Sparrowhawk
Sparrowhawk | ||
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Faction | Inner Sphere | |
Ticket cost: | 3 upon destruction | |
Tier: | 3 | |
Tonnage: | 30 tons | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Class: Fighter Price: 48 000 CBills Total Armor: 12 825 Maneuverability: 7.6 Max Speed: 467 km/h Opt. Turning: |
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A: Class: Fighter Price: 48 250 CBills Total Armor: 14 725 Maneuverability: 7.6 Max Speed: 467 km/h Opt. Turning: |
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B: Class: Fighter Price: 53 300 CBills Total Armor: 14 725 Maneuverability: 7.6 Max Speed: 467 km/h Opt. Turning: |
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C: Class: Attacker Price: 53 300 CBills Total Armor: 13 775 Maneuverability: 6.4 Max Speed: 456 km/h Opt. Turning: |
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D: Class: Attacker Price: 49 500 CBills Total Armor: 13 775 Maneuverability: 6.4 Max Speed: 456 km/h Opt. Turning: |
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E: Class: Attacker Price: 49 800 CBills Total Armor: 13 775 Maneuverability: 6.4 Max Speed: 456 km/h Opt. Turning: |
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F: Class: Bomber Price: 51 500 CBills Total Armor: 12 825 Maneuverability: 4.5 Max Speed: 443 km/h Opt. Turning: |
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G: Class: Bomber Price: 49 500 CBills Total Armor: 12 825 Maneuverability: 4.5 Max Speed: 443 km/h Opt. Turning: |
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Armor Points Distribution | ||
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All stats current as of release 0.15.3
The Sparrowhawk is an Inner Sphere Light Aerospace. It is the cheapest of the aerospace fighters, and the fastest unit available in MWLL. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the Shiva, though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.
Contents
Roles and Gameplay Hints
Prime
The Sparrowhawk Prime is lowest cost unit available, best used as an interceptor against larger enemy aircraft. Using it's loadout of X-Pulse Lasers 2 Air MXPLs as well as 4 Air SXPLs, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. EOptics allows it to survey the battle field for targets of opportunity. 2 DHS ensure it can perform it's scrapping run with little worry of heat overload.
Variant A - "The Tickler"
"The Tickler" mounts a bizarre array of weaponry, best suited to hunting down slow moving VTOLs or ground units heading back for repair. Mounting one Air TBolt and two Air UAC2s which can provide damage over time at great distances. The "A" comes equipped with BAP increasing radar range by 200m thus, allowing it to spot targets before being spotted. Head for the ceiling, eye your prey then unlease your weapons while your targets wonder where the hurt is coming from.
Variant B - "M5"
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Variant C
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More suited in a anti-ground role, this model features 2 ERSLs, 2 MLs and 2 MRM10s. More suited for short strafing runs on slow mechs, also thanks to its High Explosive bomb
Variant D
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Variant E
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Variant F
Mounting EOptics to survey the battlefield and long range offensive weaponry, the Sparrowhawk F is right at home as a sniping aircraft. One Air LtGauss can reach out as far as the eye can see, while the ERPPC strikes not far behind. Loaded in the under belly is the Laser Guided Bomb great when someone decides to NARC or TAG for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. One Free Ton of Ammo needs to be loaded up prior to takeoff.
Variant G
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History
The SparrowHawk 3D model was available in Sandbox 2 with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.
Canon
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.
Date Introduced 2520 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Interceptor