Puma
| Puma | ||
|---|---|---|
| Class: | Light Mech | |
| Faction: | Clan | |
| Ticket cost: | 5 upon destruction | |
| Tier: | 6 | |
| Tonnage: | 35 tons | |
| Speed: | 97.2 km/h (136 km/h with MASC) | |
| Torso yaw: | 180° | |
| Torso pitch: | -35° to +55° while standing -35° to +65° while crouching | |
| Variant Armament | ||
| Variant | Weapons | Equipment |
| Prime: Price: 62 150 CBills Total armor: 35 629 Engine Size: Great Father 210 XL |
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| A: Price: 50 400 CBills Total armor: 34 335 Engine Size: Great Father 210 XL |
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| B: Price: 57 400 CBills Total armor: 34 335 Engine Size: Great Father 210 XL |
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| C: Price: 55 900 CBills Total armor: 34 335 Engine Size: Great Father 210 XL |
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| D: Price: 63 150 CBills Total armor: 35 629 Engine Size: Great Father 210 XL |
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| E: Price: 57 000 CBills Total armor: 34 335 Engine Size: Great Father 210 XL |
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| F: Price: 45 300 CBills Total armor: 34 335 Engine Size: Great Father 210 XL |
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| G: Price: 49 150 CBills Total armor: 32 400 Engine Size: Great Father 210 XL |
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| Armor Points Distribution | ||
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All stats current as of release 0.19.1
The Puma (Clan designation Adder) is a Clan Light Mech. All Puma variants lack Jump Jets and carry a Flamer, while some equip MASC giving them overall respectable maneuverability. Most Pumas are also equipped with GECM, allowing them to reduce the range at which they can be detected on Radar. Pumas do have relatively weak Rear Torso Armor, so care must be applied to protect this one major weak point.
Contents
Roles and Gameplay Hints
Prime
A cERPPC sniper. Engage from your maximum range and chain fire to handle the heat and cause screen shake.
Variant A
A mid to long range skirmisher. Focus on using your cUAC10 in order to maximize your DPS. Use the cERPPC to open up engagements and to hit targets outside your UAC's range.
Variant B
A very strong sniper. Open engagements with an alpha strike, then chain fire for continued engagement. Supremely good at arming opponents.
Variant C
Very strong mid range laser boat. Skirmish and engage between 500 and 700 meters to take full advantage of your GECM. Fire a full salvo, then alternate between firing left and right arms.
Variant D - "B.M.F"
A mid range burst damage skirmisher. Poke from cover and chain fire your twin iHLLs to manage the heat.
Variant E
A powerful short range skirmisher. Close to 300 meters and engage with your HEATM12. MASC in and out of cover during the long refire of your missiles.
Variant F
An extreme range sniper. Requires extensive staring with the cUAC2s, and is especially good vs tanks and aircraft.
Variant G
A cUAC5 skirmisher. Engage with your full burst, but avoid jamming the guns.
Gallery
Canon
The Adder, nicknamed by Inner Sphere forces as the Puma, is a light and fast OmniMech which was designed to emulate the weapons configurations commonly seen on IS medium 'Mechs. As a result, it carries a far more potent load of firepower than its tonnage might suggest. Originally designed by Clan Star Adder in preparation for the invasion of the Inner Sphere, the Clan was not able to retain exclusive rights to the design, and by 3045 it had become a common design throughout the Clan military. Used primarily as a fire support unit, the Adder/Puma devotes nearly half its tonnage to modular weaponry, providing easy modification for a variety of roles. The prime configuration, marrying twin ERPPCs with the finesse of an advanced targeting computer, is deadly at almost any range, but has issues with overheating.
Date Introduced 3010 during the Era known as "Late Succession War - LosTech" (2901 - 3019) - Unit Role: Sniper

