Difference between revisions of "Sparrowhawk"

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=== Variant A ===  
 
=== Variant A ===  
The Sparrowhawk A mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [[Thunderbol]]s, which can cause decent damage to slow-moving or hovering VTOLs. It also mounts [[UAC2]] and 2 [[MG]]s, which can provide great damage over time to air units. The A is also equipped with [[BAP]], allowing it to spot targets easier.
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"'''''The Tickler'''''" mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [[Thunderbolt]]s, which can cause decent damage to slow-moving or hovering VTOLs. It also mounts [[UAC2]] and 2 [[MG]]s, which can provide great damage over time to air units. The A is also equipped with [[BAP]], allowing it to spot targets easier.
  
 
=== Variant B ===
 
=== Variant B ===
Nicknamed the "Noisy Cricket", the Sparrowhawk B lives up to its name by sporting an array of 4 [[LBX2]]s. Though sounding unimpressive on paper, the Noisy Cricket is arguably the best of the Sparrowhawk dog-fighters, it's LBXs being able to cause serious harm to any aircraft that underestimate it. Despite this, the Noisy Cricket shares the same downfalls as it's cousins, using arrays of low caliber weapons that struggle to destroy aircraft outright. Additionally, due to the huge range of its cannons, the Noisy Cricket can prove decent against ground targets, able to fly to high altitudes and rain flak down on those below. Despite causing low damage, the loud, intimidating impact sound can often cause Mech pilots to bug out and become distracted, allowing friendly ground units to cause the real damage.
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Nicknamed "'''''M5'''''", the Sparrowhawk B sports 2 [[ERSBL]]s and single [[MXPL]] for defence. [[iNARC]] and [[BHP]] being its only redeeming factor, for homing of friendly missiles or laser guided bombs and looking for [[Gameplay Tactics#Powering Down|powered-down]] [[APC]]s. It also does things like flying and shooting things.
  
 
=== Variant C ===
 
=== Variant C ===
More suited in a support role, this model features 2 [[ERMBL]]s and 1 [[LBL]]. On paper, this is a rather unimpressive array of weapons, maybe suited for short strafing runs on slow mechs. The only redeeming factor this Aerospace fighter brings to the field is an [[iNARC]] launcher, moving this variant into a pure support and air superiority role. There are cheaper and better NARC assets available, however, leaving this a rather undesirable choice. Further made an awful choice by the fact that it does not carry an [[GECM]], making the approach to NARC enemy 'Mechs a risky run.
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More suited in a anti-ground role, this model features 2 [[ERSBL]]s, 2 [[MBL]]s and 2 [[MRM10]]s. More suited for short strafing runs on slow mechs, also thanks to its [[Bomb#High Explosive|High Explosive bomb]]
  
 
=== Variant D ===
 
=== Variant D ===
Carrying 2 [[ERLBL]], this variant offers more or less decent damage at range and against enemy Aerospace fighters. Not exceeding in either role, more specialized variants are probably the better choice.
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Carrying 2 [[MPL]] for protection is rather weak, thats why this one specialises in anti ground work. Twin [[LRM10]], [[Bomb#Laser-Guided|Laser guided Bomb]] all supported and delivered by [[NARC]] will make this a pain in the back alley for anyone who wants to have fun on the ground, untill you piss everyone off and they will ruin your fun by getting more AA capable assets.
  
 
=== Variant E ===
 
=== Variant E ===
Carrying 2 [[ERMBL]] for self-defense, and 2 [[SSRM4]]s, this is yet another mediocre choice for anybody who wants to harass enemy 'Mechs and other ground troops. While helping the player with aiming, this array of weapons offers little firepower overall at any point in the game.
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Carrying 4 [[SPL]], 2 [[SSRM4]]s and 2 [[SSRM2]], this variant can do things, and can do them within its capable capabilities. It also have [[Bomb#Cluster|Cluster bomb]] so theres that.
  
