Difference between revisions of "Solitaire"

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{{Mech|
 
{{Mech|
| Image = File:Solitaire.jpg
+
| Image = File:Solitaire.png
 +
| ImageGif = File:Solitaire_spin.gif
 
| Class = Light
 
| Class = Light
 
| Faction = Clan
 
| Faction = Clan
| Tickets = 2
+
| Tickets = 3
| Tier = 2
+
| Tier = 4
 +
| Tonnage = 25
 
| Speed = 151.2
 
| Speed = 151.2
| SpeedWithMasc = 216
+
| SpeedWithMasc = 212
| Rotation = 90
+
| Rotation = 190
 
| PitchStand =  -29° to +30°
 
| PitchStand =  -29° to +30°
 
| PitchCrouch =  -29° to +30°
 
| PitchCrouch =  -29° to +30°
  
 
| Price Prime = 35 400
 
| Price Prime = 35 400
| ArmorT Prime = 25 248
+
| ArmorT Prime = 23 968
 +
| Engine Prime = Model SF-25 (XL)
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
 
<li>1x [[HLL]]
 
<li>1x [[HLL]]
Line 23: Line 26:
 
</ul>
 
</ul>
  
| Price A = 34 400
+
| Price A = 36 900
| ArmorT A = 25 248
+
| ArmorT A = 23 968
 +
| Engine A = Model SF-25 (XL)
 
| Weapons A = <ul>
 
| Weapons A = <ul>
 
<li>1x [[CLPL]]
 
<li>1x [[CLPL]]
Line 30: Line 34:
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
 +
<li>[[EOptics]]
 
<li> [[iJJ]]
 
<li> [[iJJ]]
 
<li>2 [[DHS]]
 
<li>2 [[DHS]]
Line 37: Line 42:
  
 
| Price B = 43 000
 
| Price B = 43 000
| ArmorT B = 25 248
+
| ArmorT B = 23 968
 +
| Engine B = Model SF-25 (XL)
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>1x [[CERLBL]]
+
<li>1x [[CERLL]]
 
<li>1x [[TAG]]
 
<li>1x [[TAG]]
 
<li>2x [[CSPL]]
 
<li>2x [[CSPL]]
Line 45: Line 51:
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
 +
<li>[[EOptics]]
 +
<li>[[JJ]]
 
<li>[[MASC]]
 
<li>[[MASC]]
<li>[[JJ]]
 
 
<li>2 [[DHS]]
 
<li>2 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
Line 52: Line 59:
 
</ul>
 
</ul>
  
| Price C = 33 800
+
| Price C = 35 400
| ArmorT C = 25 248
+
| ArmorT C = 23 968
 +
| Engine C = Model SF-25 (XL)
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>2x [[ATM3#High Explosive|ATM3 (HE)]]
+
<li>1x [[CMPL]]
 +
<li>1x [[ATM3#High Explosive|ATM3 (HE)]]
 
<li>4x [[Flamer]]
 
<li>4x [[Flamer]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
 
<li>[[MASC]]
 
<li>[[MASC]]
<li>2 [[DHS]]
+
<li>3 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
 
<li>5t [[Armor]]
 
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
| Price D = 31 000
+
| Price D = 32 500
| ArmorT D = 28 476
+
| ArmorT D = 27 897
 +
| Engine D = Model SF-25 (XL)
 
| Weapons D = <ul>
 
| Weapons D = <ul>
 
<li>1x [[CLBX10]]
 
<li>1x [[CLBX10]]
<li>2x [[CERSBL]]
+
<li>3x [[CERSL]]
 
<li>2x [[MG]]
 
<li>2x [[MG]]
 
</ul>
 
</ul>
Line 75: Line 85:
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>6t [[Armor]]
+
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
| Price E = 41 500
+
| Price E = 40 500
| ArmorT E = 25 248
+
| ArmorT E = 23 968
 +
| Engine E = Model SF-25 (XL)
 
| Weapons E = <ul>
 
| Weapons E = <ul>
 
<li>1x [[CERPPC]]
 
