Difference between revisions of "LAMS"

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[[File:Lams.jpg|300px|right|thumb|Characteristic white turret of AMS system]]
 
[[File:Lams.jpg|300px|right|thumb|Characteristic white turret of AMS system]]
The '''Laser Anti-Missile System''', or '''LAMS''', consists of one or more automated defense turrets that target and shoot down any enemy [[Missiles]] and [[Long Tom Artillery|Artillery]] that fall into its range. Utilizing a rapid-fire [[Lasers#Pulse Lasers|Pulse Laser]], it is capable of destroying an [[Missiles#Long-Range Missiles|LRM]] in a single shot, but multiple shots are needed to destroy the much larger and more powerful [[ArrowIV]].
+
The '''Laser Anti-Missile System''', or '''LAMS''', consists of one or more automated defense turrets that target and shoot down any enemy [[Missiles | missiles]] that come within 500 meters. Utilizing a rapid-fire [[Lasers#Pulse Lasers|Pulse Laser]], it is capable of destroying most missiles in a single shot, but multiple shots are needed to destroy the much larger and powerful [[ArrowIV]].  
  
 
It should be noted that the visible laser beam from LAMS isn't where actual damage is delivered. LAMS has nearly 100% accuracy and instant aiming mechanics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limitations.
 
It should be noted that the visible laser beam from LAMS isn't where actual damage is delivered. LAMS has nearly 100% accuracy and instant aiming mechanics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limitations.
  
Asset-mounted LAMS will not shoot down [[Thunderbolt]]s, [[bomb]]s, or the [[Long Tom Artillery]] projectile.
+
The visible laser beam can be seen by all players in range, which could potentially give away one's position, so beware. LAMS requires [[Radar|Active Radar]] to function and is equipped on the units listed below.
 +
 
 +
LAMS does not generate heat, so pilots don't have to worry about awkward overheat shutdowns due to LAMS shooting down enemy missiles.
  
 
==LAMS Base Turret==
 
==LAMS Base Turret==
Bases are also protected by larger, stationary version of LAMS. These turrets feature much greater range than standard LAMS, and are also able to shoot down incoming and outgoing Long Tom shells, Thunderbolts, and bombs, unlike the standard mobile version of LAMS. These turrets shoot down both friendly and enemy missiles and artillery, resulting in sometimes severe damage to units attempting camping from base.
+
Some bases are protected by larger, stationary version of LAMS. These turrets deal much more damage than the standard mobile versions, and are also able to target and shoot down [[Long Tom Artillery | Long Tom ]] shells and [[bomb]]s. LAMS turrets shoot down both friendly and enemy missiles and artillery shells that come within 300m of the turret, resulting in bad success and sometimes even well-earned friendly damage for base campers.
  
 
==History==
 
==History==
Line 14: Line 16:
 
==Canon==
 
==Canon==
 
Typical BattleTech AMS utlize short-range, rapid-firing [[Machine Gun]]s; however, what is currently implemented in [[MWLL]] is the Laser Anti-Missile System, which uses a compact Pulse Laser - when firing, it could develop relatively large amounts of waste heat, forcing equipped [[Mechs]] and [[Vehicles]] to manage it well or install additional [[HS|Heat Sinks]]. The advantage of LAMS is that it does not require ammunition, making it capable of defending the equipped unit during long battles.
 
Typical BattleTech AMS utlize short-range, rapid-firing [[Machine Gun]]s; however, what is currently implemented in [[MWLL]] is the Laser Anti-Missile System, which uses a compact Pulse Laser - when firing, it could develop relatively large amounts of waste heat, forcing equipped [[Mechs]] and [[Vehicles]] to manage it well or install additional [[HS|Heat Sinks]]. The advantage of LAMS is that it does not require ammunition, making it capable of defending the equipped unit during long battles.
 +
 +
Introduced in 2617 by the Terran Hegemony, the anti-missile system is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in BattleTech are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the Succession Wars, anti-missile systems ceased to be produced by 2835. Only in 3040 did the Federated Commonwealth rediscover the means to produce this equipment. For the Clans, however, AMS never became LosTech, and by the time of the invasion, the Clans had improved on the Star League version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.
 +
 +
Laser versions of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use.
 +
 +
[http://www.sarna.net/wiki/Anti-Missile_System BattleTech reference]
  
