Difference between revisions of "Osiris"
(Variant G) |
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</ul> | </ul> | ||
− | | Price B = | + | | Price B = 41 100 |
− | | ArmorT B = | + | | ArmorT B = 29 693 |
| Engine B = Pharaoh 240 XL | | Engine B = Pharaoh 240 XL | ||
| Weapons B = <ul> | | Weapons B = <ul> | ||
− | <li>1x [[ | + | <li>1x [[Blazer]] |
− | <li> | + | <li>3x [[SPL]] |
<li>2x [[Flamer]] | <li>2x [[Flamer]] | ||
</ul> | </ul> | ||
| Equip B = <ul> | | Equip B = <ul> | ||
+ | <li>[[EOptics]] | ||
<li>[[iJJ]] | <li>[[iJJ]] | ||
− | <li> | + | <li>2 [[DHS]] |
<li>0 [[Free tons]] | <li>0 [[Free tons]] | ||
− | <li> | + | <li>6t [[Armor]] |
</ul> | </ul> | ||
Line 135: | Line 136: | ||
| Armor CT = 4086 | | Armor CT = 4086 | ||
| Armor LRT = 2656 | | Armor LRT = 2656 | ||
+ | | Armor B = 2451 | ||
| Armor LRA = 2349 | | Armor LRA = 2349 | ||
| Armor LRL = 3677 | | Armor LRL = 3677 | ||
| Armor INT = 2206 | | Armor INT = 2206 | ||
− | |||
− | | | + | | Version153 = 0.16.2 |
}} | }} | ||
− | The '''Osiris''' is an [[Inner Sphere]] [[Light Mech]] that mostly concentrates on firepower and maneuverability. | + | The '''Osiris''' is an [[Inner Sphere]] [[Light Mech]] that mostly concentrates on firepower and maneuverability. 360 degree [[torso twist]] helps with [[kiting]] and [[damage spreading|spreading the damage]], increasing the survivability of this lightly armored mech. Most Osirises are also equipped with [[Jump Jets]], giving pilots more options to approach and escape combat situations. |
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===Prime=== | ===Prime=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Excellent [[skirmisher]]. Use cover while weapons recharge. Use [[iJJ]]s to get behind cover. | |
===Variant A=== | ===Variant A=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Amazing [[fire-support]] mech with a very high [[DPS]]. When [[overheating]], focus on using the more heat efficient [[SSRM]]s. Use the Osiris' 360° [[torso twist]] to [[kite]] enemies. | |
===Variant B=== | ===Variant B=== | ||
{{Starter}} | {{Starter}} | ||
− | + | A [[Generalist]] mainly focused on burst damage with its [[Blazer]]. Twin [[flamers]] disrupt enemy fire while three [[SPL|SPLs]] add on DPS. Use your high maneuverability and [[iJJ]]s to stay in cover while the blazer recharges. | |
− | |||
===Variant C=== | ===Variant C=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Good [[generalist]] capable of [[jump sniping]], [[poking]], and [[brawling]]. [[iJJ]]s are good for getting behind cover while the [[PPC]] recharges. | |
===Variant D=== | ===Variant D=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Powerful [[early game]] [[fire-support]] and [[AA]] mech. Requires [[staring]] to be effective. [[torso twist|Twist your torso]] and [[Damage spread|spread damge]] while the [[RAC2]]s cool down. | |
− | |||
===Variant E - ''"Bear"''=== | ===Variant E - ''"Bear"''=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Poor choice on most [[terrain control]] maps. Low [[DPS]]. Excellent [[extreme-range]] [[jump sniper]] in [[organized play]]. | |
===Variant F - ''"Rudolph"''=== | ===Variant F - ''"Rudolph"''=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Good [[brawler]], great at [[arming]], and an amazing [[backcapper]]. Be careful when using [[MASC]] while in combat, the Rudolph can [[overheat]]. Focus on using the [[SSRM6]] when overheating, since it's more heat efficient. | |
===Variant G=== | ===Variant G=== | ||
− | |||
{{Starter}} | {{Starter}} | ||
− | + | [[Generalist]]. Mostly focused on [[jump sniping]]. Good [[tank hunter]] when in [[short-range]]. | |
+ | ==Historical== | ||
+ | Osiris Variant E with Light Gauss - "Bear" Named in homage to our beloved senior fallen comrade Bear, who in the battle of life mounted his trusty Osiris E on February 2022 and rode off into what would become his final battle. Rest In Peace old friend, the day will come when we meet again. | ||
==Canon== | ==Canon== | ||
− | The Osiris was essentially modeled after the Clan Dragonfly and designed by the same engineers who designed the Anubis. While the limits of Inner Sphere technology forced the designers to skimp on the specifications somewhat, the Osiris does maintain the same speed as the design it is based off of with its powerful Pharaoh 240 XL engine. The armor and jump capacity are sadly lacking, however, as the Osiris can only jump half as far as the Dragonfly with its four Rawlings 61 jump jets and is armored with StarGuard Ferro-Fibrous. The Osiris was designed to be a fast, hit-and-fade style offensive platform and can perform well in that capacity with its awesome speed, although it does appear to rely too heavily on its mobility to protect it from damage. Notable Pilots - RickHunter{12thVR} - IS, grog - MERC, Naikel - MERC, Mechthild - CL | + | The Osiris was essentially modeled after the Clan Dragonfly and designed by the same