Difference between revisions of "Solitaire"
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===Variant C=== | ===Variant C=== | ||
{{Starter}} | {{Starter}} | ||
− | The Solitaire C is a [[flamer]] [[boat]]. One of the two Solitaires equipped with [[MASC]], and with three [[DHS]], the C is the faster of the two. | + | The Solitaire C is a [[flamer]] [[boat]]. One of the two Solitaires equipped with [[MASC]], and with three [[DHS]], the C is the faster of the two. The C can reach 212 km/h, nearly equaling the [[Harasser#Variant G|Harasser G]] and even able to keep up with [[VTOL]]s over short distances, the C is one of the quickest [[back capper]]s in the game. Pilots will have to be careful with [[heat]] from MASC as the C's four [[Flamers]], one [[cMPL]] and [[ATM3 (HE)]] produce quite a bit of heat themselves. While the the C is fast and its four flamers are absolutely terrifying for enemies that want to avoid [[heat|overheating]], the C's weapons are actually quite lacking when it comes to damage. Because of this, the C works best in concert with allies. Fighting 1-on-1 can be difficult for the C when facing a patient or skilled opponent who is capable of managing their heat well. Unconcerned with the C's low damage output, some enemies may even attempt a strategic [[shutdown]] to cool only to power back up and obliterate the C with a well-aimed [[alpha strike]]. In these 1-on-1 fights, the C may find it best to run to allies or pick a new [[post]] to capture. Pilots should keep in mind that destroying an enemy from an overheat will not result in earning nearly as many [[C-bills]] or [[points]] as destroying them with other weapons fire. This can make the C a poor choice in the early-game when [[rank|ranking up]] is crucial to mid- and late-game success. In the late game, the C can use its speed and its flamers to [[seek-and-destroy]] a target, soften it up for allies or finish it off when damaged, even without the rank or c-bill reward, a late-game kill of a high-value target, like a [[Long Tom]] can be extremely helpful in securing battlefield advantage for one's allies or securing the win through [[ticket]] loss from asset destruction. |
===Variant D=== | ===Variant D=== |
Revision as of 18:26, 24 July 2022
Solitaire | ||
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Class: | Light Mech | |
Faction: | Clan | |
Ticket cost: | 3 upon destruction | |
Tier: | 4 | |
Tonnage: | 25 tons | |
Speed: | 151.2 km/h (216 km/h with MASC) | |
Torso yaw: | 190° | |
Torso pitch: | -29° to +30° while standing -29° to +30° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 35 400 CBills Total armor: 23 968 Engine Size: Model SF-25 (XL) |
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A: Price: 36 900 CBills Total armor: 23 968 Engine Size: Model SF-25 (XL) |
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B: Price: 43 000 CBills Total armor: 23 968 Engine Size: Model SF-25 (XL) |
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C: Price: 35 400 CBills Total armor: 23 968 Engine Size: Model SF-25 (XL) |
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D: Price: 31 000 CBills Total armor: 27 897 Engine Size: Model SF-25 (XL) |
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E: Price: 41 000 CBills Total armor: 23 968 Engine Size: Model SF-25 (XL) |
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Armor Points Distribution | ||
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All stats current as of release 0.15.3
The 25 ton Solitaire is the fastest mech in the game, being able to reach 150 km/h speed without MASC. It has similar weapon concept to a Hollander II, by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate.
All Solitaire variants have non-standard armor distribution for Left and Right Torsos. Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.
Contents
Roles and Gameplay Hints
Prime
Starter Asset |
The Prime is probably one of the best Solitaires available. Its cHLL gives it a high-heat, high-exposure, high-damage medium-range punch. The Prime also mounts 3 cHSLs in its arms and side torso as backup weapons. At 4 DHSes, the highest number of any Solitaire, the Prime can only barely handle its heat. Being equipped with only heavy lasers means that the Prime is forced to face its opponent for extended periods of time denying the Prime the ability to torso twist after each volley to conceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.