<li>1x [[CERPPC]]
<li>3x [[CERSBL]]
+
<li>3x [[CERSL]]
 
<li>2x [[MG]]
 
<li>2x [[MG]]
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
 +
<li>[[EOptics]]
 
<li>[[JJ]]
 
<li>[[JJ]]
 
<li>3 [[DHS]]
 
<li>3 [[DHS]]
Line 92: Line 104:
 
</ul>
 
</ul>
  
<!--Commenting out due to armour display being unavailable currently
+
<!-- variants removed from the game
 +
| Price F = 44 500
 +
| ArmorT F = 22 006
 +
| Engine F = Model SF-25 (XL)
 +
| Weapons F = <ul>
 +
<li>2x [[CERSL]]
 +
<li>2x [[CMPL]]
 +
</ul>
 +
| Equip F = <ul>
 +
<li>[[EOptics]]
 +
<li>[[iJJ]]
 +
<li>[[MASC]]
 +
<li>[[GECM]]
 +
<li>3 [[DHS]]
 +
<li>0 [[free ton]]
 +
<li>4.5t [[Armor]]
 +
</ul>
 +
 
 +
| Price G = 33 900
 +
| ArmorT G = 23 968
 +
| Engine G = Model SF-25 (XL)
 +
| Weapons G = <ul>
 +
<li>1x [[CUAC5]]
 +
<li>1x [[CERML]]
 +
<li>2x [[CSSRM2]]
 +
</ul>
 +
| Equip G = <ul>
 +
<li>[[EOptics]]
 +
<li>[[JJ]]
 +
<li>0 [[DHS]]
 +
<li>0 [[free ton]]
 +
<li>5t [[Armor]]
 +
</ul> -->
 +
 
 
| Armor H = 1380
 
| Armor H = 1380
| Armor CT = 3191
+
| Armor CT = 3283
| Armor LT = 3510
+
| Armor LT = 2955
| Armor RT = 2074
+
| Armor RT = 2134
| Armor B = 3191
+
| Armor B = 1970
| Armor LRA = 1356
+
| Armor LRA = 1395
| Armor LRL = 1723 Internal +<br>2872 External
+
| Armor LRL = 2955
-->
+
| Armor INT = 1773
 +
 
 +
| Version153 = 0.16.1
 
}}
 
}}
<!-- Current for 0.8.6 -->
 
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the [http://forum.mechlivinglegends.net/index.php/topic,18931.msg337466.html#msg337466 MWLL 0.7.0 New Assets forum thread] and was a complete surprise.
 
  
The Solitaire is the fastest light mech in the game, with the ability to clock out at 216KPH while using [[MASC]]. The mech however, is also the weakest in terms of armor and can easily be destroyed if the pilot is over confident. The mech is a perfect striker using its speed and hard hitting weapons too deal a blow then outrun anything before it has a chance to really fight back. The Solitaire is similar in basic concept to a [[Hollander II]] or a Hunchback, with most variants typically using one large weapon mounted in its left torso followed by much smaller weapons on the arms.
+
The 25 ton '''Solitaire''' is the fastest mech in the game, being able to reach 150 km/h speed without [[MASC]]. It has similar weapon concept to a [[Hollander II]], by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate.
 +
 
 +
All Solitaire variants have non-standard [[armor]] distribution for Left and Right Torsos.  Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.
  
Note:  All Solitaire variants have non-standard armor distribution for Left and Right Torsos.  Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.  Most of this additional armor, however, is drawn from the Arms. As the Solitaire mounts it's strongest weaponry in the Left Torso on all variants, it's a calculated gamble; longer staying power for the prime weapon at the cost of the arm-mounted weaponry being significantly vulnerable.
 
