Difference between revisions of "Sparrowhawk"

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{{ASF|
 
{{ASF|
| Image = File:Sparrowhawk.jpg
+
| Image = File:Sparrowhawk.png
 +
| ImageGif = File:Sparrowhawk_spin.gif
 
| Faction = Inner Sphere
 
| Faction = Inner Sphere
| Tickets = 4
+
| Tickets = 3
 
| Tier = 3
 
| Tier = 3
 +
| Tonnage = 30
 
| Class = Light
 
| Class = Light
 
| Speed = 362
 
| Speed = 362
  
| Price Prime = 45 800
+
| Price Prime = 50 000
| ArmorT Prime = 14 000
+
| ArmorT Prime = 12 825
 
| Class Prime = Fighter
 
| Class Prime = Fighter
 
| Engine Prime = Warner 240J
 
| Engine Prime = Warner 240J
| Maneuver Prime = 9.3
+
| Maneuver Prime = 7.6
| MaxSpeed Prime = 412
+
| MaxSpeed Prime = 467
 +
| TurnSpeed Prime = 235
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>4x [[MBL|Air MBL]]
+
<li>2x [[LBX|Air LBX2]]
<li>2x [[LBX2|Air LBX2]]
+
<li>2x [[MPL|Air MPL]]
 +
<li>2x [[SL|Air SL]]
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
<li> [[GECM]]
 
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>0 [[DHS]]
+
<li>1 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>6t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price A = 47 250
+
| Price A = 49 250
| ArmorT A = 14 000
+
| ArmorT A = 14 725
 
| Class A = Fighter
 
| Class A = Fighter
 
| Engine A = Warner 240J
 
| Engine A = Warner 240J
| Maneuver A = 9.3
+
| Maneuver A = 7.6
| MaxSpeed A = 412
+
| MaxSpeed A = 467
 +
| TurnSpeed A = 235
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>2x [[TBolt|Air TBolt]]
+
<li>1x [[TBolt|Air TBolt]]
<li>1x [[UAC2|Air UAC2]]
+
<li>2x [[UAC2|Air UAC2]]
<li>2x [[MG]]
 
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
Line 40: Line 43:
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>6t [[Armor]]
+
<li>6.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price B = 47 300
+
| Price B = 43 100
| ArmorT B = 14 000
+
| ArmorT B = 14 725
 
| Class B = Fighter
 
| Class B = Fighter
 
| Engine B = Warner 240J
 
| Engine B = Warner 240J
| Maneuver B = 9.3
+
| Maneuver B = 7.6
| MaxSpeed B = 412
+
| MaxSpeed B = 467
 +
| TurnSpeed B = 235
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>1x [[MXPL|Air MXPL]]
+
<li>4x [[ERSL|Air ERSL]]
<li>1x [[iNARC]]
+
<li>2x [[MRM10|Air MRM10]]
<li>2x [[ERSBL|Air ERSBL]]
 
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[BHP]]
+
<li>[[GECM|Air GECM]]
<li>3 [[DHS]]
+
<li>0 [[DHS]]
<li>1 [[free tons]]
+
<li>0 [[free tons]]
<li>6t [[Armor]]
+
<li>6.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price C = 43 800
+
| Price C = 53 300
| ArmorT C = 13 000
+
| ArmorT C = 13 775
 
| Class C = Attacker
 
| Class C = Attacker
 
| Engine C = Warner 240J
 
| Engine C = Warner 240J
| Maneuver C = 7.7
+
| Maneuver C = 6.4
| MaxSpeed C = 402
+
| MaxSpeed C = 456
 +
| TurnSpeed C = 240
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>2x [[ERSBL|Air ERSBL]]
+
<li>2x [[LBX5|Air LBX5]]
<li>2x [[MRM10|Air MRM10]]
+
<li>2x [[ERSL|Air ERSL]]
<li>2x [[MBL|Air MBL]]
 
 
<li>1x [[Bomb#High Explosive|Bomb (HE)]]
 
<li>1x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>3 [[DHS]]
+
<li>1 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5.5t [[Armor]]
+
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price D = 49 500
 
| Price D = 49 500
| ArmorT D = 13 000
+
| ArmorT D = 13 775
 
| Class D = Attacker
 
| Class D = Attacker
 
| Engine D = Warner 240J
 
| Engine D = Warner 240J
| Maneuver D = 7.7
+
| Maneuver D = 6.4
| MaxSpeed D = 402
+
| MaxSpeed D = 456
 +
| TurnSpeed D = 240
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>2x [[MBL|Air MBL]]
+
<li>2x [[MPL|Air MPL]]
 
