afforded an 0.5 ton of armour while making it the cheapest solitaire, allowing the user to donate significant sums to fellow players at game start.
+
{{Starter}}
 +
A [[mid range]] [[skirmisher]] with a high [[alpha strike]]. [[Poke]] from cover as much as you can, and use the iJJ to reposition.
 +
 
 +
{{Commentbox
 +
| Comment1=A mid-range skirmisher. 2 [[cERML]]s reach out to 700 meters while the HML reaches out to 400. Half of your [[alpha]] is dealt by the HML. Try playing this from 350 meters.
 +
| Writer1= Willow}}
 +
 
 +
===Variant D - ''"Daisy"''===
 +
{{Starter}}
 +
Extremely weak [[LRM]] [[missile boat]] in the [[early game]] (because faster assets will outrun missiles), but is stronger in the [[mid game]]. [[Chainfire]] to extend the [[cLRM]]'s [[screen shake]].
 +
 
 +
{{Commentbox
 +
| Comment1=A popular noob trap and extremely weak in the early game, but a surprisingly flexible brawler in the mid game due to the [[cSPL]]s and the [[cLRM]]'s tiny minimum range. Keep your speed up and use the and 360 [[torso twist]] to keep enemies within optimal range at all times.
 +
| Writer1= Willow}}
  
 
===Variant E===
 
===Variant E===
The Solitaire E is one of the best snipers out of all light mechs. The E mounts a [[CERPPC|Clan Extended Range PPC]] and [[Jump_Jets|Standard Jump Jets]], which allow for very long range [[Gameplay Tactics#Poptarting|poptarting]]. It carries on the Solitaire tradition by mounting an array of close range weapons, including some 3 [[cERSBL]]s and 2 [[MG|Machine Guns]] for hunting battle armor.
+
{{Starter}}
 +
Powerful and speedy [[cSPL]] [[brawler]] with [[MASC]]. Focus on [[arming]] targets. Great at hit and runs, but suffers from lighter armor.
 +
 
 +
{{Commentbox
 +
| Comment1=This is an interesting mech because the 5 [[cSPL]]s implies brawler, but the lighter armor makes a considerable difference for the tonnage. Use the MASC only in emergencies because two DHS won't be able to cool you down fast enough before a fight breaks out, and you're going to want all of your heat bar to dump lasers into the enemy.
 +
| Writer1= Willow}}
  
 
===Variant F===
 
===Variant F===
This variant of the Solitaire trades direct firepower and armor for an unparalleled movement suite with its [[MASC]] and the [[GECM]] to move unnoticed. Its [[cERSBL]]s and [[cMPL]]s allow it to silently remove enemy rear torsos in between bouts of sneaking onto objectives.
+
{{Starter}}
 +
A [[brawling]] [[support]] mech. Prioritize using the [[Heavy Flamer]]s to distract targets during big team battles.
 +
 
 +
{{Commentbox
 +
| Comment1=This is a surprisingly weak 1v1 mech, so I would recommend using this specifically in team fights. The [[iHSL]]s do not have the DPS nor the heat to win very many battles on their own, plus you have to lead your target in order to use the Heavy Flamer so you can't even use both at the same time. You are also likely to overheat very quickly if you try.
 +
| Writer1= Willow}}
  
 
===Variant G===
 
===Variant G===
While most Solitaires opt for dropping a high alpha strike and scurrying out of the fray, this one has significantly more sustain with its [[UAC5]] enabling it to have significantly higher DPS, especially coupled with its fast recycling [[SSRM2]]s assisting in close engagements. A single [[cERMBL]] keeps the Solitaire's burst alpha somewhat relevant at 700m as well.
+
{{Starter}}
 
+
A [[SSRM|Streak SRM]] [[missile boat]]. Prioritize using the [[cSSRM4]]s and use the [[iJJ]] to draw fire.
  
 +
{{Commentbox
 +
| Comment1=This can be a decent streak boat to pick, especially if you use your [[iJJ]] to be the first to open an engagement and draw the first volley away from your team while also giving you an opportunity to fire back accurately with the lock-on. Hide to cool down, and then continue engaging. Go to second line if your armor gets low, but stick around to cause more [[screen shake]]. Mind your heat because it has no heatsinks.
 +
| Writer1= Willow}}
  
 
==History==
 
==History==
The Locust IIC released in 0.11.0.
+
The Locust IIC was added in version 0.11.0.
  
