Difference between revisions of "Hephaestus"

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</ul>
 
</ul>
  
| Price A = 39 750
+
| Price A = 41 450
 
| ArmorT A = 18 434
 
| ArmorT A = 18 434
 
| Engine A = Fusion 110  
 
| Engine A = Fusion 110  
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>1x [[CMPL]]
+
<li>2x [[Flamer]]
<li>1x [[LRM20]]
+
<li>1x [[CLRM20]]
<li>1x [[TAG]]
+
<li>2x [[HMG]]
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 
<li>[[BAP]]
 
<li>[[BAP]]
<li>0 [[HS]]
+
<li>0 [[DHS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
 
<li>6t [[Armor]]
 
<li>6t [[Armor]]
Line 145: Line 145:
 
| Armor T = 3433
 
| Armor T = 3433
  
| Version132 = 0.13.3
+
| Version153 = 0.16.1
 
}}
 
}}
  
The '''Hephaestus''' is a [[Clan]] light scouting and spotting [[Hovercraft]] introduced with MWLL 0.4. All variants are equipped with advanced electronics packages, allowing it to spot enemies early with [[BHP]] while remaining undetected itself using [[GECM]] or providing cover for friendly units with [[AECM]]. Every Hephaestus has a infantry bay that serves as a spawn point and buy zone for [[Battle Armor]]. The Hephaestus can carry up to one [[Battle Armor]] passenger in addition to the driver. The driver, however, cannot hold any BA weapons, but can exit the vehicle and purchase weapons if needed. In the map menu, the Hephaestus appears as a small blue hexagon spawn point instead of an arrow.
+
The '''Hephaestus''' is a [[Clan]] [[scout]] [[Hovercraft]]. Besides the [[APC]], the Hephaestus is the only [[starter]] with an [[infantry bay]]. and can carry up to one [[Battle Armor]] passenger. Only the passenger can carry extra [[BA weapons]]. The pilot must exit the heph to purchase weapons.
 +
 
 +
Note: In the [[map menu]], the Hephaestus appears as a small blue hexagon spawn point instead of an arrow.
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
===Prime===
 
===Prime===
Scout and electronics support platform with a precise mid-range sting thanks to its [[CSPL|small pulse laser]] and twin [[CMPL|medium pulse lasers]]. Needs the extra half-ton of armor, since the powerful emissions of the [[C3]] system make it easy to target even when running passive, and the [[AECM]] suite will cover nearby friendlies so the enemy sees no targets except the Hephaestus Prime. The [[BHP]]'s extreme range provides a premium intelligence take for the [[C3]] feed, but this variant is simply too undergunned and expensive to risk pushing into fights, making it a rare pick in the early game. One glaring weakness of hovercraft is their sensitivity to terrain; it's hard to keep weapons on target while moving quickly across obstacles you may not even be looking at.
+
Very effective [[scout]] and [[supporter]]. Not effective in combat without nearby allies.
  
 
{{Commentbox  
 
{{Commentbox  
Line 159: Line 161:
  
 
===Variant A===
 
===Variant A===
An LRM support hovercraft with a [[BAP]] for rapid lock-on and a [[TAG]] for self-spotting or team missile guidance. A rare sight on the battlefield due to its limited firepower and inability to push into occupied cap points due to the [[minimum range]] of its LRMs. However, the Hephaestus is a good chassis for [[kiting]] and the LRMs on the A are the perfect weapon to do so.
+
{{Starter}}
 +
[[Generalist]]. LRMs struggle to hit light [[assets]]. More effective as a starter in the [[mid-game]] or [[late-game]]. Good for [[kiting]]. Good anti-[[BA]].
  
 
===Variant B===
 
===Variant B===
 
{{Starter}}
 
{{Starter}}
A ferocious brawler with an extra ton of armor and a close-range loadout. The [[GECM]] suite limits detection range to 500m, and because the [[C3]] system increases passive detection to 500m, there is no reason to ever run [[Radar#Passive Radar|passive radar]]. Gnaw on targets with small pulse lasers between salvos of high explosive ATMs, and use mobility to leave any situation where outnumbered or threatened by LBX autocannons. A powerful starter and great earner in the early game, its utility drops off once targets gain the firepower to chase it off in one or two volleys.
+
Well-[[armor]]ed [[early-game]] [[brawler]] and [[scout]]. Good at earning [[C-Bills]] quickly.
 +
 
 +
Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].
  