<li>2x [[LRM10|Air LRM10]]
 
<li>2x [[LRM10|Air LRM10]]
 
<li>1x [[NARC]]
 
<li>1x [[NARC]]
<li>1x [[Bomb#Cluster|Bomb (CL)]]
+
<li>1x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5.5t [[Armor]]
+
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price E = 49 800
 
| Price E = 49 800
| ArmorT E = 13 000
+
| ArmorT E = 13 775
 
| Class E = Attacker
 
| Class E = Attacker
 
| Engine E = Warner 240J
 
| Engine E = Warner 240J
| Maneuver E = 7.7
+
| Maneuver E = 6.4
| Max Speed E = 402
+
| MaxSpeed E = 456
 +
| TurnSpeed E = 240
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>4x [[SBL|Air SBL]]
+
<li>4x [[SPL|Air SPL]]
 
<li>2x [[SSRM4|Air SSRM4]]
 
<li>2x [[SSRM4|Air SSRM4]]
 
<li>2x [[SSRM2|Air SSRM2]]
 
<li>2x [[SSRM2|Air SSRM2]]
Line 113: Line 118:
 
| Equip E = <ul>
 
| Equip E = <ul>
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
<li>0 [[free ton]]
+
<li>0 [[free tons]]
<li>5.5t [[Armor]]
+
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
| Price F = 52 500
+
| Price F = 51 500
| ArmorT F = 12 001
+
| ArmorT F = 12 825
 
| Class F = Bomber
 
| Class F = Bomber
 
| Engine F = Warner 240J
 
| Engine F = Warner 240J
| Maneuver F = 5.4
+
| Maneuver F = 4.5
| MaxSpeed F = 390
+
| MaxSpeed F = 443
 +
| TurnSpeed F = 250
 
| Weapons F = <ul>
 
| Weapons F = <ul>
 
<li>1x [[LtGauss|Air LtGauss]]
 
<li>1x [[LtGauss|Air LtGauss]]
<li>1x [[ERPPC|Air ERPPC]]
+
<li>1x [[ERPPC]]
 
<li>1x [[Bomb#Laser-Guided|Bomb (LG)]]
 
<li>1x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
</ul>
Line 131: Line 137:
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
<li>1 [[free tons]]
+
<li>1 [[free ton]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price G = 49 500
 
| Price G = 49 500
| ArmorT G = 12 001
+
| ArmorT G = 12 825
 
| Class G = Bomber
 
| Class G = Bomber
 
| Engine G = Warner 240J
 
| Engine G = Warner 240J
| Maneuver G = 5.4
+
| Maneuver G = 4.5
| MaxSpeed G = 390
+
| MaxSpeed G = 443
 +
| TurnSpeed G = 250
 
| Weapons G = <ul>
 
| Weapons G = <ul>
 
<li>2x [[LPL|Air LPL]]
 
<li>2x [[LPL|Air LPL]]
Line 149: Line 156:
 
<li>3 [[DHS]]
 
<li>3 [[DHS]]
 
<li>3 [[free tons]]
 
<li>3 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
<!--Commenting out due to armour display being unavailable currently
+
| Armor B = 4785
| Armor B = 4941
+
| Armor LRW = 1838
| Armor LRW = 2059
+
| Armor E = 2603
| Armor E = 2882
+
| Armor T = 1761
| Armor T = 2059
+
 
-->
+
| Version153 = 0.16.1
 
}}
 
}}
<!--Stats current for 0.8.6
+
 
FLuff current for 0.8.2-->
+
The '''Sparrowhawk''' is an [[Inner Sphere]] Light [[Aerospace]]. It is the least expensive of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.
The '''Sparrowhawk''' is an [[Inner Sphere]] scout [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy [[Anti-Air]] vehicles and aircraft.
+
 
 +
Note in Stats the; Maneuverability / Max Speed / Optimal Turning Speed, between the 3 different classes.
 +
 
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
{{Section out of date|0.8.6}}
+
 