Variant A
Starter Asset |
The A is also a hot-running mech like the Prime. Instead of a cHLL, the A is equipped with a cLPL giving it a 850m range, far beyond the Prime's 600m range. For short-range the A has 3 cSRM2s. The pin-point accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing Battle Armor using the SRMs in a chain-fire configuration. Clever use of the A's improved Jump Jets enable it to kite slow enemies until support can arrive.
Variant B
Starter Asset |
The most maneuverable ground asset in the entire game, the Solitaire B augments its blinding speed with MASC and Jump Jets. Using its agility to discreetly get into a spotting vantage point, it's capable of using its TAG to designate targets for friendly artillery units. Its main armament is a cERLL capable of pinpoint strikes to 900m out, a range . Backing that up are a pair of cSPL for point defence and two Machineguns for long range harassment and increased protection against BA. Its weaponry isn't very threatening, but it's weapons are the superior choice for pinpoint damage compared to the C variant, the only other Solitaire equipped with MASC. It's not uncommon to see it as a starter in Terrain Control, picked by players hoping to get the first cap. Its two DHS have no chance of managing the careless use all of its equipment and weaponry, pilots will have to sip coolant, avoid using MASC, or occasionally hold back on firing the cERLL to avoid dangerous overheating.
Variant C
Starter Asset |
The Solitaire C is a flamer boat. One of the two Solitaires equipped with MASC, and with three DHS, the C is the faster of the two. The C can reach 212 km/h, nearly equaling the Harasser G and even able to keep up with VTOLs over short distances, the C is one of the quickest back cappers in the game. Pilots will have to be careful with heat from MASC as the C's four Flamers, one cMPL and ATM3 (HE) produce quite a bit of heat themselves. While the the C is fast and its four flamers are absolutely terrifying for enemies that want to avoid overheating, the C's weapons are actually quite lacking when it comes to damage. Because of this, the C works best in concert with allies. Fighting 1-on-1 can be difficult for the C when facing a patient or skilled opponent who is capable of managing their heat well. Unconcerned with the C's low damage output, some enemies may even attempt a strategic shutdown to cool only to power back up and obliterate the C with a well-aimed alpha strike. In these 1-on-1 fights, the C may find it best to run to allies or pick a new post to capture. Pilots should keep in mind that destroying an enemy from an overheat will not result in earning nearly as many C-bills or points as destroying them with other weapons fire. This can make the C a poor choice in the early-game when ranking up is crucial to mid- and late-game success. In the late game, the C can use its speed and its flamers to seek-and-destroy a target, soften it up for allies or finish it off when damaged, even without the rank or c-bill reward, a late-game kill of a high-value target, like a Long Tom can be extremely helpful in securing battlefield advantage for one's allies or securing the win through ticket loss from asset destruction.
Variant D
Starter Asset |
What used to be a variant carrying an oversized LBX20 was scaled down to keep with build rules and common sense. Solitaire D now carries a single LBX10, not as powerful as its predecessor but always reliable. A pair of Small Lasers and two Machineguns provide backup firepower for the mid to close range engagements it will find itself in, and are a collective nightmare for approaching Battle Armour. Compared to the other Solitaires it generates minimal heat, but at the same time doesn't sport any heatsinks besides those supplied with its reactor. Forgoing flashy weaponry or fancy equipment it is afforded an 0.5 ton of armour while making it the cheapest solitaire, allowing the user to donate significant sums to fellow players at game start.
Variant E
Starter Asset |
The Solitaire E is one of the best snipers out of all light mechs. The E mounts a Clan Extended Range PPC and Standard Jump Jets, which allow for very long range poptarting. It carries on the Solitaire tradition by mounting an array of close range weapons, including some 3 cERSLs and 2 Machine Guns for hunting battle armor.
History
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the MWLL 0.7.0 New Assets forum thread and was a complete surprise.
Canon
The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.
Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Striker