Behemoth

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Revision as of 17:45, 31 October 2020 by Ouch (talk | contribs) (Variant C)
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Behemoth
Behmoth spin.gif
360v2.png
Behemoth.png
360v2.png
Class: Tank
Faction Inner Sphere
Ticket cost: 12 upon destruction
Tier: 13
Tonnage: 100 tons
Speed:

34 km/h (36 km/h with boost)

Turret rotation: 360°
Turret pitch: -9° to +55°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 112 900 CBills
Total armor: 66 380
Engine: I.C.E. GM 285 HeavyLoad with PowerBoost
A:
Price: 113 400 CBills
Total armor: 66 380
Engine: I.C.E. GM 285 HeavyLoad with PowerBoost
B:
Price: 111 300 CBills
Total armor: 66 380
Engine: I.C.E. GM 285 HeavyLoad with PowerBoost
C:
Price: 109 800 CBills
Total armor: 66 380
Engine: I.C.E. GM 285 HeavyLoad with PowerBoost
D:
Price: 117 500 CBills
Total armor: 62 700
Engine: I.C.E. GM 285 HeavyLoad with PowerBoost
E:
Price: 140 900 CBills
Total armor: 66 380
Engine: I.C.E. GM 285 HeavyLoad with PowerBoost
F:
Price: 114 700 CBills
Total armor: 62 700
Engine: I.C.E. GM 285 HeavyLoad with PowerBoost
G:
Price: 125 200 CBills
Total armor: 66 380
Engine: I.C.E. GM 285 HeavyLoad with PowerBoost
Armor Points Distribution
H
L
R
F
T
B
7500
10240
10240
14222
17067
7111

All stats current as of release 0.15.3

Inner Sphere "Assault Combat Vehicle" Behemoth tank was designed for increased firepower and heavy armor rather than speed or maneuverability. The design at 100 tons allowed the Behemoth to engage both distant and short-range targets, while allowing it to stand up to almost any type of unit possible. All variants are equipped with Enhanced Optics, Point Defense System and most come with AutoFlamers.


Roles and Gameplay Hints

Prime

The Prime variant of the Behemoth is a potent long-range fire support vehicle housing four Long Range Missiles 5 with a combined splash damage of 1740 for a devastating blow or chainfired for a constant screen shake. Coupled with a good Tagger the Prime can almost spew a continous stream of missiles. It's main guns are two Hyper-Velocity AutoCannons which each Fires a single high explosive projectile causing intensive screenshake and splash damage. Lastly for close defense four Short-Range Missiles2 that are relatively fast and travel in a straight line. Four Extra Tons of Ammo would be best served for the HVAC10. Zero HS, EOptics, for Auto Self Defence two AutoFlamer & one PDS.

Variant A - "Apocalypse"

The A is a mid to close range fighter. Contained in it's main guns are two Ultra AutoCannon10 that shoot bursts of two Heavy Kinetic projectiles with high damage and impressive DPS. Just beware of the Jam Duration as it lasts 8 seconds. When the battle reaches the 350m two Streak SRMs6 and two Streak SRMs4 come to bare with there lock on capabilities and combined devastating fire power while one PDS provides auto backup. Six Tons of Ammo to divide up, two HS so keep an eye on your heat & EOptics to survey the battlefield.

Variant B

The B main guns Four Rotary AutoCannon2 making this unit a relatively high caliber Gatling gun. Ideal for ripping Aero wings, downing VTOLs or shredding armor away from it's owner. The enormous firepower of the Three Medium Range Missiles10 will devastate anything that crosses the 675m line. EOptics to concentrate the RACs, An Enormous Eight Tons of Ammo will allow you stay in the field for a good bit of time. Six HS for heat control and for Auto Protection Two AutoFlamers & One PDS.

Variant C

The C is a hard hitting long range unit with it's main guns containing Two Extended Range Particle Projection Cannons providing a hard punch/ screenshake at increased heat and Three Ultra AutoCannons5 Kinetic damage does decent bonus damage to air units. Two [LRM5|Long Range Missiles5]] to soften up in coming attackers. Three Free tons to feed the UAC5s, Six HS to help keep things cool, Auto Protection provided by Two AutoFlamers & One PDS. EOptics to zoom in on your targets.

Variant D


Variant E - "Sheila"


Variant F


Variant G - "Grounded"


Canon

In 2947, Aldis Industries (soon to be the producer of the Demolisher and the Schrek), received a commission to produce a super-heavy tank for House Davion. Their assignment was to forego maneuverability and speed in the interests of heavy armor and massive firepower. Five years later, Aldis released the 100-ton Behemoth Heavy Tank. Many studies had shown that a tank’s main weakness was its inability to deal with superior numbers of smaller units, such as infantry or scout vehicles. Another study showed that a main battle tank must have at least one very powerful weapon to be able to stand up against even the lightest ’Mech. The Behemoth's design resolved both of these problems. With two of the heaviest cannon available and numerous smaller weapons, the Behemoth is a match for almost any combat situation.

Date Introduced 2952 during the Era known as "Late Succession War" - LosTech (2901 - 3019) - Unit Role: Juggernaut

Battletech Reference