Rommel

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Revision as of 01:45, 19 October 2017 by Malcolm (talk | contribs) (Prime)
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Rommel
Rommel.png
Rommel.png
Class: Tank
Faction Inner Sphere
Ticket cost: 7 upon destruction
Tier: {{{Tier}}}
Speed:

74 km/h

Turret rotation: 360°
Turret pitch: -4° to +35°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 60 000 CBills
Total armor: 40 159
A:
Price: 80 500 CBills
Total armor: 38 320
B:
Price: 64 900 CBills
Total armor: 38 320
C:
Price: 60 500 CBills
Total armor: 38 320
D:
Price: 67 800 CBills
Total armor: 38 320
E:
Price: 72 200 CBills
Total armor: 38 320
F:
Price: 63 500 CBills
Total armor: 38 320
G:
Price: 68 100 CBills
Total armor: 38 320

All stats current as of release 0.15.3 </div>

Roles and Gameplay Hints

Prime

Armed with the close range punch of an AC20 and the mobility and resilience of a 74km/h top speed and 9.5 tons of armor, the Rommel Prime is a brutal mid range fighter in the early game. Its LRM-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.

Variant A

Variant B

Variant C

Variant D

Variant E

Variant F

Variant G

Canon