  
 
==Canon==
 
==Canon==
One of the best known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.
+
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action. Notable Pilots - [CJF} Dead Salmon -MERC, ~SJ~ Red -CL, Spooky -MERC
  
 
Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker
 
Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker

Latest revision as of 02:05, 22 July 2026

Locust IIC
LocustIIC spin.gif
360.png
LocustIIC.png
360.png
Class: Light Mech
Faction: Clan
Ticket cost: 2 upon destruction
Tier: 4
Tonnage: 25 tons
Speed: 130 km/h (181 km/h with MASC)
Torso yaw: 360°
Torso pitch: -9° to +35° while standing
-9° to +45° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 35 750 CBills
Total armor: 27 739
Engine Size: 200 Standard
A:
Price: 33 050 CBills
Total armor: 27 739
Engine Size: 200 Standard
B:
Price: 34 400 CBills
Total armor: 25 779
Engine Size: 200 Standard
C:
Price: 34 100 CBills
Total armor: 25 779
Engine Size: 200 Standard
D:
Price: 31 800 CBills
Total armor: 25 779
Engine Size: 200 Standard
E:
Price: 32 500 CBills
Total armor: 23 934
Engine Size: 200 Standard
F:
Price: 36 300 CBills
Total armor: 27 739
Engine Size: 200 Standard
G:
Price: 35 300 CBills
Total armor: 25 779
Engine Size: 200 Standard
Armor Points Distribution
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
2119
1845
1380
1960
1960
3179
2296
3709
2296
1960
3179
1908

All stats current as of release 0.19.1

The Locust IIC is a highly maneuverable Clan Light Mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed, 360° Torso yaw and many hit-and-run weapon loadouts. All Locusts have standard engines, which makes it possible to survive longer on the battlefield than XL engine mechs when one of the side torsos gets destroyed. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor downward torso pitch is noticeable and renders the Locust unable to fire at enemies below it.


Roles and Gameplay Hints

Prime

Starter Asset

A short range support skirmisher. Best played poking from cover and focusing on arming targets.

Player Comments:
The Locust IIC is a simple starter sporting 5 cERSLs, plus a BAP can sniff out hidden enemies. It has a standard engine which makes it extremely tanky while twist fighting. The Prime is a bit of a one trick pony, but I have seen it draw some serious fire away from bigger pushes by jetting around like a runaway balloon with its iJJ.
Willow


Variant A - "Al-Azif"

Starter Asset

A DPS brawler. Focus fire on vehicles first in order to take advantage of the 6 HMG's bonus damage to vehicles and air assets. One HEATM3 contributes good screen shake.

Player Comments:
This is a very strong brawler because it can out-DPS most other assets at the same tonnage, plus the standard engine gives it more durability. Do not jam the HMGs because the jam duration is longer than the cooldown duration. Twist when you are not able to keep firing, and use the HEATM3 for screen shake. Use your MASC to pursue or escape from targets.
Willow


Variant B

Starter Asset

Support mech with a NARC and no free tons for it.

Player Comments:
I have never taken this asset and I can't see myself using it. It has incredibly low DPS. It doesn't even have jump jets to poptart with the NARC. I would recommend a Hephaestus over this thing, but if you're playing puretech and you need a clan NARC on legs from the start, this is the mech to take.
Willow


Variant C

Starter Asset

A mid range skirmisher with a high alpha strike. Poke from cover as much as you can, and use the iJJ to reposition.

Player Comments:
A mid-range skirmisher. 2 cERMLs reach out to 700 meters while the HML reaches out to 400. Half of your alpha is dealt by the HML. Try playing this from 350 meters.
Willow


Variant D - "Daisy"

Starter Asset

Extremely weak LRM missile boat in the early game (because faster assets will outrun missiles), but is stronger in the mid game. Chainfire to extend the cLRM's screen shake.

Player Comments:
A popular noob trap and extremely weak in the early game, but a surprisingly flexible brawler in the mid game due to the cSPLs and the cLRM's tiny minimum range. Keep your speed up and use the and 360 torso twist to keep enemies within optimal range at all times.
Willow


Variant E

Starter Asset

Powerful and speedy cSPL brawler with MASC. Focus on arming targets. Great at hit and runs, but suffers from lighter armor.

Player Comments:
This is an interesting mech because the 5 cSPLs implies brawler, but the lighter armor makes a considerable difference for the tonnage. Use the MASC only in emergencies because two DHS won't be able to cool you down fast enough before a fight breaks out, and you're going to want all of your heat bar to dump lasers into the enemy.
Willow


Variant F

Starter Asset

A brawling support mech. Prioritize using the Heavy Flamers to distract targets during big team battles.

Player Comments:
This is a surprisingly weak 1v1 mech, so I would recommend using this specifically in team fights. The iHSLs do not have the DPS nor the heat to win very many battles on their own, plus you have to lead your target in order to use the Heavy Flamer so you can't even use both at the same time. You are also likely to overheat very quickly if you try.
Willow


Variant G

Starter Asset

A Streak SRM missile boat. Prioritize using the cSSRM4s and use the iJJ to draw fire.

Player Comments:
This can be a decent streak boat to pick, especially if you use your iJJ to be the first to open an engagement and draw the first volley away from your team while also giving you an opportunity to fire back accurately with the lock-on. Hide to cool down, and then continue engaging. Go to second line if your armor gets low, but stick around to cause more screen shake. Mind your heat because it has no heatsinks.
Willow


History

The Locust IIC was added in version 0.11.0.


Canon

One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action. Notable Pilots - [CJF} Dead Salmon -MERC, ~SJ~ Red -CL, Spooky -MERC

Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker

BattleTech Reference