Difference between revisions of "Orion"

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(Roles and Gameplay Hints)
(Variant D)
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===Variant D===
 
===Variant D===
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More focused on long-[[range]] support than the Prime, the Orion D extremely focused. At 1500m, the HVAC2, and at 1400m the HVAC5 provide the D with significant long-range suppression. The hail of bullets these weapons lay down make many [[assets]] hide behind cover. Even though the D's primary damage is in the 1000m range pair of [[LRM15]]s, their effective range can easily be stretched out to 1300m with the use of [[TAG]] making the Orion D an excellent [[Gameplay_Tactics#Self-NARCing.2FTAGing|self-NARCing]] asset. Considering the TAG... The D's [[BAP]] seems almost unnecessary.
  
 
===Variant E - ''"Tiberius"''===
 
===Variant E - ''"Tiberius"''===

Revision as of 13:14, 8 July 2022

Orion
Orion.png
Orion.png
Class: Heavy Mech
Faction: Inner Sphere
Ticket cost: 10 upon destruction
Tier: 11
Tonnage: 75 tons
Speed: 65 km/h
Torso yaw: 250°
Torso pitch: -28° to +31° while standing
-28° to +41° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 83 900 CBills
Total armor: 70 257
Engine Size: Light Fusion Vlar 300
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
6232
2760
5973
5973
7946
6752
10387
6752
5973
7946
4768

All stats current as of release 0.15.3

The Orion is Inner Sphere Heavy Mech. Though in production for well over 500 years, the Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Over the centuries countless thousands have poured off the production line, but the last two decades have seen something of a renaissance for the Orion as the inclusion of recovered technologies has allowed the design to push its way to the forefront of the FWLM’s military exports. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long and short-range weaponry and its Valiant Lamellor armor.


Roles and Gameplay Hints

Prime

The Orion Prime is a solid self-NARCing Mech with its LRM20 and NARC. But unlike most other self-NARCing assets, the Prime has enough independent weaponry to contribute in medium- and short-range engagements. It can use it's NARC to self-target enemies or to support allies. Between its 3 MLs and UAC10 the Prime is equipped like an aggressive light Mech so long as it's in medium range. The Prime has 2 free tons of ammo and generally one ton of LRM ammo and one ton of UAC10 ammo is called for.

Variant A

With it's three Tbolt5s, the Orion A is a hotbox. Unlike the similarly-equipped Argus E the Orion A struggles to accommodate its dual PPC energy weapons. Players will have to weigh the speed of the Argus vs the armor of the Orion, especially since the Argus E boasts superior range. While the Argus E dips into long-range, the Orion A is more solidly in medium-range. For anti-BA activity, the A should chain fire its trio of Light AC5s and be prepared to use its B-Pod.

Variant B

The Orion B can serve multiple roles. Its SRM4 and SRM2 compliment both a poking- or staring-playstyle. Meanwhile, the B's HPPC lends itself to poking and it's pair of RAC5s lend themselves to staring. Additionally, all the B's weapons can be conserved while its RAC5s are on cooldown allowing the B to damage spread in some situations. The B has 4 free tons of ammo and all four tons should be dedicated to the ammo-hungry RAC5s.

Variant C - "Imperator-6"

The Imperator-6 is a formidable short- to mid-range asset. While it does have 2 Mguns, the Imperator-6 doesn't benefit from staring at all, and is a full-blown twist-fighter. Both of the Imperator-6's main weapons, the Binary Laser Cannon and HGauss have long recycle times, and while the recycle time of the Imperator-6's pair of MRM10s isn't as long, they are easily saved up for a single alpha strike before damage-spreading resumes. Both of the Imperator-6's free tons of ammo are best saved for HGauss ammo.

Variant D

More focused on long-range support than the Prime, the Orion D extremely focused. At 1500m, the HVAC2, and at 1400m the HVAC5 provide the D with significant long-range suppression. The hail of bullets these weapons lay down make many assets hide behind cover. Even though the D's primary damage is in the 1000m range pair of LRM15s, their effective range can easily be stretched out to 1300m with the use of TAG making the Orion D an excellent self-NARCing asset. Considering the TAG... The D's BAP seems almost unnecessary.

Variant E - "Tiberius"


Variant F


Variant G - "Tacitus"


Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar.

Trivia

As the folklore has been told:
Since his time of conception into the world of Mechwarrior, Invictus has felt the calling to battle with one of the most formidable mechs ever... Thus the Orion was gifted to the project director to be included into MWLL.

According to CW/Γ Andrew co-director the reality is. "let me change this up a little: thus in october of 2019 CW/Γ Andrew started Project Orion together with [SA] Bird_Thing™ and [CJF] Leeko. Previous active artists (Nighthawk, Chezzar, Pajama Boy and Nathan) consulted and created the mech secretly over a time frame of roughly 2 and a half years. When it was ready it was gifted to project director invictus."

An as they say the rest is History!

Canon

leftM=40px

Sometimes called “a poor man’s Atlas” since the introduction of that behemoth, the Orion is a venerable, general-duty heavy ’Mech—and a famous one. Everyone has seen the images of Aleksandr Kerensky storming Amaris’ last defenses on Terra, making the Orion one of the best known ’Mechs in history. Commissioned by the Terran Hegemony in response to improving ’Mech designs used by other Houses, the Orion is nearly half a millennium old. The roomy chassis has allowed it to be readily upgraded and maintained over the centuries. The Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Like the Marauder, the Orion's armor is Valiant Lamellor, less massive and better able to distribute heat and kinetic energy than other armor types, though the secret of its manufacture has been lost to time.

Date Introduced 2453 during the Era known as "Era Age of War" (2005 - 2570) - Unit Role: Brawler

BattleTech Reference