engineers who designed the Anubis. While the limits of Inner Sphere technology forced the designers to skimp on the specifications somewhat, the Osiris does maintain the same speed as the design it is based off of with its powerful Pharaoh 240 XL engine. The armor and jump capacity are sadly lacking, however, as the Osiris can only jump half as far as the Dragonfly with its four Rawlings 61 jump jets and is armored with StarGuard Ferro-Fibrous. The Osiris was designed to be a fast, hit-and-fade style offensive platform and can perform well in that capacity with its awesome speed, although it does appear to rely too heavily on its mobility to protect it from damage. Notable Pilots - RickHunter{12thVR} - IS, grog - MERC, Naikel - MERC, Mechthild - CL, Bear - MERC |
Date Introduced 3063 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Striker | Date Introduced 3063 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Striker |
Latest revision as of 19:14, 11 February 2024
Osiris | ||
---|---|---|
Class: | Light Mech | |
Faction: | Inner Sphere | |
Ticket cost: | 2 upon destruction | |
Tier: | 3 | |
Tonnage: | 30 tons | |
Speed: | 118.8 km/h (166 km/h with MASC) | |
Torso yaw: | 360° | |
Torso pitch: | -25° to +35° while standing -25° to +45° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 34 600 CBills Total armor: 29 693 Engine Size: Pharaoh 240 XL |
||
A: Price: 33 400 CBills Total armor: 29 693 Engine Size: Pharaoh 240 XL |
||
B: Price: 41 100 CBills Total armor: 29 693 Engine Size: Pharaoh 240 XL |
||
C: Price: 36 650 CBills Total armor: 26 031 Engine Size: Pharaoh 240 XL |
||
D: Price: 32 500 CBills Total armor: 30 808 Engine Size: Pharaoh 240 XL |
||
E: Price: 34 100 CBills Total armor: 26 031 Engine Size: Pharaoh 240 XL |
||
F: Price: 41 000 CBills Total armor: 30 808 Engine Size: Pharaoh 240 XL |
||
G: Price: 33 200 CBills Total armor: 26 031 Engine Size: Pharaoh 240 XL |
||
Armor Points Distribution | ||
|
All stats current as of release 0.16.2
The Osiris is an Inner Sphere Light Mech that mostly concentrates on firepower and maneuverability. 360 degree torso twist helps with kiting and spreading the damage, increasing the survivability of this lightly armored mech. Most Osirises are also equipped with Jump Jets, giving pilots more options to approach and escape combat situations.
Contents
Roles and Gameplay Hints
Prime
Starter Asset |
Excellent skirmisher. Use cover while weapons recharge. Use iJJs to get behind cover.
Variant A
Starter Asset |
Amazing fire-support mech with a very high DPS. When overheating, focus on using the more heat efficient SSRMs. Use the Osiris' 360° torso twist to kite enemies.
Variant B
Starter Asset |
A Generalist mainly focused on burst damage with its Blazer. Twin flamers disrupt enemy fire while three SPLs add on DPS. Use your high maneuverability and iJJs to stay in cover while the blazer recharges.
Variant C
Starter Asset |
Good generalist capable of jump sniping, poking, and brawling. iJJs are good for getting behind cover while the PPC recharges.
Variant D
Starter Asset |
Powerful early game fire-support and AA mech. Requires staring to be effective. Twist your torso and spread damge while the RAC2s cool down.
Variant E - "Bear"
Starter Asset |
Poor choice on most terrain control maps. Low DPS. Excellent extreme-range jump sniper in organized play.
Variant F - "Rudolph"
Starter Asset |
Good brawler, great at arming, and an amazing backcapper. Be careful when using MASC while in combat, the Rudolph can overheat. Focus on using the SSRM6 when overheating, since it's more heat efficient.
Variant G
Starter Asset |
Generalist. Mostly focused on jump sniping. Good tank hunter when in short-range.
Historical
Osiris Variant E with Light Gauss - "Bear" Named in homage to our beloved senior fallen comrade Bear, who in the battle of life mounted his trusty Osiris E on February 2022 and rode off into what would become his final battle. Rest In Peace old friend, the day will come when we meet again.
Canon
The Osiris was essentially modeled after the Clan Dragonfly and designed by the same engineers who designed the Anubis. While the limits of Inner Sphere technology forced the designers to skimp on the specifications somewhat, the Osiris does maintain the same speed as the design it is based off of with its powerful Pharaoh 240 XL engine. The armor and jump capacity are sadly lacking, however, as the Osiris can only jump half as far as the Dragonfly with its four Rawlings 61 jump jets and is armored with StarGuard Ferro-Fibrous. The Osiris was designed to be a fast, hit-and-fade style offensive platform and can perform well in that capacity with its awesome speed, although it does appear to rely too heavily on its mobility to protect it from damage. Notable Pilots - RickHunter{12thVR} - IS, grog - MERC, Naikel - MERC, Mechthild - CL, Bear - MERC
Date Introduced 3063 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Striker