Owens

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Revision as of 07:23, 8 September 2022 by Warlord Kentax (talk | contribs) (Variant D)
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Owens
Owens spin.gif
360.png
Owens.png
360.png
Class: Light Mech
Faction: Inner Sphere
Ticket cost: 3 upon destruction
Tier: 6
Tonnage: 35 tons
Speed: 129.6 km/h (181 km/h with MASC)
Torso yaw: 180°
Torso pitch: -19° to +30° while standing
-19° to +40° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 42 750 CBills
Total armor: 34 077
Engine Size: VOX 280 XL
A:
Price: 40 750 CBills
Total armor: 34 077
Engine Size: VOX 280 XL
B:
Price: 42 650 CBills
Total armor: 34 077
Engine Size: VOX 280 XL
C:
Price: 44 050 CBills
Total armor: 34 077
Engine Size: VOX 280 XL
D:
Price: 48 650 CBills
Total armor: 34 077
Engine Size: VOX 280 XL
E:
Price: 40 450 CBills
Total armor: 34 077
Engine Size: VOX 280 XL
F:
Price: 45 550 CBills
Total armor: 34 077
Engine Size: VOX 280 XL
G:
Price: 42 150 CBills
Total armor: 34 077
Engine Size: VOX 280 XL
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
2831
1380
2713
2713
4246
3067
4718
3067
2713
4246
2548

All stats current as of release 0.15.3

The Owens is primarily a scout, but can fill other roles as it is in a 4-way tie for the starter asset with the most armor. All Owens come with excellent electronics: C3, BAP, and TAG. Owens have single heat sinks, making them cool more slowly than most other starters.

Roles and Gameplay Hints

Prime

Starter Asset

LRM boat and scout. Good starter asset for late joiners in mid- to late-game. Usually not effective in the early-game

Player Comments:
Chain-fire the LRM5s to spread out screen-shake. Group-fire them when the enemy has LAMS. Lock on is fast, but unnecessary, the Prime can use TAG for quick shots without a lock and for extending range. Watch out for the LRM's minimum range.
- Warlord Kentax


Variant A

Starter Asset

Effective early-game skirmisher and scout, good at cutting off individual components. Can function as a twist fighter when in close-range.

Player Comments:
Limited ammo. Group-fire the AC5s except against BA. Focus on destroying tanks and 'Mech arms, legs, and externals.
- Warlord Kentax


Variant B

Starter Asset

Effective early-game brawler, tanker, and scout.

Player Comments:
Chain-fire the SSRMs to spread out screen shake improving the B's tanking ability.
- Warlord Kentax


Variant C

Good mid- to late-game scout and back capper.

Player Comments:
Fastest IS back capper 'Mech besides the Anubis
- Warlord Kentax


Variant D

Early-game scout and brawler. Good under-buy after gaining one rank.

Player Comments:
High speed and good alpha make the D capable of hit and run tactics, but isn't very stealthy. Less effective at back capping than the Owens C.
- Warlord Kentax


Variant E

Starter Asset

The Owens E, carrying some hefty hitting power in the form of two MRM10s backed by 2 MLs, is easily the most heavily armed Owens variant. However, it is less useful early game due to the relative inaccuracy of MRMs. It is, however, a god-send for latecomers, allowing them to threaten heavier, slower, more expensive mechs in the late game, and still having enough speed to run away should things go badly. The Owens E also does an excellent job of mopping up starter tanks and hovercraft at short range, though not too close due to the minimum range of MRMs. The E has no extra tons of ammo and the MRMs should be fired conservatively to avoid running out. Being an Owens, the E can quickly return to base for more ammo, but Mechwarriors should be cautious of their ammo consumption just the same. While the E does have BAP it is far from the best Owens for scouting. The C or D variants work much better for scouting. All of the weapons that the E carries are in it's arms, unlike most other Owens that carry some weapons in the torso. Mechwarriors should be careful to protect their arms while piloting the E. Again, like all Owens variants, the E has TAG.

Variant F

The F variant the most expensive and one of the hardest-hitting Owens, mounting 3 Medium Pulse Lasers, combined with an SSRM6 w/ Lock on Guidance and 1 extra to of ammo for some disruptive power and a powerful punch. Not as capable of hit and run as the C, due to its lack of MASC, but the lock on nature of its launcher and large array of pulse lasers coupled with BAP radar means this mech is meant to stay close and brawl it out. While having an easier time of consistently dealing full damage, it has a harder time spreading damage simultaneously, as it needs to keep staring its opponent down in order to maintain lock and for the pulse laser damage to build up. 2 Heat Sinks allows the F some ability to handle the massive heat load from the pulse lasers and because the F has no MASC there is no other system on the mech competing for heat capacity.

Variant G

Starter Asset

The Owens G carries 1 ERLL and 1 LL giving it a range much longer than that of other light mechs. At only 42,150 CBills, the G is barely available at the start of a match. Unfortunately, most Mechs so early in the game are very fast and will close on the G too quickly for it to make proper use of it's long range. Unless a good sniping position is readily available, the G can find itself unable to leverage its superior range and pinpoint accuracy. Both of the weapons that the G carries are in it's arms, unlike most other Owens that carry some weapons in the torso. Mechwarriors should be careful to protect their arms while piloting the G. Where the G really shines is using its BAP, C3, and TAG as a long range scout for missile boats. This is especially effective against large groups of slower targets at the 1300m maximum range of TAG. This makes the G a good late game joiner if your team has acquired a few long range missile assets.


Gallery


Canon

The Owens is intended to be an OmniMech upgrade of the Jenner BattleMech. The intended role for the Owens is as a cavalry 'Mech that can move along the enemy lines and designate targets for bombardment with Arrow IV artillery attacks. The Owens is a strong spotting unit for artillery and Semi-Guided LRMs as well as a point 'Mech for C3 lances with its permanently mounted TAG laser designator and C3 Slave unit. The Owens is also outfitted with a permanently mounted Beagle Active Probe that allows the 'Mech to detect hidden enemy units. The Owens has a top speed of 129.6 km/h and is protected with seven tons of armor. The 'Mech's unique mix of speed, armor, and electronic warfare equipment make the Owens a valuable asset in urban and dense woods or jungle environments where it can find an enemy unit that is hidden, designate them for an artillery strike, and then leave the area at high speeds. Notable Pilots - Silvercraft -MERC, Bear "OEM" - IS, _Recoil_ - CL

Date Introduced 3056 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Missile Boat

BattleTech Reference