 
=== Variant F ===
 
=== Variant F ===
Basically, a flying [[Harasser]], this version of the Sparrowhawk is best suited to fly high in the air and wait for friendly NARC support. If this is - for unexplainable reasons - not possible, a [[TAG]] laser may provide the guidance you need. Again, a lack of [[GECM]] seriously cripples this idea, however. Tagging a target requires time, at which you are the most vulnerable for any mech that notices you approaching.
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Basically, a flying [[Gameplay Tactics#Poptarting|poptarter]], Using its [[Light Gauss]] and [[ERPPC]]to do the thing. You have [[Bomb#Laser-Guided|Laser guided Bomb]] you can't guide yourself and single [[free tons|free ton]]. Just make everyone a favor and avoid this
  
 
=== Variant G ===
 
=== Variant G ===
{{Fluff}}
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Bomber with duo of [[LPL]]s and [[Bomb#High Explosive|High Explosive bomb]] with 3 [[free tons]]. You have maneuverability of heavy bomber and everyone hates you.
  
 
==History==
 
==History==

Revision as of 14:25, 23 March 2019

Sparrowhawk
Sparrowhawk.jpg
Sparrowhawk.jpg
Faction Inner Sphere
Ticket cost: 2 upon destruction
Tier: 3
Tonnage: 30 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Fighter
Price: 43 800 CBills
Total Armor: 13 000
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
A:
Class: Fighter
Price: 47 250 CBills
Total Armor: 15 000
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
B:
Class: Fighter
Price: 47 300 CBills
Total Armor: 15 000
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
C:
Class: Attacker
Price: 43 800 CBills
Total Armor: 14 000
Maneuverability: 6.4
Max Speed: 467 km/h
Opt. Turning:
D:
Class: Attacker
Price: 49 500 CBills
Total Armor: 14 000
Maneuverability: 6.4
Max Speed: 467 km/h
Opt. Turning:
E:
Class: Attacker
Price: 49 800 CBills
Total Armor: 14 000
Maneuverability: 6.4
Max Speed:
Opt. Turning:
F:
Class: Bomber
Price: 51 500 CBills
Total Armor: 13 000
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning:
G:
Class: Bomber
Price: 49 500 CBills
Total Armor: 12 001
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning:
Armor Points Distribution
B
LW
RW
E
T
4785
1838
1838
2603
1761

All stats current as of release 0.15.3

The Sparrowhawk is an Inner Sphere scout Aerospace. It is the cheapest of the aerospace fighters, and the fastest unit available in MWLL. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the Shiva, though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.

Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.8.6. You may help MWLL Wiki by logging in and updating it.

Prime

The Sparrowhawk Prime is among the cheapest Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 2 LBX5s as well as 2 ERSBLs, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies.

Variant A

"The Tickler" mounts a bizarre array of weaponry, best suited to hunting down VTOLs. it mounts 2 Thunderbolts, which can cause decent damage to slow-moving or hovering VTOLs. It also mounts UAC2 and 2 MGs, which can provide great damage over time to air units. The A is also equipped with BAP, allowing it to spot targets easier.

Variant B

Nicknamed "M5", the Sparrowhawk B sports 2 ERSBLs and single MXPL for defence. iNARC and BHP being its only redeeming factor, for homing of friendly missiles or laser guided bombs and looking for powered-down APCs. It also does things like flying and shooting things.

Variant C

More suited in a anti-ground role, this model features 2 ERSBLs, 2 MBLs and 2 MRM10s. More suited for short strafing runs on slow mechs, also thanks to its High Explosive bomb

Variant D

Carrying 2 MPL for protection is rather weak, thats why this one specialises in anti ground work. Twin LRM10, Laser guided Bomb all supported and delivered by NARC will make this a pain in the back alley for anyone who wants to have fun on the ground, untill you piss everyone off and they will ruin your fun by getting more AA capable assets.

Variant E

Carrying 4 SPL, 2 SSRM4s and 2 SSRM2, this variant can do things, and can do them within its capable capabilities. It also have Cluster bomb so theres that.

Variant F

Basically, a flying poptarter, Using its Light Gauss and ERPPCto do the thing. You have Laser guided Bomb you can't guide yourself and single free ton. Just make everyone a favor and avoid this

Variant G

Bomber with duo of LPLs and High Explosive bomb with 3 free tons. You have maneuverability of heavy bomber and everyone hates you.

History

The SparrowHawk 3D model was available in Sandbox 2 with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.

Canon

The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.
BattleTech Reference