Partisan

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Partisan
Partisan.jpg
Class: Tank
Faction Inner Sphere
Ticket cost: 4 upon destruction
Tier: 5
Tonnage: 80 tons
Speed:

63 km/h

Turret rotation: 360°
Turret pitch: -5° to +90°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 53 500 CBills
Total base armor: 37 681
A:
Price: 50 500 CBills
Total base armor: 28 480
B:
Price: 59 600 CBills
Total base armor: 28 480
C:
Price: 52 600 CBills
Total base armor: 30 320
D:
Price: 53 500 CBills
Total base armor: 37 681
E:
Price: 47 000 CBills
Total base armor: 28 480
F:
Price: 69 900 CBills
Total base armor: 37 681
G:
Price: 53 900 CBills
Total base armor: 28 480
Armor Points Distribution
H
L
R
F
T
B
6400
5440
5440
7556
9067
3778

The Partisan is an Inner Sphere tank, specialized for anti-aircraft roles. It is lightly armored and moves slowly, but its weapons allow it to sit behind the main battle line to perform its main function. With great turret rotation range and equipment, it excels at taking down aircraft. Its secondary roll is to provide an inexpensive but quite effective fire support platform.

Roles and Gameplay Hints

Prime

The Partisan Prime's light ACs allow it to rip into aircraft at fairly long range, and its enhanced optics and radar probe allow the driver to spot aircraft easily. It is also a fantastic BA killer: two hits will usually take one out. It can also be effective against other ground light assets, in part because its weapons outrange many other weapons. GECM and LAMS equipment gives the Prime much needed protection from enemy radar and missiles.

Variant A

This variant carries 4 LBX5s which reach up to 800m range. It is very dangerous to hostile aircraft that wander within range. Furthermore, it'll fill the air with buckshot while staying hidden from enemy radar by its GECM equipment. This tank shines at destroying light and medium Mechs: two shots of all cannons, if all projectiles connect, will destroy the rear armor of any of these Mechs. One particularly devious tactic is to drive in the path of an enemy Mech circling another in a brawl- this may stop it entirely, allowing you to get a good shot at a component as well as helping your teammate.

Variant B

This variant mounts 4 RAC2s, giving it a frightening rate of fire. It will devastate any BA that it encounters, and once in range can take down aircraft easily (there is a lot of spread, so it will burn through ammo quickly when firing at distant targets) as well as light Mechs. Its damage output is generally insufficient for larger targets, however.

Variant C

This is a simple but effective extreme range missile boat, with no close combat abilities. Eoptics and BHP allow it to pick targets from a good distance. While more expensive than other early- to mid-game assets with ELRMs, it packs more punch with its ELRM20s and can carry some extra ammo.

Variant D

Nicknamed "Redbeard", the Partisan D lays down the hurt at medium to close range. The two ERMBLs and singular LBL can snipe targets out to 600m and 700m respectively. The MRM30 functions as a versatile take-down weapon, able to dish out serious damage at close range in a shotgun-esque manner, or land blows on slow, immobile or oblivious targets out to 650m. The unit has 1 ton to spare for its MRM30, as well as GECM to remain relatively hidden. It also has an extra ton of armor and LAMS for increased protection.

Variant E

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The variant E, as the cheapest of all Partisans mounts 4 UAC2s. Those give it a high damage potential, only surpassed by the B variant, and the highest possible range for non-missile and non-artillery units. It also mounts 2 MGs as secondary weapons, that are best used to add additional firepower against air units, or as your main weapon against BA, as the UAC2s ammo is far to sparse for usage against them. Its greatest disadvantage is that the Ultra Autocannons are very ammo inefficient, and only 2 spare tons of ammo are not nearly enough to keep the Partisan supplied, so it can never stray far from a friendly base or APC.

Variant F

Being the most pricey variant, the F is suited for close to medium range battles. Mounting the Rotary AutoCannon 5 and three X-Pulse Lasers, this Partisan can chew into opponent's armor quickly with sustained firepower supported by a good 9 Heatsinks. Both weapons will reach up to 500m, but the RAC5's will be best used at closer range to tear off specific components. 1 ton of ammo is insufficient for extended battles though, potentially hindering its deployment range. Unlike the other variants, this one has a full two tons of extra armor which allows it to tank far longer than expected, surprising many enemy pilots.

Variant G

A pure brawler, the Partisan G mounts twin Dual SSRM6 launchers as its only weapons. Within 350m, enemies can expect either an alphastrike wall of 24 tracking missiles or a constant screen-shaking barrage of 12 tracking missiles launching every 2 seconds. With 6 free tons of ammo, the G will be able to stay in the battle for quite a while. Pilots should be wary of its limited engagement range as it is too slow to chase down all but the slowest opponents.

Canon

Designed as a counterpart to Clan air superiority, Partisan was dedicated air defense tank. This 80 ton tank was deployed in 3057 as a first unit in Federated Commonwealth to incorporate C3 computer. This allowed tanks to concentrate firepower quickly and efficiently, while all tanks had best available targeting data, making an efficient mobile anti-air defense. In between many successes of these tanks one can count crippling the Blakist Triumph-class Troop Carrier of total weight 5,600 tons. Typical Partisan is armed with twin LBX10 and two AC2 which could take advantage of precision-guided or armor-piercing rounds. 4 spare tons of ammunition were devoted mostly to LBX rounds. Maximum speed of tank was 54 km/h, while it's armor protection reached 8 tons

Battletech Reference