 
=== Prime ===
 
=== Prime ===
The Sparrowhawk Prime is the cheapest [[Energy Weapon]]-based Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 4 [[MPL]]s as well as 2 [[ERSBL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. Mounting electronics such as [[GECM]] and [[BHP]] allow pilots to find targets from long range without exposing their radar signature, allowing it to sneak up on enemies.
+
The Sparrowhawk Prime is best used as an interceptor against larger enemy aircraft. Using it's loadout of 2 [[LBX2|Air LBX2]], 2 [[MPL|Air Medium Pulse Laser]]s as well as 2 [[SL|Air Small Laser]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. [[EOptics]] allows it to survey the battle field for targets of opportunity. 1 [[DHS]] ensure it can perform it's scrapping run with little worry of heat overload.
  
=== Variant A ===  
+
=== Variant A - ''"The Tickler"''===  
The Sparrowhawk A mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [MRM10]s, which can cause decent damage to slow-moving or hovering VTOLs, as well as being able to damage ground units in a pinch. It also mounts 2 [[MXPL]], which can provide great damage over time to air units but are too short-ranged to be effective to ground targets. The A is also equipped with GECM, allowing it to fly without being found on radar, but provides no cover over the loud engine noise all aerospace create.
+
"'''''The Tickler'''''" mounts a bizarre array of weaponry, best suited to hunting down slow moving [[VTOLs]] or ground units heading back for repair. Mounting one [[Thunderbolt|Air TBolt]] and two [[UAC2|Air UAC2]]which can provide damage over time at great distances. The "A" comes equipped with [[BAP]] increasing radar range by 200m thus, allowing it to spot targets before being spotted. Head for the ceiling, eye your prey then unleash your weapons while your targets wonder where the hurt is coming from.
  
 
=== Variant B ===
 
=== Variant B ===
Nicknamed the "Noisy Cricket", the Sparrowhawk B lives up to its name by sporting an array of 4 [[LBX2]]s. Though sounding unimpressive on paper, the Noisy Cricket is arguably the best of the Sparrowhawk dog-fighters, it's LBXs being able to cause serious harm to any aircraft that underestimate it. Despite this, the Noisy Cricket shares the same downfalls as it's cousins, using arrays of low caliber weapons that struggle to destroy aircraft outright. Additionally, due to the huge range of its cannons, the Noisy Cricket can prove decent against ground targets, able to fly to high altitudes and rain flak down on those below. Despite causing low damage, the loud, intimidating impact sound can often cause Mech pilots to bug out and become distracted, allowing friendly ground units to cause the real damage. Like a true hive-minded creature, the Noisy Cricket is also equipped with [[C3]], allowing it to transmit enemy positions to the rest of the swarm.
+
Sporting a pair of [[MRM10|Air Mrm10s]] for reliable damage against slow or large ground targets as well as a quartet of [[ERSL|ERSLs]] for AtA engagements the Sparrowhawk B is a good late join flyer for softening up larger assets.
 +
 
 +
[[GECM|Air GECM]] Helps with this variants survivability, making those strafing runs against unaware enemies easier.
  
 
=== Variant C ===
 
=== Variant C ===
More suited in a support role, this model features 2 [[ERMBL]]s and 1 [[LBL]]. On paper, this is a rather unimpressive array of weapons, maybe suited for short strafing runs on slow mechs. The only redeeming factor this Aerospace fighter brings to the field is an [[iNARC]] launcher, moving this variant into a pure support and air superiority role. There are cheaper and better NARC assets available, however, leaving this a rather undesirable choice. Further made an awful choice by the fact that it does not carry an [[GECM]], making the approach to NARC enemy 'Mechs a risky run.
+
The Sparrowhawk "C" is a multipurpose unit capable of reaching out with it's shotgun style 2x [[LBX5|Air LBX5s]] to deter incoming Aero or peppering advancing ground units. 2 [[ERSL]]s are well suited for short strafing runs on slow mechs or damaging a predator Aero's engine. When not distracted with the above chores, the "C" comes equipped with one [[Bomb#High Explosive|High Explosive bomb]] to disrupt any gathered group of enemies. Rounding out this unit is [[EOptics]] and a additional [[DHS]].
  