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
 
===Prime===
 
===Prime===
The Prime is probably one of the best Solitaires available. Its [[cHLL]] gives it a high-heat, high-exposure, high-damage medium-range punch. The Prime also mounts 3 [[cHSL]]s in its arms and side torso as backup weapons. At 4 [[DHS]]es, the highest number of any Solitaire, the Prime can only barely handle its heat. Being equipped with only heavy lasers means that the Prime is forced to face its opponent for extended periods of time denying the Prime the ability to torso twist after each volley to conceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.
+
{{Starter}}
 +
The Prime is probably one of the best Solitaires available. Its [[cHLL]] gives it a high-heat, high-exposure, high-damage medium-range punch. The Prime also mounts 3 [[cHSL]]s in its arms and side torso as backup weapons. At 4 [[DHS]]es, the highest number of any Solitaire, the Prime can only barely handle its heat. Being equipped with only heavy lasers means that the Prime is forced to face its opponent for extended periods of time denying the Prime the ability to [[Gameplay_Tactics#Twisting_and_Damage_Spreading|torso twist]] after each volley to conceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.
  
 
===Variant A===
 
===Variant A===
 +
{{Starter}}
 
The A is also a hot-running mech like the Prime. Instead of a [[cHLL]], the A is equipped with a [[cLPL]] giving it a 850m range, far beyond the Prime's 600m range. For short-range the A has 3 [[cSRM2]]s. The pin-point accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration. Clever use of the A's [[iJJ|improved Jump Jets]] enable it to kite slow enemies until support can arrive.
 
The A is also a hot-running mech like the Prime. Instead of a [[cHLL]], the A is equipped with a [[cLPL]] giving it a 850m range, far beyond the Prime's 600m range. For short-range the A has 3 [[cSRM2]]s. The pin-point accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration. Clever use of the A's [[iJJ|improved Jump Jets]] enable it to kite slow enemies until support can arrive.
  
 
===Variant B===
 
===Variant B===
In effect the most manoeuvrable variant, if not the fastest ground unit, period, Solitaire B augments its blinding speed with [[MASC]] and [[JJ|Jump Jets]]. Using its agility to discreetly get into a spotting vantage point, it's capable of using its [[TAG]] to designate targets for friendly artillery units. Its main armament is a [[cERLBL]] capable of pinpoint strikes to 900m out, a range . Backing that up are a pair of [[cSPL]] for point defence and two [[MG|Machineguns]] for long range harassment and increased protection against BA. All in all its weaponry isn't very threatening, but it's the superior choice compared to the C variant, the only other Solitaire equipped with MASC. It's not uncommon to see it as a starter in TC, picked by players hoping to get the first cap. Its two [[DHS]] have no chance of managing the careless use all of its equipment and weaponry.
+
{{Starter}}
 +
The most maneuverable ground asset in the entire game, the Solitaire B augments its blinding speed with [[MASC]] and [[JJ|Jump Jets]]. Using its agility to discreetly get into a spotting vantage point, it's capable of using its [[TAG]] to designate targets for friendly artillery units. Its main armament is a [[cERLL]] capable of pinpoint strikes to 900m out, a range . Backing that up are a pair of [[cSPL]] for point defence and two [[MG|Machineguns]] for long range harassment and increased protection against BA. Its weaponry isn't very threatening, but it's weapons are the superior choice for [[pinpoint damage]] compared to the C variant, the only other Solitaire equipped with MASC. It's not uncommon to see it as a starter in [[Terrain Control]], picked by players hoping to get the first cap. Its two [[DHS]] have no chance of managing the careless use all of its equipment and weaponry, pilots will have to sip [[coolant]], avoid using MASC, or occasionally hold back on firing the cERLL to avoid dangerous [[heat|overheating]].
  
