Difference between revisions of "Sparrowhawk"

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[[EOptics]] to eye up your bombing run, three [[Free ton|Tons]] of bomb storage and three [[DHS|Double Heat Sinks]] for Heat Control - Check.
 
[[EOptics]] to eye up your bombing run, three [[Free ton|Tons]] of bomb storage and three [[DHS|Double Heat Sinks]] for Heat Control - Check.
 
Two [[Pulse Lasers|Air Large Pulse Lasers]] plow the road on your approach to the target. One [[Bomb|High Explosive Bomb]] upon striking deals damage to everything within it's blast radius, not once but with 4 bombing runs before having to head back to rearm. Bring on the Hurt.
 
Two [[Pulse Lasers|Air Large Pulse Lasers]] plow the road on your approach to the target. One [[Bomb|High Explosive Bomb]] upon striking deals damage to everything within it's blast radius, not once but with 4 bombing runs before having to head back to rearm. Bring on the Hurt.
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==History==
 
==History==

Revision as of 10:46, 8 September 2019

Sparrowhawk
Sparrowhawk.jpg
Sparrowhawk.jpg
Faction Inner Sphere
Ticket cost: 3 upon destruction
Tier: 3
Tonnage: 30 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Fighter
Price: 48 000 CBills
Total Armor: 12 825
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
A:
Class: Fighter
Price: 48 250 CBills
Total Armor: 14 725
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
B:
Class: Fighter
Price: 53 300 CBills
Total Armor: 14 725
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
C:
Class: Attacker
Price: 53 300 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning:
D:
Class: Attacker
Price: 49 500 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning:
E:
Class: Attacker
Price: 49 800 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning:
F:
Class: Bomber
Price: 51 500 CBills
Total Armor: 12 825
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning:
G:
Class: Bomber
Price: 49 500 CBills
Total Armor: 12 825
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning:
Armor Points Distribution
B
LW
RW
E
T
4785
1838
1838
2603
1761

All stats current as of release 0.15.3


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The Sparrowhawk is an Inner Sphere Light Aerospace. It is the least expensive of the aerospace fighters, and the fastest unit available in MWLL. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the Shiva, though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.


Roles and Gameplay Hints

Prime

The Sparrowhawk Prime is lowest cost unit available, best used as an interceptor against larger enemy aircraft. Using it's loadout of X-Pulse Lasers 2 Air MXPLs as well as 4 Air SXPLs, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. EOptics allows it to survey the battle field for targets of opportunity. 2 DHS ensure it can perform it's scrapping run with little worry of heat overload.

Variant A - "The Tickler"

"The Tickler" mounts a bizarre array of weaponry, best suited to hunting down slow moving VTOLs or ground units heading back for repair. Mounting one Air TBolt and two Air UAC2s which can provide damage over time at great distances. The "A" comes equipped with BAP increasing radar range by 200m thus, allowing it to spot targets before being spotted. Head for the ceiling, eye your prey then unlease your weapons while your targets wonder where the hurt is coming from.

Variant B - "M5"


Variant C


More suited in a anti-ground role, this model features 2 ERSLs, 2 MLs and 2 MRM10s. More suited for short strafing runs on slow mechs, also thanks to its High Explosive bomb

Variant D


Variant E


Variant F

Mounting EOptics to survey the battlefield and long range offensive weaponry, the Sparrowhawk F is right at home as a sniping aircraft. One Air LtGauss can reach out as far as the eye can see, while the ERPPC strikes not far behind. Loaded in the under belly is the Laser Guided Bomb great when someone decides to NARC or TAG for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. One Free Ton of Ammo needs to be loaded up prior to takeoff.

Variant G

EOptics to eye up your bombing run, three Tons of bomb storage and three Double Heat Sinks for Heat Control - Check. Two Air Large Pulse Lasers plow the road on your approach to the target. One High Explosive Bomb upon striking deals damage to everything within it's blast radius, not once but with 4 bombing runs before having to head back to rearm. Bring on the Hurt.


History

The SparrowHawk 3D model was available in Sandbox 2 with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.

Canon

The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.

Date Introduced 2520 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Interceptor


BattleTech Reference