Difference between revisions of "Cauldron-Born"

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===Variant G===
 
===Variant G===
{{Fluff}}
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This variant is relatively unique among heavy 'Mechs -- it carries both [[MASC]] and [[GECM]], giving it incredible submerged mobility and is one of the best 'striker' 'Mechs available. Combined with its short-ranged loadout featuring two [[MPL]]s, two [[HML]]s, a pair of [[SRM4]]s and a shoulder-mounted [[ATM9]] with HE rounds, the G can rapidly flank targets or charge into a battle from an unexpected angle. With eight [[DHS]]es, a pilot can maintain MASC for extended periods of time or lean on their weapons almost continuously -- skilled pilots can run this variant right on the brink of overheating, wringing as much performance as possible with judicious use of coolant when needed.
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Unfortunately, the G will fare poorly when placed against a dedicated brawler in its price bracket and like most Cauldron Borns, the poor turning radius can be very problematic in a circle-strafe situation. Use your speed with MASC to fall back if you stumble into more resistance than you expected.
  
 
==Canon==
 
==Canon==

Revision as of 16:55, 26 May 2018

Cauldron-Born
Cauldron-Born.png
Cauldron-Born.png
Class: Heavy Mech
Faction: Clan
Ticket cost: 10 upon destruction
Tier: 12
Tonnage: 65 tons
Speed: 86 km/h (120 km/h with MASC)
Torso yaw: 200°
Torso pitch: -29° to +35° while standing
-30° to +44° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 87 500 CBills
Total armor: 61 462
Engine Size: 325 XL Fusion
A:
Price: 89 900 CBills
Total armor: 61 462
Engine Size: 325 XL Fusion
B:
Price: 104 400 CBills
Total armor: 61 462
Engine Size: 325 XL Fusion
C:
Price: 90 100 CBills
Total armor: 59 577
Engine Size: 325 XL Fusion
D:
Price: 87 600 CBills
Total armor: 61 462
Engine Size: 325 XL Fusion
E:
Price: 89 900 CBills
Total armor: 63 342
Engine Size: 325 XL Fusion
F:
Price: 98 900 CBills
Total armor: 63 342
Engine Size: 325 XL Fusion
G:
Price: 94 600 CBills
Total armor: 63 342
Engine Size: 325 XL Fusion
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
4923
2760
4718
4718
5908
5334
8205
5334
4718
5908
3545

All stats current as of release 0.15.3 </div>

By Operation BULLDOG the Cauldron-Born made up a large proportion of the heavy 'Mechs of the rebuilding Smoke Jaguars, and following their Annihilation the design proliferated the remaining Clans, save the Jade Falcons Wolves and Coyotes who continued to favour the Hellbringer. Following the Wars of Reaving the Ebon Jaguar had finally supplanted the Hellbringer in most Homeworld Clans save the Coyotes who remained loyal to redeeming the honor of their design

Roles and Gameplay Hints

Prime


Variant A


Variant B


Variant C


Variant D


Variant E


Variant F


Variant G

This variant is relatively unique among heavy 'Mechs -- it carries both MASC and GECM, giving it incredible submerged mobility and is one of the best 'striker' 'Mechs available. Combined with its short-ranged loadout featuring two MPLs, two HMLs, a pair of SRM4s and a shoulder-mounted ATM9 with HE rounds, the G can rapidly flank targets or charge into a battle from an unexpected angle. With eight DHSes, a pilot can maintain MASC for extended periods of time or lean on their weapons almost continuously -- skilled pilots can run this variant right on the brink of overheating, wringing as much performance as possible with judicious use of coolant when needed.

Unfortunately, the G will fare poorly when placed against a dedicated brawler in its price bracket and like most Cauldron Borns, the poor turning radius can be very problematic in a circle-strafe situation. Use your speed with MASC to fall back if you stumble into more resistance than you expected.

Canon

Introduced in 3049 to address flaws in the venerable Hellbringer, by Operation REVIVAL the Ebon Jaguar had only just started to spread through the Jaguar's touman with the Inner Sphere first encountering the design during the Battle of Luthien. Facing it for the first time when engaging the First Jaguar Guards Cluster in the Kado-Guchi Valley, the 'Mech's ability to take damage and remain operational led the Inner Sphere warriors who fought it to call it the Cauldron-Born after the unstoppable zombies of Irish myth. Paradoxically many of the other Clans also used the Inner Sphere Cauldron-Born reporting name, having first learned detailed information of the design from Inner Sphere sources

Battletech Reference