 
===Variant C===
 
===Variant C===
The C variant is the flamer boat of the bunch. One of the only two Solitaires equipped with [[MASC]], it is capable of reaching the fastest land speeds in the game, leading itself well to fast initial caps, or stealthy backcap duty. Its armament consists of four [[Flamers]] meant for overheating heat intensive opponents, making some of the heavier clan assets especially attractive targets if singled out. Pilots should keep in mind that overheating enemies counts as them killing themselves, resulting in no extra points for the flamer boat. This is somewhat alleviated by the variant's pair of [[ATM|ATM3(HE)]] that allow you to lay  your claim on the damage percentage dealt on the enemy, despite not being a straight on threatening weapon. All in all this is a very situational asset, dedicated to annoying enemies by having them frantically reach for the coolant button while covering their line of sight in flames and shaking their screen with missiles.
+
{{Starter}}
 +
The Solitaire C is a [[flamer]] [[boat]]. One of the two Solitaires equipped with [[MASC]], and with three [[DHS]], the C is the faster of the two. The C can reach 212 km/h, nearly equaling the [[Harasser#Variant G|Harasser G]] and even able to keep up with [[VTOL]]s over short distances, the C is one of the quickest [[back capper]]s in the game. Pilots will have to be careful with [[heat]] from MASC as the C's four [[Flamers]], one [[cMPL]] and [[ATM3 (HE)]] produce quite a bit of heat themselves. While the the C is fast and its four flamers are absolutely terrifying for enemies that want to avoid [[heat|overheating]], the C's weapons are actually quite lacking when it comes to damage. Because of this, the C works best in concert with allies. Fighting 1-on-1 can be difficult for the C when facing a patient or skilled opponent who is capable of managing their heat well. Unconcerned with the C's low damage output, some enemies may even attempt a strategic [[shutdown]] to cool only to power back up and obliterate the C with a well-aimed [[alpha strike]]. In these 1-on-1 fights, the C may find it best to run to allies or pick a new [[post]] to capture. Pilots should keep in mind that destroying an enemy from an overheat will not result in earning nearly as many [[C-bills]] or [[points]] as destroying them with other weapons fire. This can make the C a poor choice in the early-game when [[rank|ranking up]] is crucial to mid- and late-game success. In the late game, the C can use its speed and its flamers to [[seek-and-destroy]] a target, soften it up for allies or finish it off when damaged, even without the rank or c-bill reward, a late-game kill of a high-value target, like a [[Long Tom]] can be extremely helpful in securing battlefield advantage for one's allies or securing the win through [[ticket]] loss from asset destruction.
  
 
===Variant D===
 
===Variant D===
What used to be a variant carrying an oversized [[LBX20]] was scaled down to keep with build rules and common sense. Solitaire D now carries a single [[LBX10]], not as powerful as its predecessor but always reliable. A pair of [[cERSBL|Small Lasers]] and two [[MG|Machineguns]] provide backup firepower for the mid to close range engagements it will find itself in, and are a collective nightmare for approaching [[BA|Battle Armour]]. Compared to the other Solitaires it generates minimal heat, but at the same time doesn't sport any heatsinks besides those supplied with its reactor. Forgoing flashy weaponry or fancy equipment it is afforded an extra ton of armour while making it the cheapest solitaire, allowing the user to donate significant sums to fellow players at game start.
+
{{Starter}}
 +
What used to be a variant carrying an oversized [[LBX20]] was scaled down to keep with build rules and common sense. Solitaire D now carries a single [[LBX10]], not as powerful as its predecessor but always reliable. Triple [[cERSL|Small Lasers]] and two [[MG|Machineguns]] provide backup firepower for the mid to close range engagements it will find itself in, and are a collective nightmare for approaching [[BA|Battle Armour]]. Compared to the other Solitaires it generates minimal heat, but at the same time doesn't sport any heatsinks besides those supplied with its reactor. Forgoing flashy weaponry or fancy equipment makes it the cheapest solitaire, allowing the user to save up more credits for their next upgrade.
  
