Difference between revisions of "Ares"

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m (added | Engine = PlasmaStar 270)
(Variant fluff for B, E, G)
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===Variant B===
 
===Variant B===
{{Fluff}}
+
Cousin to the E, the B is a short to mid range support tank. The main weapon is a [[CHLL]], bringing heavy damage with accurate fire. Two [[CSSRM6]] back up the Heavy laser at shorter ranges. Especially effective in cooler climates, three heat sinks bring some relief to the heat load of the Heavy Large laser, but trigger discipline will still be required. With an energy weapon as it's main firepower, and two free tons of reload space for the Streak launchers, B can stay in the fight longer than the E.
  
 
===Variant C===
 
===Variant C===
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===Variant E===
 
===Variant E===
{{Fluff}}
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Sometimes known as the "Pocket Assault" the E is another short to mid range brawler. Two [[SRM6]] bring a hail of cockpit shake to the enemy, allowing it to land hits with it's [[UAC10]]. While it can bring brutal damage to lights, it is best used against mediums and lighter heavies. Faster, lighter enemies can prove problematic in open terrain as both the SRMs and UAC10 can be difficult to lead effectively.  A [[GECM]] suite helps it give a nasty surprise to foes, and a spare ton of reload space is usually reserved for the UAC10.
  
 
===Variant F===
 
===Variant F===
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===Variant G===
 
===Variant G===
{{Fluff}}
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Similar to an Uller E, this variant is a short range brawler. It's main weapon is a [[LBX10]]. While it can reach out to hostiles at 750 M, pilots are advised to let their teammates deal with ranged foes and close as there are no spare tons for reloads. The LBX is supported by an [[ATM6#High Explosive|ATM6 (HE)]] for knocking enemy pilots off balance, and three SPL for exploiting any holes punched by the LBX10.  A half ton extra armor than the Prime help it get into range.
  
 
==Canon==
 
==Canon==

Revision as of 03:44, 29 May 2018

Ares
Ares.png
Ares.png
Class: Tank
Faction Clan
Ticket cost: 3 upon destruction
Tier: 5
Speed:

86 km/h

Turret rotation: 360°
Turret pitch: -5° to +75°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 48 300 CBills
Total armor: 25 279
Engine: PlasmaStar 270
A:
Price: 42 000 CBills
Total armor: 25 279
Engine: PlasmaStar 270
B:
Price: 53 100 CBills
Total armor: 25 279
Engine: PlasmaStar 270
C:
Price: 51 900 CBills
Total armor: 25 279
Engine: PlasmaStar 270
D:
Price: 47 500 CBills
Total armor: 25 279
Engine: PlasmaStar 270
E:
Price: 51 800 CBills
Total armor: 25 279
Engine: PlasmaStar 270
F:
Price: 49 600 CBills
Total armor: 27 199
Engine: PlasmaStar 270
G:
Price: 45 400 CBills
Total armor: 27 199
Engine: PlasmaStar 270

All stats current as of release 0.15.3

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The Ares is a Clan Tank, and was among the last assets to be incorporated into MWLL in the 0.7.0 patch. Due to engine limitations, its model contains some modifications that distinguish it from its BattleTech inspiration; missile launchers have been re-factored to fit the MWLL models, the cockpit has been moved from the front of the hull to the turret, and lastly the tracks have been remodeled to avoid ground collision issues.

The Ares was the first Medium Tank added into MWLL.

Roles and Gameplay Hints

Prime


Variant A


Variant B

Cousin to the E, the B is a short to mid range support tank. The main weapon is a CHLL, bringing heavy damage with accurate fire. Two CSSRM6 back up the Heavy laser at shorter ranges. Especially effective in cooler climates, three heat sinks bring some relief to the heat load of the Heavy Large laser, but trigger discipline will still be required. With an energy weapon as it's main firepower, and two free tons of reload space for the Streak launchers, B can stay in the fight longer than the E.

Variant C


Variant D


Variant E

Sometimes known as the "Pocket Assault" the E is another short to mid range brawler. Two SRM6 bring a hail of cockpit shake to the enemy, allowing it to land hits with it's UAC10. While it can bring brutal damage to lights, it is best used against mediums and lighter heavies. Faster, lighter enemies can prove problematic in open terrain as both the SRMs and UAC10 can be difficult to lead effectively. A GECM suite helps it give a nasty surprise to foes, and a spare ton of reload space is usually reserved for the UAC10.

Variant F


Variant G

Similar to an Uller E, this variant is a short range brawler. It's main weapon is a LBX10. While it can reach out to hostiles at 750 M, pilots are advised to let their teammates deal with ranged foes and close as there are no spare tons for reloads. The LBX is supported by an ATM6 (HE) for knocking enemy pilots off balance, and three SPL for exploiting any holes punched by the LBX10. A half ton extra armor than the Prime help it get into range.

Canon

The 40 ton Ares was used mostly as an escort unit for APCs and transports in Clan Wolf and Clan Coyote, being deployed also to the garrison forces since the Refusal War in 3057. Its three-man crew is protected by 4.5 tons of Ferro-Fibrous armor spread nearly equally around the hull, being quite unusual as most of tanks tend to trade rear armor for better protection up front. The tank commander sits in the bulletproof cockpit while the rest of the crew relies on cameras and periscopes to monitor the tank's surrounding environment.

The tank's primary weapon is a single turret-mounted ER Large Beam Laser, giving it respectable direct-fire capability. Two Artemis IV-enhanced LRM launchers - one LRM15 and one LRM10 - provide indirect fire against targets obstructed from view.


BattleTech Reference