Anubis
Anubis | ||
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Class: | Light Mech | |
Faction: | Inner Sphere | |
Ticket cost: | 3 upon destruction | |
Tier: | 4 | |
Tonnage: | 30 tons | |
Speed: | 130 km/h (181 km/h with MASC) | |
Torso yaw: | 240° | |
Torso pitch: | -24° to +35° while standing -24° to +35° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 41 700 CBills Total armor: 27 508 Engine Size: Ceres Motors 240 XL |
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A: Price: 42 600 CBills Total armor: 29 143 Engine Size: Ceres Motors 240 XL |
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B: Price: 38 700 CBills Total armor: 29 143 Engine Size: Ceres Motors 240 XL |
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C: Price: 42 200 CBills Total armor: 29 143 Engine Size: Ceres Motors 240 XL |
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D: Price: 41 600 CBills Total armor: 29 143 Engine Size: Ceres Motors 240 XL |
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E: Price: 42 800 CBills Total armor: 29 143 Engine Size: Ceres Motors 240 XL |
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F: Price: 37 800 CBills Total armor: 29 143 Engine Size: Ceres Motors 240 XL |
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G: Price: 40 000 CBills Total armor: 27 508 Engine Size: Ceres Motors 240 XL |
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Armor Points Distribution | ||
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All stats current as of release 0.16.1
The Anubis is an Inner Sphere Light Mech that excels at stealthy scouting due to its unique Stealth Armor which reduces its active radar signature to only 300m. Downside of the stealth armor is that it requires the elimination of a coolant flush system, so pilots have one less option available for heat management.
Despite the limited armor, the slender profile combined with good speed/ maneuverability and low radar signature can make the Anubis surprisingly survivable. These traits makes it a fine choice for waltzing undetected deep into enemy territory to capture undefended bases in the Terrain Control game mode. Another strategy: Hit and Run tactic for distracting the enemy or finishing off stragglers returning to base for repairs.
Contents
Roles and Gameplay Hints
Prime
Starter Asset |
Few fire-support assets are good starters in the early game. The Anubis Prime is probably the best one because it has more far more short range weapons than other fire-support starters. The Tbolts can be fired once the locked on sound plays, but wait for a second sound to play before firing the LRM5s. JJs can be used to gain distance or elevation before firing missiles.
Variant A
Starter Asset |
Excellent stealthy brawler for the early game. Be careful of overheating.
Variant B - "Set"
Starter Asset |
Great generalist and tank hunter. Functions well in a twist fight. Great at poking. The Set's team will lose more team fights in the early game if the Set tries to be a sniper.
Variant C
Starter Asset |
Functions as a skirmisher (use iJJs and group fire) or brawler (use chain fire to cause screen shake.)
Variant D - "Jaws"
Starter Asset |
Excellent brawler. Very good backcapper in the mid game. Chain fire the LPPCs to throw off enemy aim while using the HMGs.
Variant E
Starter Asset |
Brawler. Usually a terrible choice for a starter. Flamers aren't good weapons for earning rank or C-bills. Most useful in a team fight where allies can deal massive damage to overheated enemies. Use the SSRMs in chain fire to throw off enemy aim while using the Flamers.
Variant F
Starter Asset |
A medium to close range fighter is the F variants role. It can reach out to 500m with its dual MLs to do pinpoint damage on enemy assets. Its pair of Streak short range missiles coupled with 2 Free tons of ammo will track targets up to 350m away and do the majority of the damage. Having two free tons give the Anubis F a good combat time while the cool running beam lasers only require one DHS allowing many alphastrikes before overheating.
Variant G - "Kane"
Starter Asset |
The heaviest hitting Anubis is the G variant. Boasting 5 ERSL, a Light PPC and an UAC5 this variant can unleash some serious damage in a short amount of time. Its prime fighting range is 400m and under where it can bring all of its weapons to bear. The UAC5 is effective to 800m and can do 3 quick bursts before having to cool down. Though, the G can stay in combat for a relative short while before having to return to base for reloads since it lacks any free tons of ammo. Two DHS keep the heat somewhat in check. This variant is one of the lightest armored, so care must be taken not to brawl at point blank range. Use its speed and JJ mobility to your advantage and keep the range around 300m.
Canon
Designed by two engineers from Fredonian Industrial Technologies, Gittleman and Abzug, the Anubis was originally designed to compliment the Osiris BattleMech in use by the Federated Suns. They turned to Detroit Consolidated MechWorks only after the design was turned down by Achernar BattleMechs. The Mech incorporates a large number of advanced technologies that reach the Capellan Confederation's allies in the Magistracy of Canopus and Taurian Concordat. The Anubis is built on a weight-saving Detroit Type III Endo Steel chassis. The Mech's lightweight chassis carries a powerful Ceres Motors 240 XL engine that gives the Anubis a top speed of 129.6 km/h and is covered in a protective skin of five and a half tons of Hellespont Lite Stealth Armor, making the Anubis extremely hard to hit at long range. In addition, an ECM Suite is used for protection against advanced electronic warfare systems.
Date Introduced 3063 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Fire Support