 
===Variant C===
 
===Variant C===
Underarmored by half a ton, this is a variant of the Prime that swaps pulse lasers for longer-range ER weapons. A [[cNARC]] beacon provides missile guidance for friendlies. The single [[cERLL]] and [[cERSL]] are unimpressive. Rarely seen.
+
{{Starter}}
 +
Excellent [[scout]] and [[supporter]]. Poor [[armor]] and low [[damage]] output. More effective as a starter in the [[mid-game]] or [[late-game]].
 +
 
 +
{{Commentbox
 +
| Comment1= No extra [[ammo]] for the [[cNARC]], so aim carefully. Stay close to allies to provide them [[AECM]].
 +
| Writer1= - Warlord Kentax }}
  
 
===Variant D===
 
===Variant D===
 
{{Starter}}
 
{{Starter}}
A powerful sniper or skirmisher with the power of two [[cUAC5]]s. Landing consistent shots on the same component requires a steady hand and some timing, but once mastered, the Hephaestus D can pick torsos and arms off enemy mechs from 800m while using its mobility to either kite away for safety or close in for the finishing blow. Battle armor, ASF, and VTOLs all have to respect the threat. The D is also cheap, meaning it's a great springboard for saving up for heavier assets, and cool-running on hot battlefields. It lacks any defensive ECM, but can run passive without sacrificing firepower.
+
Great [[skirmisher]] and [[sniper]]. Limited [[ammo]], but has the speed to go get more. Good at [[kiting]] and [[anti-air]].
  
 
===Variant E===
 
===Variant E===
 
{{Starter}}
 
{{Starter}}
Another close-range bruiser, more visibly intimidating than the B. Two [[HML]]s and a [[cDSSRM4]] launcher will melt through targets, especially rival tanks and hovercraft. [[BAP]] and [[GECM]] guarantee you have the awareness to pick fights and the stealth to get back out. An extremely popular starter and probably the easiest Hephaestus to use.
+
Mostly works as a [[skirmisher]], but can also do well in a [[brawl]].
 +
 
 +
{{Commentbox
 +
| Comment1= When trying to be stealthy, the E still needs to use [[Passive Radar]] in order to avoid detection because its weapons are [[short range]]. Poor choice for [[scout]]ing without C3. The E's pilot must use the [[chat]] or [[VoIP]] to communicate enemy positions.
 +
| Writer1= - Warlord Kentax }}
  
 
===Variant F===
 
===Variant F===
A powerful Hit an Run sniper able to lock on with its [[ATM6|ATM6(ER Missiles]] while closing the gap down to 850m, then opening up with it's [[CLPL|Clan Long Range Pulse Laser]]. With it's quick speed and ability to traverse almost any terrain the Hephaestus F can utilize it's [[TAG]] to a greater degree than most. One [[Free ton]] for the ATM6, so load up before you go out hunting.
+
{{Starter}}
 +
[[Sniper]] with excellent [[kiting]] and [[flick]]ing abilities. Struggles to fight at [[close range]] due to [[minimum range]].
 +
 
 +
{{Commentbox
 +
| Comment1= Use the [[TAG]] to [[flick]] missiles without a [[missile lock]].
 +
| Writer1= - Warlord Kentax }}
  
 
===Variant G===
 
===Variant G===
 
{{Starter}}
 
{{Starter}}
The favorite starter asset of community legend Proxema, the Hephaestus G is a safe, powerful mid-range attacker easily capable of carrying a canny player straight to a high-end assault mech. Inside 700m, the two [[cERML]]s provide primary firepower, targeting a single component. The single [[ATM6]] launcher provides screenshake and bursts of extra splash damage. The [[GECM]] and [[BAP]] allow you to pick fights and flee from superior foes—you can confidently tackle nearly any 1v1 fight with starter assets slower than you, but against groups, you'll need teammates as a screen. The trick to the Heph G is knowing when to get in to pursue the kill and when to get out to safety, a skill that can only be developed with experience. Battle armor and ASF may give you trouble, but your Clan medium lasers will deter if not actively destroy them. The biggest threat you'll face are fast assets with LBX autocannons rushing you down.
+
[[medium range|Medium-]] to [[long-range]] [[fire-support]]. Excellent at [[kiting]] and effective at [[skirmishing]].
 +
 
 +
{{Commentbox
 +
| Comment1=The favorite starter asset of community legend Proxema, the Hephaestus G is a safe, powerful mid-range attacker easily capable of carrying a canny player straight to a high-end assault mech. Inside 700m, the two [[cERML]]s provide primary firepower, targeting a single component. The single [[ATM6]] launcher provides screenshake and bursts of extra splash damage. The [[GECM]] and [[BAP]] allow you to pick fights and flee from superior foes—you can confidently tackle nearly any 1v1 fight with starter assets slower than you, but against groups, you'll need teammates as a screen. The trick to the Heph G is knowing when to get in to pursue the kill and when to get out to safety, a skill that can only be developed with experience. Battle armor and ASF may give you trouble, but your Clan medium lasers will deter if not actively destroy them. The biggest threat you'll face are fast assets with LBX autocannons rushing you down.
 +
| Writer1= - General battuta }}
  
 +
==History==
 +
Introduced with MWLL 0.4.0. Due to improperly placed [[hitbox]]es, the Heph was more survivable than many heavy mechs and piloting it was considered to be tantamount to [[exploit]]ing. The Heph was the second [[hover]] added to the MWLL beta (although there was at least one unreleased hover in an old alpha build.)
  
 
==Canon==
 
==Canon==
The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnessaince role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents.
+
The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnaissance role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents.
 
The prime configuration is designed for electronic warfare, carrying TAG and ECM.
 