 
==Usage==
 
==Usage==
The following vehicles equip these weapons:
+
The following Variants equip with Laser Anti-Missile System:
  
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*[[Cauldron-Born]]
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!class="unfilterable"  data-sort-type="number" style="width: 50px;" |'''LAMS'''
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*[[Madcat]]
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|
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||Mech||IS||75||1
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||Mech||IS||80||1
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||Mech||IS||80||1
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||Vehicle||IS||65||1
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 +
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 +
||Vehicle||IS||80||1
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||Vehicle||IS||80||1
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||Vehicle||IS||80||1
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||Vehicle||IS||80||2
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||Vehicle||CL||80||2
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 +
||Vehicle||CL||80||2
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 +
||Vehicle||CL||80||2
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 +
||Vehicle||CL||80||2
 +
|-
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 +
||Vehicle||IS||80||1
 +
|-
 +
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 +
||Vehicle||IS||80||1
 +
|-
 +
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 +
||Vehicle||IS||80||1
 +
|-
 +
![[Schrek|Schrek Prime]]
 +
||Vehicle||IS||80||1
 +
|-
 +
![[Schrek|Schrek A]]
 +
||Vehicle||IS||80||1
 +
|-
 +
![[Schrek|Schrek C]]
 +
||Vehicle||IS||80||1
 +
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 +
![[Huitzilopochtli|Huitzilopochtli F ]]
 +
||Vehicle||CL||85||2
 +
|-
 +
![[LongTomTank|LongTomTank Prime ]]
 +
||Vehicle||IS||95||2
 +
|-
 +
![[LongTomTank|LongTomTank A ]]
 +
||Vehicle||IS||95||2
 +
|-
 +
![[LongTomTank|LongTomTank B ]]
 +
||Vehicle||IS||95||2
 +
|-
 +
![[Behemoth|Behemoth F ]]
 +
||Vehicle||IS||100||2
 +
|-
 +
![[Mars|Mars Prime ]]
 +
||Vehicle||CL||100||1
 +
|-
 +
![[Mars|Mars A ]]
 +
||Vehicle||CL||100||1
 +
|-
 +
![[Mars|Mars B ]]
 +
||Vehicle||CL||100||1
 +
|-
 +
![[Mars|Mars C ]]
 +
||Vehicle||CL||100||1
 +
|-
 +
![[Mars|Mars D ]]
 +
||Vehicle||CL||100||1
 +
|-
 +
![[Mars|Mars E ]]
 +
||Vehicle||CL||100||1
 +
|-
 +
![[Mars|Mars F ]]
 +
||Vehicle||CL||100||1
 +
|-
 +
![[Mars|Mars G ]]
 +
||Vehicle||CL||100||1
 +
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 540px | Version1410=0.14.10}}
 +
  
 +
----
  
  
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
{{Template:Navbox Equipment}}
 
{{Template:Navbox Equipment}}

Latest revision as of 16:15, 8 November 2021

Characteristic white turret of AMS system

The Laser Anti-Missile System, or LAMS, consists of one or more automated defense turrets that target and shoot down any enemy missiles that come within 500 meters. Utilizing a rapid-fire Pulse Laser, it is capable of destroying most missiles in a single shot, but multiple shots are needed to destroy the much larger and powerful ArrowIV.

It should be noted that the visible laser beam from LAMS isn't where actual damage is delivered. LAMS has nearly 100% accuracy and instant aiming mechanics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limitations.

The visible laser beam can be seen by all players in range, which could potentially give away one's position, so beware. LAMS requires Active Radar to function and is equipped on the units listed below.

LAMS does not generate heat, so pilots don't have to worry about awkward overheat shutdowns due to LAMS shooting down enemy missiles.

LAMS Base Turret

Some bases are protected by larger, stationary version of LAMS. These turrets deal much more damage than the standard mobile versions, and are also able to target and shoot down Long Tom shells and bombs. LAMS turrets shoot down both friendly and enemy missiles and artillery shells that come within 300m of the turret, resulting in bad success and sometimes even well-earned friendly damage for base campers.

History

AMS was added to MWLL in version 0.2.0, though in 0.3.0 it was renamed to its canon designation, the LAMS. Version 0.3.0 also added the LAMS Base Turrets.

