Difference between revisions of "Medium Range Missiles"
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==Overview== | ==Overview== | ||
| − | '''Medium Range Missile''' rack launches shotgun-like burst of fast moving missiles and similar to [[SRM]]s, there's no guidance system. Unlike SRM systems, MRM short range effectiveness is significantly reduced by the | + | '''Medium Range Missile''' rack launches shotgun-like burst of fast moving missiles and similar to [[SRM]]s, there's no guidance system. Unlike SRM systems, MRM short range effectiveness is significantly reduced by the 55 meter [[minimum range]]. While the damage dealt by individual missiles is slightly less than that of [[Long Range Missiles|LRM]]'s, and their unguided nature can make aiming more difficult, may give the impression of a sub-par weapon system MRMs make up for it through sheer weight of fire. Even the smallest MRM rack fires off 10 missiles at once and with so many missiles hitting, the enemy cockpit will be shaken quite violently. |
Only [[Inner Sphere]] units have access to MRMs. | Only [[Inner Sphere]] units have access to MRMs. | ||
| Line 27: | Line 27: | ||
! data-sort-value="1" | '''MRM10''' | ! data-sort-value="1" | '''MRM10''' | ||
| − | | rowspan="4" | | + | | rowspan="4" | 55m |
| rowspan="4" | 675m | | rowspan="4" | 675m | ||
| Data-sort-value="820" | 10 x 82 | | Data-sort-value="820" | 10 x 82 | ||
| Line 53: | Line 53: | ||
| Data-sort-value="2460" | 30 x 82 | | Data-sort-value="2460" | 30 x 82 | ||
| Data-sort-value="2460" | 30 x 82 | | Data-sort-value="2460" | 30 x 82 | ||
| − | | | + | | 7.3 |
| − | | | + | | 307 |
| 138 | | 138 | ||
|- | |- | ||
| Line 61: | Line 61: | ||
| Data-sort-value="3280" | 40 x 82 | | Data-sort-value="3280" | 40 x 82 | ||
| Data-sort-value="3280" | 40 x 82 | | Data-sort-value="3280" | 40 x 82 | ||
| − | | 6 | + | | 6.5 |
| − | | | + | | 364 |
| 185 | | 185 | ||
|- | |- | ||
| Line 108: | Line 108: | ||
|} | |} | ||
</div> | </div> | ||
| − | {{Version tag | Width = 1500px | | + | {{Version tag | Width = 1500px | Version149=0.14.9}} |
==Gameplay & Hints== | ==Gameplay & Hints== | ||
| − | *MRM tendency to spread | + | *MRM's tendency to spread enables them to saturate an area, ensuring that at least some hits are scored and makes the weapon especially effective against large targets (i.e. heavies and assaults). |
*MRM can be tricky to use efficiently against fast moving targets, or when shooting moving targets near the maximum range. | *MRM can be tricky to use efficiently against fast moving targets, or when shooting moving targets near the maximum range. | ||
| + | *While the actual minimum range is 55m, the in-game UI displays 60m to encourage players to stay back for more consistent performance. | ||
==Canon== | ==Canon== | ||
| − | + | DCMS engineers at Luthien Armor Works’ Shigunga Missiles Division unveiled their medium-range missile (MRM) launcher system in 3058. Basing their efforts on prototype “dead-fire” missiles | |
| + | under development at the time, MRMs were intended to deliver a less expensive, homegrown weapon aimed at saturation fire in the mid-range bracket. Eschewing targeting and guidance systems | ||
| + | for smaller, unguided projectiles, the MRM system was essentially a giant step backward in terms of missile technology. Operating on the theory that quantity has a quality all its own, they managed | ||