 
=== Variant D ===
 
=== Variant D ===
Carrying 2 [[ERLBL]], this variant offers more or less decent damage at range and against enemy Aerospace fighters. Not exceeding in either role, more specialized variants are probably the better choice.
+
Find the juiciest target in a group, plant your [[NARC|Narc Missile Beacon]] on him, then release [[Bomb|Laser-guided (LG) bomb]]. Bombs away good-bye prey. Want to soften up the enemy first, then acquire tone-lock and fire the 2x [[LRM10|Air LRM10s]]. Need to finish off a stragger or harass someone in your air space then say hi with your 2x [[MPL|Air MPLs]]. Opportunity abounds with the Sparrowhawk "D".
  
 
=== Variant E ===
 
=== Variant E ===
Carrying 2 [[ERMBL]] for self-defense, and 2 [[SSRM4]]s, this is yet another mediocre choice for anybody who wants to harass enemy 'Mechs and other ground troops. While helping the player with aiming, this array of weapons offers little firepower overall at any point in the game.
+
Close Up & In Your Face. The "E" is not for the faint of heart.
 +
This unit is a pilots dream for kissing your enemy on the cheek and then Carpet Bombing them into oblivion. No extra equipment here, you just commit to your run and never look back. 600m and below you get tone lock, unlease 2x [[SSRM4|Air SSRM4]] followed by the 2x [[SSRM2|Air SSRM2]]. You now have covered enough ground to fire the 4x [[SPL|Air SPL's]]. A press of the release button drops 5 [[Bomb|Cluster Bombs]] in a row. Hit the after burners and pull up hard, watching the the devastation behind you. Talk about an Adrenaline Rush!
 +
 
 +
Tidbit: ''Just be sure to be above the 40 meter mark or you will sustain damage from the blast.''
  
 
=== Variant F ===
 
=== Variant F ===
Basically, a flying [[Harasser]], this version of the Sparrowhawk is best suited to fly high in the air and wait for friendly NARC support. If this is - for unexplainable reasons - not possible, a [[TAG]] laser may provide the guidance you need. Again, a lack of [[GECM]] seriously cripples this idea, however. Tagging a target requires time, at which you are the most vulnerable for any mech that notices you approaching.
+
Mounting [[EOptics]] to survey the battlefield and long range offensive weaponry, the Sparrowhawk F is right at home as a sniping aircraft. One [[Light Gauss|Air LtGauss]] can reach out as far as the eye can see, while the [[ERPPC]] strikes not far behind. Loaded in the under belly is the  [[Bomb#Laser-Guided|Laser Guided Bomb]] great when someone decides to [[NARC]] or [[TAG]] for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. One [[Free ton|Free Ton of Ammo]] needs to be loaded up prior to takeoff.
  
 
=== Variant G ===
 
=== Variant G ===
{{Fluff}}
+
[[EOptics]] to eye up your bombing run, three [[Free ton|Tons]] of bomb storage and three [[DHS|Double Heat Sinks]] for Heat Control - Check.
 +
Two [[Pulse Lasers|Air Large Pulse Lasers]] plow the road on your approach to the target. One [[Bomb|High Explosive Bomb]] upon striking deals damage to everything within it's blast radius, not once but with 4 bombing runs before having to head back to rearm. Bring on the Hurt.
 +
 
  
 
==History==
 
==History==
 
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.
 
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.
 +
  
 
==Canon==
 
==Canon==
 
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.
 
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.
 +
 +
Date Introduced 2520 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Interceptor
 +
 
<br>[http://www.sarna.net/wiki/Sparrowhawk BattleTech Reference]
 
<br>[http://www.sarna.net/wiki/Sparrowhawk BattleTech Reference]
  
 
{{Template:Navbox_Assets_IS}}
 
{{Template:Navbox_Assets_IS}}

Latest revision as of 22:05, 27 July 2023

Sparrowhawk
Sparrowhawk spin.gif
360v4.png
Sparrowhawk.png
360v4.png
Faction Inner Sphere
Ticket cost: 3 upon destruction
Tier: 3
Tonnage: 30 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Fighter
Price: 50 000 CBills
Total Armor: 12 825
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning: 235 km/h
A:
Class: Fighter
Price: 49 250 CBills
Total Armor: 14 725
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning: 235 km/h
B:
Class: Fighter
Price: 43 100 CBills
Total Armor: 14 725
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning: 235 km/h
C:
Class: Attacker
Price: 53 300 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning: 240 km/h
D:
Class: Attacker
Price: 49 500 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning: 240 km/h
E:
Class: Attacker
Price: 49 800 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning: 240 km/h
F:
Class: Bomber
Price: 51 500 CBills
Total Armor: 12 825
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning: 250 km/h
G:
Class: Bomber
Price: 49 500 CBills
Total Armor: 12 825
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning: 250 km/h
Armor Points Distribution
B
LW
RW
E
T
4785
1838
1838
2603
1761