 
===Variant E===
 
===Variant E===
The Solitaire E is one of the best snipers out of all light mechs. The E mounts a [[CERPPC|Clan Extended Range PPC]] and [[Jump_Jets|Standard Jump Jets]], which allow for very long range [[Gameplay Tactics#Poptarting|poptarting]]. It carries on the Solitaire tradition by mounting an array of close range weapons, including some 3 [[cERSBL]]s and 2 [[MG|Machine Guns]] for hunting battle armor.
+
{{Starter}}
 +
The Solitaire E is one of the best snipers out of all light mechs. The E mounts a [[CERPPC|Clan Extended Range PPC]] and [[Jump_Jets|Standard Jump Jets]], which allow for very long range [[Gameplay Tactics#Poptarting|poptarting]]. It carries on the Solitaire tradition by mounting an array of close range weapons, including some 3 [[cERSL]]s and 2 [[MG|Machine Guns]] for hunting battle armor.
 +
 
 +
<!-- variants removed from game
 +
===Variant F===
 +
This variant of the Solitaire trades direct firepower and armor for an unparalleled movement suite with its [[MASC]] and the [[GECM]] to move unnoticed. Its [[cERSL]]s and [[cMPL]]s allow it to silently remove enemy rear torsos in between bouts of sneaking onto objectives.
 +
 
 +
===Variant G===
 +
While most Solitaires opt for dropping a high alpha strike and scurrying out of the fray, this one has significantly more sustain with its [[UAC5]] enabling it to have significantly higher DPS, especially coupled with its fast recycling [[SSRM2]]s assisting in close engagements. A single [[cERML]] keeps the Solitaire's burst alpha somewhat relevant at 700m as well.
 +
-->
  
  
==Gallery==
+
==History==
<gallery mode=packed heights=150px style="text-align:left">
+
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the [http://forum.mechlivinglegends.net/index.php/topic,18931.msg337466.html#msg337466 MWLL 0.7.0 New Assets forum thread] and was a complete surprise.
File:Solitaire three views.jpg|Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)
+
[[File:Solitaire three views.jpg|thumb|300px|left|Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)]]
</gallery>
+
 
  
 
==Canon==
 
==Canon==
 
The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.
 
The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.
<br>[http://www.sarna.net/wiki/Solitaire BattleTech Reference]
+
 
 +
Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Striker
 +
 
 +
[http://www.sarna.net/wiki/Solitaire BattleTech Reference]
  
 
{{Template:Navbox Assets Clan}}
 
{{Template:Navbox Assets Clan}}

Latest revision as of 03:44, 28 July 2023

Solitaire
Solitaire spin.gif
360.png
Solitaire.png
360.png
Class: Light Mech
Faction: Clan
Ticket cost: 3 upon destruction
Tier: 4
Tonnage: 25 tons
Speed: 151.2 km/h (212 km/h with MASC)
Torso yaw: 190°
Torso pitch: -29° to +30° while standing.
-29° to +30° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 35 400 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
A:
Price: 36 900 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
B:
Price: 43 000 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
C:
Price: 35 400 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
D:
Price: 32 500 CBills
Total armor: 27 897
Engine Size: Model SF-25 (XL)
E:
Price: 40 500 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
1970
1380
1395
1395
2955
2955
3283
2134
1395
2955
1773

All stats current as of release 0.16.1

The 25 ton Solitaire is the fastest mech in the game, being able to reach 150 km/h speed without MASC. It has similar weapon concept to a Hollander II, by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate.

All Solitaire variants have non-standard armor distribution for Left and Right Torsos. Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.


Roles and Gameplay Hints

Prime

Starter Asset

The Prime is probably one of the best Solitaires available. Its cHLL gives it a high-heat, high-exposure, high-damage medium-range punch. The Prime also mounts 3 cHSLs in its arms and side torso as backup weapons. At 4 DHSes, the highest number of any Solitaire, the Prime can only barely handle its heat. Being equipped with only heavy lasers means that the Prime is forced to face its opponent for extended periods of time denying the Prime the ability to torso twist after each volley to conceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.

