Rommel
Rommel | ||
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Class: | Tank | |
Faction | Inner Sphere | |
Ticket cost: | 7 upon destruction | |
Tier: | {{{Tier}}} | |
Speed: |
74 km/h | |
Turret rotation: | 360° | |
Turret pitch: | -4° to +35° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 60 000 CBills Total armor: 40 159 |
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A: Price: 80 500 CBills Total armor: 38 320 |
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B: Price: 64 900 CBills Total armor: 38 320 |
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C: Price: 60 500 CBills Total armor: 38 320 |
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D: Price: 67 800 CBills Total armor: 38 320 |
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E: Price: 72 200 CBills Total armor: 38 320 |
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F: Price: 63 500 CBills Total armor: 38 320 |
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G: Price: 68 100 CBills Total armor: 38 320 |
All stats current as of release 0.15.3 </div>
Contents
Roles and Gameplay Hints
Prime
Armed with the close range punch of an AC20 and the mobility and resilience of a 74km/h top speed and 9.5 tons of armor, the Rommel Prime is a brutal mid range fighter in the early game. Its LRM-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavies.