Difference between revisions of "Rommel"

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===Variant D===
 
===Variant D===
{{Fluff}}
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A potent midgame brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun allows it to swat aircraft out of the sky and blast holes in enemy armor, while its [[SRM6]] gives it screen-shake and some battlearmor defense. A pair of token [[SBL]] can lay down minor damage while its main cannon is reloading. The high ground speed and [[GECM]] makes it an excellent flanker, and allows it to maneuever behind enemies to strip out their engines. One free ton is available for ammo. This Rommel excels at cockpit kills.
  
 
===Variant E===
 
===Variant E===

Revision as of 00:46, 12 November 2017

Rommel
Rommel.png
Rommel.png
Class: Tank
Faction Inner Sphere
Ticket cost: 7 upon destruction
Tier: {{{Tier}}}
Tonnage: 65 tons
Speed:

74 km/h (84 km/h with boost)

Turret rotation: 360°
Turret pitch: -4° to +35°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 60 000 CBills
Total armor: 40 159
A:
Price: 80 500 CBills
Total armor: 38 320
B:
Price: 64 900 CBills
Total armor: 38 320
C:
Price: 60 500 CBills
Total armor: 38 320
D:
Price: 67 800 CBills
Total armor: 38 320
E:
Price: 72 200 CBills
Total armor: 38 320
F:
Price: 63 500 CBills
Total armor: 38 320
G:
Price: 68 100 CBills
Total armor: 38 320

All stats current as of release 0.15.3 </div>

Roles and Gameplay Hints

Prime

Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its LRM-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.

Variant A


Variant B


Variant C


Variant D

A potent midgame brawler, the Rommel D can strip mechs down with lethal precision. An accurate LBX20 shotgun allows it to swat aircraft out of the sky and blast holes in enemy armor, while its SRM6 gives it screen-shake and some battlearmor defense. A pair of token SBL can lay down minor damage while its main cannon is reloading. The high ground speed and GECM makes it an excellent flanker, and allows it to maneuever behind enemies to strip out their engines. One free ton is available for ammo. This Rommel excels at cockpit kills.

Variant E


Variant F


Variant G


Canon


Battletech Reference