Difference between revisions of "Hellhound"
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===Variant G - ''"Bayonet"''=== | ===Variant G - ''"Bayonet"''=== | ||
− | + | Armed with the mighty [[HAG20]], this mech is capable of putting out some serious damage in the early to mid stages of the game. However, it's true namesake and calling is paring that at close range with its array of 4 [[CHSL|Heavy Small Lasers]] which in tandem with its main gun are capable of putting serious hurt even on larger mechs. Coupled with the Hellhound's trademark survivability, it has plenty of opportunities to apply it's damage at both short and long ranges. It's only weakness is the lack of ammo, meaning you either need to play close to your supply lines or plan your fights carefully so you have a clear path to retreat when you run dry as the lasers alone likely won't be enough to ward off hungry pursuers if you're injured. | |
==History== | ==History== |
Revision as of 01:31, 27 July 2019
Hellhound | ||
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Class: | Medium Mech | |
Faction: | Clan | |
Ticket cost: | 8 upon destruction | |
Tier: | 8 | |
Tonnage: | 50 tons | |
Speed: | 97 km/h | |
Torso yaw: | 260° | |
Torso pitch: | -34° to +50° while standing -35° to +60° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 66 000 CBills Total armor: 49 561 Engine Size: 300 STD |
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A: Price: 59 200 CBills Total armor: 48 061 Engine Size: 300 STD |
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B: Price: 61 000 CBills Total armor: 48 061 Engine Size: 300 STD |
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C: Price: 62 500 CBills Total armor: 50 774 Engine Size: 300 STD |
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D: Price: 57 800 CBills Total armor: 50 774 Engine Size: 300 STD |
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E: Price: 59 600 CBills Total armor: 49 275 Engine Size: 300 STD |
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F: Price: 74 000 CBills Total armor: 45 348 Engine Size: 300 STD |
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G: Price: 65 600 CBills Total armor: 45 348 Engine Size: 300 STD |
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Armor Points Distribution | ||
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All stats current as of release 0.15.3
The Conjurer - otherwise known as the Hellhound to Inner Sphere forces - is a Clan medium mech designed for frontline combat. Speed is sacrificed for lower price and increased survivability, helped in part by the usage of a Standard engine. It has been confirmed for release in the upcoming 0.11.0 update.
Contents
Roles and Gameplay Hints
Prime
Variant A
Variant B
Variant C - "MadHouse"
Variant D - "G.I."
Variant E
Variant F
Variant G - "Bayonet"
Armed with the mighty HAG20, this mech is capable of putting out some serious damage in the early to mid stages of the game. However, it's true namesake and calling is paring that at close range with its array of 4 Heavy Small Lasers which in tandem with its main gun are capable of putting serious hurt even on larger mechs. Coupled with the Hellhound's trademark survivability, it has plenty of opportunities to apply it's damage at both short and long ranges. It's only weakness is the lack of ammo, meaning you either need to play close to your supply lines or plan your fights carefully so you have a clear path to retreat when you run dry as the lasers alone likely won't be enough to ward off hungry pursuers if you're injured.
History
The Hellhound was confirmed for release with update version 0.11.0, notably being the first Clan mech utilizing a Standard Eengine.
Canon
The 2829 Conjurer (codenamed the Hellhound by the Inner Sphere nations) is a fast, inexpensive medium BattleMech that excels at medium to short range. As befits its status as a second-line 'Mech, the Conjurer uses a Standard engine, though it is constructed on an Endo-Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its Jump Jets enable it to leap up to 180 meters at a time. Of note is that the Conjurer is, for all intents and purposes, the Wolverine IIC and was even reported as such by ComStar in early sightings, presumably for its obvious heritage; it was designed off the WVR-7H Wolverine II variant of the original Wolverine, taking the concept and rebuilding it with advanced technology in the fashion of a IIC rebuild. However the Clans would not retain the name of the Not-Named Clan for the redesigned 'Mech.
Year introduced: 2829, during the Early Succession Wars era (2781 - 2900)
Unit Role: Skirmisher