| + | to create launchers that would double the missile throw-weight of traditional Inner Sphere long-range missile launchers at the cost of accuracy and range. Initially the weapon was spurned as something for green cadets, however it has since caught on in regular military units among Successor States and mercenaries. | ||
[http://www.sarna.net/wiki/Medium_Range_Missile BattleTech reference] | [http://www.sarna.net/wiki/Medium_Range_Missile BattleTech reference] | ||
| Line 125: | Line 129: | ||
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:1080px"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:1080px"> | ||
| − | {| class= "sortable hoverTable statTable stickyCol stickyHead" | + | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" |
|- style="height:70px;" | |- style="height:70px;" | ||
| − | ! style="width: 150px; left:0; z-index:99999" | '''Asset''' | + | ! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset''' |
| − | ! style="width: | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting--> |
| − | ! style="width: | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting--> |
| − | !data-sort-type="number" style="width: 60px;" |'''Tons''' | + | ! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' |
| − | !data-sort-type="number" style="width: 50px;" |'''MRM10''' | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''MRM10''' |
| − | !data-sort-type="number" style="width: 50px;" |'''MRM20''' | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''MRM20''' |
| − | !data-sort-type="number" style="width: 50px;" |'''MRM30''' | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''MRM30''' |
| − | !data-sort-type="number" style="width: 50px;" |'''MRM40''' | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''MRM40''' |
| − | !data-sort-type="number" style="width: 50px;" |'''Air MRM10''' | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air MRM10''' |
| − | !data-sort-type="number" style="width: 50px;" |'''Air MRM20''' | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air MRM20''' |
| − | !data-sort-type="number" style="width: 50px;" |'''Air MRM30''' | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air MRM30''' |
| − | !data-sort-type="number" style="width: 50px;" |'''Air MRM40''' | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air MRM40''' |
|- | |- | ||
![[Commando|Commando D]] | ![[Commando|Commando D]] | ||
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||Mech||IS||35||||1|||||||||||| | ||Mech||IS||35||||1|||||||||||| | ||
|- | |- | ||
| − | ![[Chimera|Chimera | + | ![[Chimera|Chimera Prime ]] |
||Mech||IS||40||||1|||||||||||| | ||Mech||IS||40||||1|||||||||||| | ||
|- | |- | ||
![[Chimera|Chimera C ]] | ![[Chimera|Chimera C ]] | ||
||Mech||IS||40||||||1|||||||||| | ||Mech||IS||40||||||1|||||||||| | ||
| + | |- | ||
| + | ![[Uziel|Uziel B ]] | ||
| + | ||Mech||IS||50||3|||||||||||||| | ||
|- | |- | ||
![[Bushwacker|Bushwacker C ]] | ![[Bushwacker|Bushwacker C ]] | ||
| Line 159: | Line 166: | ||
|- | |- | ||
![[Argus|Argus C ]] | ![[Argus|Argus C ]] | ||
| − | ||Mech||IS||60|||||| | + | ||Mech||IS||60||||||||1|||||||| |
|- | |- | ||
![[Catapult|Catapult B ]] | ![[Catapult|Catapult B ]] | ||
| Line 173: | Line 180: | ||
||Mech||IS||75||||2|||||||||||| | ||Mech||IS||75||||2|||||||||||| | ||
|- | |- | ||
| − | ![[Thanatos|Thanatos | + | ![[Thanatos|Thanatos Prime ]] |
||Mech||IS||75||||||1|||||||||| | ||Mech||IS||75||||||1|||||||||| | ||
|- | |- | ||
![[Awesome|Awesome D ]] | ![[Awesome|Awesome D ]] | ||
