Difference between revisions of "Lobo"

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The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0.
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The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. The Lobo is built on a Type-A endo steel chassis, which carries a General Systems 240 XL that allows the 'Mech to move up to 97 km/h. Protection is provided by seven tons of Type-1 ferro-fibrous armor and a Shield-3 anti-missile system.
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At long range, the Lobo makes use of its Volt-7 ER large laser. As it closes, it can make use of paired CC ATM-6s, paired General Systems heavy medium lasers and a General Systems heavy small laser. The meager heat sinks allotted to the design cannot hope to keep it cool, so MechWarriors have resorted to running the heat up to the red, then disengaging to cool off.
  
  

Revision as of 07:50, 11 August 2024


Lobo
Lobo spin.gif
360.png
Lobo.png
360.png
Class: Medium Mech
Faction: Clan
Ticket cost: 6 upon destruction
Tier: 7
Tonnage: 40 tons
Speed: 97 km/h
Torso yaw: 220°
Torso pitch: -30° to +35° while standing
-30° to +45° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 58 300 CBills
Total armor: 41 211
Engine Size: 240 XL
A:
Price: 61 600 CBills
Total armor: 41 211
Engine Size: 240 XL
B:
Price: 58 700 CBills
Total armor: 41 211
Engine Size: 240 XL
C:
Price: 55 700 CBills
Total armor: 41 211
Engine Size: 240 XL
D:
Price: 60 400 CBills
Total armor: 41 211
Engine Size: 240 XL
E:
Price: 60 600 CBills
Total armor: 41 211
Engine Size: 240 XL
F:
Price: 62 500 CBills
Total armor: 41 211
Engine Size: 240 XL
G:
Price: 65 000 CBills
Total armor: 43 347
Engine Size: 240 XL
Armor Points Distribution
LE
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
1869
3205
1869
2760
3072
3072
4087
3472
5342
3472
3072
4087
2452

All stats current as of release 0.17.0

The Lobo is a Clan Medium Mech introduced in update 0.17.0. The Lobo is built on a Type-A endo steel chassis, which carries a General Systems 240 XL that allows the 'Mech to move up to 97 km/h. Protection is provided by seven tons of Type-1 ferro-fibrous armor and a Shield-3 anti-missile system. At long range, the Lobo makes use of its Volt-7 ER large laser. As it closes, it can make use of paired CC ATM-6s, paired General Systems heavy medium lasers and a General Systems heavy small laser. The meager heat sinks allotted to the design cannot hope to keep it cool, so MechWarriors have resorted to running the heat up to the red, then disengaging to cool off.


Roles and Gameplay Hints

Prime

Variant A

Variant B - "Bob"

Variant C - "Loco"

Variant D

Variant E

Variant F

Variant G - "Swolo"

Canon

For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.


Date Introduced 3060 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Striker

BattleTech reference