The prime configuration is designed for electronic warfare, carrying TAG and ECM.
 +
 +
Notable Pilots: Kell - MERC, Buff Skeleton - MERC, BloodRaven - MERC, ~SJ~Proxema - MERC, [12vr]Hammerzeitgeist - MERC
  
 
Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Scout
 
Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Scout

Latest revision as of 07:17, 29 September 2023

Hephaestus
Hephaestus spin.gif
360v2.png
Hephaestus.png
360v2.png
Class: Hovercraft
Faction Clan
Ticket cost: 3 upon destruction
Tier: 4
Tonnage: 30 tons
Speed:

84 km/h (126 km/h with boost)

Turret rotation: 360°
Turret pitch: -10° to +70°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 46 100 CBills
Total armor: 18 434
Engine: Fusion 110
A:
Price: 41 450 CBills
Total armor: 18 434
Engine: Fusion 110
B:
Price: 40 400 CBills
Total armor: 21 194
Engine: Fusion 110
C:
Price: 42 250 CBills
Total armor: 17 055
Engine: Fusion 110
D:
Price: 35 750 CBills
Total armor: 18 434
Engine: Fusion 110
E:
Price: 42 050 CBills
Total armor: 18 434
Engine: Fusion 110
F:
Price: 39 300 CBills
Total armor: 18 434
Engine: Fusion 110
G:
Price: 40 550 CBills
Total armor: 18 434
Engine: Fusion 110
Armor Points Distribution
H
L
R
F
T
B
1875
3029
3029
4039
3433
3029

All stats current as of release 0.16.1

The Hephaestus is a Clan scout Hovercraft. Besides the APC, the Hephaestus is the only starter with an infantry bay. and can carry up to one Battle Armor passenger. Only the passenger can carry extra BA weapons. The pilot must exit the heph to purchase weapons.

Note: In the map menu, the Hephaestus appears as a small blue hexagon spawn point instead of an arrow.

Roles and Gameplay Hints

Prime

Very effective scout and supporter. Not effective in combat without nearby allies.

Player Comments:
The Hepheastus Prime is somewhat atypical to most variants, sporting an offensive armament consisting entirely of pulse lasers, namely 2 CMPL and 1 CSPL. Coupled with the usual electronics package, supplemented with AECM, this allows this bad boi to endlessly excrete CBills in the presence of both allies and enemies. This, combined with a TAG, allows the user of this asset to reap untold profits from simultaneously supplying radar information, providing AECM cover and directing a storm of missiles onto a target, potentially turning the tide of an engagement.
- Arcticus


Variant A

Starter Asset

Generalist. LRMs struggle to hit light assets. More effective as a starter in the mid-game or late-game. Good for kiting. Good anti-BA.

Variant B

Starter Asset

Well-armored early-game brawler and scout. Good at earning C-Bills quickly.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Variant C

Starter Asset

Excellent scout and supporter. Poor armor and low damage output. More effective as a starter in the mid-game or late-game.

Player Comments:
No extra ammo for the cNARC, so aim carefully. Stay close to allies to provide them AECM.
- Warlord Kentax


Variant D

Starter Asset

Great skirmisher and sniper. Limited ammo, but has the speed to go get more. Good at kiting and anti-air.

Variant E

Starter Asset

Mostly works as a skirmisher, but can also do well in a brawl.

Player Comments:
When trying to be stealthy, the E still needs to use Passive Radar in order to avoid detection because its weapons are short range. Poor choice for scouting without C3. The E's pilot must use the chat or VoIP to communicate enemy positions.
- Warlord Kentax


Variant F

Starter Asset

Sniper with excellent kiting and flicking abilities. Struggles to fight at close range due to minimum range.

Player Comments:
Use the TAG to flick missiles without a missile lock.
- Warlord Kentax


Variant G

Starter Asset

Medium- to long-range fire-support. Excellent at kiting and effective at skirmishing.

Player Comments:
The favorite starter asset of community legend Proxema, the Hephaestus G is a safe, powerful mid-range attacker easily capable of carrying a canny player straight to a high-end assault mech. Inside 700m, the two cERMLs provide primary firepower, targeting a single component. The single ATM6 launcher provides screenshake and bursts of extra splash damage. The GECM and BAP allow you to pick fights and flee from superior foes—you can confidently tackle nearly any 1v1 fight with starter assets slower than you, but against groups, you'll need teammates as a screen. The trick to the Heph G is knowing when to get in to pursue the kill and when to get out to safety, a skill that can only be developed with experience. Battle armor and ASF may give you trouble, but your Clan medium lasers will deter if not actively destroy them. The biggest threat you'll face are fast assets with LBX autocannons rushing you down.
- General battuta


History

Introduced with MWLL 0.4.0. Due to improperly placed hitboxes, the Heph was more survivable than many heavy mechs and piloting it was considered to be tantamount to exploiting. The Heph was the second hover added to the MWLL beta (although there was at least one unreleased hover in an old alpha build.)

Canon

The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnaissance role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents. The prime configuration is designed for electronic warfare, carrying TAG and ECM.

Notable Pilots: Kell - MERC, Buff Skeleton - MERC, BloodRaven - MERC, ~SJ~Proxema - MERC, [12vr]Hammerzeitgeist - MERC

Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Scout

Battletech Reference