| − | ||Mech||IS||80|||||| | + | ||Mech||IS||80||||1|||||||||||| |
|- | |- | ||
![[Mauler|Mauler C ]] | ![[Mauler|Mauler C ]] | ||
| Line 187: | Line 194: | ||
![[Sunder|Sunder D ]] | ![[Sunder|Sunder D ]] | ||
||Mech||IS||90||||||1|||||||||| | ||Mech||IS||90||||||1|||||||||| | ||
| + | |- | ||
| + | ![[Archangel|Archangel C]] | ||
| + | ||Mech||IS||100||||||2|||||||||| | ||
|- | |- | ||
![[Atlas|Atlas G ]] | ![[Atlas|Atlas G ]] | ||
| Line 201: | Line 211: | ||
|- | |- | ||
![[Regulator|Regulator C ]] | ![[Regulator|Regulator C ]] | ||
| − | ||Vehicle||IS||45|||||||| | + | ||Vehicle||IS||45||||||1|||||||||| |
|- | |- | ||
![[Demolisher|Demolisher D ]] | ![[Demolisher|Demolisher D ]] | ||
||Vehicle||IS||80||||||1|||||||||| | ||Vehicle||IS||80||||||1|||||||||| | ||
| + | |- | ||
| + | ![[Demolisher|Demolisher F ]] | ||
| + | ||Vehicle||IS||80||||||||2|||||||| | ||
|- | |- | ||
![[Partisan|Partisan D ]] | ![[Partisan|Partisan D ]] | ||
||Vehicle||IS||80||||||1|||||||||| | ||Vehicle||IS||80||||||1|||||||||| | ||
| + | |- | ||
| + | ![[Schrek|Schrek C]] | ||
| + | ||Vehicle||IS||80||2|||||||||||||| | ||
| + | |- | ||
| + | ![[Behemoth|Behemoth B ]] | ||
| + | ||Vehicle||IS||100||3|||||||||||||| | ||
|- | |- | ||
![[Hawkmoth|Hawkmoth A ]] | ![[Hawkmoth|Hawkmoth A ]] | ||
||VTOL||IS||25||||||||||2|||||| | ||VTOL||IS||25||||||||||2|||||| | ||
| + | |- | ||
| + | ![[SparrowHawk|SparrowHawk B ]] | ||
| + | ||ASF||IS||30||||||||||2|||||| | ||
|- | |- | ||
![[Corsair|Corsair D ]] | ![[Corsair|Corsair D ]] | ||
| Line 223: | Line 245: | ||
|} | |} | ||
</div> | </div> | ||
| − | {{Version tag | Width = 1070px | | + | {{Version tag | Width = 1070px | Version149=0.14.9}} |
Latest revision as of 21:04, 3 October 2025
Medium Range Missiles, or MRMs for short, are a unique weapon system capable of saturating an area with unguided missiles.
Overview
Medium Range Missile rack launches shotgun-like burst of fast moving missiles and similar to SRMs, there's no guidance system. Unlike SRM systems, MRM short range effectiveness is significantly reduced by the 55 meter minimum range. While the damage dealt by individual missiles is slightly less than that of LRM's, and their unguided nature can make aiming more difficult, may give the impression of a sub-par weapon system MRMs make up for it through sheer weight of fire. Even the smallest MRM rack fires off 10 missiles at once and with so many missiles hitting, the enemy cockpit will be shaken quite violently.
Only Inner Sphere units have access to MRMs.
Weapon Stats
| Weapon | Min Range | Max Range | Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Speed (m/s) |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MRM10 | 55m | 675m | 10 x 82 | Missile | 10 x 82 | Frag | 1.5m / 5m | 11.3 | 158 | 450 | 46 | 240 | 1050 |
| MRM20 | 20 x 82 | 20 x 82 | 8.6 | 239 | 92 | ||||||||
| MRM30 | 30 x 82 | 30 x 82 | 7.3 | 307 | 138 | ||||||||
| MRM40 | 40 x 82 | 40 x 82 | 6.5 | 364 | 185 | ||||||||
| Air MRM10 | 60m | 700m | 10 x 82 | Missile | 10 x 82 | Frag | 1.5m / 5m | 9.2 | 129 | 500 | 46 | 240 | 250 |
| Air MRM20 | 20 x 82 | 20 x 82 | 8.6 | 239 | 92 | ||||||||
| Air MRM30 | 30 x 82 | 30 x 82 | 8 | 335 | 138 | ||||||||
| Air MRM40 | 40 x 82 | 40 x 82 | 7.5 | 418 | 185 |
| All stats are current as of release 0.14.10 | |
Gameplay & Hints
- MRM's tendency to spread enables them to saturate an area, ensuring that at least some hits are scored and makes the weapon especially effective against large targets (i.e. heavies and assaults).
