Chevalier
Chevalier | ||
---|---|---|
Class: | Tank | |
Faction | Inner Sphere | |
Ticket cost: | 2 upon destruction | |
Tier: | {{{Tier}}} | |
Speed: |
112 km/h | |
Turret rotation: | 360° | |
Turret pitch: | -12° to +40° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 35 300 CBills Total armor: 30 225 |
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A: Price: 37 800 CBills Total armor: 30 225 |
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B: Price: 47 200 CBills Total armor: 26 550 |
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C: Price: 35 850 CBills Total armor: 30 225 |
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D: Price: 40 500 CBills Total armor: 26 550 |
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E: Price: 31 100 CBills Total armor: 26 550 |
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F: Price: 31 100 CBills Total armor: 30 225 |
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G: Price: 31 100 CBills Total armor: 26 550 |
All stats current as of release 0.15.3
The Chevalier is an Inner Sphere tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.
The Chevalier is very well armored for its speed, though its firepower is light to moderate; sitting somewhere between a Harasser and an Osiris.
As it is a wheeled vehicle, it cannot turn on its own axis like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.
Contents
Roles and Gameplay hints
Prime
A fast and cheap all-around unit, the Chevalier prime can punch holes with the PPC and then exploit them with the SRM-4 launcher. A good ECM suit helps increase survivability.
Variant A
This is a rather powerful fire-support unit for its price tag. The Light Gauss has extreme range and excels as a sniper weapon on the right hands. The LRM-5 dishes additional damage. The Bloodhound Active Probe helps in finding both threats and targets.
Variant B
A prime scout variant. The LBX and the Small Beam Lasers provide impressive short-range
Variant C
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Variant D
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Variant E
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Variant F
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Variant G
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