Difference between revisions of "Warhammer"
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===Variant C=== | ===Variant C=== | ||
− | + | Very high [[alpha strike]], excellent at [[poking]]. Works best as a [[skirmisher]]. | |
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===Variant D=== | ===Variant D=== |
Revision as of 05:00, 16 August 2024
Warhammer | ||
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Class: | Heavy Mech | |
Faction: | Inner Sphere | |
Ticket cost: | 8 upon destruction | |
Tier: | 9 | |
Tonnage: | 70 tons | |
Speed: | 64 km/h | |
Torso yaw: | 260° | |
Torso pitch: | -33° to +41° while standing -33° to +51° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 66 900 CBills Total armor: 64 474 Engine Size: VOX 280 STD |
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A: Price: 67 600 CBills Total armor: 61 312 Engine Size: VOX 280 STD |
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B: Price: 76 500 CBills Total armor: 61 312 Engine Size: VOX 280 XL |
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C: Price: 77 100 CBills Total armor: 64 474 Engine Size: VOX 280 XL |
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D: Price: 80 100 CBills Total armor: 64 474 Engine Size: VOX 280 XL |
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E: Price: 74 000 CBills Total armor: 64 474 Engine Size: VOX 280 XL |
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F: Price: 79 000 CBills Total armor: 64 474 Engine Size: VOX 280 XL |
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G: Price: 76 500 CBills Total armor: 61 312 Engine Size: VOX 280 XL |
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Armor Points Distribution | ||
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All stats current as of release 0.17.1
The Warhammer is a slow, well-armored heavy 'mech with a diverse set of loadouts including brawlers, skirmishers, generalists, and snipers. Generally a good choice for tanking.
Contents
Roles and Gameplay Hints
Prime
Uniquely excellent Inexpensive twist fighter and tanker. Good at pushing and holding objectives.
Variant A
Fire-support asset. Prone to staring, dependent on allies to tank and distract enemies at medium-range. Standard engine improves durability.
Variant B
Good sniper effective at suppressing other snipers in open terrain. Can lead a push onto an objective if needed.
Variant C
Very high alpha strike, excellent at poking. Works best as a skirmisher.
Variant D
This Variant's "fluff" text is missing or out of date. Please help us fix it by logging in. |
Excellent generalist. Good at both brawling and skirmishing.
Variant E
Operates best as a skirmisher. Burst damage-focused with damage spreading capabilities. Good at targeting individual components like arms.
Variant F
Terrifying brawler, highly effective at overheating or distracting enemies and eliminating BA. Four Free Tons support the ammo-hungry RAC5s.
Variant G
Dedicated sniper. Poor performance at close-range. Good choice for wide-open maps.
Canon
The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower." In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots. Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.
The Warhammer Armor: Durallex Ballistic-Reinforced Armor, was developed by the Draconis Combine in 3131 as a response to autocannon and missile weapons. The armor is a combination of Hardened and Reactive Armor that reduce damage taken from ballistic and missile weapons. The armor is also known as "reinforced" armor, but many techs use the term "hardened light" to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.
Date Introduced 2515 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Brawler
Amongst BT fans, the Warhammer, along with other Mechs designed for the Macross Anime series, is referred as the Unseen. Another Unseen Mech (which was originally planned to appear in MWLL) is the Marauder.