- MRM can be tricky to use efficiently against fast moving targets, or when shooting moving targets near the maximum range.
- While the actual minimum range is 55m, the in-game UI displays 60m to encourage players to stay back for more consistent performance.
Canon
DCMS engineers at Luthien Armor Works’ Shigunga Missiles Division unveiled their medium-range missile (MRM) launcher system in 3058. Basing their efforts on prototype “dead-fire” missiles under development at the time, MRMs were intended to deliver a less expensive, homegrown weapon aimed at saturation fire in the mid-range bracket. Eschewing targeting and guidance systems for smaller, unguided projectiles, the MRM system was essentially a giant step backward in terms of missile technology. Operating on the theory that quantity has a quality all its own, they managed to create launchers that would double the missile throw-weight of traditional Inner Sphere long-range missile launchers at the cost of accuracy and range. Initially the weapon was spurned as something for green cadets, however it has since caught on in regular military units among Successor States and mercenaries.
Usage
The following Inner Sphere assets equip MRMs:
| Asset | Type | Faction | Tons | MRM10 | MRM20 | MRM30 | MRM40 | Air MRM10 | Air MRM20 | Air MRM30 | Air MRM40 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Commando D | Mech | IS | 25 | 1 | |||||||
| Owens E | Mech | IS | 35 | 2 | |||||||
| Raven E | Mech | IS | 35 | 1 | |||||||
| Chimera Prime | Mech | IS | 40 | 1 | |||||||
| Chimera C | Mech | IS | 40 | 1 | |||||||
| Uziel B | Mech | IS | 50 | 3 | |||||||
| Bushwacker C | Mech | IS | 55 | 2 | |||||||
| Argus C | Mech | IS | 60 | 1 | |||||||
| Catapult B | Mech | IS | 65 | 2 | |||||||
| Avatar E | Mech | IS | 70 | 2 | |||||||
| Warhammer F | Mech | IS | 70 | 1 | |||||||
| Marauder G | Mech | IS | 75 | 2 | |||||||
| Thanatos Prime | Mech | IS | 75 | 1 | |||||||
| Awesome D | Mech | IS | 80 | 1 | |||||||
| Mauler C | Mech | IS | 90 | 1 | |||||||
| Mauler D | Mech | IS | 90 | 2 | |||||||
| Sunder D | Mech | IS | 90 | 1 | |||||||
| Archangel C | Mech | IS | 100 | 2 | |||||||
| Atlas G | Mech | IS | 100 | 2 | |||||||
| Chevalier D | Vehicle | IS | 35 | 1 | |||||||
| Goblin B | Vehicle | IS | 45 | 1 | |||||||
| Goblin E | Vehicle | IS | 45 | 2 | |||||||
| Regulator C | Vehicle | IS | 45 | 1 | |||||||
| Demolisher D | Vehicle | IS | 80 | 1 | |||||||
| Demolisher F | Vehicle | IS | 80 | 2 | |||||||
| Partisan D | Vehicle | IS | 80 | 1 | |||||||
| Schrek C | Vehicle | IS | 80 | 2 | |||||||
| Behemoth B | Vehicle | IS | 100 | 3 | |||||||
| Hawkmoth A | VTOL | IS | 25 | 2 | |||||||
| SparrowHawk B | ASF | IS | 30 | 2 | |||||||
| Corsair D | ASF | IS | 50 | 2 | |||||||
| Rusalka D | ASF | IS | 65 | 2 | |||||||
| Shiva B | ASF | IS | 85 | 2 |
| All stats are current as of release 0.14.10 | |