Difference between revisions of "SM1"
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Bird Thing (talk | contribs) m (0.18.4 infobox update, var C fluff now out-of-date) |
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| + | {{Stub}} | ||
{{Vehicle| | {{Vehicle| | ||
| Image = File:SM1.png | | Image = File:SM1.png | ||
| Line 7: | Line 8: | ||
| Tier = 6 | | Tier = 6 | ||
| Tonnage = 50 | | Tonnage = 50 | ||
| − | | Speed = | + | | Speed = 86 |
| − | | BoostSpeed = | + | | BoostSpeed = 127 |
| Rotation = 15 | | Rotation = 15 | ||
| Pitch = -8° to +35° | | Pitch = -8° to +35° | ||
| Price Prime = 61 200 | | Price Prime = 61 200 | ||
| − | | ArmorT Prime = 26 | + | | ArmorT Prime = 26 585 |
| Engine Prime = I.C.E | | Engine Prime = I.C.E | ||
| Weapons Prime = <ul> | | Weapons Prime = <ul> | ||
| Line 25: | Line 26: | ||
</ul> | </ul> | ||
| − | | Price A = | + | | Price A = 66 100 |
| − | | ArmorT A = 26 | + | | ArmorT A = 26 585 |
| Engine A = I.C.E | | Engine A = I.C.E | ||
| Weapons A = <ul> | | Weapons A = <ul> | ||
<li>1x [[CGauss]] | <li>1x [[CGauss]] | ||
| − | <li> | + | <li>1x [[CERPPC]] |
</ul> | </ul> | ||
| Equip A = <ul> | | Equip A = <ul> | ||
<li>[[EOptics]] | <li>[[EOptics]] | ||
| − | <li> | + | <li>1 [[HS]] |
<li>1 [[free ton]] | <li>1 [[free ton]] | ||
<li>9t [[Armor]] | <li>9t [[Armor]] | ||
| Line 40: | Line 41: | ||
| Price B = 63 600 | | Price B = 63 600 | ||
| − | | ArmorT B = 26 | + | | ArmorT B = 26 585 |
| Engine B = I.C.E | | Engine B = I.C.E | ||
| Weapons B = <ul> | | Weapons B = <ul> | ||
| Line 53: | Line 54: | ||
</ul> | </ul> | ||
| − | | Price C = | + | | Price C = 65 300 |
| − | | ArmorT C = 26 | + | | ArmorT C = 26 585 |
| Engine C = I.C.E | | Engine C = I.C.E | ||
| Weapons C = <ul> | | Weapons C = <ul> | ||
| − | <li> | + | <li>1x [[CLBX20]] |
| − | <li> | + | <li>4x [[HSL]] |
</ul> | </ul> | ||
| Equip C = <ul> | | Equip C = <ul> | ||
| Line 64: | Line 65: | ||
<li>[[AECM]] | <li>[[AECM]] | ||
<li>1 [[HS]] | <li>1 [[HS]] | ||
| − | <li> | + | <li>1 [[free ton]] |
<li>9t [[Armor]] | <li>9t [[Armor]] | ||
</ul> | </ul> | ||
| Hull = 3125 | | Hull = 3125 | ||
| − | | Armor F = | + | | Armor F = 7439 |
| − | | Armor S = | + | | Armor S = 3433 |
| Armor B = 4291 | | Armor B = 4291 | ||
| Armor T = 4864 | | Armor T = 4864 | ||
| − | | Version153 = 0.18. | + | | Version153 = 0.18.4 |
}} | }} | ||
| − | The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. | + | The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun. |
| + | |||
| + | Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to hull through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively. | ||
| Line 87: | Line 90: | ||
| − | ===Variant B=== | + | ===Variant B - ''"Bedbug"''=== |
===Variant C=== | ===Variant C=== | ||
| + | {{fluff|0.18.3}} | ||
| + | The cheapest variant and hence the only one that can be bought at spawn with the 59,000 [[C-Bills]] given at the 4th (Sergeant/Point 1) rank. C is a support asset primarily concerned with keeping allies under its [[AECM]] umbrella, and carries a much less immediately threatening arsenal. 2 [[LBX2]] and 2 [[LBX5]] have decent DPS against [[starter]] assets but require repeated hits to the same component to threaten other assets in the A's own weight class or higher. Best stay at a distance and on a defensive posture overwatching important sightlines, unless you are diving in to finish off a critically damaged opponent. | ||
| + | |||
| + | ==Canon== | ||
| + | |||
| + | The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production. To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site. | ||
| + | The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret. | ||
| − | + | Date Introduced 3068 during the Era known as "Clan Invasion" (Jihad (3068 - 3080)) - Unit Role: Striker | |
[http://www.sarna.net/wiki/SM1 Battletech Reference] | [http://www.sarna.net/wiki/SM1 Battletech Reference] | ||
{{Template:Navbox_Assets_Clan}} | {{Template:Navbox_Assets_Clan}} | ||
Latest revision as of 03:19, 25 September 2025
| SM1 | ||
|---|---|---|
| Class: | Hovercraft | |
| Faction | Clan | |
| Ticket cost: | 6 upon destruction | |
| Tier: | 6 | |
| Tonnage: | 50 tons | |
| Speed: |
86 km/h (127 km/h with boost) | |
| Turret rotation: | 15° | |
| Turret pitch: | -8° to +35° | |
| Variant Armament | ||
| Variant | Weapons | Equipment |
| Prime: Price: 61 200 CBills Total armor: 26 585 Engine: I.C.E |
|
|
| A: Price: 66 100 CBills Total armor: 26 585 Engine: I.C.E |
||
| B: Price: 63 600 CBills Total armor: 26 585 Engine: I.C.E |
||
| C: Price: 65 300 CBills Total armor: 26 585 Engine: I.C.E |
||
| Armor Points Distribution | ||
|
| ||
All stats current as of release 0.18.4
The SM1 Tank Destroyer is a Clan medium hovercraft. The SM1 has speed comparable to other fast hovers, more armor than either the Regulator or Epona, and is at the same price point. It is flexible and capable of anchoring light or medium assets in the early game and mid game, contributing significant weaponry and flank potential late game, and at all times able to backcap. Most variants are built around a single big gun.
Like its patch-mate the JES-I, its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to hull through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.
Contents
Roles and Gameplay Hints
Prime
Variant A
Variant B - "Bedbug"
Variant C
This Variant's "fluff" text is missing or out of date as of version 0.18.3. Please help us fix it by logging in. |
The cheapest variant and hence the only one that can be bought at spawn with the 59,000 C-Bills given at the 4th (Sergeant/Point 1) rank. C is a support asset primarily concerned with keeping allies under its AECM umbrella, and carries a much less immediately threatening arsenal. 2 LBX2 and 2 LBX5 have decent DPS against starter assets but require repeated hits to the same component to threaten other assets in the A's own weight class or higher. Best stay at a distance and on a defensive posture overwatching important sightlines, unless you are diving in to finish off a critically damaged opponent.
Canon
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production. To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site. The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.
Date Introduced 3068 during the Era known as "Clan Invasion" (Jihad (3068 - 3080)) - Unit Role: Striker