All stats current as of release 0.16.1


The Sparrowhawk is an Inner Sphere Light Aerospace. It is the least expensive of the aerospace fighters, and the fastest unit available in MWLL. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the Shiva, though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.

Note in Stats the; Maneuverability / Max Speed / Optimal Turning Speed, between the 3 different classes.


Roles and Gameplay Hints

Prime

The Sparrowhawk Prime is best used as an interceptor against larger enemy aircraft. Using it's loadout of 2 Air LBX2, 2 Air Medium Pulse Lasers as well as 2 Air Small Lasers, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. EOptics allows it to survey the battle field for targets of opportunity. 1 DHS ensure it can perform it's scrapping run with little worry of heat overload.

Variant A - "The Tickler"

"The Tickler" mounts a bizarre array of weaponry, best suited to hunting down slow moving VTOLs or ground units heading back for repair. Mounting one Air TBolt and two Air UAC2s which can provide damage over time at great distances. The "A" comes equipped with BAP increasing radar range by 200m thus, allowing it to spot targets before being spotted. Head for the ceiling, eye your prey then unleash your weapons while your targets wonder where the hurt is coming from.

Variant B

Sporting a pair of Air Mrm10s for reliable damage against slow or large ground targets as well as a quartet of ERSLs for AtA engagements the Sparrowhawk B is a good late join flyer for softening up larger assets.

Air GECM Helps with this variants survivability, making those strafing runs against unaware enemies easier.

Variant C

The Sparrowhawk "C" is a multipurpose unit capable of reaching out with it's shotgun style 2x Air LBX5s to deter incoming Aero or peppering advancing ground units. 2 ERSLs are well suited for short strafing runs on slow mechs or damaging a predator Aero's engine. When not distracted with the above chores, the "C" comes equipped with one High Explosive bomb to disrupt any gathered group of enemies. Rounding out this unit is EOptics and a additional DHS.

Variant D

Find the juiciest target in a group, plant your Narc Missile Beacon on him, then release Laser-guided (LG) bomb. Bombs away good-bye prey. Want to soften up the enemy first, then acquire tone-lock and fire the 2x Air LRM10s. Need to finish off a stragger or harass someone in your air space then say hi with your 2x Air MPLs. Opportunity abounds with the Sparrowhawk "D".

Variant E

Close Up & In Your Face. The "E" is not for the faint of heart. This unit is a pilots dream for kissing your enemy on the cheek and then Carpet Bombing them into oblivion. No extra equipment here, you just commit to your run and never look back. 600m and below you get tone lock, unlease 2x Air SSRM4 followed by the 2x Air SSRM2. You now have covered enough ground to fire the 4x Air SPL's. A press of the release button drops 5 Cluster Bombs in a row. Hit the after burners and pull up hard, watching the the devastation behind you. Talk about an Adrenaline Rush!

Tidbit: Just be sure to be above the 40 meter mark or you will sustain damage from the blast.

Variant F

Mounting EOptics to survey the battlefield and long range offensive weaponry, the Sparrowhawk F is right at home as a sniping aircraft. One Air LtGauss can reach out as far as the eye can see, while the ERPPC strikes not far behind. Loaded in the under belly is the Laser Guided Bomb great when someone decides to NARC or TAG for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. One Free Ton of Ammo needs to be loaded up prior to takeoff.

Variant G

EOptics to eye up your bombing run, three Tons of bomb storage and three Double Heat Sinks for Heat Control - Check. Two Air Large Pulse Lasers plow the road on your approach to the target. One High Explosive Bomb upon striking deals damage to everything within it's blast radius, not once but with 4 bombing runs before having to head back to rearm. Bring on the Hurt.


History

The SparrowHawk 3D model was available in Sandbox 2 with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.


Canon

The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.

Date Introduced 2520 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Interceptor


BattleTech Reference