Canon

Typical BattleTech AMS utlize short-range, rapid-firing Machine Guns; however, what is currently implemented in MWLL is the Laser Anti-Missile System, which uses a compact Pulse Laser - when firing, it could develop relatively large amounts of waste heat, forcing equipped Mechs and Vehicles to manage it well or install additional Heat Sinks. The advantage of LAMS is that it does not require ammunition, making it capable of defending the equipped unit during long battles.

Introduced in 2617 by the Terran Hegemony, the anti-missile system is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in BattleTech are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the Succession Wars, anti-missile systems ceased to be produced by 2835. Only in 3040 did the Federated Commonwealth rediscover the means to produce this equipment. For the Clans, however, AMS never became LosTech, and by the time of the invasion, the Clans had improved on the Star League version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.

Laser versions of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use.

BattleTech reference

Usage

The following Variants equip with Laser Anti-Missile System:

Asset Type Faction Tons LAMS
Uller D Mech CL 30 2
Cougar A Mech CL 35 1
Raven B Mech IS 35 1
Raven G Mech IS 35 1
Bushwacker A Mech IS 55 1
Bushwacker B Mech IS 55 1
Argus Prime Mech IS 60 1
Rifleman Prime Mech IS 60 2
Rifleman B Mech IS 60 2
Rifleman D Mech IS 60 2
Rifleman E Mech IS 60 2
Catapult A Mech IS 65 1
Catapult D Mech IS 65 1
Loki Prime Mech CL 65 2
Loki A Mech CL 65 1
Loki B Mech CL 65 1
Loki C Mech CL 65 1
Loki D Mech CL 65 2
Loki E Mech CL 65 1
Loki F Mech CL 65 1
Loki G Mech CL 65 1
Warhammer C Mech IS 70 1
Madcat B Mech CL 75 1
Madcat D Mech CL 75 1
Madcat F Mech CL 75 1
Marauder D Mech IS 75 2
Marauder F Mech IS 75 1
Thanatos A Mech IS 75 1
Awesome Prime Mech IS 80 1
Awesome C Mech IS 80 1
Masakari B Mech CL 85 1
Masakari F Mech CL 85 1
Masakari G Mech CL 85 1
Bloodasp A Mech CL 90 1
Sunder D Mech IS 90 1
Atlas Prime Mech IS 100 1
Atlas E Mech IS 100 2
Daishi A Mech CL 100 1
Daishi B Mech CL 100 2
Daishi C Mech CL 100 2
Daishi E Mech CL 100 2
Apc Prime Vehicle IS/CL 25 1
Mithras C Vehicle CL 25 1
Goblin Prime Vehicle IS 45 1
Regulator B Vehicle IS 45 1
Rommel Prime Vehicle IS 65 1
Rommel A Vehicle IS 65 1
Shoden Prime Vehicle CL 70 1
Demolisher Prime Vehicle IS 80 1
Demolisher B Vehicle IS 80 1
Demolisher C Vehicle IS 80 1
Demolisher F Vehicle IS 80 2
Demolisher G Vehicle IS 80 2
Morrigu Prime Vehicle CL 80 2
Morrigu A Vehicle CL 80 2
Morrigu B Vehicle CL 80 2
Morrigu C Vehicle CL 80 2
Morrigu E Vehicle CL 80 2
Partisan Prime Vehicle IS 80 1
Partisan C Vehicle IS 80 1
Partisan E Vehicle IS 80 1
Schrek Prime Vehicle IS 80 1
Schrek A Vehicle IS 80 1
Schrek C Vehicle IS 80 1
Huitzilopochtli F Vehicle CL 85 2
LongTomTank Prime Vehicle IS 95 2
LongTomTank A Vehicle IS 95 2
LongTomTank B Vehicle IS 95 2
Behemoth F Vehicle IS 100 2
Mars Prime Vehicle CL 100 1
Mars A Vehicle CL 100 1
Mars B Vehicle CL 100 1
Mars C Vehicle CL 100 1
Mars D Vehicle CL 100 1
Mars E Vehicle CL 100 1
Mars F Vehicle CL 100 1
Mars G Vehicle CL 100 1
All stats are current as of release 0.14.10