Variant A

Starter Asset

The A is also a hot-running mech like the Prime. Instead of a cHLL, the A is equipped with a cLPL giving it a 850m range, far beyond the Prime's 600m range. For short-range the A has 3 cSRM2s. The pin-point accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing Battle Armor using the SRMs in a chain-fire configuration. Clever use of the A's improved Jump Jets enable it to kite slow enemies until support can arrive.

Variant B

Starter Asset

The most maneuverable ground asset in the entire game, the Solitaire B augments its blinding speed with MASC and Jump Jets. Using its agility to discreetly get into a spotting vantage point, it's capable of using its TAG to designate targets for friendly artillery units. Its main armament is a cERLL capable of pinpoint strikes to 900m out, a range . Backing that up are a pair of cSPL for point defence and two Machineguns for long range harassment and increased protection against BA. Its weaponry isn't very threatening, but it's weapons are the superior choice for pinpoint damage compared to the C variant, the only other Solitaire equipped with MASC. It's not uncommon to see it as a starter in Terrain Control, picked by players hoping to get the first cap. Its two DHS have no chance of managing the careless use all of its equipment and weaponry, pilots will have to sip coolant, avoid using MASC, or occasionally hold back on firing the cERLL to avoid dangerous overheating.

Variant C

Starter Asset

The Solitaire C is a flamer boat. One of the two Solitaires equipped with MASC, and with three DHS, the C is the faster of the two. The C can reach 212 km/h, nearly equaling the Harasser G and even able to keep up with VTOLs over short distances, the C is one of the quickest back cappers in the game. Pilots will have to be careful with heat from MASC as the C's four Flamers, one cMPL and ATM3 (HE) produce quite a bit of heat themselves. While the the C is fast and its four flamers are absolutely terrifying for enemies that want to avoid overheating, the C's weapons are actually quite lacking when it comes to damage. Because of this, the C works best in concert with allies. Fighting 1-on-1 can be difficult for the C when facing a patient or skilled opponent who is capable of managing their heat well. Unconcerned with the C's low damage output, some enemies may even attempt a strategic shutdown to cool only to power back up and obliterate the C with a well-aimed alpha strike. In these 1-on-1 fights, the C may find it best to run to allies or pick a new post to capture. Pilots should keep in mind that destroying an enemy from an overheat will not result in earning nearly as many C-bills or points as destroying them with other weapons fire. This can make the C a poor choice in the early-game when ranking up is crucial to mid- and late-game success. In the late game, the C can use its speed and its flamers to seek-and-destroy a target, soften it up for allies or finish it off when damaged, even without the rank or c-bill reward, a late-game kill of a high-value target, like a Long Tom can be extremely helpful in securing battlefield advantage for one's allies or securing the win through ticket loss from asset destruction.

Variant D

Starter Asset

What used to be a variant carrying an oversized LBX20 was scaled down to keep with build rules and common sense. Solitaire D now carries a single LBX10, not as powerful as its predecessor but always reliable. Triple Small Lasers and two Machineguns provide backup firepower for the mid to close range engagements it will find itself in, and are a collective nightmare for approaching Battle Armour. Compared to the other Solitaires it generates minimal heat, but at the same time doesn't sport any heatsinks besides those supplied with its reactor. Forgoing flashy weaponry or fancy equipment makes it the cheapest solitaire, allowing the user to save up more credits for their next upgrade.

Variant E

Starter Asset

The Solitaire E is one of the best snipers out of all light mechs. The E mounts a Clan Extended Range PPC and Standard Jump Jets, which allow for very long range poptarting. It carries on the Solitaire tradition by mounting an array of close range weapons, including some 3 cERSLs and 2 Machine Guns for hunting battle armor.


History

The Solitaire released with MWLL Beta 0.7.0. It was first shown in the MWLL 0.7.0 New Assets forum thread and was a complete surprise.

Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)


Canon

The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.

Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Striker

BattleTech Reference