Shiva
Shiva | ||
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Faction | Inner Sphere | |
Ticket cost: | 12 upon destruction | |
Tier: | 13 | |
Tonnage: | 85 tons | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Class: Attacker Price: 116 000 CBills Total Armor: 29 687 Maneuverability: 3.4 Max Speed: 432 km/h Opt. Turning: |
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A: Class: Attacker Price: 130 350 CBills Total Armor: 29 687 Maneuverability: 3.4 Max Speed: 432 km/h Opt. Turning: |
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B: Class: Bomber Price: 120 000 CBills Total Armor: 29 687 Maneuverability: 3.4 Max Speed: 432 km/h Opt. Turning: |
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C: Class: Attacker Price: 109 500 CBills Total Armor: 29 687 Maneuverability: 3.4 Max Speed: 432 km/h Opt. Turning: |
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D: Class: Bomber Price: 131 500 CBills Total Armor: 29 687 Maneuverability: 3.4 Max Speed: 432 km/h Opt. Turning: |
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E: Class: Attacker Price: 116 500 CBills Total Armor: 29 687 Maneuverability: 3.4 Max Speed: 432 km/h Opt. Turning: |
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F: Class: Bomber Price: 124 500 CBills Total Armor: 29 687 Maneuverability: 3.4 Max Speed: 432 km/h Opt. Turning: |
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G: Class: Attacker Price: 118 700 CBills Total Armor: 29 687 Maneuverability: 3.4 Max Speed: 432 km/h Opt. Turning: |
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Armor Points Distribution | ||
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All stats current as of release 0.15.3
The Shiva is an Inner Sphere heavy variable-sweep wing Aerospace. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance. With a Max Speed: 432 km/h the Shiva is the slowest Aerospace unit. All units are equipped with a automated defense turret Rear Firing Laser.
Contents
Roles and Gameplay Hints
Prime
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Variant A - "Turbo Kat"
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Variant B - "Agent Orange"
The "Agent Orange" is one of the most terrifying enemies in the game in the hands of a capable pilot, able to destroy an entire lance of battlemechs on its own. Twin Air RAC5, twin Air MRM40, and quadruple Bomb (CL) means that it can destroy all but the heaviest mechs in a single pass, or sandblasted the armor off multiple spread-out targets. However, this power comes at a price; it is exceptionally helpless - even by Shiva standards - at defending against enemy aircraft, it struggles to attack fast-moving ground targets, and it requires a long engagement window to fully dish out its damage.
Variant C
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Variant D
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Variant E
The "E" is a Attacker Class unit designed to strike fear into the hearts and minds of your enemy. Piloted by those who thrive on non-stop fire power. Two Air RAC5 continuously pound armor until they jam and need a cool down. Two Long Range Pulse Lasers continue to rip threw the holes created by the RAC5s. Your final Reign of Terror comes from 3 Cluster bombs (CL) as each drops five bomblets per load leaving annihilation in your wake. 7 DHS helps focus your attention on the job at hand while 2 Free Tons are available for reload. Adrenaline Rush - You Bet.
Variant F
Take to the skies with Radar Hot as this unit comes with Beagle Active Probe extending your range by 200m. Focus in on your wary prey with EOptics and open up with 2x Air Gauss. At the 800m mark press the fire button of the 2x Extended Range Lasers. The High Explosive (HE) bombs can be dumb-fired from Max drop altitude of 1500m. Four Tons of Ammo and Four Double Heat Sinks complete the package. Selective annihilation for focused pilots.
Variant G
The Flying Fortress Heavy Attacker of the sky. To start your Attacking campaign Enhanced Optics survey the battlefield for maximum impact. Guardian Electronic Countermeasures shroud your approach. Dual Air LRM10 plus, Dual Air LRM20 soften up your targets from afar. Followed by 2x Laser-guided (LG) bombs which can track a target that is painted with a TAG laser or a NARC beacon or will instead fly where the crosshair was pointing upon launch. The final death blow with it's large area-of-effect radius comes from the close drop of 2x Cluster bombs (CL). 4x Air ERML provide personal protection, Six Double Heat Sinks to facilitate heat and a whopping 8 Tons of Ammo. May God have Mercy Upon Their Souls.
History
The Shiva has been available since the first beta version of MWLL and has undergone few changes in its role since then. It has the distinction of being among the first units to receive more than four variants with the release of version 0.3.0.
In 0.9.2 every Shiva received Rear Firing Laser to make its pursuit more difficult for enemy fighters.
Canon
This 85 ton OmniFighter takes its name from the Hindu god of death. The Shiva was designed by the Free Worlds League with help from the Word of Blake, and it was a cutting-edge Aerospace fighter of its time. It was seen operating mainly from carriers, though because of its high maintenance costs it was given only to elite units. Using an XL Engine to save weight rather than speed, though marginally slower than aircraft of a similar mass, the Shiva has the capacity to carry a phenomenal array of weapons with over 50 tons of pod space for weapons and equipment.
Date Introduced 3060 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Attack OmniFighter