Rommel
| Rommel | ||
|---|---|---|
| Class: | Tank | |
| Faction | Inner Sphere | |
| Ticket cost: | 7 upon destruction | |
| Tier: | {{{Tier}}} | |
| Tonnage: | 65 tons | |
| Speed: |
74 km/h (84 km/h with boost) | |
| Turret rotation: | 360° | |
| Turret pitch: | -4° to +35° | |
| Variant Armament | ||
| Variant | Weapons | Equipment |
| Prime: Price: 60 000 CBills Total armor: 40 159 |
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| A: Price: 80 500 CBills Total armor: 38 320 |
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| B: Price: 64 900 CBills Total armor: 38 320 |
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| C: Price: 60 500 CBills Total armor: 38 320 |
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| D: Price: 67 800 CBills Total armor: 38 320 |
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| E: Price: 72 200 CBills Total armor: 38 320 |
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| F: Price: 63 500 CBills Total armor: 38 320 |
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| G: Price: 68 100 CBills Total armor: 38 320 |
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All stats current as of release 0.15.3 </div>
Contents
Roles and Gameplay Hints
Prime
Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its LRM-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.
Variant A
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Variant B
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Variant C
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Variant D
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Variant E
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Variant F
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Variant G
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